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ThomasN7
Hard Core Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
11/28/12 12:38:55 PM#61
We already have single player mmos, no thanks I'll pass. Just about every mmo is soloable from start to finish.
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11/28/12 1:07:14 PM#62
MMORPGs shouldnt go with story. it just doesnt make sense that 1000 heros running around killing same rats for the same person and all doing the same story quest....
MMORPGs should be sandbox open world with full pvp, great economy and crafting system, political systems.... story should be player driven and raids and boss mobs should be played by GMs. there should also be a system to play mobs by players. you start with playing a lv 1 rat and some day you playing that super demon group boss.... would be something new, or? |
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11/28/12 1:22:41 PM#63
The better MMOs of the future, imo, are going to be the ones that allow you to move your character forward in a wide variety of ways -- via general questing, group quests/dynamic events, storyline quests (instanced or not), crafting, PvPing, exploring, minigaming, and so on. Players should be free to patch together the elements they like best and thereby move forward in the game.
I don't object to story in MMOs -- even instanced SP storylines -- as long as my character is not hamstrung by it or forced to go through it.
Where SWTOR failed story-wise, imo, was in literally forcing all players down preselected story paths that you HAD to complete. Keeping the element of a personalized story is fine by me, welcome even. But story should be OPTIONAL not coerced, and it should vary based on a variety of factors and player decisions.
Here again, I feel SWTOR would have fared better to create 4 optional story tracks per faction that allowed any class to choose any story track, as was done in GW2. Once you got to Coruscant, for example, you should have had the option to choose among one of four story tracks. Making the various stories class-specfic was unfortunate, imo. If you liked a class, but hated the story/companions to go with it, for example, you were pretty much hosed. |
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DoubleDragon
Apprentice Member
Joined: 10/01/03
Believe nothing of what you hear, and only half of what you see. |
11/28/12 2:09:03 PM#64
SWTOR is incomplete game. I get feeling every time I play they had time to do right first planets, when you experience story without any real time between cutscenes. Then tedious movearound starts on later ones and if - you are casual player - you forget what you were doing in main storyline. I think if they had more time (yeah, yeah) to make game what it should be - KotOR 3-10 they would succedeed tremendeously, at first, but still lost in general - no one can add more content fast enough. I can babble about making most story quests accessible for all classes, re-organizing how story will go completely, etc. But it is easy to criticize and be a gamer - much harder to make and develop. Game failed. It is stuck halfway between usual MMORPG (so much WoW elements) and very good single player game, albeit none of the above. It is miracle SWTOR as it is still alive. I love game despite what it is for great stories and environment. Veeery good for Star Wars roleplayers, although I became one because I had nothing else to do. But I find myself playing less and less because classes are boring and endgame content - well, that's me, no WoWrider. In such critical condition game goes to surgery - look at Final Fantasy IV. |
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11/28/12 3:06:30 PM#65
swtor isnt more incomplete than other mmos. swtor isnt a real mmo.
its a single player game with occassional multiplayer instances
not a completely bad game, but a bad mmo... |
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11/28/12 3:40:09 PM#66
Originally posted by maplestone You must really hate reading novels! Watching TV shows.....movies....etc If you are waiting for the perfect game, the only game you play will be the waiting one. |
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11/28/12 3:52:39 PM#67
Originally posted by vayman I think this is a better argument than: "Long story, short ... story/questing has its place, but I think it's time to make it more of a thing to do on the side, rather than a primary and main element to an MMO."
Story plays an important part in immersing players - it IS half of the title MMO/RPG - but allowing players to craft their own stories and roleplay their own way is what will keep them playing past the point of grind, levelup, dungeon, repeat.
