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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » GW2 is just a big fail *for me*

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101 posts found
  botrytis

Elite Member

Joined: 1/04/05
Posts: 2034

11/28/12 11:38:54 AM#61
Originally posted by Arcondo87

you not the only one OP. Though this site is GW2 pro. Ppl are blind and they think the fact that its a free of sub based mmo (if you can even call it a mmo) it makes up for all the black bagging of accts and poor lack of support this game has. I for one pray every night b 4 i go to bed that this company hits a hardship soon and goes under...

My old guild from DayZ (consist of 24 ppl) were all pumped up and hyped for GW2 saying its the best game ever created since running water! Now only 2-3 of them play it, the rest say its boring. DURRRR Glad i didnt spend my hard earnd cash on this joke...rather spend it on the new Family Guy game 

Where to start. If you look at the site, this site is GW2 negative (the forum not the actual content). The content is neutral - the reviews are the reviewers opinion and it is just as valid as yours.

 

THe point is, this game is doing fine WITHOUT a sub and it brings up the question - why are the other games asking subs. Answer I came up with is because people like you think they HAVE to pay a sub. You think you get a better game because of it and it not neccessarilty true.

 

I don't wish bad on any company. There are too many unemployed people out there. Your attitude reminds of the little kid who couldn't have his way, so he stamped his feet and had temper tantrums non stop until he got is way.

 

My guild DvDF, was around 50 people  at the start of GW2 and we are now 250-300 people now because people like the game and want to be in a very active guild.

 

Spend you money on Family Guy - yoour choice. Just don't belittle other people's choice either.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2598

We all breathe and we all die.

11/28/12 11:44:09 AM#62
Originally posted by Arcondo87

you not the only one OP. Though this site is GW2 pro. Ppl are blind and they think the fact that its a free of sub based mmo (if you can even call it a mmo) it makes up for all the black bagging of accts and poor lack of support this game has. I for one pray every night b 4 i go to bed that this company hits a hardship soon and goes under...

My old guild from DayZ (consist of 24 ppl) were all pumped up and hyped for GW2 saying its the best game ever created since running water! Now only 2-3 of them play it, the rest say its boring. DURRRR Glad i didnt spend my hard earnd cash on this joke...rather spend it on the new Family Guy game 

WTF? lol

Alright last post in this thread I promise, I know I said Peace out earlier, but this made my day.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  koljane

Hard Core Member

Joined: 3/01/10
Posts: 101

11/28/12 11:51:24 AM#63
Originally posted by Elikal

Emphasis on *for me*. I have no clue how active people are in general. Tho I'd like to know.

Really, it was just a short lived experienced, strangely even MUCH shorter than ANY other big MMO of the last years. Heck, I played SWTOR 4-5 months before I really had enough. Here, after 6 weeks I really began to feel tired and bored. I mean, don't get me wrong, visually and by design this is probably THE most beautiful game world, at least in fantasy. But so much other stuff just didn't work for me. I can just sum up some impressions.

 

- COMBAT SYSTEM: While I enjoyed the fresh and different feeling at first a lot, the longer I played the more bored I felt. In some way, most classes played way too similar. For instance, a WOW Druid or Mage REALLY play different. Not to speak of their various specializations. In GW2 a Warrior and Vanguard doesn't feel different, and even a Thief and a Ranger feel just a bit different. Not really overmuch. The few skills you have really limit the variaty, and I miss my 3-4 full skillbars and the many options how to fight. Any char loses health WAAAY too fast, so it forces you to lolcopter and evade, which over time just began to get on my nerves and making me feel weak.

 

- LACK OF TRINITY: Yeah I am an outspoken fan of the Trinity, because I love the REAL cooperation of teams it allows. Any other jack-of-all-trade system like GW2 never ever worked creating good teamplay. There isn't much in terms of social gameplay experience either. *shrug*

 

- EVENTS: At first this event system really looked pleasing and fun. But again, over time I began to feel dull and nauseated. I really stopped caring for the story, and just realized I was simply grinding that damn bar that filled as I did whatever the "event" told me to. I never thought I say that, but I actually miss real quests. Somehow I can't help but think a real quest can bring more diversity that these "fill bar X while doing Y" event stuff. Events would have been good additionally, like the Rifts. But as the sole system I found them too weak. And the events don't create any social experience either. Unlike in Rift people are not grouped and thus not inclined to do stuff together still. Everyone just silently works "together" a while and then runs off.

