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Reviews & Impressions  » GW2 is just a big fail *for me*

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131 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

 
OP  11/28/12 2:20:52 AM#1

Emphasis on *for me*. I have no clue how active people are in general. Tho I'd like to know.

Really, it was just a short lived experienced, strangely even MUCH shorter than ANY other big MMO of the last years. Heck, I played SWTOR 4-5 months before I really had enough. Here, after 6 weeks I really began to feel tired and bored. I mean, don't get me wrong, visually and by design this is probably THE most beautiful game world, at least in fantasy. But so much other stuff just didn't work for me. I can just sum up some impressions.

 

- COMBAT SYSTEM: While I enjoyed the fresh and different feeling at first a lot, the longer I played the more bored I felt. In some way, most classes played way too similar. For instance, a WOW Druid or Mage REALLY play different. Not to speak of their various specializations. In GW2 a Warrior and Vanguard doesn't feel different, and even a Thief and a Ranger feel just a bit different. Not really overmuch. The few skills you have really limit the variaty, and I miss my 3-4 full skillbars and the many options how to fight. Any char loses health WAAAY too fast, so it forces you to lolcopter and evade, which over time just began to get on my nerves and making me feel weak.

 

- LACK OF TRINITY: Yeah I am an outspoken fan of the Trinity, because I love the REAL cooperation of teams it allows. Any other jack-of-all-trade system like GW2 never ever worked creating good teamplay. There isn't much in terms of social gameplay experience either. *shrug*

 

- EVENTS: At first this event system really looked pleasing and fun. But again, over time I began to feel dull and nauseated. I really stopped caring for the story, and just realized I was simply grinding that damn bar that filled as I did whatever the "event" told me to. I never thought I say that, but I actually miss real quests. Somehow I can't help but think a real quest can bring more diversity that these "fill bar X while doing Y" event stuff. Events would have been good additionally, like the Rifts. But as the sole system I found them too weak. And the events don't create any social experience either. Unlike in Rift people are not grouped and thus not inclined to do stuff together still. Everyone just silently works "together" a while and then runs off.

 

- BORING ENDGAME: As ever so often, GW2 didn't make much better endgame. I like the open world WvW a lot, but how long can you conquer the same castle over and over until it gets old? The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

 

*shrug* If you enjoy the game, thats really fine. But I am really let down. MORE than by SWTOR to be honest. I am not that angry because I was a huge Star Wars fan, and I never cared that much about GW2. I really wanted to like it, and at first I was totally thriled. But the longer I played the more I got bored, and I really never got bored THAT fast than with GW2. Just my two cents.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  DeniZg

Elite Member

Joined: 1/29/12
Posts: 440

11/28/12 2:29:28 AM#2

Same here.

Bored and couldn't log in anymore after couple of weeks.

I agree with pretty much everything OP mentioned, except maybe trinity. I don't miss it, however lack of it takes away from grouping and communication, which is bad for any MMO.

To me, major letdowns are no resource cooldown combat and repetitive SPVP.

  ThumbtackJ

Novice Member

Joined: 8/11/11
Posts: 319

11/28/12 2:33:47 AM#3
I'm with ya OP. Logged about 80 hours and just don't see myself logging in again.

Om bhur bhuvah svah
tát savitúr váreniyam
bhárgo devásya dhimahi
dhíyo yó nah pracodáyat

  Isawa

Advanced Member

Joined: 6/20/08
Posts: 1065

11/28/12 2:34:46 AM#4
Originally posted by Elikal

 I can just sum up some impressions.... get on my nerves and making me feel weak...There isn't much in terms of social gameplay experience either.... But as the sole system I found them too weak. And the events don't create any social experience either.... The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

That is my summary. A lot of weakness and inability to bo social - sound right? Heard several game is too hard complaints a while back..

  marcuslm

Hard Core Member

Joined: 2/01/05
Posts: 224

11/28/12 2:36:03 AM#5

As much as I hate to admit it, I pretty much feel the same way. A lot of the systems in this game seemed a lot better on paper than they turned out to be in reality.

I still tinker with it some since there is no sub fee, but it is really hard to motivate myself to log in most days.

