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I prefer "sandbox with some themepark features", with the themepark features restricted to starting areas, guiding the new players into learning and dominating the game tools before venturing into the world.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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11/30/12 1:40:18 AM#2
I have to go with themepark with some sandbox features although it's hard to choose between the three half/half options. I want a game that is fun to play from the very beginning, where I can jump in and find something to do immediately, but where I have the option of doing other things or building/crafting/whatever if I choose to do so.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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11/30/12 1:50:26 AM#3
About half and half sounds right to me. Classes (if you have them) that are crafting dedicated, not side disciplines. Big open vibrant worlds or planets with quests (if you want) and plenty of exploration. Alternate ways to level besides becoming a massive slayer of everything moving. Have a good storyline or multiple ones that aren't required. Ability to enter world neutral and then pick your faction or choose not to, instead of choosing sides before entering the game world. Those are some things, could add more :) What would some games be that fit into each category? |
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11/30/12 1:55:42 AM#4
This is a bit hard to answer, because no one seems to know what exactly is a sandbox/themepark. I think some "themepark features" like some kind of introductory quests and starter areas are a must, but other than that, I don't really have a preference. I just want a high-quality game without poorly-designed FFA PvP. |
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11/30/12 1:57:30 AM#5
I went with what the OP said as well.. Sandbox with just enough themepark in the starting areas to educate the players.. No more follow the yellow brick road questing..
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I wanna do a list of mmos categorized by the options from the poll, but i dont know so much mmos in details like many people here, so i would like to have the help of you all. Please amplify and correct that list, if possible.
Sandbox => I know only Ultima Online and EVE fitting 100% that category. Darkfall and Mortal Online can be considered sandboxes too, but they have far less sandbox tools than UO, EVE and Archeage (which, paradoxically, will not be a pure sandbox). DF and MO seens more "PVP arenas".
Themepark => WoW, Rift, SWTOR, Tera...
Sandbox with some themepark features => Archeage, EverquestNext, Asheron's Call, Shadowbane...
Themepark with some sandbox features => Aion(?)
Sandbox and themepark in equal amount => Lineage 2
Really, some mmos lack both sandboxes AND themepark tools if compared to others. Lineage 2 is a example.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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11/30/12 2:13:24 AM#7
Themepark with some sandbox features => GW2, Firefall Sandbox and themepark in equal amount => Anarchy Online I guess. |
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Originally posted by Scalpless How could i forget GW2...! :( I never played it, but the informations that i received about it points to a mmo with VERY emphasis in instancing, which makes him a true themepark. What are its sandbox features?
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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11/30/12 3:37:16 AM#9
Actually, the majority of GW2 isn't instanced. Only dungeons, small team PvP and so-called Personal Story (single-player) missions are. They're a very minor part of the game and can be ignored entirely. GW1 was entirely instanced. As for its sandbox elements, being able to achieve max lvl by crafting, build siege engines and modify/conquer forts and castles, an emphasis on exploration and a relative lack of hand-holding are the ones that come to mind. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
11/30/12 3:56:15 AM#10
Originally posted by Scalpless I disagree with this. I consider GW to be pure themepark. But I guess its just a grey area which is a subject to subjectivism. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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11/30/12 4:21:13 AM#11
Although I´m probably alone with my opinion (mmorpg.com just loves them sandboxes!) I´d say the way to go is themepark with sandbox elements. While I do enjoy to have freedom in games, I´m a person who gets overwhelmed by things to do pretty fast, so I do feel like having, at least, some direction, whether it is a main quest involving a certain story or any other "handholding-feature". I know, sandboxes are cool and stuff, but I´d rather pick some features out of it and combine it with a themepark to make it less like an actual themepark (less like WoW or SW:TOR) and move the term more in the sandbox direction. But that´s just my opinion.
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"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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12/12/12 6:28:22 PM#13
Went with Sandbox with some themepark features . I like sandbox but I'm not against small things that seem themepark but it can't be the game focus. I want to explore and craft so sandbox first. What's wierd though is that I had no interest in jumping puzzles in GW2 and I think I should have liked them. They just annoyed the heck out of me, always felt like playing a bad version of mario and I couldn't move the camera to the side to see. Stuff like run buffs making you jump farther also degraded it because I didn't have a frequent use run buff. I remember doing one jumping puzzle in a town for hours and was so ticked to watch other people do it with no problem when my stupid head kept hitting a stupid invisible wall and I would fall over and over. In the last 5 years of gaming that probably made me think of myself as the biggest loser and scream outloud not nice things, I can't even remember all the names I called myself. Getting killed by a zerg, nothing in comparison, at least against a zerg I couldn't fight back, that stupid puzzle was just bull. |
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12/12/12 6:34:20 PM#14
for myself i want sandbox. i want to be dumped into a harsh world with some cheap weapon and no idea what the hell im doing. I want to explore and figure things out, i want to meet people and ask for their help or help others with things i have figured out, i want death from level 1. not hand holding. pretty much how DayZ is when you first play it. |
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12/12/12 6:35:56 PM#15
The time before there was a seperation of Sandbox and Themepark. Back when MMOs where MMOs.
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
12/12/12 6:47:45 PM#16
Originally posted by Thorbrand That must have been before EQ at the latest. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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12/12/12 7:07:58 PM#17
Rvr or sandbox with a little themepark
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/12/12 7:16:42 PM#18
Just want to note that once again on the forums where so many people clamour for more community, more interaction and more reasons to group, "social" is noticeably absent from discussion.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/12/12 7:24:05 PM#19
Although there is an initial period of frustration and the occassional "why didn't I know about that a month ago?!", I still prefer a game that offers me no help at all, just dumps me into the world and lets me fumble around figuring out how to walk and talk.
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12/12/12 7:29:42 PM#20
Originally posted by Scalpless |
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