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11/28/12 3:44:00 AM#141
I'm incredibly pro open world pvp (pro pvp generally), but instanced pvp as a subset of pvp, if far from "trash".
E-sport pvp can be incredibly fun and incredibly competitive. Just as open world pvp can be "trash" when handled badly and rammed into a game totally unsuited to it.
Open world pvp undoubtedly offers more in terms of knock on effects than instanced pvp, that is a no brainer. But if the game is not being set up to be an all encompassing sandbox or RvR game, then clearly instanced pvp has a lot of merits.
As with most systems/mechanics, it really boils down to what game you are trying to make and how well that system is applied.
We see the same kind of shit with regards to FFA full looting, AH vs Vendors, travel vs porting et al, all the time on these boards. Each system has their pros and cons and each suits a specific type of game.
Personally I do think the genre is being wasted, that by chasing the dollar and making everything as accessible as possible we are losing what makes the genre unique. I would rather see massive, open worlds with giant battles raging etc. But that is a larger topic of debate than "pvp". |
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11/28/12 3:49:22 AM#142
Surely it's infinitely more likely that, rather than being influenced by WoW, the "new/casual MMO players" are influenced by the fact that every non-Massively-Multiplayer PvP game in the universe features equal sized teams, and they think that's actually a pretty good way to have a contest of skills. |
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11/28/12 4:02:51 AM#143
Originally posted by mmoDAD
Nagafen PvP never worked. It was zerg til rewards, then farm undergeared soloers at quest hubs. In fact in the history of MMOs the only one that has done decent PvP is GW1, because it is completely skill based. Lets face it, FFA open world PvP is primarily for griefers who don't really want a challenge. |
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11/28/12 4:13:15 AM#144
Originally posted by evilastro oh lawd |
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11/28/12 4:25:57 AM#145
Originally posted by Banquetto QFT. MMOs were *never* the pinnacle of PVP. The only draw MMOs had was the class system and ablility to customize, grow and progress your character in PVP, something other genres copied years ago. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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11/28/12 4:41:02 AM#146
More and more non-mmorpg games offer instanced pvp arenas as their gameplay. Examples like LoL, WoT, Dota 2 or something that is closer to mmorpg combat - Forge and Forged by Chaos. Even more will come in future. It mean that alot of people who play mmorpg's mainly for instanced pvp will leave for those games. |
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11/28/12 4:46:02 AM#147
Instanced PVP is 1000x better then open world pvp. Many reasons have been said already, for me its the long walk till you get 1 shot by somone and walk there again. Rinse and repeat. |
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11/28/12 4:47:53 AM#148
Ever since i read OP i have been twisting and turning sleeplessly in my bed. I feel low and depressed that some random dude on internet questions my choice of enjoyment and looks down upon me. My life will never be the same again. ;( *hops into GW2 SPVP to blow off some steam* |
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11/28/12 6:10:35 AM#149
You guys going "well instanced pvp is popular in lol and Tf2" and what not, ate actually backing up the ops post.
That style of pvp is abundantly available in a better format in non mmos for free. Mmos can't do this pvp as well. Give me a csgo match over a wow battleground anyday. However mmos can do pvp that lobby games can't . Either the massive factional pvp as seen done very well in daoc and both planetsides and fairly well in other games like gw2 and war. Or the economy driven sandbox gvg pvp done very well by eve and to a lesser degree by various other games. That is playing to a mmos strength. Instanced pvp in a mmo is just a substandard add on mini game that you can done much better in non mmos. |
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11/28/12 6:43:41 AM#150
Why is this even a discussion? A good mmorpg should implement EVERYTHING and give out SUITABLE REWARDS. It should have open pvp, ganking, arena pvp, 1v1, battlegrounds and anything else that hasn't been invented yet. Devs are just being too lazy to implement everything of that in a proper way. By that standard every game on the market currently fails hard. (Yes except for eve, which sadly features a space setting and has arguably boring combat.)
I predict, that the company that sucessfully implements everything in an mmorpg will be the next big thing after wow. |
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11/28/12 6:47:50 AM#151
Disagree. Mmos trying to cater to everyone end up being a jack of all trades and master of none.
