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11/26/12 1:04:19 AM#301
Originally posted by RizelStar hahaha, my thoughts exactly! :)
After having done FotM level 7 i can honestly say i still really like the dungeon. I am having more fun in these dungeons then i have ever had in all the WoW expansions wich is odd coz WoW dungeons are often refered too as the pinnicle of PvE. I really hope Arena Net learned from there mistakes and that the dungeons are only getting better and better.
OT: Since many people have level'd up and are chilling in the lvl 80 zones it's not strange mid zones can feel abit more emptier .... that is however a very normal thing. There has been no mass excodus yet... the ones that did leave just left because they didn't liked the game. |
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Yaoiman
Novice Member
Joined: 8/16/12
We will always remember your sacrifice, Louisoux! RIP |
11/26/12 1:17:23 AM#302
Yes people are quitting the GW2 because of the horrible kiddie story with terrible writing and characters wth no character, and probably the boring pointless grind at the end. I hink it's about time some of these wannabe MMO's try looking to FFXI (the nearly perfect MMO) for guidance. FFXI endgame is MMO perfection.
A reader lives a thousand lives before he dies, the man who never reads lives only one. We will always remember your sacrifice, Louisoux! |
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11/26/12 2:55:46 AM#303
Originally posted by grimal This is indeed a big problem since some of the DEs are meant to be done in a group and then there are problems with getting groups together for some of the lower level dungeons. One guy mentioned he got to level 58 in a group of 5 players, I haven't come across 4 other players in the zones, even talking in /map asking if anyone wanted to do some of the boss DEs. I am actually a pretty social player, so I am not allergic to starting groups, heck I even can sometimes manage to scrounge up non-guildies to do some of the few remaining group quests in WoW, but man... if there is anything I can say about both GW2 and SWToR so far is that people seem to really not want to group up, not even if in the long run they get to do content they would otherwise not see. Again, I could have just chosen a 'bad' server from a population standpoint, but when I first started, the French servers were on medium and I just chose one of them *shrug*. Playing MUDs and MMOs since 1994. |
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11/26/12 3:07:50 AM#304
Originally posted by MurlockDance I don't have the problems you describe. There are tons of people in the world in all leveling zones. But then again I play on a high population English server. German/French/Spanish servers always have a much lower population to other servers as only those countries play on these servers. |
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11/26/12 7:39:15 AM#305
Originally posted by Adalwulff Well, as a pve'er primarily, they must all be doing pvp these days, because I have seen like 5 other players total in a week of playing in level 60-70 zones. Maybe that is the issue. But even you own barometer of WvW queues indicates a massive drop off in players. The first 4-6 weeks of this game, I had a minimum hour long queue, often over two hours. A few minutes--if your server has a similar population to ours--would indicate a fairly massive population drop. |
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11/26/12 7:48:26 AM#306
Originally posted by Corehaven The thing is, I *am* playing it, and liking it. But on our server, the mid level pop is deeeeead. I have played a week at level 50-70 and out in the zones I can cound the number of people I have seen on my fingers. Counting the population in Lion's Arch is meaningless. It is *the* primary hub. Many people log in and out there, it is the main travel hub and a main crafting hub. There could be 200 people on the server and you could get an overflow at Lion's Arch. Maybe this is server by server, and maybe yours has a much healthier population than ours (Tarnished Coast), but ours is marked as full all the time, it just does not really feel that way at all. I guess the main thrust of this entire thread is that at the end of the day, there is a mass exodus from one server to another server? Or that individual results may vary? I like the game, and want it to grow and prosper, but it just feels like its going the other direction to me. |
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11/26/12 7:52:25 AM#307
Originally posted by Yaoiman Why is it that whenever I go into LA I get booted to an overflow serever then? If you what you say is true, that wouldn't happen. Sorry, I don't think so. [mod edit] |
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11/26/12 8:23:48 AM#308
Originally posted by botrytis
Technically, the presence (or absence) of an LA overflow only shows the population of LA on that specifc server. You could posit that LA population has a direct relation to the populations of all other zones in the game. However, people have mentioned experiences that would counter that theory, so it would be difficult to prove true in all cases.