  Kaleston

Novice Member

Joined: 9/08/11
Posts: 176

11/28/12 2:41:34 AM#6

Well, I love gw2, but I can understand you very well :) I got exactly the same feeling while playing some of sandbox games (wurm comes to mind).

I'd like to address combat though. I play 5 classes simultaneously. To be honest, fight feels very different for all of them. Maybe I'm just lucky to use specific combination of weapons that doesn't share similar mechanics, but everytime I switch character, I have problem of adjusting to new playstyle for a while. Also sorry, but comparing druid and mage and than warrior and guardian... that's pretty one sided isn't it? Go to wow and compare mage and oomkin druid - very different playstyle, isn't it?

Just for the sake of completeness, these are main weapons my characters use: war - greatsword, ranger - longbow, thief - dagger+pistol, mesmer - staff, elementalist - staff. I also tried hammer guardian and staff necro, but for some reason it wasn't so fun for me.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2099

11/28/12 2:58:11 AM#7
Originally posted by Elikal

Emphasis on *for me*. I have no clue how active people are in general. Tho I'd like to know.

Really, it was just a short lived experienced, strangely even MUCH shorter than ANY other big MMO of the last years. Heck, I played SWTOR 4-5 months before I really had enough. Here, after 6 weeks I really began to feel tired and bored. I mean, don't get me wrong, visually and by design this is probably THE most beautiful game world, at least in fantasy. But so much other stuff just didn't work for me. I can just sum up some impressions.

 

- COMBAT SYSTEM: While I enjoyed the fresh and different feeling at first a lot, the longer I played the more bored I felt. In some way, most classes played way too similar. For instance, a WOW Druid or Mage REALLY play different. Not to speak of their various specializations. In GW2 a Warrior and Vanguard doesn't feel different, and even a Thief and a Ranger feel just a bit different. Not really overmuch. The few skills you have really limit the variaty, and I miss my 3-4 full skillbars and the many options how to fight. Any char loses health WAAAY too fast, so it forces you to lolcopter and evade, which over time just began to get on my nerves and making me feel weak.

 

- LACK OF TRINITY: Yeah I am an outspoken fan of the Trinity, because I love the REAL cooperation of teams it allows. Any other jack-of-all-trade system like GW2 never ever worked creating good teamplay. There isn't much in terms of social gameplay experience either. *shrug*

 

- EVENTS: At first this event system really looked pleasing and fun. But again, over time I began to feel dull and nauseated. I really stopped caring for the story, and just realized I was simply grinding that damn bar that filled as I did whatever the "event" told me to. I never thought I say that, but I actually miss real quests. Somehow I can't help but think a real quest can bring more diversity that these "fill bar X while doing Y" event stuff. Events would have been good additionally, like the Rifts. But as the sole system I found them too weak. And the events don't create any social experience either. Unlike in Rift people are not grouped and thus not inclined to do stuff together still. Everyone just silently works "together" a while and then runs off.

 

- BORING ENDGAME: As ever so often, GW2 didn't make much better endgame. I like the open world WvW a lot, but how long can you conquer the same castle over and over until it gets old? The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

 

*shrug* If you enjoy the game, thats really fine. But I am really let down. MORE than by SWTOR to be honest. I am not that angry because I was a huge Star Wars fan, and I never cared that much about GW2. I really wanted to like it, and at first I was totally thriled. But the longer I played the more I got bored, and I really never got bored THAT fast than with GW2. Just my two cents.

 

If everyone loved GW2 then there is no point in making any new MMOs.

It's all about what you are looking for in a game, you miss the old system with trinity, raid,quest hubs ect I for one don't, so GW2 for me is a breeze of fresh air in the stinky swamp of WoW clones.

Hope you find what you are looking for in the future.

If it's not broken, you are not innovating.

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 750

11/28/12 3:03:26 AM#8
The only thing i disagree with you OP is lack of trinity. I really don't miss it at all..not even for a second.
  xKingdomx

Novice Member

Joined: 8/24/10
Posts: 1549

11/28/12 3:46:54 AM#9
Originally posted by Elikal

In GW2 a Warrior and Vanguard doesn't feel different

 

[mod edit]

 

Normally I wouldn't care since you state it is subjective and it is a short lived experience.

But apparently it was so short lived that you didn't know the class names. Assuming you actually played Guardian, thus coming up with the conclusion that Warrior and Guardian are similar. But then how can you play for 6 months and not know the names?

