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News & Features Discussion  » [Column] The Secret World: Meaningful Quality-of-Life Additions

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34 posts found
  Machination

Novice Member

Joined: 6/09/07
Posts: 67

Cheers!

11/28/12 7:16:45 PM#21

Fantastic writing and mission designs.

 

I have always enjoyed player housing and think they can have something real special here in setting one up. I would like to see how they can improve this popular feature others have had.

 

I enjoy the PvP, I believe Fusang will get better guys n gals, and having more things for players to do in them can improve it. Some of us in game have talked about more player interaction such as manned turrets, mini-custodian styled powersuits, a summoning circle, plenty of ways to make Fusang unique and so damn fun.

  alakram

Novice Member

Joined: 11/02/06
Posts: 2239

11/29/12 5:09:44 AM#22
Yep, housing. An mmo set in modern days should have housing. It makes sense. They should checkRift numbers, lots of people came back with the expansion, wich includes housing.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  RaulBlue

Novice Member

Joined: 4/26/12
Posts: 20

11/29/12 8:04:06 AM#23
Wait do Dragons and Templars start off in their apartments?
  erictlewis

Novice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

11/29/12 8:29:10 AM#24
Originally posted by MindTrigger
Originally posted by Foomerang

They shot themselves in the foot with that crafting system. They never should have gone with typical drag n drop weapons and armor crafting in a modern day setting. I mean come on, i was combining metal scraps out in the woods and out pops an assault rifle...stupid.

Weapons and armor should have been relegated to faction rewards for doing pvp and pve content. Period. Crafting in tsw should have centered around enhancing social systems and housing. Fashion design, furniture, pet breeding, cooking, music, dance, horticulture, skateboarding, parkour, urban art, the possibilities were endless with this setting. But nope, drag n drop some essences and pop out a trinket. Theres your crafting system. Such a wasted opportunity.

Agreed, and a much deeper crafting system with lots of cusomization would be one of those systems I'd like to see in place.  I still view this game as a bit of a failure to understand the people who have been interested in it for the last several years.  It's clear to see that they took it in a more mainstream direction, probably to get more people interested in it, but the end result is a game that is amazing on the surface, but lacks any depth and longevity.

The crafting system was the one true turn off for me for this game.  Having to combine and combine materials and then magicly make items out of them.   It is the one thing that really needs to be reworked.  I agree weapons and stuff should have been faction based. 

The rest of the article that I read, none of that would even fit in my book to make the game better.   Player created quests would be cool.  However going back to your apperment?? 

  erictlewis

Novice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

11/29/12 8:30:51 AM#25
Originally posted by RaulBlue
Wait do Dragons and Templars start off in their apartments?

All factions start in their appartment.  So it is not so special of an intro. Im sure each one has somewhat different sceen but yes. I had a temp and I started in my appartment followed by some chick who showed up and gave me dirrections to go to london. 

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

11/29/12 8:54:18 AM#26
cool ideas! Housing with achievement collection would still be my number #1
  Zharre

Novice Member

Joined: 3/04/04
Posts: 78

11/29/12 9:02:00 AM#27
I have always wanted them to implement player housing, but I never thought about returning to our starting apartment. I LOVE that idea! Whether it is just the kick off of another storyline, or whether it actually has some basis in a future player housing system (whether it becomes our real apartment again or just the beginning of our route to getting one), I love the idea of using it somehow. It's an excellent way to tie back into our origin story. Great idea!
  Kells

Apprentice Member

Joined: 5/23/08
Posts: 66

12/01/12 12:15:57 AM#28

1. I would like housing as well. Even if it is instanced.

2. The crafting is pretty easy but I find it useful and I like being able to craft without having to make an alt. I DON"T LIKE ALTS!!!  Still, some more depth to it would be nice.

3. Marriages were fun in SWG, so why not in this game? Not that I would do it, but I would attend them.

4. My favorite thing about SWG were the player cities. I loved exploring them and seeing the cool customizations. The tools in SWG were so precise in terms of x,y,z and rotation, that some impressive artwork was possible. In contrast, player housing in Lord of the Rings was just too tame to be interesting (although some items were animated, unlike SWG).

5. Overall, some sandbox stuff would be fun because I am running out of stuff to do in the themepark and I don't really get a lot of enjoyment out of the typical roleplaying, "So-n-so shrugs his shoulders and raises his eyebrows at the mystery woman who entered the bar" stuff.

