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11/21/12 3:09:53 PM#21
Originally posted by pazuzuz Yeah, there's definitely more work to do -- right now a real problem for the underdogs/Dragon. I saw a couple ideas that I thought sounded good:
Not sure if these would work, but there's lots of ideas floating right now -- I think they'll get it nailed down.
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11/24/12 6:00:31 PM#22
for one hour main templar get 3000 white marks,was bored relog my illuminati alt get 6 white marks for one hour...what to say more about Fusang?
only EVE is real MMO...but I am impressive with TSW |
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Originally posted by Ortwig I like these as *possibilities* too, though I'm not sure how they would work in reality.
What I'm concerned about now is the huge gear gap that has been opened up. I don't even log in anymore. That sucks because in spite of its flaws, TSW was my favorite mmorpg in a long time -- in maybe ever. So my disappointment is that much worse right now.
I really just want to hear something from FC -- specifically about what they are going to do to get underdogs (Dragons) back into the game with any semblance of a chance in pvp.
EDIT: I don't like the mercenary idea. I like faction unity and getting to know people on your side (and the opposition, too). I would rather just have population caps and let the zerg factions queue. This might also encourage more people to roll other factions with shorter or no queues. |
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11/25/12 5:41:31 PM#24
Nice post from the lead pvp developer this weekend: http://forums.thesecretworld.com/showpost.php?p=1460622&postcount=5 |
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11/25/12 5:48:25 PM#25
Originally posted by PWN_FACE Yeah, tend to agree on the mercenaries. This was another idea that sounded pretty good -- almost assures balance: "remove server based fusang, create 3 server based fusang and start filling them 1 at the time till the reach 30vs30vs30 then start to fill the second when all 3 are filled with 30vs30vs30 go back filling the first one to 45vs45vs45... |
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11/25/12 6:11:25 PM#26
Originally posted by ShakyMo Qft......... "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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Originally posted by Ortwig Thanks for posting this. I'm just glad to know they are still engaged and making the effort.
As to the server v server, I like that issue. But I don't think I've ever seen as many as 30 Dragon in Fusang at the same time. And if I have, it's been extremely rare. It might work better as battlegroup v battlegroup. |
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11/26/12 2:07:29 AM#28
They have brought in a new pvp Developer.
I can, at this point, only consider it a good thing. The old development team just couldnt get a handle on balancing the persistent zone nor balancing the abilties. This lead to overpowered decks and underdog factions. A new guy leading the charge is a chance for some serious reworking of this system which has the potential to be truly great.
With a PVP dungeon still coming I hope Tim Donks is going all out on solutions. As most have said, when the balance is right the persistent battlezone is a hell of a lot of fun even with decks the way they are. Now they just have to work it out so that fun can be had by even the lowest populated faction. |
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11/28/12 2:24:33 PM#29
El Dorado open for fighting this Sunday (12/2)! |
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12/07/12 11:35:11 PM#30
Okay, Issue 1.5 PvP Updates are on TestLive. Patch Notes and discussion: |
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12/07/12 11:35:11 PM#31
Okay, Issue 1.5 PvP Updates are on TestLive. Patch Notes and discussion: |
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Originally posted by Ortwig Thanks for the update.
I like this:
The maximum population for Fusang now scales dynamically. If your side has more than the minimum side plus a threshold (currently set at ten) you will be added to a queue. You will be able to enter once the population of the other factions increases.
I think this should help, a lot. |
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12/08/12 8:07:28 AM#33
Also some very cool stuff happening over in the Fight Clubs. Some folks are orgzanizing tournanment duels with prizes -- 15 million pax for 1st. Gotta say the community in TSW is one of the best around: |
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