 

- BORING ENDGAME: As ever so often, GW2 didn't make much better endgame. I like the open world WvW a lot, but how long can you conquer the same castle over and over until it gets old? The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

 

*shrug* If you enjoy the game, thats really fine. But I am really let down. MORE than by SWTOR to be honest. I am not that angry because I was a huge Star Wars fan, and I never cared that much about GW2. I really wanted to like it, and at first I was totally thriled. But the longer I played the more I got bored, and I really never got bored THAT fast than with GW2. Just my two cents.

Funy thing is when i said almost the same things on the 1st glimp of a game and said what we will expect from GW2 when it goes live i got baned from moderators every time :D

It makes me wonder why is that?

  UWNVME

Apprentice Member

Joined: 4/16/06
Posts: 148

11/28/12 12:08:33 PM#64
Originally posted by botrytis

Where to start. If you look at the site, this site is GW2 negative (the forum not the actual content). The content is neutral - the reviews are the reviewers opinion and it is just as valid as yours.

GW2 negative? Oh it's say worse than that, this whole website is MMO negative. After trashing SWTOR for being a "WoW clone" (A term I still don't agree with) they now hate GW2 for being too different from WoW. Oh well, I'm sure next year the haters will go straight back into the WoW-clone mode, "WHY DID I PAY $60 FOR WOW IN CYRODIL!!! BLARG WOW CLONE BLARG"

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 1914

11/28/12 1:02:08 PM#65
Originally posted by UWNVME
Originally posted by botrytis

Where to start. If you look at the site, this site is GW2 negative (the forum not the actual content). The content is neutral - the reviews are the reviewers opinion and it is just as valid as yours.

GW2 negative? Oh it's say worse than that, this whole website is MMO negative. After trashing SWTOR for being a "WoW clone" (A term I still don't agree with) they now hate GW2 for being too different from WoW. Oh well, I'm sure next year the haters will go straight back into the WoW-clone mode, "WHY DID I PAY $60 FOR WOW IN CYRODIL!!! BLARG WOW CLONE BLARG"

I don't think this site is negative towards GW2.  Not if you don't count the same 5 to 10 people who repeatedly post negative stuff.  Once you dismiss the opinions or those people and their "Mr. 1 post alt" you are left with a very positive impression.

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 358

11/29/12 12:18:12 PM#66

well i my age is over 500 hours so far, and still i didnt got bored the game...

 

maybe is cause i play with my gf who is noob, and i have slow rates of game exploration, maybe there is the pleasure, cause i never bored the game ... and my main is engineer with limited weapon choices ..!

 

anyway thats about personal taste, you stayed at SWtoR for 4 months i couldnt stay for 4 hours, thanks god they had open beta..

 

gl on your next game : )

  User Deleted
11/29/12 12:25:17 PM#67
The OP sums it up nicely for me.  Especially the lack of Trinity. 
  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2110

11/29/12 12:28:53 PM#68

Basically same here.   I'd go into more detail, but I've discussed this entire subject enough.

 

  EsLafiel

Advanced Member

Joined: 4/19/12
Posts: 91

11/29/12 1:57:13 PM#69

I got over 900hrs and I love it. I read what you said and I dont agree with it at all.

However this is just me. Without trinity is wonderful and yes because their no 100% you gotta fill this role. Group can really suck sometimes.

 

However, if you know the people and work together it way more fun then any trinity. You cover each other backs, keep changing roles and so on.

