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11/27/12 6:13:26 PM#101
Originally posted by zomard100 Hah. Who should I play with, then? The Southern losers? Goon clowns? Russkies? Northern Carebears? Pandemic douchés? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/27/12 6:17:31 PM#102
Originally posted by time007
Also to the original poster: The sheer amount of instanced PVP in MMORPG's could be due to the fact that since MMORPG's went mainstream years back, it brought in all the first person shooter kids. |
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11/27/12 6:18:57 PM#103
Originally posted by Quirhid We are playing the same game allready. If you only have that 1 choice,join with friend,that really isnt much compared to choices which i have in open world PvP. First one is,i dont need to join something with my friend because im allready joined with 100 of my friends around the map (edit + 300 unknown friends) And we dont need to que for it,game is not going to separate us to a different instances.
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11/27/12 6:25:57 PM#104
Originally posted by ForumPvP On a well done instanced system you can join or join in the next match, which would equate to traveling to the location of owpvp. But I'm sure that's not the only reason you don't like it. |
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11/27/12 6:27:33 PM#105
Instanced pvp in mmos sucks gorilla sung balls.
There are much better ways to get instanced match pvp - e.g. csgo or Tf2 There are 2 models of pvp in a mmo that work, the eve model and the daoc model, al other mmo pvp is shit. Thank god planetside 2 has come along to resurrect the daoc model. |
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11/27/12 6:29:43 PM#106
Originally posted by ShakyMo Nope, spvp works just fine. It's just that you don't like it |
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11/27/12 6:41:50 PM#107
Originally posted by Kuppa Theres no next match in this case,its so freakking epic fight against super gankker that he must die or he will log out. And im part of that fight (PvP) allready even while im still thinking how do i get there.
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11/27/12 7:44:44 PM#108
Originally posted by mmoDAD You have to remember that there is way more pve players in the world than there is pvpers. this is why the panzy battlegrounds have grown so much. Its a carebears wet dream to be able to go into a safe isntance were he wont lose anything and capture a flag or somthing on a even team. then thump his chest and claim to be a great pvper. when in reality if he was on a open world pvp server he would be crying his eyes out on the forums because he just got jumped lost his gear and life isnt fair. But i guess i cant blame them to much, most players only know thempark style of games and have no clue what it use to be like to fight over hunting spots, and fight to survive in a game makeing friends and enemys along the way. |
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11/27/12 8:06:08 PM#109
Granpa misses the days when he can gank and grief other players. I don't understand the rage, are there ZERO OWPvP in the market, or are you just throwing a fit because the mainstream MMOs are not the ones you grew up with? Darkfall is re-releasing; there's your world PVP, go at it. |
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11/27/12 8:12:11 PM#110
NEWS FLASH:
People like different things. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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11/27/12 8:30:37 PM#111
Originally posted by KhinRunite Typical troll response from people who don't understand anything about game design. We miss the days when MMOs were designed well. |
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11/27/12 8:32:10 PM#112
Originally posted by Kuppa Yeah, Miley Cyrus is the best artist ever, her music is so creative and layered, there's nothing wrong with it. You just don't like it is all!
Gee... I wonder why people don't like it...
We have in this thread people posting concrete details about why most instanced PvP, defending their answers. Then we have the other half just going "Nah there's nothing wrong with it, you just don't like it is all, silly!" |
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11/27/12 8:34:01 PM#113
Originally posted by Netspook Instances are the last ditch effort of a game designer who failed at his job. "Well shit, I can't balance my MMO.... I guess I'll just instance it!" It lessens the game experience, and its a crutch for bad developers. Which is why you can usually tell a game is going to be garbage if it has extensive instancing, because it means the devs didn't put any thought into the game design. |
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11/27/12 8:36:33 PM#114
Originally posted by DavisFlight Not really, maybe it's you who don't understand the diversity of people. ..heh, maybe you don't understand the nature of game design. And for the record, I have and have been ganked. I get the adrenaline rush. I played open world PvP too, but unlike other people, like the OP and maybe you, I acknowledge that this kind of design shouldn't be forced on players, and I believe that those who openly attack other people's tastes should be welcomed with snarky remarks. Like I said, what's the problem? Are there ZERO OWPvP in the MMORPG.com games list? |
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11/27/12 8:43:28 PM#115
