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11/26/12 4:47:02 AM#121
Originally posted by nate1980 I was and I'm more then happy with swtor and its model. It is only game (ok, love also wow and rift) that would gladly pay even double current ammount. |
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11/26/12 5:05:36 AM#122
Originally posted by aesperus It's not f2p, it's just a extended trial. What they are basically saying is: "hey all, we screwed up, we are losing customers fast so we can go on like this and close within 12 months or we dangle a carrot in the face and hope some will bite." |
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11/26/12 5:13:00 AM#123
Originally posted by Kabaal lol give me one model of your f2p that doesnot do that .all of them in one way or other do it . |
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11/26/12 5:16:52 AM#124
Originally posted by lotaparty Aion? DDO? |
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11/26/12 5:18:56 AM#125
Originally posted by lotaparty Name one other game that charges for UI elements, hide helmet(because of terible helmet design) and show surname. Originally posted by ThumbtackJ LOTRO L2 |
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11/26/12 7:14:09 AM#126
Originally posted by Chieftan SWTOR can't follow GW2's model. GW2 was designed as B2P getting its revenue - fundamentally - from box sales; like GW1; the cash shop is icing on the cake. And because there was never any plan to have a subscription people were not put off buying it and will continue to buy it going forward. And like GW1 there will be xpacs bringing in more money - think of a $30 xpac every 6 months as a $5 / month sub! Saying GW2 is sinking like a turd is like saying KOTR has sunk; or Skyrim or GTA have flopped because no one plays them anymore. Meaningless.
And somewhat sadly EA have a product that uses GW2's model to even better effect: The Sims. Expansion pack follows stuff packs follow expansion packs. And EA don't even have the expense of maintaining servers! If EA had opted to release SWTOR as the next KOTR with no sub - as many wanted - followed by paid for DLC ( story packs / operations / missions / fluff / whatever)... well who knows.
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11/26/12 7:55:17 AM#127
Originally posted by gervaise1 Just to note there are servers that are maintained with the Sims 3. Trade / communications servers, as well as patching and end user log ins. Those things have an upkeep. The Sims is a decent game tho', SWTOR isn't. a yo ho ho |
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11/26/12 8:03:22 AM#128
The whole point for them to make swtor F2P so restrictive is that EA wants this game to die. With them doing this, it will kill the game off sooner and they can get out of the money they owe for license's and what not. This way they do not have to wait 5 years for it to die when they can kill it off in less than 1 year and not have to deal with everything that has to do with this lump of $@%# they made. |
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11/26/12 9:44:06 AM#129
Originally posted by dotdotdash My, My you sound a bit clueless today (no offense). The fact that i seem to hit a nerve with you means you are taking it personally, which means I am probably right, and you feel the need to defend yourself because who wants to be known as clueless. Now that we have clueless out of the way, let us talk about Runes of Magic. I could be wrong but was not Runes a F2P game to begin with? I have been to the Runes forums and many, many people would disagree with you and outright call the game P2W. I did play the game for a few hours and between the sophomoric graphics and the outright rip off of WOW I can see why they are a F2P-BECAUSE NO ONE WOULD PLAY THE GAME OTHERWISE.
This is a post from the STO forums "Vesta ships pack.= Overpriced. Now to be fair I think this person was going overrboard but as you can see STO is not "free to play" either. I did say most games were glorified trials, not all, Aion and you could make a case for fallen earth being a "better" F2P model. As I said in another post, the experience penalty in TOR is unfair as it could throw off the balance of the game but the rest is typical F2P bs. What these companies should really call it is Piecemeal to play because most of these games are simply not free to play!
