|105 posts found|
11/29/12 7:21:33 PM#101
Originally posted by Xiaoki
The thing that bothers me the most is he's lying right now about being rewarded for collecting. They nerfed mf so you have to have 250% + to get anything worth while and anytime anyone complains about it they oh well it's completely random...uhm no, mankind has never been able to make an algorithm that is "completely" random, it's not possible. there is ALWAYS a variable +- in our current system of mathematics. The only place this nerf didn't happen was in dungeons (not talking DR talking drop rates) so basically they want us all to run dungeons for progression, uh hello that's THE KEY reason i left WoW, LOTRO, Rift, SWTOR, AoC etc. Dungeon only progression is not fun.
Then they dramatically lowered the number of globs you get per salvage even when using their own store bought salvage kits. from 50-60% to 30% and acted like that didn't happen.
Then they kept DR in the open world even tho now (and it's obvious folks) they can detect bots and ban them without someone reporting them.
SO basically it's become a dungeon only game and until they fix that, those of us who never want to run a dungeon again will be stuck.
11/29/12 7:32:08 PM#102
Originally posted by itgrowls
I didn't like the near lack of PVP questions or answers. Hell the gear grind and drop % nerf would not have been all that bad if they had done some worthwhile pvp fixes at least for a good number of us. Even if they had -just- fixed all the necromancer bugs and useless skills that alone would have been a decent carrot for the sPVP players. There has just gotta be more class diversity amongst the supposed "hybrids".
11/29/12 11:32:49 PM#103
Originally posted by Silentstorm
Hah thats a load of shit. Carebears are scared faggot ass matt farmers who get asshurt when you PK them. Its been that way since the dawn of mmorpgs you fucking cunt. I don't give a fuck about you enough to want to give a shit what you think you vile skank. You can try to redefine Coward as many ways as you want or try to edit wiki pages or that bullshit urban dictionary crap. A carebear crybaby will always be a carebear crybaby just jump your sorry ass on any world pvp game, wait for the ones who start bitching because they got killed while mining ore, those are the carebears. Fuck you bitch.
11/30/12 5:15:24 AM#104
Mike O'Brien on the Manifesto and the quote that's often used to prove ANet lied:
"Obviously the key phrase I’m going to point you to in that quote is, “if someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it”. That really is the litmus test we’ve used. That’s why, at ship, we gave better stats to exotic gear and didn’t give better stats to legendary gear.
Stat progression was never the issue here. To me this part is irrelevent marketing lip-service.
I wonder if the core sentiment is more this: It’s only been two-and-a-half months! We don’t even all have exotics yet, and already you’re introducing another tier. Is this the start of a power progression curve that I’ll never be able to keep up with?
I certainly appreciate that worry. I myself don’t want a constant struggle, as exists in some other games, to keep my equipment viable.
Then we’re left with a balancing act. Some progression is ok, but pushing players onto gear treadmill isn’t ok and isn’t what the game is about.
You exactly did push your players onto a gear treadmill focused on only one specific dungeon. You created fragmentation in the playerbase and turn Lion's Arch into Gear Check central. "We need x players must have y build and be z far along in the fractals".
So I would ask you to judge us by details, and not by making slippery-slope arguments. We introduced a ton of new content in November, and the sum total of new progression rewards we added to go with it provided a 5-10% stat increase in 2 of 12 slots. I hope you’ll agree that that kind of very shallow and gradual progression does not force people onto a gear treadmill.
Details, fair enough.Your TP continued from the day it came online to now to go thru fits of bugginess. You implemented anti-farm code that punished players more than the intended botters, and overall made it that much harder for the player to afford items on the TP that inflated due to goldseller/botter activities. Many of your questlines and DE's are bugged and instead of concentrating on those "details", you added more bugged content. The swath of ruin the goldsellers caused before you finally removed the vast majority has not been addressed and continues to wreck the experience of the regular player. This is no slippery slope. This is a pattern of failure in addressing the details.
I think it’s important for GW2 to be able to have this kind of gradual progression. Of course we made some mistakes with the way we introduced ascended gear. (See ChrisW’s answers for details.) But those are addressable issues. I don’t think they invalidate the fundamental concept that GW2 can have gradual stat progression without being a gear treadmill game."
Your ability to take care of "addressable issues" is exactly why your playerbase has a hard time taking you at your word that you aren't turning GW2 into a gear treadmill game.
Hard Core Member
11/30/12 7:43:02 AM#105
A very good aggressive interview, where all the questions are asked (manifesto, etc.) that we want to be asked. This normally does not happen.
The answers sound like made by a politician. Obviously they have taken the "the game sucks, because there is no endgame-progression"-complaint very seriously and are now trying to change some things.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.