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Guild Wars 2

Guild Wars 2 

General Discussion  » How good do you think this game is?

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99 posts found
  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2610

11/29/12 5:39:15 PM#61
Originally posted by bcbully
Originally posted by Gaia_Hunter

It is one of the few MMORPGs not using a random roll to hit system, but a real physics engine.

Just that detail makes it a top choice for me.

And from those not using a random roll to hit system is by far the best for my tastes.

 

Not having a sub is a plus, although it doesn't make me spend that much less than if I was paying a sub (well if I wasn't currently boycotting gems purchases with real money because of the ascended items, that is).

Let's be honest here. GW2 still uses a roll system. There are a few spells that don't lock on target. I don't know how much physics are involved.

 

When you speak of a no roll physics, that's planetside 2.

Some spells/skills home and there is auto aim bot for ranged.

That is different from a roll to hit.

But once the projectile is in the air it will hit whatever it is in its path and can be manualy dodged.

Not only that it also interacts with the environment.

http://www.youtube.com/watch?v=85RQcgJ_wwQ

So, no, no roll to hit system.

A pure hit role system is for example WoW - you have a target and you once you roll a hit it always hit, no matter if there is 30 people between you and your target.

That is why in GW2 the damage is applied when the animation hits while in WoW the damage is applied when you press the button.

One of the reasons for GW2 requiring a beefy CPU is the physics system, which is also is one of the reasons the world isn't seamless.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  sodade21

Apprentice Member

Joined: 2/18/09
Posts: 341

11/29/12 5:48:17 PM#62

GW2 is the best game in the market for what it is...

Its not niche game... it does not focus on hardcore players.. its a heaven for casual players and its awesome at that.. maybe later it will focus more on hardcore players as well... only time will tell.. :)

sodade21 Xfire Miniprofile
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7249

11/29/12 5:57:21 PM#63
Originally posted by Gaia_Hunter
Originally posted by bcbully
Originally posted by Gaia_Hunter

It is one of the few MMORPGs not using a random roll to hit system, but a real physics engine.

Just that detail makes it a top choice for me.

And from those not using a random roll to hit system is by far the best for my tastes.

 

Not having a sub is a plus, although it doesn't make me spend that much less than if I was paying a sub (well if I wasn't currently boycotting gems purchases with real money because of the ascended items, that is).

Let's be honest here. GW2 still uses a roll system. There are a few spells that don't lock on target. I don't know how much physics are involved.

 

When you speak of a no roll physics, that's planetside 2.

Some spells/skills home and there is auto aim bot for ranged.

That is different from a roll to hit.

But once the projectile is in the air it will hit whatever it is in its path and can be manualy dodged.

Not only that it also interacts with the environment.

http://www.youtube.com/watch?v=85RQcgJ_wwQ

So, no, no roll to hit system.

A pure hit role system is for example WoW - you have a target and you once you roll a hit it always hit, no matter if there is 30 people between you and your target.

That is why in GW2 the damage is applied when the animation hits while in WoW the damage is applied when you press the button.

One of the reasons for GW2 requiring a beefy CPU is the physics system, which is also is one of the reasons the world isn't seamless.

 

1) Like I said a few spells do not home. The vast majority do. 

2) how do you think misses and resists happen to stationary targets?

3) WoW spells have travel time as well any raider will tell you this. You can get a DPS bump by standing closer, just like swtor, TSW, RIFT, and a number of other games. 

 

I know what your trying to say, this was part of the marketing train that just didn't quite turn out the way it was presented.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

11/29/12 5:58:46 PM#64
Great game, but other than the WvW, it's a terrible MMO.

http://thewordiz.wordpress.com/

  zerocount

Advanced Member

Joined: 5/20/04
Posts: 138

11/29/12 6:05:06 PM#65
Good game I guess although I stopped logging in after level 15
  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2610

11/29/12 6:05:56 PM#66
Originally posted by bcbully
Originally posted by Gaia_Hunter
Originally posted by bcbully
Originally posted by Gaia_Hunter

It is one of the few MMORPGs not using a random roll to hit system, but a real physics engine.

Just that detail makes it a top choice for me.

And from those not using a random roll to hit system is by far the best for my tastes.