 

Combat system:

Thief and Ranger plays "a bit different"? Did you pick up a bow and (shortbow for thief) and decided it was similar?

Warrior and Guardian (assuming thats what you meant) doesn't feel different? Is it because they both had a spinning attack animation with Greatsword?

 

Trinity: no comment, that is strictly subjective. Personally I am very glad that I don't have to rely on one guy to keep me alive in a group.

Events: The events you are taking about are Heart quest, not dynamic events, the ones where you protect caravans and fight an entire camp of centaurs.

Endgame: Because you can't finish the story, that makes it boring? In a game called Guild Wars, you decided to not join a guild?

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2452

11/28/12 3:49:30 AM#10

You don't think the Warrior and the VANGUARD are very different?

They aren't even in the same game!

And lol at having problems with the story with Warrior or VANGUARD. Please don't touch a squishy class.

Or what about the difference between an Elementalist with crazy high damage and can be killed by a sneeze or the Necromancer which take its time to kill stuff but you need to fall asleep to be killed?

Anyway, this is like what the third thread of the OP saying he left the game?

One every month or so?

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1658

11/28/12 3:59:35 AM#11
Originally posted by Torgrim
Originally posted by Elikal

Emphasis on *for me*. I have no clue how active people are in general. Tho I'd like to know.

Really, it was just a short lived experienced, strangely even MUCH shorter than ANY other big MMO of the last years. Heck, I played SWTOR 4-5 months before I really had enough. Here, after 6 weeks I really began to feel tired and bored. I mean, don't get me wrong, visually and by design this is probably THE most beautiful game world, at least in fantasy. But so much other stuff just didn't work for me. I can just sum up some impressions.

 

SNIP!

 

If everyone loved GW2 then there is no point in making any new MMOs.

It's all about what you are looking for in a game, you miss the old system with trinity, raid,quest hubs ect I for one don't, so GW2 for me is a breeze of fresh air in the stinky swamp of WoW clones.

Hope you find what you are looking for in the future.

 

I feel this is a pertinent point and I get from Elikal's post there's is an angst to "why" he doesn't like the game rather than its just not for him and thats OK. Though the angst probably runs more to the overall state of MMO's for him, I would suggest just trying to go with the flow with MMO's and maybe something will click you never know, that's what's great about life isn't it?

 

As to the review I've finally grabbed a copy after getting into the 4 day trial a few weeks back and I've been really quite inpressed. The World as Elikal mentioned is beautiful and the fact of having massive race cities was a big selling point for me, but I think the biggest selling point and what made me buy the game was the felling that it was different even though you do the same as in other "themepark" MMO's you approach it completely differently and the final icing was the combat system and something that was a major disappointment in SW:TOR as that was just a carbon copy WoW system. The combat system in GW2 has a lot of depth for me I see many builds on my Warroir already and I've only unlocked a few utilities and trait points and the fact that I die alot is telling me I need to l2p my toon better, that inturn forces me to think about my weapon, attributes and skill setup and that's a real Boon  over other MMO's where its just pick a tree and fill it up.

I'm glad I never went into GW2 at release as it seems playing the DE's with fewer players helps to make them more involved and difficult with the possibility of failure, yes failure in a modern MMO, are you kidding me? . I cannot though say this will hold my attention for years and years but the promise is there and thats at least reassuring for me. There are many other things I like as well but I'll leave it there, rather than highjack the thread.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Snoepie

Apprentice Member

Joined: 8/18/07
Posts: 490

11/28/12 4:09:26 AM#12

i played gw2 till around level 30.. i sometimes play it for bg''s that''s all..

 

Kinda waiting till they add some more elements in the bg''s like guildfights and so on they had in gw1

 

  User Deleted
11/28/12 4:09:28 AM#13

Agree with OP.

 

I miss the trinity. And since there is no PVE content for guilds I have haven't been sociable, despite being a member of three. They just feel like private chat channels.

 

Roll on TESO.

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

11/28/12 4:19:36 AM#14
Originally posted by Kaleston

 Also sorry, but comparing druid and mage and than warrior and guardian... that's pretty one sided isn't it? Go to wow and compare mage and oomkin druid - very different playstyle, isn't it?