 

Again this is just how I see it, but it the best MMO Ive play yet.

  angerbeaver

Apprentice Member

Joined: 6/15/06
Posts: 274

Games Played:
Ultima Online
Rappelz
LOTRO
WoW
GW
GW2
SWTOR

11/29/12 2:11:59 PM#70
It took me about 2 months to max cooking, hit 80 and get 93% map completion. Now I can't even bother to log in for the last 7%. I very much enjoyed playing the Necromancer and my guild is always buzzing with people (30 online normally and 450 in the guild). I just don't feel like running dungeons or more pvp. I can't blame Gw@, I seem to be like that with all games eventually but it just happened quickly with this game it seems.
kryles Xfire Miniprofile
  User Deleted
11/29/12 2:26:47 PM#71

Captain Jean-Luc Picard:Sarek of Vulcan never confused what he wanted with the truth.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3080

Opportunist

11/29/12 2:30:12 PM#72
That's too bad.  I always hate it when a game of any type fails to fulfill.  I love it.  Good luck with the next one.
  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1008

11/29/12 2:37:49 PM#73
i tool a long break from this game and just went back starting over a new guardian to mess around on . I lasted about three days until i went back to swtor and that has to speak volumes in my eyes. The same 5 skill mashing with no progression at all was just outright boring to me now after i took a break . Combat didnt even feel fun it just felt gimickly like tera was now. Playing SWTOR again for awhile just makes me appriciate the trinity system and more defined class rolls and much better RP story than GW2 has. Like I said just an opinion but i feel like GW2 tried to do everything to make themselves different but did it all half assed and its just not fun to me. SWTOR has tons of issues to inlcuding a nitwit team that just doesnt get it , but the combat is still trinity based but has some action to it better than Rift wow etc.
  Foomerang

Advanced Member

Joined: 11/10/05
Posts: 2663

A man convinced against his will is of the same opinion still

11/29/12 2:37:55 PM#74


Originally posted by EsLafiel
I got over 900hrs and I love it. I read what you said and I dont agree with it at all.

However this is just me. Without trinity is wonderful and yes because their no 100% you gotta fill this role. Group can really suck sometimes.

 

However, if you know the people and work together it way more fun then any trinity. You cover each other backs, keep changing roles and so on.

 

Again this is just how I see it, but it the best MMO Ive play yet.


I would really like to see proof of that just out of sheer amazement. Over 900 hours? Thats ten hours a day, seven days a week for three months.

Themepark is not a sub genre, its an excuse.

  StoneRoses

Apprentice Member

Joined: 9/13/09
Posts: 897

11/29/12 2:48:27 PM#75

I guess this is a very influential and well informed topic from the OP. I'm sold and I'll hang it up right here.


 

  AlBQuirky

Elite Member

Joined: 1/24/05
Posts: 1389

Tomorrow's just a future yesterday...

11/29/12 2:52:33 PM#76


Originally posted by The_Korrigan
Yep, a big, big fail... buy to play, no subscription fee, and monthly FREE content patches (one is already planned for January, so that doesn't stop in December)... HOW DARE THEY? This is really total fail. Sub par service. I mean, I paid 60 bucks for this game, and I get free content thrown at me at least 3x faster than any other MMORPG on the market...

That's it, I'm canceling my subscription as we speak.



But what has that to do with the game play aspects? Does your list make a game good or bad or indifferent? In order to make a successful game in your eyes, all it needs is a box price and free monthly updates with no monthly sub?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3080

Opportunist

11/29/12 3:11:53 PM#77
Originally posted by cronius77
i tool a long break from this game and just went back starting over a new guardian to mess around on . I lasted about three days until i went back to swtor and that has to speak volumes in my eyes. The same 5 skill mashing with no progression at all was just outright boring to me now after i took a break . Combat didnt even feel fun it just felt gimickly like tera was now. Playing SWTOR again for awhile just makes me appriciate the trinity system and more defined class rolls and much better RP story than GW2 has. Like I said just an opinion but i feel like GW2 tried to do everything to make themselves different but did it all half assed and its just not fun to me. SWTOR has tons of issues to inlcuding a nitwit team that just doesnt get it , but the combat is still trinity based but has some action to it better than Rift wow etc.