 

Not having a sub is a plus, although it doesn't make me spend that much less than if I was paying a sub (well if I wasn't currently boycotting gems purchases with real money because of the ascended items, that is).

Let's be honest here. GW2 still uses a roll system. There are a few spells that don't lock on target. I don't know how much physics are involved.

 

When you speak of a no roll physics, that's planetside 2.

Some spells/skills home and there is auto aim bot for ranged.

That is different from a roll to hit.

But once the projectile is in the air it will hit whatever it is in its path and can be manualy dodged.

Not only that it also interacts with the environment.

http://www.youtube.com/watch?v=85RQcgJ_wwQ

So, no, no roll to hit system.

A pure hit role system is for example WoW - you have a target and you once you roll a hit it always hit, no matter if there is 30 people between you and your target.

That is why in GW2 the damage is applied when the animation hits while in WoW the damage is applied when you press the button.

One of the reasons for GW2 requiring a beefy CPU is the physics system, which is also is one of the reasons the world isn't seamless.

 

1) Like I said a few spells do not home. The vast majority do. 

2) I do you think misses and resists happen to stationary targets?

3) WoW spells have travel time as well any raider will tell you this. You can get a DPS bump by standing closer, just like swtor, TSW, RIFT, and a number of other games. 

 

I know what your trying to say, this was part of the marketing train that just didn't quite turn out the way it was presented.

Again.

I'm here ----ArroW------------->         !bird flying!            Target

WoW - Hits target

GW2 - Hits bird.

Why?

Because there is a physic engine detecting collisions.

Aditionally, just by straffing you can move out of the path of some slow projectiles.

More, you can shoot without a target selected and the projectile will hit whatever is in its path.

In WoW you dodge based on a random roll determined by your stats and the mobs stats.

In GW2 you can dodge an attack by moving out of the way, using the dodge or getting something betweem you and the projectile.

The vast majority of spells doesn't home - you are confusing targetting aid with homing. Homing is the spell curving to hit the target.

Please dodge a spell in WoW by hidding behind an ally and then come back.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4110

11/29/12 6:39:13 PM#67
Originally posted by Volkon
Originally posted by elocke
Originally posted by Four0Six

Voted "other"

 

Me too.  I prefer a mix of themepark/sandbox and while GW2 is fun for the first run through, hitting cap and then having nothing to do afterwards just sucks.  Where is the Longevity?  I don't consider PVP and rolling alts through the exact SAME content longevity.

 

How far have you gotten in Fractals? I'm still having a blast there, but only at Fractals 12... WvW takes a bunch of my time. Fractals, however, really gives me a lot of hope for future dungeon progression.

No where.  I don't run dungeons when the reward is just running them.  I'm not built that way.  Plus, I hate having no trinity for dungeon runs, it really makes me just not enjoy that aspect of the game in any way shape or form.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  Br3akingDawn

Advanced Member

Joined: 2/01/11
Posts: 1317

11/29/12 6:45:16 PM#68
It aint the best mmo I ever played, but it isnt the worse either. I been playing since headstart, almost everyday with about 700hrs of playtime. Ill be honest, I'm getting a bit bored about the game. But unfortunately there is nothing out atm in the mmo world that is as fun as Gw2. (waiting on FFXIV:ARR)

  DocDexter

Apprentice Member

Joined: 8/30/07
Posts: 24

11/30/12 6:46:17 AM#69
Favorite MMO so far. But there are others on the horizon that look promising.
  Psyentist

Novice Member

Joined: 10/19/12
Posts: 49

11/30/12 6:58:11 AM#70
Fischer-Price, my first MMO. 
  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6510

"I fight so you don't have to."

11/30/12 7:06:32 AM#71
Game is good for a month or two but then that is pretty much it. However you should be posting this in the general forum rather than in a GW 2 forum because most likely you will get skewed results here.

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6510

"I fight so you don't have to."

11/30/12 7:09:24 AM#72
Originally posted by sodade21

GW2 is the best game in the market for what it is...

Its not niche game... it does not focus on hardcore players.. its a heaven for casual players and its awesome at that.. maybe later it will focus more on hardcore players as well... only time will tell.. :)

Every triple A game released since WoW have been catering to casual gamers. Dont see how that makes GW 2 special, rather it makes it the same as the others. Only major difference is that it does not require a sub fee but it has a cash shop instead so I dont see the advantage of this.

