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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » This is the Proof that Bioware is listening the players

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163 posts found
  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3564

11/27/12 3:31:26 AM#41
     They could add all the UI bars they want for free and unlock all the character slots, and bank slots for free and I wouldn't come back..   I hated PvP in SWTOR.. I hated the linear level path we're force to follow.. Even Dorothy had more options following the yellow brick road then I did in playing Star Wars.. The game just sucked, and no amount of freebie stuff is going to change it.. SWTOR is like a "Free 2 Swim" in a pirahna infested lake.. I don't care how free you make it, I'm not swimming in that lake.. PERIOD.. lol
  Raxxo82

Apprentice Member

Joined: 6/22/10
Posts: 143

Never trust a computer you can't throw out a window.-Steve Wozniak

11/27/12 3:35:31 AM#42
Originally posted by Crazy_Stick
Originally posted by lucasdeis
http://www.darthhater.com/articles/swtor-news/22477-preferred-status-players-receiving-two-additional

 

Listening to the fans? Pffft.... This is just proof EA  / Bioware really want to make money off the silly game they botcvhed.

I really cant see why they would want to make money.. I mean they are a big company, and if they took all their employees and made them sell their houses, and take out their life savings, they could practically run the game with updates and expansions for for free  for qite some time. Aslong as they dont eat anything more than rise and drink some water now and then.

I think its very selfish of EA and Bioware to want money for their work.

 

(oh btw, tried the f2p version for a week, and it was not for me so now Im a happy sub. I know many have done the same and I see new ones do it every day. Good move guys, and thx for a good game) :)

  ThumbtackJ

Novice Member

Joined: 8/11/11
Posts: 507

11/27/12 3:57:12 AM#43
Is this dropping in 1.5.1 (as in in like 3 1/2 hours once maintence is over), or later?

Om bhur bhuvah svah
tát savitúr váreniyam
bhárgo devásya dhimahi
dhíyo yó nah pracodáyat

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3221

11/27/12 4:05:15 AM#44
Originally posted by sevitoth

Get rid of the reduced xp for non-subscribers, then I'll come back.

 

 

Isn't that legacy perks are for? :)

 

I got a juggernaught that I'm leveling, he has the story quest exp boost maxed, and hk droid...which is op hehe :)

  Skuall

Advanced Member

Joined: 4/20/05
Posts: 863

11/27/12 4:06:28 AM#45
Originally posted by tiefighter25
Originally posted by Skuall
Originally posted by tiefighter25
Originally posted by altair4
If any, it's a proof that F2P turned out alot more horrible than they thought. Population peaked last sunday and has been dropping since. I think a very small percentage of new players are gonna put up with F2P for long and retention from returning players is gonna be even lower.

You are correct. (IMO) To say Bioware is listening to their fans should be ammended to Bioware is listening to their potential customers' wallets.

There has been weeks of people complaining that the FTP UI restrictions were overstepping. A money grab of unprecedented greed. Bioware's response was to decrease the UI restriction from 1 bar to 2.

Now, with over a week's metrics to analyze, Bioware, in all likelihood, is seeing that both prefered and FTP players are just not willing as a whole to pay for UI unlocks.

That combined with a 12% drop off in 1 week's population from Sunday to Sunday (based on that unmentionable metric) and voila, an easing of the UI restrictions.

12%?

 

Does that number seem high or low to you?

low , so far all the friends that played it last week have stoped playing :S

  Kickaxe

Novice Member

Joined: 11/30/11
Posts: 86

11/27/12 4:14:10 AM#46
Originally posted by ThumbtackJ
Is this dropping in 1.5.1 (as in in like 3 1/2 hours once maintence is over), or later?

This is the dev post indicating the upcoming change:

Hi everyone!

As you know, we take player feedback very seriously and we wanted to take this opportunity to thank you all for being a part of our Free-to-Play transition.

When Game Update 1.5 was on PTS, we heard your feedback and increased Quickbars for Free-to-Play Players, increased Warzones from three to five per week, and reduced the Cartel Coin temporary bind.

We want to let you know that we are constantly listening to you folks, and we’ve heard your feedback regarding limited Quickbars for Preferred Status Players.