See I really like the combat and the more action oriented RaiderZ style (I didn't play Tera).  When Iog into games that have target locked combat it just feels very formulaic and programatic.  Why move because the attack is going to hit me anyway.  I get the snare/cc to get out of melee range, but spells and ranged attacks don't miss unless the rng math formula dictates.  I still enjoy a couple games with that style of combat, but I don't enjoy them for that combat, but for whatever else they have to offer.

Again with the Trinity: it's not something I mind, but the way it's implemented in most games feels so cookie cutter and predefined.  I don't mind a soft trinity with classes that can absorb or mitigate damage, but the forced aggro mechanic just drives me crazy.  I actually like the aggro mechanic in GW2.  I do enjoy healing and miss that role, but I also enjoy the cc and shutdown roles too and GW2 does offer that.

I'm hoping games in the future (Neverwinter and Wildstar come to mind) will combine some more of the action oriented combat with some traditional roles but leave out the very dated forced aggro mechanic.  The forced aggro is something that either needs to evolve or die.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1008

11/29/12 7:44:08 PM#78
Originally posted by Torvaldr
Originally posted by cronius77
i tool a long break from this game and just went back starting over a new guardian to mess around on . I lasted about three days until i went back to swtor and that has to speak volumes in my eyes. The same 5 skill mashing with no progression at all was just outright boring to me now after i took a break . Combat didnt even feel fun it just felt gimickly like tera was now. Playing SWTOR again for awhile just makes me appriciate the trinity system and more defined class rolls and much better RP story than GW2 has. Like I said just an opinion but i feel like GW2 tried to do everything to make themselves different but did it all half assed and its just not fun to me. SWTOR has tons of issues to inlcuding a nitwit team that just doesnt get it , but the combat is still trinity based but has some action to it better than Rift wow etc.

See I really like the combat and the more action oriented RaiderZ style (I didn't play Tera).  When Iog into games that have target locked combat it just feels very formulaic and programatic.  Why move because the attack is going to hit me anyway.  I get the snare/cc to get out of melee range, but spells and ranged attacks don't miss unless the rng math formula dictates.  I still enjoy a couple games with that style of combat, but I don't enjoy them for that combat, but for whatever else they have to offer.

Again with the Trinity: it's not something I mind, but the way it's implemented in most games feels so cookie cutter and predefined.  I don't mind a soft trinity with classes that can absorb or mitigate damage, but the forced aggro mechanic just drives me crazy.  I actually like the aggro mechanic in GW2.  I do enjoy healing and miss that role, but I also enjoy the cc and shutdown roles too and GW2 does offer that.

I'm hoping games in the future (Neverwinter and Wildstar come to mind) will combine some more of the action oriented combat with some traditional roles but leave out the very dated forced aggro mechanic.  The forced aggro is something that either needs to evolve or die.

the one thing i did really like about Tera was the block mechanic on lancers , i know its just stand there but manually blocking big attacks was fun instead of having to dodge as a tank. Guild Wars 2 floating combat was great for the first month and during beta for me , but after going back to SWTOR and still having no auto attack it just felt better to me even though its kinda just standing there unless you play a ranged class. I'll tell you one thing swtor got right over a lot of games is there interrupt system . I see people on the forums complaining about how hard missions are all the time but if you use your interrupts , you can easily just about solo any elite or hero mob with no issues at all. I just wish guild wars 2 had a form of trinity system and more progression in terms of skills and feats . I enjoyed how beautiful the world was but like i said earlier the game to me just feels like it was so trying to be different than wow Rift WAR etc , that it missed the point entirely about what makes people still enjoy those games and go back to them.

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2110

11/29/12 8:01:53 PM#79
Originally posted by StoneRoses

I guess this is a very influential and well informed topic from the OP. I'm sold and I'll hang it up right here.

He's welcome to his opinion.  If it hurts your feelings, don't contribute to the thread.

  zastroph

Novice Member

Joined: 4/10/10
Posts: 253

12/17/12 2:23:09 AM#80
The main problem I have with this game is the pathetic system of dropping your lvl to that of the area your in! For me a lot of the game is impossible to solo, so when you get to lvl 80, there is no going back to undiscovered areas to complete it. A lvl 80 char being killed by a lvl 20 boss is pathetic!
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