 

Actually; yes, yes it is. The two classes are very unrelated in terms of playstyle, especially in PVP and of course given that the players are skilled.

Watching 2 noobs duel mage vs. oomkin isn't very representative.

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3051

I am more than some of my parts

11/28/12 4:26:59 AM#15
Originally posted by Elikal

Emphasis on *for me*. I have no clue how active people are in general. Tho I'd like to know.

Really, it was just a short lived experienced, strangely even MUCH shorter than ANY other big MMO of the last years. Heck, I played SWTOR 4-5 months before I really had enough. Here, after 6 weeks I really began to feel tired and bored. I mean, don't get me wrong, visually and by design this is probably THE most beautiful game world, at least in fantasy. But so much other stuff just didn't work for me. I can just sum up some impressions.

 

- COMBAT SYSTEM: While I enjoyed the fresh and different feeling at first a lot, the longer I played the more bored I felt. In some way, most classes played way too similar. For instance, a WOW Druid or Mage REALLY play different. Not to speak of their various specializations. In GW2 a Warrior and Vanguard doesn't feel different, and even a Thief and a Ranger feel just a bit different. Not really overmuch. The few skills you have really limit the variaty, and I miss my 3-4 full skillbars and the many options how to fight. Any char loses health WAAAY too fast, so it forces you to lolcopter and evade, which over time just began to get on my nerves and making me feel weak.

 

- LACK OF TRINITY: Yeah I am an outspoken fan of the Trinity, because I love the REAL cooperation of teams it allows. Any other jack-of-all-trade system like GW2 never ever worked creating good teamplay. There isn't much in terms of social gameplay experience either. *shrug*

 

- EVENTS: At first this event system really looked pleasing and fun. But again, over time I began to feel dull and nauseated. I really stopped caring for the story, and just realized I was simply grinding that damn bar that filled as I did whatever the "event" told me to. I never thought I say that, but I actually miss real quests. Somehow I can't help but think a real quest can bring more diversity that these "fill bar X while doing Y" event stuff. Events would have been good additionally, like the Rifts. But as the sole system I found them too weak. And the events don't create any social experience either. Unlike in Rift people are not grouped and thus not inclined to do stuff together still. Everyone just silently works "together" a while and then runs off.

 

- BORING ENDGAME: As ever so often, GW2 didn't make much better endgame. I like the open world WvW a lot, but how long can you conquer the same castle over and over until it gets old? The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

 

*shrug* If you enjoy the game, thats really fine. But I am really let down. MORE than by SWTOR to be honest. I am not that angry because I was a huge Star Wars fan, and I never cared that much about GW2. I really wanted to like it, and at first I was totally thriled. But the longer I played the more I got bored, and I really never got bored THAT fast than with GW2. Just my two cents.

I thought you left a long time ago because the game was too hard, and you wanted the trinity back. So you needed to post about it again?  How many more threads are you planning on putting out on the same exact topic?

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1232

11/28/12 4:32:37 AM#16
Originally posted by Elikal

- BORING ENDGAME: As ever so often, GW2 didn't make much better endgame. I like the open world WvW a lot, but how long can you conquer the same castle over and over until it gets old? The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

So, did you even get to "endgame"? If lvl 60-80 zones are too difficult for you, dungeons are probably too difficult, too, so did you just play 1-60 zones and WvW?

If the zones seemed that difficult (they really aren't, I soloed through them just fine on both my Warrior and my Mesmer), it's likely you simply don't know how to play your class well, which is why Ranger and Thief could seem very similar, even though they aren't.

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

11/28/12 4:40:44 AM#17

More drama...

One thing GW2 did was bring back the drama threads, I havent seen this many since DAOC. That was another game people loved to hate.

Seriously, nobody cares and people will still buy the game if it has the features they want, nothing you say will change that.