"People like different things." Which is why there are different genres. Mobas, Shooters, RTS, all 'fair and balanced' and not based solely on player immersion and character progression like MMORPGs are. Why is it so hard for you to understand that? Games like Dota are amazing, I have 1200 hours in Dota 2 beta, HoN, ect, but I would never settle for that style of gameplay in an MMORPG. That's not what I play the games for. I seriously enjoy how people's counter argument comes from a 'competitive' perspective where they try to pin it on the OP that he isn't capable of fair fights, ect. What the fuck is a fair fight in an MMORPG? Since when does that have to even be considered? I don't want to play moba arena friendslist-instance-teleport 2013 like the rest of you. These F2P instant-gratification games are digging developers an extremely deep hole that is difficult to get out of. It's already difficult to develop an appealing game among the masses of identical shit, let alone develop an appealing game fully knowing the wagon is only stopping by for a month at best before moving on. No wonder all of these games are diving into cash-shop to try to rip us off for as much as they can before we bail. The things I enjoy in MMORPGs are the things they were designed for, development, community, player-driven content and weight to your actions. In an ideal MMORPG if you're a dickhead everyone knows it and avoids/blacklists you like the plague. In these games where you're cross-server teleporting every 5 seconds no one has a clue who you are or cares. I tried to play Cataclysm and didn't meet one single person worth talking to because they're all minimized playing five other games while they wait for ques to pop. I'm sorry guys, but that isn't an MMO. It's a glorified lobby, that's like Gamespy or something. Even in WoW's earlier days, you knew who your allies and enemies were, the same names popped up in battlegrounds every day and you built a sense of community and competition, you'd then see those same dudes post-BG in a group for UBRS and be able to fight them there on your way. It didn't have weight, but it had community. I could go on a forum and see people talking about what I had done against them in PvP 5 years later. For the argument against instanced-pvp, I think it had it's place and time; but in my opinion it's been so rinsed-and-washed that it's worthless to keep developing these kinds of games. We have far better arena style games that offer much more in terms of longevity, balance and eSports support - what on earth is the point in turning our subscription based games into these as well? I want to have to think about my actions and consequences. I want to be able to keep tabs on who's been an asshole to me in-game and who's been an ally and care about who's at war with who. An MMO with pvp should feel like a horror game. You want to have to be scared of messing up in the middle of no-where alone trying to farm a rare item, there needs to be risk and reward and a reason to befriend and aid people outside of your need for a priest or a mage. It's unfortunate that a server based game like Day Z or War Z is the most 'MMO' style experience you'll find right now, but even then it ends up being a glorified deathmatch because of the fact there's no sand in the box. tl;dr: I wrote you guys a book because instanced PVP sucks, and well developed AAA Sandbox games are the only positive future for this genre.
Awaiting - Darkfall: Unholy Wars |
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11/27/12 8:58:25 PM#116
Originally posted by ShakyMo You forgot about SWG........... Looking at: The Repopulation |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
11/27/12 9:12:17 PM#117
Originally posted by mmoDAD Tera has this set up with a few exceptions: Server #1 PvE (optional BGs, Guild vs Guild) Server #2 PvP (open world PvP, BGs, Guild vs Guild) I like the setup but it does tend to get a little hectic during server wide events. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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11/27/12 9:17:18 PM#118
Originally posted by KhinRunite You're just digging yourself in deeper and deeper. How difficult is it for you to understand that when someone says noninstanced PvP, they aren't always talking about FFA PVP ganking anywhere anytime style PvP? Look up DAoC. As for instanced PvP, it's not what MMOs do best. Competetive ladder style everything even FPS rounds PvP is done best by games like LoL. MMOs should focus on large scale PvP. Focusing on instanced PvP is just as big a waste of potential as an MMO focusing on instanced singleplayer storylines. Genres exist already for people who like that stuff, leave MMOs to what MMOs do well. Large scale multiplayer. |
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Lissyl
Apprentice Member
Joined: 4/12/12
If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale? |
11/27/12 9:23:13 PM#119
I know it's probably not a popular opinion, but to me world pvp is a lot like communism. On paper it's perfect, in reality it never works but you can never -prove- it doesn't work because every example given is deflected with 'well, see, that wasn't REAL world pvp'. It's always too instanced, or tacked on, or not balanced, or not meaningful enough, or consequence free, or the community doesn't have all the tools to make it viable (???), or any other of a laundry list of 1000 reasons. I think that reason is why clear, direct instanced pvp became so popular. |
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11/27/12 9:29:23 PM#120
Originally posted by yeah, so are you with your selfish and self absorbed responses.. the mmo genre doesn't belong soley to you and those with the same opinion as you... it belongs to no one.. so go back to your fantasy world.. and leave the real world to open minded ppl. |
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