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11/26/12 10:20:05 AM#130
Originally posted by eddieg50 STO IS F2P. You can play through all of the content, and get access to all of the items the game has to offer (including the items on the cash store, and the items that are provided through personal and fleet projects) FOR FREE! ;D The Fleet Projects system - with starbases, etc - is dependant on you having a good fleet. It's no different to having to have a good raid group to clear content in WoW. If you don't have a good raid group, you don't clear the content. What do you do in that situation? YOU FIND ANOTHER RAID GROUP! ;D The same state of affairs exists in STO. If your fleet isn't progressing through said projects with any haste, if people aren't contributing, YOU FIND ANOTHER FLEET ;D The fleet I am in, for example, GIVES SHIPS AWAY to people who've been in for more than 3 months! These are ships from the cash shop, ships that would usually cost $40+! For FREE! Why? Because the people in the fleet are working together often enough that we're running at a huge surplus, and can afford to reward our members for their efforts. |
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11/26/12 10:22:32 AM#131
Originally posted by Chieftan Same way they managed with GW1? With box sales and expansion sales? |
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11/26/12 11:09:26 AM#132
I don't know about you, but I can play the game for free from 1-50 (I think) and have a complete storyline experience. Are you unable to play the game because there are only 2 quickbars? Are you unable to play the game because your ugly helmet cannot be hidden? Are you unable to play the game because your bank slots are full? Are you unable to play the game because your preferred race is not one of the free ones? I am not saying "unplayable for you", I am saying "unplayable for free." I have a feeling that you could still log in and play even with these restrictions. It may not be "enjoyable", which is the real point here, but it is playable for free. Just because the game may not have for free what *you* expect for free does not mean the game is not free to play. You can still play the game for free. EA just does not make the game enjoyable to play for free. And they have hosed those players who subscribed for ANY amount time not prior to their going F2P. How are those collector's editions doing now for the F2P people? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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11/26/12 1:17:19 PM#133
Originally posted by AlBQuirky
Maybe not "unable", but who the hell wants to play a game that restricts you so much that the fun is gone, and everything just annoys you? Iirc, SOE (Smed?) said something similar to this: If a F2P model is too restrictive, it will not even attract many players, and those who checks it out, will quickly leave. And if you cannot attract players, and make them stay, they surely won't pay anything. This is why this game will fail a second time, because as you said: EA just does not make the game enjoyable to play for free. This is one of the most hated F2P models in history, proven by the discussions on both this site and countless other forums, and EA / BW will feel the consequences, I'm sure of it. Btw, there are things you can NOT do in the free version, so yes, "unplayble for free" is partially correct. If you prefer some contents over other, that is either impossible or very restricted for free players. |
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11/26/12 3:08:47 PM#134
Preferring the not free content over the free content, but expecting the free content means you don't understand what F2P means. It just means you can play some part of the game for free, and that there are other parts of the game that the developer will charge you money to play. That's what it's always meant. Any game that is F2P does the same thing. Not the same way of course, but it's the same process. Others have said this, and I'll echo it. The restrictions placed on free and preferred players do not stop them from playing the game. Nearly all of the leveling experience is available to the player, and all of the story experience is open to the player. Others have said this, and I'll echo it (part deux). The F2P restrictions that EA chose are annoying. They make a certain kind of mechanical sense, as the stuff that's restricted doesn't prevent the free and premium players from experiencing the available content. That doesn't mean those restrictions make the game feel fun. It doesn't mean the choices they made are a good idea either. Join the League For Gamers. |
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11/26/12 3:41:50 PM#135
Originally posted by Hazelle No it wasn't.... you weren't reading the chart right.
Those are not month scales. They are year scales mate.
The game was out in 2003, the subscribership didn't significantly drop until end of 2004.passed, between 2003 and end of 2004 is was stagnating at around 300k. Also you forgot to correlate the big dips with the launch of WoW as well (end of 2004/start of 2005).
Lastly, 300k subs back in 2003 was not "terrible". 300k sub for an mmo back in 2003 is massive, considering how many people in the world at the time has a proper gaming rig and as well as a proper DSL to play an MMO.
When WoW first launched back in 2004/start of 2005 it didn't have 1 million subscribers right of the bat. It took a long time, the death of other mmos and the prevalence of ADSL connections outside of USA to build it up. |
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11/26/12 6:51:37 PM#136
Originally posted by gervaise1 Well GW2's sales rank on Amazon's PC games chart is #32 right now. I hope there's ALOT of icing on that cake. |
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11/27/12 2:26:29 AM#137
F2P is supposed to be a gateway , a way to lure you into playing . When its so frustrating to play who will stay ? Bags , money , races is acceptable , also high end items . I would have gone with an xp penalty as well , light at low lvls , high as you approach end lvl . That would work well to fill all lvl ranges , and make it easy for my subscribers to get flashpoint groups . But UI and run restrictions ? These turn people away before they get to know the game , or more importantly before they come back to the game . Also since this is an easy / content consumption game , I would have to throw in LOTS of content ... with appropriate rewards , lore related , flashy , introduce companion fights , also with appropriate rewards and a quest line , maybe an epic line for an epic reward , like an HK droid companion . Would consider spaceship customisation/items , more cosmetic , but some utility too . A new series of solo flashpoints , short mostly , to allow players with little time to experience epic content . Its all about the fun when playing , you make it fun , people will play it . Grinds suck .
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11/27/12 3:41:28 AM#138
Originally posted by aRtFuLThinG But also WoW began dying around the time Activision got involved (2009), when WoW became "dumbed" down and more focused on casuals. Cash shops went in, game had less atmosphere, customers went down.
Throwing that in because I think it's relevent to what you said. SWTOR didn't copy the "good" model" from WoW that was increasing subscribers. They copied the "bad" model, which drove gamers away. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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11/27/12 3:53:08 AM#139
It is very difficult to say what lure or turn people off. Your individual personal bias or preference might be vastly different from average or majority of players.
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11/27/12 4:13:38 AM#140
Originally posted by Gdemami Its not very difficult with SWTOR. Its very easy. And you saying that - its like saying "oh, but it doesnt matter that it SUCKS NOW, they can always fix it AFTER LAUNCH" Yeah, well, that turned up nicely rofl they "fixed" it alright They miss and miss and miss....and all those misses will cost them dearly in the end. |
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