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11/29/12 2:43:46 AM#41
"Yar's Revenge Online"......er..maybe not.
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11/29/12 2:51:31 AM#42
I'm not particularly ambitious, but if I did get that kind of money for an MMO:
Now I'm not really that good when it comes to the big picture, but there ARE some small ideas I do have for parts of the MMO, including:
I'd keep going on, but I'm tired, and I can't think of anything else to add in. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
11/29/12 3:14:17 AM#43
A large world MMO with; 1. World PvP tied to a strong consequences system 2. Strong world PvE - with dynamic events & reactive zones (based on 'GIS software'-style data layer interraction); open locations, instanced solo and group locations and raid locations plus scaling in open world encounters 3. NPC faction policed economy based on 'invisible' real world economic formula - not avoidable - but modifiable by personal and guild-based advancements and achievements 4. Extensive Guild functionality - keeps, resource extraction, tithed markets, Guild NPCs, guards, quests, alliances system + GvG and NPC faction vs Guild action. Automated tax settings and access to Guild facilities for non-members fully controlled by the GM. 5. Mixed mode progression - allowing solo (at three times the time investment), group (at twice the time investment), raid (normal time investment) and crafting (at twice the normal time investment) progression to top tier kit - with mix and match making sense in terms of stats and appearance 6. A non-levelled system with a progression envelope (verticle and horizontal) based on skills and ability unlocks - with 80% of character progression fast and linear the last 20% slow and as a reverse exponential curve. Very slow progression acheivable through using offline training system - by access in-game to the facilities which allow it (both NPC and Guild-based - specialised to related skills or abilities) 7. Reactive and dynamic combat - at least as active as GW2 with refinements on some issues such as AoC acheived 8. Dark and gritty fantasy genre - no techno magic or manga fluff 9. An 80%/20% character power development to gear power boost ratio 10. A complex and rewarding crafting system - with top end requiring specialisations only acheivable through high progression in an NPC faction or access to top tier Guild facilities (with no faction or guild able to offer more than a very few top end choices - meaning each get known for their mix of specialities) 11. Mounts and caravans over teleportation.... Oh yes - and classes balanced for PvP by exhaustive testing BEFORE the first PvE mob's stats and abilities and dungeons et al get programmed |
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11/29/12 3:20:39 AM#44
i would buy the rights to Asherons Call and make a new one. either that or i would just make some crapy wow clone and have the advertisement crew from EA hype up my game so i make a few hundred mill real easy off all the suckers who pre order just off hype. |
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11/29/12 3:29:21 AM#45
Retire, sit on a beach in the Med with half a dozen babes attending to my every needs. Made my fantasy MMO real.
![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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11/29/12 3:41:14 AM#46
Vanguard 2. there are no other games around like this anymore..only this time i would make sure its properly coded and polished before release..this would keep me going for yrs.
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11/29/12 3:59:44 AM#47
Originally posted by Grunty actually single payout is over 300 million before taxes.. just saying.. |
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11/29/12 4:04:59 AM#48
As much as I think a good SWG 2.0 would rock.. I prefer fantasy.. Therefor I would take the child of EQ and SWG combine.. EQ's lore and world, SWG crafting and housing put together, leaving out the generally accepted flaws and you have a winner.. IMO.. But since I'm a golfer, I'd rather spend my money on a golf course.. Less hassles, longer life and better ROI.. :) |
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11/29/12 5:30:36 AM#49
Well having drinks poolside in Hawaii, I would have my personal manager figure out what MMO would be best!
Thanks, |
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11/29/12 5:33:47 AM#50
Hire this ones and you will have the best game in history.