That being said, LA overflow can certainly occur on a sparsely populated server, as only the population numbers of LA are taken into account. Many consider LA to be the 'central social hub' of GW2, which would lead one to believe it's population would depend on the number of socialites currently online, rather than the overall number of online players. |
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11/26/12 8:26:49 AM#309
Originally posted by killion81 All you can look at is what the login looks like for the servers - the majority say high or full. |
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11/26/12 8:29:36 AM#310
Originally posted by botrytis
Would you rather have a swimming pool filled half way (medium) with gold or a thimble mostly full (high) or full of gold? Context... of which we have no information on. |
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11/26/12 8:30:51 AM#311
I agree there a mass exodus happening.
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11/26/12 8:47:48 AM#312
Originally posted by botrytis I am calling BS on the server stats at login. After 2 months? of it being out I for the life of me cannot believe that the population on my server is the same "Full" that it was at launch. There have been numerous posts here from a wide variety of people leaving...I am taking this into consideration. Plus the 10-60 areas are literally dead on my server. So unless 90% of the pop is all sitting in LA/dungeons/or something else, I am just not buying it. All companies fudge numbers in their favor. ANET is no different. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/26/12 8:56:11 AM#313
I created my new Char on Sunday, around noon and couldn't find anybody in Char starter zone, at least up to lvl10, on Gandara EU. I usuallly wouldn't care, but since this game has many group oriented dynamic events, having noone around reduces the amount of content you can play, which is a shame.
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
11/26/12 8:58:15 AM#314
I expected GW2 to be the closest to experience I had in RvR with Daoc. It soooo wasn't even close, so I haven't played GW2 in over a month now. I've never had any luck lasting much time with an mmo that was free to play or buy to play though so I can't say I'm disappointed. I kinda knew it'd be like a PS3 game I'd play for a month, beat it, forget about it, then wait for a better more sandboxy mmo to come out.
What happens when you log off your characters????..... |
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11/26/12 8:58:48 AM#315
Originally posted by grimal Agreed, when I left people were doing the event and the new dungeon. I got put into overflow, when I entered Lion's Arch I saw 5 people. Three at the Auction House and 2 wandering around, it was surreal. Normal days there would be 50 or more ppl hanging at the auction house. What that means to me is that people were probably counted that were in that new dungeon. For those of us that didn't delete every character we played when we left, that may count as population too because at any point we could just login, the game doesn't know any different.
We do know that they can change the server caps on the fly, they mentioned that they were raising them for the free trial so that people could play with people that invited them. Like the thimble and pool analogy was mentioned, we don't know what the physical caps are. Some people guesstimate that overflow happens with 200 players but even that they don't know for sure. |
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11/26/12 9:28:16 AM#316
Originally posted by chaintm i am done too ,after playing the free trial . horrible game and now with nexon on the horizon .i have no hopes for this game. |
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11/26/12 9:29:32 AM#317
Originally posted by DeniZg yup it is pvp oriented game so less people mean no fun and death of game . |
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11/26/12 9:32:44 AM#318
Originally posted by lotaparty AHH - the old Nexon conspiracy theory rears it's ugly head again. Nexon is not really interested in GW2, I bet, just the game engine and it's patching system.
You don't like the game- not an issue. |
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11/26/12 9:57:13 AM#319
Originally posted by botrytis
Interestingly, the GW2 gem store jumped on the Black Friday bandwagon, despite having no gifting options (as of the last time I logged in) and no tangible products. Did the GW1 cash shop ever run Black Friday specials? You have to admit the GW2 gem store is more aggressively marketed than the GW1 cash shop ever was. In my opinion, it has something to do with the ex-Nexon Monetization Producer they hired. Maybe Nexon's influence isn't as direct as some people believe, but the fact that the current GW2 Monetization Producer worked at Nexon for years prior to moving to ANet and the difference in approach in cash shops between GW1 and GW2 suggests to me that some of Nexon's company culture has been carried over with the employee. |
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11/26/12 10:01:50 AM#320
Originally posted by killion81 Yes they did in GW1. So your conspiracy theory and the fact that the emplyee in question started in January BEFORE Nexon bought the stock says volumes about how little reality affects conspiracy theories. |
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