Besides, let's be honest here, an MMORPG story is going to be too generic, cliche, and mass-marketed to be able to ever compete with an isolated, single player experience... even if it is Bioware. But I respect them for trying! :D |
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11/28/12 3:53:16 PM#68
Originally posted by Arglebargle I like reading, but reading stuff like the "DragonLance Chronicles" which were based on actual Dungeons and Dragons play sessions are a little more interesting to me.. If I could get my hands on a novel that was based on actual events that happened inside of an MMO world basicaly crafted by its players, it would interest me more.. |
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Sevenstar61
Elite Member
Joined: 7/22/12
"But it was so artistically done..." - Grand Admiral Thrawn's final words |
11/28/12 4:14:43 PM#69
Originally posted by Saerain I agree here. Leveling with friends is so much more enjoyable in SWTOR. Quests are designed in the way that they recognize the party , classes, gender etc. Different dialogs comparing single player versus group. It's pretty amazing actually. The best fun is to level oposite LS versus DS. Sometimes I just ROFL. Edit. And lets not forget about Spectacor mode for class quests:)
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11/28/12 4:23:52 PM#70
Originally posted by Netspook No, i'm not assuming anything. I know there are more than 2 types of players. I, like you, am one that does both. The group i was referring to are the ones who feel that if they have to do anything in a group or raid, they are being "forced" to group. These are the people who pull the "we should be able to get the same gear as raiders by soloing" card, and the "i pay $15/mo so i should be able to see EVERYTHING" card. They're the ones who have ruined the genre. People like you and i who don't begrudge other people's play style are just fine. As long as a game has a reasonable amount of solo content, we're generally happy. We don't go and piss and moan on forums because 30% of the development resources are allocated towards raiders and raiding, or group content, etc. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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11/28/12 5:22:29 PM#71
Just a quick note here. Mobs, as referring to monsters, came from the old days (MUDs and such) from the term Mobile OBjects. Blame the programmers for that one :) Wikipedia - MOBs On Topic: Stories become intrusive when they single out the player to the exclusion of other players. Then they are single player stories. How many times in SW:TOR did players see the message as they went through their storylines, "Only 1 <player class> allowed in this instance." That is becoming exclusive. Players start to think, "Better not group with another player of the same class as me." Cut scenes take the player out of the game. Usually, the character just stands there while NPCs play out the scenario. I have sat through way to many cut scenes where some NPC dies and I could do nothing to prevent it. I just stood there, frozen in a scene, acting like my character would never act outside this scripted scene. Stories in MMOs is a tough mix for me. Nothing I do will have an effect on the game world, so in essence it does not happen. This is easily done in single player games, as no other player will be experiencing your own world. So the world changes and all for the better as the game progresses. Therefor, stories in MMOs have to be told about minor things, not world changing events. In MMOs, however, there are 1000s (or more) of other players that may or may not want to experience the changes you just made to their own world experience. Maybe they wish to experience what you just did for themselves and choose a different outcome. The big thing is that it is no longer "My World", like it is in a single player game. It becomes "Our World." For me "SPORPG" means a storyline where *I* am the hero, the savior of the universe. Just like all the other 1000s of players. Nothing I do affects the game world, even though their are massive events taking place during the storyline. They take me out of the world and place me in a different "phase", so to speak, where nothing I do matters outside of that specific instance. It has nothing to do about solo vs. grouping for me. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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11/28/12 6:34:24 PM#72
In swtor two characters of the same class can share a class guest - they have to have a preference checked to do so. If they both need the quest, they need to do it twice. The first time the first toon entering the quest instance owns the dialogs, but if only one hasn't completed the quest that toon owns the instance automatically. Respectfully, RTFM.
The second person does get the quest choices somewhat "spoiled" which is why the restriction is the default - both people have to have the preference checked or they can't stumble into a class storyline quest by accident together. |
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11/28/12 7:00:09 PM#73
I agree with you on what you are syaing in this article but I have noticed you keep misspelling MMO's with MMOs and it's driving me nuts. You are refering to MMO's in general not in the plural sense! I was going to let it slide on this article but looked ata few of your articles and you keep doing it. This needs to stop!
Yak Cast | MMO Podcast: http://www.yak.mmoSmackTalk.com |
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11/28/12 7:23:10 PM#74
Apostrophes indicate possession or contractions. "MMOs" is neither a possessive noun nor a contraction like "MMO is/was". MMOs is a plural, for which one does not use an apostrophe. EQ is an MMO. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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11/28/12 7:39:54 PM#75
Lol , solo MMO ... I won't even start on this again ...
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11/28/12 7:51:26 PM#76
Originally posted by AlBQuirky Someone needed to say it, and so I thank you. Too much of this crap on these forums these days. For god's sake people, it's theme park not themepark. Two frickin' words. That's another one that drives me nuts. lol, sometimes the little things can gnaw away at you like Chinese water torture.
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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11/28/12 7:52:24 PM#77
Originally posted by Arglebargle By your logic, if reading was good enough for books, it must be good enough for movie-goers to read the captions and there was never a need to add sound. Yes, you can make a good story-based game, just as you can make a good silent movie. But the medium is the message and a static story is wasting all that computational power I have sitting under my desk.
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11/28/12 11:00:42 PM#78
Autonomous content in an MMO is vital. We don't go to a movie theater to have conversations yet we do go for the social aspect of being in the theater with other people. Video games are first and formost a media format. Just because they are interactive and set in social opportunities, this does not mean they are cooperative or mutual goals social situations. The reason games are dungeon grinds is because of the inability of development to create mutual goals content. It doesn't need to be black and white either. MMO games can have both group and autonomous content. You can't force solo, you can try and force group though and it seldom works. |
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11/29/12 5:28:17 AM#79
Originally posted by AlBQuirky Everything you said is correct, AlBQuirky. I wanted to add that there is a further convention with apostrophes and abbreviations that's worth noting here: if there is internal punctuation in the abbreviation--Ph.D., for example--than an apostrophe would be required; thus, Ph.D.'s not Ph.D.s. So possession and contraction are not the only justifications for apostrophes.
/cheer grammar |
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11/29/12 11:57:17 AM#80
Originally posted by Thorbrand Instead of just reading the title and commenting... try reading the whole article. I was using it as a hyperbole. Basically exaggerating a lot of game's use of questing and story. Focusing more on single player elements rather than multiplayer.
Then again, if you'd read, you'd know. |
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