Give me more games like planetside 2, that know who their audience is and give their audience the best possible experience. Infinitely preferable to games just adding a couple of battlegrounds to a raid grinder so the can put a "got pvp" check on the game box. We need different games for different players. |
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11/28/12 6:57:31 AM#152
Originally posted by ShakyMo PS2 is a great game. But from instanced pvp fighters point of view. Imagine warsong gulch on PS2. People standing on the starting area,joining instances. What eis the next step on this instancing? well next step is instance inside instance which is allready instance.
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11/28/12 6:59:47 AM#153
Originally posted by Kuppa Instanced pvp is an immersion break in any mmorpg with factions.
"There is no such thing as a fair fight" We crave Opvp/Wpvp for the realism it adds. Ceremonial fights like WoW Arena have their place, within the pvp ethos.
Battlegrounds all though fun at times make no since what so ever, thus the immersion break. A game will suffer with only meaningless battle grounds. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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11/28/12 7:01:18 AM#154
Instanced PvP is the best solution in my opinion, for themepark games.
For sandbox games it's terrible of course, and you want open world pvp, BUT with added incentive (full loot i.e.) |
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11/28/12 7:11:32 AM#155
How to get rid of the zerg:
Huge Open WOrld + Free for All pvp + 100 objectives to defend/conquer/attack/loot + PvE included in the areas = Win |
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11/28/12 7:31:04 AM#156
I agree with everything the OP said. I think the game that did it best was DAoC. They have (had) end game world pvp that did not suck like STWOR’s. They also have battlegrounds for levels under fifty and they were not trash style pvp instances. These were on going battles over terrain. They also had plenty of PvE areas with no PvP at all. I really liked how DAoC balanced PvE, PvP, and World PvP (RvR). I really wish more games these days would copy something as cool as that instead of the old “copy/paste” of WoW features games that keep popping up. I also enjoy watching these games fail and end up FTP. STWOR imo was one of the biggest flops ever. I had a lot of fun up until max level. I remember going to the "RvR, open world PvP" planet Ilum. Let me tell you, I actually spit up my drink when I saw the so called "world pvp" of Ilum. I laughed for hours than cried because I wasted $60. "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live." |
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11/28/12 7:51:49 AM#157
The number of people who 'settle' for battleground style PvP should tell you something about what the majority of people actually want. They aren't suffering through the PvP, they're choosing to do it. The only people suffering are the ones who for some reason chose to play a game that has instanced pvp as one of the primary options. Join the League For Gamers. |
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11/28/12 7:52:23 AM#158
Originally posted by Cepheiden You had me, for half a sentence there. Personally, I think players lost when it turned into a "game the system for the most effecient rewards turnover" contest. Ignore the nattering of beldames, enjoy whatever you like. |
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11/28/12 7:59:00 AM#159
Originally posted by Hefaistos Nope - Griefers waiting at spawn areas to kill anything that comes in. There is zerg because you have to respawn and get killed again. Been in games where that happened - the griefers had fun, nobody else did. SO then people left the game and only the griefers where playing, it eventually died.
Sorry - it is not a win, not even close. The reason games like that are not being made is they cater to a small niche of people, not the masses. I know people don't like to hear that on this site, but that is reality. More players, more money = company survives for another day. Game are expensive to develop and code. Servers are expensive and sometimes a pain to maintain. The basic idea is at the end of the day, a game company is out to make money. If they aren't, they won't survive and get people to put money in. All these Kickstarter games are great but that money raised from that is a small drop in the bucket compared to what really is needed to put out a game. |
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11/28/12 8:10:26 AM#160
Originally posted by botrytis Thats insane,somehow you are trying to tell that when its instance then this doesnt happen,i can tell you,every single WSG i have done in WoW,people are trying to get to the opponents spawn point and kill them there when they spawn. Griefers waiting at spawn areas to kill anything that comes in.Thats excactly what happens in instanced PvP. You should love it because you just want that one area and not world where you could do things differently.
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