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Is it time to try an MMO such as Auto Assault again? I remember it had serious performance issues, but say if it wasn't just the shoddy programming, wouldn't you like to see it done with a modern engine? Forget the avatars, forget the customization and all that unimportant shit, just start with a good game: well made driving, well made combat and enough variety in the vehicles you can drive and the game modes / objectives you can have. You can add the other things later. What do you say? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/26/12 4:09:31 AM#2
Not for me personally, the closest thing to a vehicle mmo i would try is Star Citizen. I prefer modern-fantasy (TSW) Fantasy (WoW) Scifi fantasy (SWtor), and Medieval (Life is Fuedal, a Tale in the desert) myself.
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11/26/12 4:15:31 AM#3
not realy for me either, altough i love racing games.....but not as an mmo. A good syfi mmo or a good sandbox would be nice.
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11/26/12 4:23:59 AM#4
Oh god yes. There was nothing more cathartic then running over mobs after my daily commute
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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11/26/12 4:32:16 AM#5
well you could just get PS2 and focus on the motorpool. =P
And that i think is the closest you are going to get for a long time, outside of game slike age or armor (if that is still around) or the upcomming transformers: prime game. This have been a good conversation |
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11/26/12 4:37:16 AM#6
Yeah you could play PS2 and only drive tanks or fly the planes, but you'd have to be careful because you can only spawn them every 10-20 minutes. So if you get blown up quick you gotta wait until you can use another.
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11/26/12 4:38:21 AM#7
Not for me. I am not really interested in other than mmorpg concepts for mmo gameplay. So vehicular mmo, having a car or a ship and main game being about playing it and uppgrading it? Nah.
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11/26/12 4:41:53 AM#8
I liked the idea of auto-assault but also had performance problems. By the time I was ready to give it another go with new hardware the game was running on an empty tank...and soon thereafter cancelled.
So for me - a big YES if it is done well. |
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You misunderstand me, I'm not looking for a game. I'm quite happy playing nothing if I don't quite get what I want. I'm merely saying such title would be interesting in the future. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/26/12 5:08:59 AM#10
I like driving games too but I think these are best limited to small groups of multiplayer only. Doesn't make sense as a full scale MMO im my opinion. You could have had just as much fun playing an old Twisted Metal game as you could in Auto Assault, I think. |
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Helleri
Hard Core Member
Joined: 5/26/08
“If I had asked people what they wanted, they would have said faster horses.” |
11/26/12 5:43:22 AM#11
As far as vehicles go, Tank beats everything...when I feel like heavy combat , it's what I play. They even recently released their 8.0 which involves having added a whole new tech tree and revampining the physics.
For example: Before the update if you met a cliff edge, while you could still shoot, barriers kept you from going off. And now...Well, my most recent great kill serves to show the difference. I was in my Marder II from a valley base shooting up at a ridge line of assauling enemy tanks. A Churchill spotted me but couldn't quite get a line of site with me using the base of another ridge as cover in the valley below. He nudged foward to get his sight's on me, and pushed it a tad to far, I let one off on the nose of his tank and that was the tipping point, he slid down the cliff side and came to rest ina nearly destroyed state about 50 feet down the near sheer vertical slope...What was worse for him, the back end swung around during his slip and slide (to mine own benefit, as it gave me a near perfect shot on his rear armour), and he was high centered on a crag. Took one more good shot and he was done (mostly did it to himself).
I used to have a lot of little issues with this MMO but they rebalanced a lot of the tech tree's and with this new physics engine... the game is really enoyable now I have to say.
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11/26/12 5:43:23 AM#12
Does fallen earth have cars with guns?
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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11/26/12 5:59:45 AM#13
@Helleri
WoT is not really MMO imo though. Afterall you play in instanced maps-arenas. It is similar game type-framework like LoL or Battlefield 3. Mutliplayer or multilplayer online battle arena. You enter arenas (maps) and fight battles there. Your account and your tanks (characters) are persistant but where you play is not. Just like in BF3 or Diablo 3.
Only real mmo element in WoT is map where guilds fight for teritorial control, but that's side-feature that is used by small fraction of player's. |
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11/26/12 8:35:34 AM#14
Originally posted by Quirhid I'd say +1. Still miss my biomek sometimes, he was waiting for agent Godot at the time when the plug was pulled :) |
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11/26/12 8:42:13 AM#15
Mad max mmo :D
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11/26/12 8:45:33 AM#16
Originally posted by ShakyMo Would be awesome excpet for the full loot total PvP that would come with it :( No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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11/26/12 8:57:04 AM#17
Interesting that you mention Auto Assault, with Mechwarrior just around the corner. Of course MWO is just so much more lame than MPBT was (almost two decades ago). Same game, really. Carmageddon, Car Wars, Autoduel, several other classic variants--not all involving cars of course. I remember a 'build your own mutant destroyer of worlds' thing from the 90s...damn if I can remember the title, but same general idea. But the more "build your own custom" addon-doohickeys you put in, the more sandbox-y such games will be. --- Unfortunately 'arena combat' lends itself, too easily, to a really lame-and-limited implementations. So does "moped race 2076!!". |
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11/26/12 8:59:28 AM#18
Originally posted by ShakyMo If you played AA on the human side, it was pretty much like a Mad Max one... wasteland, destroyed highways, empty ruined projects, gangs roamed in scrapyard-fabricated vehicles, with fortified towns for safety, etc. Not to mention fighting with your armed car was fun :)
Edit: nope, Mech games always had fps-like gameplay, just like Mechwarrior Online. AA had a pretty unique combat, no side-step, speed depending turn rate, different weapon types for the weapon slots... It was close to STO's space combat, only on ground and with faster movement (starships aren't designed for a quick dogfight :) ). |
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11/26/12 9:32:18 AM#19
Definitely. Playing as a car, space ship, tank, etc would be a great change of pace. The avatar thing is wearing thin. I disagree with "forget the customization" part though. You do need a variety of vehicles to keep it interesting. You wouldn't need levels, epic gear, raids and all that stuff (another welcome change of pace).
"How should I know if it works? That's what beta testers are for. I only coded it." |
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Originally posted by dave6660 By "customization I mean" paintjob and fluff - things that offer no additional variety to gameplay. And the point was that a developer would actually have its primary focus on the gameplay for a change. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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