  QSatu

Novice Member

Joined: 10/14/06
Posts: 1765

11/28/12 4:56:58 AM#18
Since I've rolled guardian recently I can't stop playing.. =3 GW2 is the best mmo *for me* at the moment =p
  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1258

To busy playing GW2 to post much around here... *shrug*

11/28/12 6:07:59 AM#19
Originally posted by Elikal

*SNIP*

- COMBAT SYSTEM: While I enjoyed the fresh and different feeling at first a lot, the longer I played the more bored I felt. In some way, most classes played way too similar. For instance, a WOW Druid or Mage REALLY play different. Not to speak of their various specializations. In GW2 a Warrior and Vanguard doesn't feel different, and even a Thief and a Ranger feel just a bit different. Not really overmuch. The few skills you have really limit the variaty, and I miss my 3-4 full skillbars and the many options how to fight. Any char loses health WAAAY too fast, so it forces you to lolcopter and evade, which over time just began to get on my nerves and making me feel weak.

 Well, I can relate to this somewhat even if I have some serious doubts you even played the game when you don't know that Warrior and GUARDIAN are the heavy armour professions in this game, but whatever.

I also found myself kiting mobs a lot, until I really started to learn my class that is. On veteran mobs, sure, there is some kiting involved. But standard mobs, if you're kiting those then you either pulled too many or you haven't been thinking about your stats and skills enough. On my staff ele, they only get to me when I miss a spell and on the ranged ones I use the shield spell from earth attunement and just let them bleed and burn to death. Don't just mash some buttons, think about how you're going to tackle a mob most effectively. On my warrior, it's really easy. I just destroy a bunch of your average mobs, greatsword (melee AoE FTW) and rifle. Engineer has enough turrets and other stuff to divert attention from himself, Ranger has pets you can switch out. Mesmer has illusions, Thief can spike damage like crazy, Guardian has über defenses and Necro has wraithform as a second life basically.

They all play very differently, unless you're not putting much thought into build and stats and just go for the "mindlessly mashing buttons approach". If you feel weak, then it's probably because you are weak, go for more balanced stats instead of a glass cannon approach.

- LACK OF TRINITY: Yeah I am an outspoken fan of the Trinity, because I love the REAL cooperation of teams it allows. Any other jack-of-all-trade system like GW2 never ever worked creating good teamplay. There isn't much in terms of social gameplay experience either. *shrug*

Oh boy, have to disagree on this one completely. I've been LF tank, LF healer, for too long to go for Trinity again. I don't have the time to sit around anymore. I want to play, and I want to play now. Having me spam chat for an hour to get a group together and then 10 minutes in the tank has to go. I mean thanks, but no thanks. :-) 

- EVENTS: At first this event system really looked pleasing and fun. But again, over time I began to feel dull and nauseated. I really stopped caring for the story, and just realized I was simply grinding that damn bar that filled as I did whatever the "event" told me to. I never thought I say that, but I actually miss real quests. Somehow I can't help but think a real quest can bring more diversity that these "fill bar X while doing Y" event stuff. Events would have been good additionally, like the Rifts. But as the sole system I found them too weak. And the events don't create any social experience either. Unlike in Rift people are not grouped and thus not inclined to do stuff together still. Everyone just silently works "together" a while and then runs off.

 Quite the contrary, "real" quests will have you kill 10 of these, kill those for 20 drop of that. With the heart quests you often have options on how you help the NPC, with your standard quests you don't. With events it all kinda depends of where you are in the world, but an escort event is just an escort event, not a lot better than an escort quest, but usually still better. It's true you're just filling a bar, but how is your standard quest better in any way than this system?

If the automatic grouping gets in your way, there is an option to party, but it's true that this system gives the players so much freedom that they can do whatever they feel like doing. If you prefer being led around by the hand, then you should look at that kind of game.

- BORING ENDGAME: As ever so often, GW2 didn't make much better endgame. I like the open world WvW a lot, but how long can you conquer the same castle over and over until it gets old? The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

The stories are designed to be soloable. If you're not managing, then you're doing something wrong. Unless you got stuck on the Eye of Zaithan with the impossible amount of hitpoints (Source of Orr?). That stopped a lot of people, but when Anet saw this, they changed it (something like a month ago) to become managable solo.

*shrug* If you enjoy the game, thats really fine. But I am really let down. MORE than by SWTOR to be honest. I am not that angry because I was a huge Star Wars fan, and I never cared that much about GW2. I really wanted to like it, and at first I was totally thriled. But the longer I played the more I got bored, and I really never got bored THAT fast than with GW2. Just my two cents.

