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Character Customization should be a game in itself. In order to achieve this, the aesthetic creation must be deeper than ever. The following shows that it is possible to be able to manipulate the graphics on our armor and clothing: http://www.youtube.com/watch?v=t2yf9WqMpbI The above will clearly void the problem of everyone looking the same in the end, e.g., SWTOR. Moreover, it gives you the tools to be completely unique. With proper rules (ban offense), e.g., no vulgar, racial, obscene, or copy-written material, players can turn this function into a great experience.
The following are simple male / female models. Users were able to add paint and/or draw their own tattoos to depict their new look. They could do this to their clothing and armor as well:
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11/27/12 1:32:31 PM#2
In a single-player game, you can do that. But how do you do it in an MMORPG? Make everyone download 1 MB or so of textures every time a new player enters the screen? Make it procedurally generated, in which case, you'll considerably restrict what players can do? And let's not forget that using the same textures for a bunch of different players is a huge performance optimization. When you only have a few players on the screen at a time, that doesn't really matter. But if you want to go raiding or have large, crowded cities, being able to use a lot of textures for multiple players makes a major difference in frame rates. That won't matter to people with higher end video cards, but if you want to make the game playable on lower end hardware, it helps a ton. |
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Helleri
Novice Member
Joined: 5/26/08
“If I had asked people what they wanted, they would have said faster horses.” |
11/27/12 1:57:12 PM#3
Quizzical is right on the money...Thing is, in a social MMO where the point is to customize this can work. But, not in a game MMO.
Firstly, In a Social MMO, you'll never have so many people in such close quaters at once that it becomes an issue (they have to litteraly restrict how many people can be in an area with social MMO's that focus on building and customization to make it work).
There are compromises though. If you make a second life account (and once you stop being a newb on second life) you can check out a Sim-Set called Kingdom of Sand. Weapons are regulated and users are expected to stay within the relative concept of about 1200 C.E. to 1400 C.E. North-West Africa. But, this extends to it's mythology as well. So, you will see things like a hashashiyin lecturing a D'Jinn on the finer points of killing. And that assasin might almost look modern if they justify their wear enough OOC'ly (out of charecter-wise)...But may look something more like assassins creed.
They use sims adjecent to each other in second life as their game world...they actually scripted out their own meter/hud system for combat (which you have to buy to be able to play there, beyond observer mode). They can do this because even though they call themselves an MMO (they do no one who actualy knows what one is does). They are infact an MORPG... dropping the Massive Part. And, second life by default limits the number of unique traffic that can be within a certain area at any one time.
So while highly doable (and a lot better looking then those pics btw), it takes that 'just so' set of circumstances for a game to do it. And, any game that does has to loose something in order to gain in this area (the gaming elemnt, overal quality, scale it's done on etc.). |
Originally posted by Quizzical The game above is All Points Bulletin. It's an MMO and works on the fly. Everything you have just said is void. |
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11/30/12 1:19:08 PM#5
Not sure if you tried apb but i remember going to social areas and 90% of the people were stuck in the "textures not loaded yet" mode o.o
Same with cars. It was a great char creator though! ''/\/\'' Posted using Iphone bunni |
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11/30/12 1:22:51 PM#6
Originally posted by mmoDAD It's not that it's impossible. It's that there are always trade-offs. I haven't played APB, so I'm not sure what trade-offs they chose. But given how fast the game shut down, I'd say it didn't work very well for them. |
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11/30/12 1:25:17 PM#7
You don't see many characters looking same in Guild Wars 2 eather. specially becouse of dye system. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Originally posted by Classicstar There needs to be than just armor dyes.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/30/12 2:06:28 PM#9
Originally posted by mmoDAD There are. The dye system is one of the things that contribute to it, not the sole option. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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11/30/12 2:20:30 PM#10
Originally posted by mmoDAD APB artists deserve credits and to be well know in the market. They deserve a featured place in the market. this is pure talent, not the garbage shit they fed us since 2004; |
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Originally posted by Quizzical The game wasn't shut down for its character creation. In fact, the character creation system is probably the sole reason why people play today. There are more people in the social district than in the combat realm. |
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11/30/12 2:52:20 PM#12
APB had a very good character creator, and is one of the very few that matches or even surpasses that of City of Heroes.
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11/30/12 3:08:52 PM#13
Originally posted by mmoDAD You missed the point. It's not that people would quit because they didn't like the character creator in itself. Rather, allowing more customization in the character creator necessarily means having to make sacrifices elsewhere. For customization on par with what most MMORPGs offer, the sacrifices are relatively mild. But if players are allowed to doodle arbitrarily on their armor? That's a lot tougher to distribute to other players without causing big gameplay problems such as Internet lag or poor frame rates. Not impossible, mind you; only tougher. Did such compromises contribute to APB being shut down? I don't know, but it might have. |
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