This is why, after an upcoming patch that is scheduled for next week, Preferred Status Players will be given two additional Quickbars (for a total of four) that will immediately improve their gameplay experience.

We’ll have more details for you – including information for Preferred Status Players that have already purchased extra Quickbars - once the change goes live.

Thanks again for your feedback and please continue to provide it for us!

That post is dated November 26, so by 'next week' I gather not today but a patch coming next Tuesday (maintenance day).

  ThumbtackJ

Novice Member

Joined: 8/11/11
Posts: 507

11/27/12 4:19:19 AM#47
Originally posted by Kickaxe
Originally posted by ThumbtackJ
Is this dropping in 1.5.1 (as in in like 3 1/2 hours once maintence is over), or later?

This is the dev post indicating the upcoming change:

Hi everyone!

As you know, we take player feedback very seriously and we wanted to take this opportunity to thank you all for being a part of our Free-to-Play transition.

When Game Update 1.5 was on PTS, we heard your feedback and increased Quickbars for Free-to-Play Players, increased Warzones from three to five per week, and reduced the Cartel Coin temporary bind.

We want to let you know that we are constantly listening to you folks, and we’ve heard your feedback regarding limited Quickbars for Preferred Status Players.

This is why, after an upcoming patch that is scheduled for next week, Preferred Status Players will be given two additional Quickbars (for a total of four) that will immediately improve their gameplay experience.

We’ll have more details for you – including information for Preferred Status Players that have already purchased extra Quickbars - once the change goes live.

Thanks again for your feedback and please continue to provide it for us!

That post is dated November 26, so by 'next week' I gather not today but a patch coming next Tuesday (maintenance day).

Well that's what I get for just skimming over things. :P Thanks though.

Om bhur bhuvah svah
tát savitúr váreniyam
bhárgo devásya dhimahi
dhíyo yó nah pracodáyat

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

11/27/12 4:29:11 AM#48

Basically, EA determined that SWTOR didn't have quite the excitment that it was supposed to have, so they gave a few more grains of sand.

 

This might appease some players, but EA continues to miss the mark.  Players didn't like the game as it was.  A mass of gamers wanted something beyond a WoW clone.  Or a game better than WoW.

 

All EA had to do is put in unique content that no other game has, ie Star Wars'y in this game, and they will have paying customers.  Space combat, gambling (without RL money lol), card games, racing ...

 

Keep putting stuff in the game with the same drivel .. more instanced PVE, PVP, space rails, and watch customers disappear!

 

It's a failed F2P launch if they have to tweak the game to try to maximize revenues after the fact.  EA didn't listen to their customers from the start, and this olive branch will go mostly unnoticed.

 

EA listening to their customers???? no they are feeling the size of their wallets; they don't give a shit about anyone in particular.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

11/27/12 4:41:45 AM#49

The limited quickslot bars did not matter to me as much as purchasing more char slots. Until they allow more char slots I still can not play the game at all. I want my chars to matter in the Legacy system, so have no intentions on creating multiple accounts.

At least now when and if they make more char slots purchaseable I will not need to buy more quickslot bars too which I would have done, and now saved some CC.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

11/27/12 4:44:21 AM#50

If they listened to the players they would have made a true epic mmorpg instead of the console rpg version of KOTOR 4.

That game died soon as they decided to go the route they did. They should have made a SWG2 with better game mechanics. Because even if you hated or loved SWG, many agree that SWG had some great open worlds, crafting, player housing, and some pretty good space combat. Probably would have done much better.

  User Deleted
11/27/12 4:50:07 AM#51
Originally posted by Chickenshyte
Originally posted by Rednecksith

Oh yay, they're giving people back something they paid for in the first place. Surely the holiday spirit inspired this sudden show of generosity! Why, perhaps Riccitiello himself is in fact Old Saint Nick in disguise?

Sarcasm aside, I'd still consider playing again... IF they un-nerf operatives and make them useful for something other than healing again. Otherwise, they can kiss my ass.

Nah, I still wouldn't go back. Screw you EA.

Just play another class and stop being butthurt about Operatives. Every MMO either buffss nor nerfs certain classes. I think that's your only problem with EA.