More let down than by SWTOR? Well, I guess your love for Star Wars is coloring your judgement a lot then. SWTOR was an SPG with some MMO feature tacked on that were supposed to justify a sub. You could also claim GW2 plays like an SPG, then again what MMO is solo-unfriendly these days? But at least they're not charging a subscription in order for you to play the game you bought.

I'm a pretty big Star Wars fan too, but not that much that I just let them get away with everything (especially my money). The only class I really enjoyed there was Bounty Hunter. By the time I made a Sith force user, that managed to rack up Light Side points without it having any real influence on his pogression in the Empire, the whole Star Wars bubble had popped bigtime. Game over like bigtime. I can't bear to go back to it, even now it's F2P, I've seen too much of it already. I can't play it with my eyes closed and just listen to the sounds. Because the sounds are great, but I guess those came from LucasArts and probably weren't even made by BioWare.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2409

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

11/28/12 6:16:48 AM#20
Originally posted by Elikal

Emphasis on *for me*. I have no clue how active people are in general. Tho I'd like to know.

Really, it was just a short lived experienced, strangely even MUCH shorter than ANY other big MMO of the last years. Heck, I played SWTOR 4-5 months before I really had enough. Here, after 6 weeks I really began to feel tired and bored. I mean, don't get me wrong, visually and by design this is probably THE most beautiful game world, at least in fantasy. But so much other stuff just didn't work for me. I can just sum up some impressions.

 

- COMBAT SYSTEM: While I enjoyed the fresh and different feeling at first a lot, the longer I played the more bored I felt. In some way, most classes played way too similar. For instance, a WOW Druid or Mage REALLY play different. Not to speak of their various specializations. In GW2 a Warrior and Vanguard doesn't feel different, and even a Thief and a Ranger feel just a bit different. Not really overmuch. The few skills you have really limit the variaty, and I miss my 3-4 full skillbars and the many options how to fight. Any char loses health WAAAY too fast, so it forces you to lolcopter and evade, which over time just began to get on my nerves and making me feel weak.

 

- LACK OF TRINITY: Yeah I am an outspoken fan of the Trinity, because I love the REAL cooperation of teams it allows. Any other jack-of-all-trade system like GW2 never ever worked creating good teamplay. There isn't much in terms of social gameplay experience either. *shrug*

 

- EVENTS: At first this event system really looked pleasing and fun. But again, over time I began to feel dull and nauseated. I really stopped caring for the story, and just realized I was simply grinding that damn bar that filled as I did whatever the "event" told me to. I never thought I say that, but I actually miss real quests. Somehow I can't help but think a real quest can bring more diversity that these "fill bar X while doing Y" event stuff. Events would have been good additionally, like the Rifts. But as the sole system I found them too weak. And the events don't create any social experience either. Unlike in Rift people are not grouped and thus not inclined to do stuff together still. Everyone just silently works "together" a while and then runs off.

 

- BORING ENDGAME: As ever so often, GW2 didn't make much better endgame. I like the open world WvW a lot, but how long can you conquer the same castle over and over until it gets old? The last 20 level zones are tough, some impossible to solo, and I felt like I was way too easy overpowered by mobs. So endgame felt more like a chore to me. I wasn't even able to finish my stories, because in the last level the story instances are too tough for me, and nobody ever joined me to help. :/

 

*shrug* If you enjoy the game, thats really fine. But I am really let down. MORE than by SWTOR to be honest. I am not that angry because I was a huge Star Wars fan, and I never cared that much about GW2. I really wanted to like it, and at first I was totally thriled. But the longer I played the more I got bored, and I really never got bored THAT fast than with GW2. Just my two cents.

Everyone is entitled to thier own opinion.  I am completely opposite of you when it comes to combat.  I could never go back to a 6 hotbar, unlimited use of skills/actions/spell like WoW, Rift or SWTOR.  I tried going back to WoW with a 10 day referal and it felt like I was playing some ancient system.  Seriously for me it was as bad as trying to go back to 2D or side scroll viewpoint, that is how archaic and old a tab target, stand there and trade blows, non-action game like WoW or Swtor feels compared to the action sequence of a GW2.

 

I normally appreciate all your postitives you dofor these forums Elikal but I cant help but feel this post deserves some severe criticisms for all the points already mentioned.  You're better then this sir!

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

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