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6510

"I fight so you don't have to."

11/30/12 7:10:48 AM#73
<mispost>

  Mahavishnu

Hard Core Member

Joined: 4/17/12
Posts: 339

11/30/12 7:17:02 AM#74
Just compare it to other MMOs and the answer comes easy.

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2532

11/30/12 7:35:37 AM#75
Originally posted by Yamota
Originally posted by sodade21

GW2 is the best game in the market for what it is...

Its not niche game... it does not focus on hardcore players.. its a heaven for casual players and its awesome at that.. maybe later it will focus more on hardcore players as well... only time will tell.. :)

Every triple A game released since WoW have been catering to casual gamers. Dont see how that makes GW 2 special, rather it makes it the same as the others. Only major difference is that it does not require a sub fee but it has a cash shop instead so I dont see the advantage of this.

CS is OPTIONAL NOT REQUIRED so I don't see why people keep making a huge deal out of it. You don't need to spend any money in the CS to play all is optional. If you think you HAVE TO USE THE CS, you are deluded.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

11/30/12 7:47:09 AM#76

Best MMo played ever, with 100's bugs but overall its a master piece, i let here my recent built for pve necromancer: most addicted class on the game : http://gw2skills.net/editor/?fQEQNAW7YjQah7ta2a07JCpHRjaPbSx3GHkC3LNA;TEBgyyuEcJ5S1liLqfM/I+x+j7H5PrCGGcKYDybBA
Have fun and play more than discuss the game, ARENANET deserves some respect for their hard work and take it easy i guess we will get a even better product as it gets aged. I start to miss the WAR sound ambient from Orr. Its a epic zone with best meta chain quests.

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 1028

11/30/12 7:50:54 AM#77
Originally posted by killion81
It does seem that "no subscription fee" is one of the most talked about "features" of the game, doesn't it?  I've never really been bothered by a subscription personally.  However, I do find it unfortunate that people use the payment model as a reason to play a game.  Games *should* be all about the fun they generate, in my opinion at least.

Actually you have hit the nail on the head but didn't realize it the ''NO SUBSCRIPTION FEE” you have the greatest complaint about this game. How many butt hurt folks have to come and complain about GW2 just because it doesn't have a subscription fee let's face it nobody enjoys paying for an inferior product no matter what the cost be it $1 or $15 per month . The B2P model just makes folks playing similar games while paying a subscription fee feel stupid and it's forced them into a defensive shell .I mean the amount of folks that attack GW2 not because of GW2's faults but because they feel threatened and exposed by having been suckered and conned by companies into playing the subscription game .Let's face it anyone playing a theme park style game and paying a subscription fee is being suckered at least and in actual fact being ripped off ...it's just human nature to lash out when put on the spot .

The question that crosses my mind is instead of being butt hurt and coming and trying to downplay GW2 and pointing out all it errors why aren't all the haters going to the game forums of the games they are playing and asking "Why the hell are we paying subscription fee and lifetime memberships "

 

 

  Akais

Novice Member

Joined: 7/07/07
Posts: 268

11/30/12 7:55:22 AM#78

I like the game for what it is and am enjoying it. I don't see a noticeable deficit of content compared to subscription games of the same relative age.

But then, I'm a casual gamer now.  I don't play hardcore games any longer because I have a life to live.

  User Deleted
11/30/12 8:01:17 AM#79
Originally posted by MindTrigger
I think it's a great themepark for people who aren't yet tired of themeparks.  However, I think Guild Wars 1, for all its oldschool shortcomings by today's standards, is still a more interesting game with more soul.

I have to agree to an extent. The world in GW2 is simply amazing, but its missing some of the core ingredients of GW1. The PvP, character development and strategy of GW1 are sorely missing in GW2.

  dageeza

Apprentice Member

Joined: 8/14/04
Posts: 580

11/30/12 8:09:01 AM#80

I still think its a great game especially considering it has no sub..

However the direction anet appears to be going with the game only 3 months after release has left the game world barren while everyone pursues ascended gear from fotm..

They really dont seem to have a plan or their stuff together at all..

Adding the lost shores/fotm ascended content with absolutely no forethought as to how it was going to effect the rest of the game was reckless and non professional imho as a game to where the whole game was the end game its not now..

Playing GW2..

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