 

 

Not every MMO nerfs/buffs classes based on how bad/good players play the class. Thats actually their metric they admitted using rofl

Originally posted by Swanea

Lol. I love this argument! I bought something that was pay to play before! Now that the game is free, I want everything like it was. FOR FREE!!!!!!

 

Also, how much did they reduce XP by.  By doing an instance or two (daily) and PvP (daily), I pretty much have green/gray quests all the time.  Reduced XP prolly put it where it was before, where doing quests let you keep pace, rather than put you so far ahead like I am.  I have done 4 planets of just my class quest so far.  About to be a 5th, just because I am so far ahead.  I wouldn't mind reduced XP.

Except you cant do instance or two daily or WZ or two daily and rested XP brings a lot of XP. For starters it wouldnt be so bad, but on higher levels there might be problems if your pace is not snails one.

  rawfox

Hard Core Member

Joined: 12/03/09
Posts: 619

11/27/12 5:00:03 AM#52
Originally posted by sevitoth

Get rid of the reduced xp for non-subscribers, then I'll come back.

 

 

well *caught* .. you could buy a huge experience boost what will futher enlarge your game experience

 

*quick run away and hide*

 

  Kickaxe

Novice Member

Joined: 11/30/11
Posts: 86

11/27/12 5:03:00 AM#53
Originally posted by tiefighter25
Originally posted by Skuall
Originally posted by tiefighter25
Originally posted by altair4
If any, it's a proof that F2P turned out alot more horrible than they thought. Population peaked last sunday and has been dropping since. I think a very small percentage of new players are gonna put up with F2P for long and retention from returning players is gonna be even lower.

You are correct. (IMO) To say Bioware is listening to their fans should be ammended to Bioware is listening to their potential customers' wallets.

There has been weeks of people complaining that the FTP UI restrictions were overstepping. A money grab of unprecedented greed. Bioware's response was to decrease the UI restriction from 1 bar to 2.

Now, with over a week's metrics to analyze, Bioware, in all likelihood, is seeing that both prefered and FTP players are just not willing as a whole to pay for UI unlocks.

That combined with a 12% drop off in 1 week's population from Sunday to Sunday (based on that unmentionable metric) and voila, an easing of the UI restrictions.

12%?

 

Does that number seem high or low to you?

I want to answer typical, but I have to admit that I don't have enough data to justify that view.  Is the 'unmentionable metric' XFire?  If so I'm guessing your numbers are not Sunday to Sunday but rather Thursday to Thursday--which happens to be peak after FTP to last Thursday.  Only one Sunday on XFire falls within FTP period, unless I'm misunderstanding the data, and that Sunday shows better than 100% upswing from the previous Sunday which was of course before FTP launch.

My personal sense is that so far FTP has benefitted the game in terms of population very well.  Playing on two servers, Harbinger (likely most populated server) and Dalborra (Asia Pac server), I've seen significant to steady improvement in population--not just Fleet numbers but all zone numbers.  Nonetheless, I'm sure that the negative feedback regarding some of the FTP restrictions has had an adverse impact on retention as well as enticing more players.  For good reason in my view cause some of the restrictions are simply oppressing or at very least dubious.  So this recent decision to ameliorate some of the negatives of the FTP system are for good reason regardless of greed or good will.  Still, I'd like to see artifact quality and credit cap restrictions changed as well.

For the record, I'm a subscriber with no intention of unsubscribing in the near future.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

11/27/12 5:06:31 AM#54
Originally posted by rawfox
Originally posted by sevitoth

Get rid of the reduced xp for non-subscribers, then I'll come back.

 

 

well *caught* .. you could buy a huge experience boost what will futher enlarge your game experience

 

*quick run away and hide*

 

Awesome find.  An experience boost which lets you kill more stuff to level, none of which helps your already capped credit value or inventory problems.

 

So the "F2P" player continues to get nothing at the expense of credit ceilings.  They just waste time with no gain while they level without boosts.  Or they spend real money.  Great game.

 

I'd rather play Aion F2P, they don't restrict inventory, bank deposits, or currency.  They also don't restrict content, which is another story .. but it goes into what others say about "SWTOR should have gone the Truly F2P model of NCSoft".

