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11/28/12 11:38:54 AM#61
Originally posted by Arcondo87 Where to start. If you look at the site, this site is GW2 negative (the forum not the actual content). The content is neutral - the reviews are the reviewers opinion and it is just as valid as yours.
THe point is, this game is doing fine WITHOUT a sub and it brings up the question - why are the other games asking subs. Answer I came up with is because people like you think they HAVE to pay a sub. You think you get a better game because of it and it not neccessarilty true.
I don't wish bad on any company. There are too many unemployed people out there. Your attitude reminds of the little kid who couldn't have his way, so he stamped his feet and had temper tantrums non stop until he got is way.
My guild DvDF, was around 50 people at the start of GW2 and we are now 250-300 people now because people like the game and want to be in a very active guild.
Spend you money on Family Guy - yoour choice. Just don't belittle other people's choice either. |
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11/28/12 11:44:09 AM#62
Originally posted by Arcondo87 WTF? lol Alright last post in this thread I promise, I know I said Peace out earlier, but this made my day. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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11/28/12 11:51:24 AM#63
Originally posted by Elikal Funy thing is when i said almost the same things on the 1st glimp of a game and said what we will expect from GW2 when it goes live i got baned from moderators every time :D It makes me wonder why is that? |
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11/28/12 12:08:33 PM#64
Originally posted by botrytis GW2 negative? Oh it's say worse than that, this whole website is MMO negative. After trashing SWTOR for being a "WoW clone" (A term I still don't agree with) they now hate GW2 for being too different from WoW. Oh well, I'm sure next year the haters will go straight back into the WoW-clone mode, "WHY DID I PAY $60 FOR WOW IN CYRODIL!!! BLARG WOW CLONE BLARG" |
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11/28/12 1:02:08 PM#65
Originally posted by UWNVME I don't think this site is negative towards GW2. Not if you don't count the same 5 to 10 people who repeatedly post negative stuff. Once you dismiss the opinions or those people and their "Mr. 1 post alt" you are left with a very positive impression. |
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11/29/12 12:18:12 PM#66
well i my age is over 500 hours so far, and still i didnt got bored the game...
maybe is cause i play with my gf who is noob, and i have slow rates of game exploration, maybe there is the pleasure, cause i never bored the game ... and my main is engineer with limited weapon choices ..!
anyway thats about personal taste, you stayed at SWtoR for 4 months i couldnt stay for 4 hours, thanks god they had open beta..
gl on your next game : )
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11/29/12 12:25:17 PM#67
The OP sums it up nicely for me. Especially the lack of Trinity.
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11/29/12 12:28:53 PM#68
Basically same here. I'd go into more detail, but I've discussed this entire subject enough.
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11/29/12 1:57:13 PM#69
I got over 900hrs and I love it. I read what you said and I dont agree with it at all. However this is just me. Without trinity is wonderful and yes because their no 100% you gotta fill this role. Group can really suck sometimes.
However, if you know the people and work together it way more fun then any trinity. You cover each other backs, keep changing roles and so on.
Again this is just how I see it, but it the best MMO Ive play yet. |
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angerbeaver
Apprentice Member
Joined: 6/15/06
Games Played: |
11/29/12 2:11:59 PM#70
It took me about 2 months to max cooking, hit 80 and get 93% map completion. Now I can't even bother to log in for the last 7%. I very much enjoyed playing the Necromancer and my guild is always buzzing with people (30 online normally and 450 in the guild). I just don't feel like running dungeons or more pvp. I can't blame Gw@, I seem to be like that with all games eventually but it just happened quickly with this game it seems.
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11/29/12 2:26:47 PM#71
Captain Jean-Luc Picard:Sarek of Vulcan never confused what he wanted with the truth. |
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11/29/12 2:30:12 PM#72
That's too bad. I always hate it when a game of any type fails to fulfill. I love it. Good luck with the next one.
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11/29/12 2:37:49 PM#73
i tool a long break from this game and just went back starting over a new guardian to mess around on . I lasted about three days until i went back to swtor and that has to speak volumes in my eyes. The same 5 skill mashing with no progression at all was just outright boring to me now after i took a break . Combat didnt even feel fun it just felt gimickly like tera was now. Playing SWTOR again for awhile just makes me appriciate the trinity system and more defined class rolls and much better RP story than GW2 has. Like I said just an opinion but i feel like GW2 tried to do everything to make themselves different but did it all half assed and its just not fun to me. SWTOR has tons of issues to inlcuding a nitwit team that just doesnt get it , but the combat is still trinity based but has some action to it better than Rift wow etc.
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/29/12 2:37:55 PM#74
I would really like to see proof of that just out of sheer amazement. Over 900 hours? Thats ten hours a day, seven days a week for three months. Themepark is not a sub genre, its an excuse. |
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11/29/12 2:48:27 PM#75
I guess this is a very influential and well informed topic from the OP. I'm sold and I'll hang it up right here.
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11/29/12 2:52:33 PM#76
But what has that to do with the game play aspects? Does your list make a game good or bad or indifferent? In order to make a successful game in your eyes, all it needs is a box price and free monthly updates with no monthly sub? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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11/29/12 3:11:53 PM#77
Originally posted by cronius77 See I really like the combat and the more action oriented RaiderZ style (I didn't play Tera). When Iog into games that have target locked combat it just feels very formulaic and programatic. Why move because the attack is going to hit me anyway. I get the snare/cc to get out of melee range, but spells and ranged attacks don't miss unless the rng math formula dictates. I still enjoy a couple games with that style of combat, but I don't enjoy them for that combat, but for whatever else they have to offer. Again with the Trinity: it's not something I mind, but the way it's implemented in most games feels so cookie cutter and predefined. I don't mind a soft trinity with classes that can absorb or mitigate damage, but the forced aggro mechanic just drives me crazy. I actually like the aggro mechanic in GW2. I do enjoy healing and miss that role, but I also enjoy the cc and shutdown roles too and GW2 does offer that. I'm hoping games in the future (Neverwinter and Wildstar come to mind) will combine some more of the action oriented combat with some traditional roles but leave out the very dated forced aggro mechanic. The forced aggro is something that either needs to evolve or die. |
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11/29/12 7:44:08 PM#78
Originally posted by Torvaldr the one thing i did really like about Tera was the block mechanic on lancers , i know its just stand there but manually blocking big attacks was fun instead of having to dodge as a tank. Guild Wars 2 floating combat was great for the first month and during beta for me , but after going back to SWTOR and still having no auto attack it just felt better to me even though its kinda just standing there unless you play a ranged class. I'll tell you one thing swtor got right over a lot of games is there interrupt system . I see people on the forums complaining about how hard missions are all the time but if you use your interrupts , you can easily just about solo any elite or hero mob with no issues at all. I just wish guild wars 2 had a form of trinity system and more progression in terms of skills and feats . I enjoyed how beautiful the world was but like i said earlier the game to me just feels like it was so trying to be different than wow Rift WAR etc , that it missed the point entirely about what makes people still enjoy those games and go back to them. |
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11/29/12 8:01:53 PM#79
Originally posted by StoneRoses He's welcome to his opinion. If it hurts your feelings, don't contribute to the thread. |
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12/17/12 2:23:09 AM#80
The main problem I have with this game is the pathetic system of dropping your lvl to that of the area your in! For me a lot of the game is impossible to solo, so when you get to lvl 80, there is no going back to undiscovered areas to complete it. A lvl 80 char being killed by a lvl 20 boss is pathetic!
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