Ultima Online dev team ---> focus on sandbox Dark Age of Camelot dev team -> focus on PvP/RvR, siege fights, keep fights, objectives, etc. Final Fantasy 11 dev team --> focus on PvE content. |
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11/29/12 5:48:38 AM#51
Well I would completely make a new IP instead of this copy/past trend we are stuck in. The mmorpg I would create would be a massive sandbox world , freedom to go where you want and able to have a stake in any property in game , hold kingdoms that belong to player factions, and mix in the Sci fi with fantasy could be a very interesting match up, completely redesign the combat systems we have in place now with a more traditional system , could have a turnstyle system and also have a freeform combat system, so whatever how you want to fight , you choose kinda thing giving players more " Choice " in the matter. I would also make it that the death penalty would be similar to EQ and that most of the quests would require a group and the dungeons would be group only and you would have to discover them, make it so that after each server maintenance that the game world would spawn these dungeons in random areas of the world, similar to how Minecraft works. I also would add a complex but fun building part to the game , inspired by SWG and Minecraft with the latest graphics, but able to run on nearly any machine to have at least duel core and a decent video card. I think what we are missing in todays mmorpgs is the freedom of choice and also that we are not afraid to die in these games anymore. Anyone who's played EQ in the beta of 1998 onward POP Expac will tell you that dying was painful and you had to be social and careful not to walk into dangerious areas alone, this is what we are missing. |
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11/29/12 6:10:58 AM#52
Well, considering that I'd like an actual return on my investment, I wouldn't make an MMO, or ANY video game for that matter. I'd entertain the possibility of funding an old school, Wizardry-style RPG but that's about it. |
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11/29/12 6:11:27 AM#53
DAOC2 Maybe pre SI or right after SI for most of the features. Updated , fully customizable UI. Camera updated Good maps with general level ranges (note this could be 30-50) But at least it gives new players an idea. Yeah that be it I would add more raid content other than dragon But it wouldn't be tiered. Utilize a quest / event loading system that would spawn random city, holes, caves, forts , etc to create some camps with area objectives (these would not be uncommon but easy to find plenty if you were hunting for them). If all you were doing is looking you could find them but in general it something you would randomly encounter when walking around. With a boss like mob in them or some similar objective that has a high drop % for tagging group. Maybe a few of them OTD. Add a questing system that is more akin to theme-park, but in general decrease old exp by 10% while increasing grouping exp by a total of 15% in a full group above the old rate of that time. (would be ~35-50% or more faster exp in a full group). But the questing system wouldn't be as large as say wows or gw2 those game simply have too many quest it take too many resources. This would allow people to progress single player but vastly incentivise group play Old emain frontiers, alb frontier remade (it was not function) with the toa keeps (not the current ramp shit ones) Improved object and mob respawning code for highly populated / farmed areas such as dungeons. Rest areas where hp / mana regens more quickly (with some support class able to provide this function to group members only). Short acting buff that are far stronger than previous (Maybe even a mechanic behind them, something mini-game-esque .. no more buff bots if you want the best buffs .. and they are strong enough that you want the best buffs). I loved the position based and technical aspect of the games combat maybe add a few more class resources to light armor classes or something of that nature. Maybe instead or ON TOP OFF a position based system include a next attack lottery, use a pricing attack next, slashing element for like 50% more damage or something {maybe thrusting, forceful, wild, controlled attacking types that are more or less arbitrary but for the system of maybe combos or they could place buff , debuff etc depending on the combo type then use a finisher to execute them. So like thrusting + controlled + wild (use combo) = high accurate medium damage attack that decreases enemies melee resist by 10% for 10 secs or w/e}. I Think that could be fun. But make it work with the combo system so your punished for spamming you back stab over and over (other than back stab does a ton of damage so you get that, but the use combo for it is like a back stab from any position). Holy crap the crafting products were perfect. But making them was lame. I would change that system to an interactive one slots, or mini-games like a tower defense game , or tetris or something simpler than those but still challenging and interactive (still random results but you get high chances of better stuff the better you do). Also make high the level the item long / harder the game, the more unit crafting also addition difficulty (instead of one pair of pant u can make say 5 at a time or w/e 10, thus making the game harder and longer but still fast) Im think that one wii game type games wario party?. .Maybe like 5 reasonless types that just drop a lot while leveling and unlimited separate bags so that you get stuff to level or supply friends with to make goods. Also i like having them have quality statistics (maybe that only matter for the quality of the item your making which only matters if your overcharging them. so for just leveling a skill it doesn't matter but provide a goal to save and use the high quality stuff into stuff to wear or sell).
Thats where i would start. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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11/29/12 6:24:21 AM#54
Originally posted by Loke666 I don't have time for imagination. That's why I am going to spend some of my 550 million on someone that does. |
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11/29/12 6:33:51 AM#55
Originally posted by biggarfoot +1
Or if it's in the contract that I have to pour it back into gaming... I always was a proud member of the content consuming group and not the creators (maybe I'm the worst GM out there, hands down :) ). So I would give 50mill to WB/Turbine with the obligation they HAVE to take us all the way down to Mt. Doom until 2017. 100 mill would go to Funcom to keep away EA from every major decisions, not going to f2p with TSW, and keep the pace with the updates in both TSW and AoC. The rest 400 mill I'd give to Ragnar for an awesome Dreamfall Chapters, and two more epic (single player) games after that :D |
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11/29/12 6:39:20 AM#56
Im debating whether a dark fantasy setting (Witcher/Conan) would be better then a modern horror setting (TSW/Supernatural)....
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11/29/12 9:28:23 AM#57
That much money....
Then buy a royalty from Blizzard and put 10 million murloc heads on pikes for newbie target practice |
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11/29/12 10:17:08 AM#58
Originally posted by Loktofeit Thus excluding better than 95% of existing MMO players? And actually enforcing an RPG ruleset? I like. The first howl of "perma-banned for talking about football in the bank, wtf?" will be like beautiful, sweet music...if a little old-fashioned. |
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11/29/12 6:28:12 PM#59
Originally posted by toddze ...because you're not trying to please the people who didn't like your previous game? "There are at least two kinds of games. |
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11/29/12 6:36:20 PM#60
like planetside 2 but.... you craft your own weapons you gather resources you build your own bases and vehicles |
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