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  User Deleted
11/27/12 5:11:31 AM#55

Watch and learn TSW,this is how you make super MMOs.

Now remove your hotbars and fast and every thanksgiving give players 1, and everybody loves Funcom.

Or get a christmas jackpot ,remove something now and give it back on christmas,oh boy oh boy,MMO rules.

 

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

11/27/12 5:21:13 AM#56
Originally posted by ForumPvP

Watch and learn TSW,this is how you make super MMOs.

Now remove your horbars and fast and every thanksgiving give players 1, and everybody loves Funcom.

Or get a christmas jackpot ,remove something now and give it back on christmas,oh boy oh boy,MMO rules.

 

Well said.

 

Hopefully everyone had an awesome Thanksgiving.

 

We can only hope for more Christmas treasures, lets see!

 

BTW, SWTOR was a better game than TSW, largely due to the games combat animations and SWTOR's coreographed combat.  TSW can't touch that :P  Both games stunk ..but TSW stunk worse :-)

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

11/27/12 5:23:35 AM#57
Originally posted by Kickaxe
Originally posted by tiefighter25
Originally posted by Skuall
Originally posted by tiefighter25
Originally posted by altair4
If any, it's a proof that F2P turned out alot more horrible than they thought. Population peaked last sunday and has been dropping since. I think a very small percentage of new players are gonna put up with F2P for long and retention from returning players is gonna be even lower.

You are correct. (IMO) To say Bioware is listening to their fans should be ammended to Bioware is listening to their potential customers' wallets.

There has been weeks of people complaining that the FTP UI restrictions were overstepping. A money grab of unprecedented greed. Bioware's response was to decrease the UI restriction from 1 bar to 2.

Now, with over a week's metrics to analyze, Bioware, in all likelihood, is seeing that both prefered and FTP players are just not willing as a whole to pay for UI unlocks.

That combined with a 12% drop off in 1 week's population from Sunday to Sunday (based on that unmentionable metric) and voila, an easing of the UI restrictions.

12%?

 

Does that number seem high or low to you?

I want to answer typical, but I have to admit that I don't have enough data to justify that view.  Is the 'unmentionable metric' XFire?  If so I'm guessing your numbers are not Sunday to Sunday but rather Thursday to Thursday--which happens to be peak after FTP to last Thursday.  Only one Sunday on XFire falls within FTP period, unless I'm misunderstanding the data, and that Sunday shows better than 100% upswing from the previous Sunday which was of course before FTP launch.

My personal sense is that so far FTP has benefitted the game in terms of population very well.  Playing on two servers, Harbinger (likely most populated server) and Dalborra (Asia Pac server), I've seen significant to steady improvement in population--not just Fleet numbers but all zone numbers.  Nonetheless, I'm sure that the negative feedback regarding some of the FTP restrictions has had an adverse impact on retention as well as enticing more players.  For good reason in my view cause some of the restrictions are simply oppressing or at very least dubious.  So this recent decision to ameliorate some of the negatives of the FTP system are for good reason regardless of greed or good will.  Still, I'd like to see artifact quality and credit cap restrictions changed as well.

For the record, I'm a subscriber with no intention of unsubscribing in the near future.

FTP Nov 15th. Sunday post FTP Nov 18th comparison to Sunday November 25th shows a 12% decline on that certain metric.

Although I'm guessing as FTP accounts hit post level 20 and aren't buying UI unlocks (and presumabling stopping) adds to Bioware's new stance on UI restrictions.

  kitarad

Hard Core Member

Joined: 12/17/10
Posts: 1395

11/27/12 5:30:19 AM#58
I must say though the ui restrictions was a singularly poor decision on their part. They could have gone about trying to get people to buy things from the shop in way better ways but it is done and I'm hoping not too much damage has resulted. They are people who love the story you see it in the chat , how many are happy to come back and play but these type of poor decisions will drive people away.

  Kickaxe

Novice Member

Joined: 11/30/11
Posts: 86

11/27/12 6:19:18 AM#59
Originally posted by tiefighter25
Originally posted by Kickaxe
Originally posted by tiefighter25
Originally posted by Skuall
Originally posted by tiefighter25
Originally posted by altair4
If any, it's a proof that F2P turned out alot more horrible than they thought. Population peaked last sunday and has been dropping since. I think a very small percentage of new players are gonna put up with F2P for long and retention from returning players is gonna be even lower.