 

 

 

  User Deleted
12/01/12 1:59:41 AM#29

The Secret World was not put together with the virtual world model in mind. It's an RPG game focusing on combat grind with puzzles and investigations. I am not sure "quality of life improvements" really merit consideration in light of their design focus. It's the whole "the only people who want a simulated life are those who don’t have a real one" argument thats so common from developers these days where the casual audience is the money spending one. Even if personally, I am all for it. There are so many things that offer game play such as PVP improvements, new investigations, and mini-games that could be incorporated ahead of "world immersion systems" and fit into their design objectives.

 

That noted, I agree with the idea of adding music making as it's the sort of thing a player can do themselves to make their own content but I would want to see some new bars in London. I would simply incorporate player housing with a quest line and add collectible items to furnish it with to boss or rare monster drops.

 

The marriage systems in current MMORPGs are strange things that either focus on RP or provide bonuses people exploit. I would feel weird "marrying" my buddy Bob in a game just to get bigger XP gains and better loot drops. I think a “Boon Companion” system might be better as a small group extention to Cabals that provides a bonus, feature, or mission opportunity depending on which members are playing together on a given day.

  Exmond

Novice Member

Joined: 2/06/06
Posts: 33

12/01/12 2:40:54 PM#30
Music and Marriage sound terrible.  Please do not add these things to the game
  jinter

Novice Member

Joined: 5/06/05
Posts: 5

12/07/12 3:03:51 AM#31

O please no marriage and no theater. Those are old ideas. Expand the world. Give us things to do. Areas with open pvp.

 Fusang is a terrible mistake. On my server only 1 faction is active there. Your reward for just doing nothing is high level equipment. But remember: you must run all the time. Otherwise you will be banned. Fusang is used by the players as a chatroom. Blowkississ between the factions, when there are 1 or 2 members. Its so childish. We need hate and competition there. A panelty for death.

I like the instances..so I resubbed. But the pve maps are almost empty. Everyone is running and chilling in Fusang. The easiest way to get good equipment. After 2 months I cancel my subscription again. This game isnt worth the money. Maybe there is a bit of progression. But its very slow and compared to other mmo's not enough. I dont think it will be better soon. Avoid this game.

  wilecoyote

Novice Member

Joined: 9/06/12
Posts: 3

2/09/13 8:59:02 PM#32

TSW as with AOC by funcom are games with great graphics and for AOC there is a great combat interface.   I dropped TSW as quick/quicker than I installed it so I speak as an AOC pay to play player when I say it's a game that I am loosing intrest in.  How many raids of the same kind and how many mini games (the only form of pvp now) can you do?   I'm looking for the game with more to do.   examples....

Crafting that provides something of value to the economy.  Currently there are no items that a solo person can produce that is of any value to anyone else.

Housing (non instanced) would be nice.  Collect those rare items to show off.

In short give me something to do be sides kill the same player or npc over and over and over with no purpose other than to kill the player or npc.

I am looking forward to up and coming games.... ARCHAGE, Repopulation, Greed Monger... these three have some great potential to be the UO of the future with the graphics of AOC.

 

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1066

2/09/13 9:33:39 PM#33

All these crafting ideas sound like medeival fantasy style crafting tacked on to a modern day setting.  Stupid.  And why would I care about a player economy in a modern setting where the freaking NYSE is just down the road?

This game is about conspiracies and dark magics.  There's nothing wrong with the crafting system as is, but it could be expanded into other interesting areas, like research of occult relics, unlocking powerful spells that can provide buffs to  your faction or gear, unlocking interdimensional gateways.  What about spying on the other factions or infiltrating research facilities?   There's all kinds of horizontal systems that are much more interesting and actually fit the theme of the game, where a black market would be the only viable choice.

Sheez, if I wanted to spend time with an anvil piecing together mined ore or farming nodes, I'd be playing Warcraft.  And I really can't see the factions selling stuff on the farmer's market, either.

Here's a few ideas that are actually good:

Exploration Zones

http://forums.thesecretworld.com/showthread.php?t=59715

Open World PvP

http://forums.thesecretworld.com/showthread.php?t=63143

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5693

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/09/13 10:00:41 PM#34

All nice ideas but all i want from Funcom is to attach the characters lower body to the upper body and make animations realistic like in Age of Conan. Games suppose to be realistic. Fix it. And stamina based combat like AoC where you cannot actually just build x5 + finish + spam + faceroll = win, rinse and repeat. They made AoC so they have the codes already so its not like they are doing it from scratch.

I like everything else in TSW but i rather stick to AoC just because of that. That change would improve TSW tremendously.

 

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