You are correct. (IMO) To say Bioware is listening to their fans should be ammended to Bioware is listening to their potential customers' wallets.

There has been weeks of people complaining that the FTP UI restrictions were overstepping. A money grab of unprecedented greed. Bioware's response was to decrease the UI restriction from 1 bar to 2.

Now, with over a week's metrics to analyze, Bioware, in all likelihood, is seeing that both prefered and FTP players are just not willing as a whole to pay for UI unlocks.

That combined with a 12% drop off in 1 week's population from Sunday to Sunday (based on that unmentionable metric) and voila, an easing of the UI restrictions.

12%?

 

Does that number seem high or low to you?

I want to answer typical, but I have to admit that I don't have enough data to justify that view.  Is the 'unmentionable metric' XFire?  If so I'm guessing your numbers are not Sunday to Sunday but rather Thursday to Thursday--which happens to be peak after FTP to last Thursday.  Only one Sunday on XFire falls within FTP period, unless I'm misunderstanding the data, and that Sunday shows better than 100% upswing from the previous Sunday which was of course before FTP launch.

My personal sense is that so far FTP has benefitted the game in terms of population very well.  Playing on two servers, Harbinger (likely most populated server) and Dalborra (Asia Pac server), I've seen significant to steady improvement in population--not just Fleet numbers but all zone numbers.  Nonetheless, I'm sure that the negative feedback regarding some of the FTP restrictions has had an adverse impact on retention as well as enticing more players.  For good reason in my view cause some of the restrictions are simply oppressing or at very least dubious.  So this recent decision to ameliorate some of the negatives of the FTP system are for good reason regardless of greed or good will.  Still, I'd like to see artifact quality and credit cap restrictions changed as well.

For the record, I'm a subscriber with no intention of unsubscribing in the near future.

FTP Nov 15th. Sunday post FTP Nov 18th comparison to Sunday November 25th shows a 12% decline on that certain metric.

Although I'm guessing as FTP accounts hit post level 20 and aren't buying UI unlocks (and presumabling stopping) adds to Bioware's new stance on UI restrictions.

Sorry, you're right on days.  Somehow I was looking at an October calendar.  So, 12% is measuring peak after FTP launch and the most recent data.  Sunday 18 to Sunday 25.  I still want to answer typical to the question does this seem high or low.  I'm suggesting that this recent decision needn't be read as an action of desperation, but rather one of practicality.  I certainly think that they should continue to remove some of these overbearing type restrictions.

  negativf4kk

Advanced Member

Joined: 6/25/12
Posts: 376

11/27/12 6:22:20 AM#60
Originally posted by FrodoFragins
Originally posted by negativf4kk
Originally posted by TheOctagon
Originally posted by FrodoFragins
Originally posted by lucasdeis
http://www.darthhater.com/articles/swtor-news/22477-preferred-status-players-receiving-two-additional

Smart move.  Shows the fanboy defenders that they were defending something indefensible.

 

Now they have to fix the locked quest rewards and maybe I'll give the game a third chance.

 

I have no idea how bad the XP nerf feels as I didn't get that far.  But I'm guessing 25% can definitely get in the way if you skip a lot of mobs.

I hit 17 and the grinds starting to hit now. Extra hours grinding mobs to make up for the XP that I didn't get doing quests. The normal amount of quickbars will be nice, but I've already cut back on my play time.

 

Last couple of nights I was in a WoW daze just grinding...it was horrible...

All who complaine about reduced xp - just trolling. Xp reduced but not that much to grind the lvl.

Not all classes and playstyles are the same my friend.

 

My main on release was a Sith Assasin.  One of those classes that can sneak by mobs and go to the quests fast.  I fell behind a couple levels with ease and needed to run space missions and PVP to catch up.  The idea that exp would be cut another 25% means I would have had a LOT of issues in falling behind. 

If you skip content, you cant complaine about lack of it. There a lot of q to gain enough xp even for f2p player.

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