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11/25/12 2:24:04 AM#21
Originally posted by Kyleran yes lol .overhyped .anyone smell mountain dew in his drink ? |
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11/25/12 2:30:12 AM#22
Originally posted by romanator0 What you just said about other fps games can be said about planetside only its on a much larger scale. There 7s a point... every piece of territory captured is a victory and every piece lost is a loss... theres no difference except planetside is persistent and the battle is constantly raging... the battle is always going on thoseother games too, but you just have to wait between maps and leading screens. Your point is flawed |
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11/25/12 2:43:38 AM#23
its hardly game of the year worthy, but Im glad its liked by some. Watch your thoughts; they become words. |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
11/25/12 2:49:07 AM#24
Originally posted by hfztt Its just like battlefield , but on hugely bigger scale (and more complex) And last I remember battlefield is very popular ....
So I guess people are perfectly content doing that. |
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11/25/12 3:00:57 AM#25
Originally posted by tkoreaper Not seeing it. In a conquest game mode in pretty much any other FPS you take over bases and bases to try and win. When the match ends, whether that be from capturing all the objectives or time running out, one team wins and one team loses. Both teams are striving to be that winner. There is an end to the conflict and both teams know it and both teams strive to be the one on top when the match does end. Capturing a base in PS2 is just like capturing a base in any other FPS, except for the fact that there is no inevitable end that pushes the teams to come out ahead of the others. Every objective captured can be seen as a victory in other shooters too, but having a win/loss scenario gives capturing and holding objectives an actual, tangible purpose. Without some sort of purpose like a win/loss scenario capturing and losing bases ultimately means nothing within the game because you can always go "meh, we can always retake it later, it doesn't actually count towards anything". Having and end to work towards to means that every base captured and every base lost actually has a meaning and a purpose within the game. |
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11/25/12 3:15:47 AM#26
I've had a blast so far. I've been playing mostly solo so far as well.
Something about playing Light Assault and jetpacking around sowing destruction is immensly fun to me. Darting around on rooftops picking people off or dropping grenades on enemy infantry in the middle of a huge battleground is a satisfaction I don't get from any other FPS.
I'm not playing Planetside for any sort of progression; gear, territory, raid. I'm playing it for all the "oh ****" moments, especially with friends, that can and will happen in Planetside. Whether its a drop pod landing ontop of my friend out of nowhere, or running along a cliff managing to mow down 16 snipers then cliff jumping to safety, Planetside has more opportunities for epic moments than any other FPS game out there in my opinion. And that is more fun to me than any match win in all the lobby based FPS games. |
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11/25/12 4:26:16 AM#27
Originally posted by romanator0 Again your basis that PS2 has no pupose to base capture mechnics makes no sense. You're so blinded by your own biased view that you bringing up issues that simply don't exist. If anything, base captures are more rewarding in PS2 because they stick... everything isn't just some part of temporary game... the other territories around the base influence the battle in ways not seen in other games because not only do you have to fight over the capture points within the base but you have to keep an eye on the other territory around you. Your empire's resources can be cut off resulting in very limited use of vehicles and other equipment. Bases themselves offer advantages and value to your empire (which you seem to know nothing about or just choose to ignore) such as the ability to deploy MBTs and Gunships, passive health regeneration, faster respawn times, act.
I don't see how you think there is no winning... unless your version of winning requires a scoreboard and a complete map reset. The "tangible purpose" of capturing territory is explained above. I believe that you really haven't grasped the concept of how planetside works otherwise you'd know everything I've explained... theres A LOT more to Planetside than meets the eye. |
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11/25/12 9:44:24 AM#28
Originally posted by romanator0 I disagree, these things are present in Planetside 2. Taking control of a facility in Planetside 2 is the equivalent of winning a match in your standard FPS. In order to capture the facility you have several objectives that must be completed. Doing so leads to victory. Once you take control of a facility, you move on to capture other facilities, just like starting a new round in an FPS game. In fact, the feeling of victory for capturing a facility is far more meaningful than winning a match in your average FPS game, since that capture actually affects the overall war effort, shifting the frontlines and changing influence values for nearby territories. I agree that in the overall scheme of things there most certainly is no win/lose scenario (However, just yesterday my empire got pushed all the way back to its warp gate in one of the continents, so we focused our efforts in another continent), the war is perpetual, but that's the case with every online FPS game. |
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11/25/12 9:50:25 AM#29
You're about 10 years too late, PS1 was a bit more massive than PS2 is right now, I haven't been in a fight in PS2 as big as the ones I've been in PS1 yet, I recall during beta of PS1 and during the early days of release facing 300-400+ players in a single area- granted it got laggy but so does PS2 (at least on Connery). PS1 was overall a much better game than PS2.
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11/25/12 9:59:30 AM#30
Originally posted by hfztt It's all about personal experience. For you it's all about "capping, recapping" etc. For me: ~ sometimes I pick up engineer, get my APC and I park it under enemy base enjoying hundreds of soldiers spawning on it. Or I park near some hill. Few dozen players shoot to some enemies and I run around happy (exp going up fast like hell!) switching great from engineer (so I can repair my APC) to heavy (so I can attack tanks before they destroy my APC), medic (so I can review people that are dead nerby) or sniper (so I can take down campers with 12X scope). ~ sometimes I take light assault, rifle with silencer and I roam in enemy base killing people undetected. I take my time, I reposition myself very often. I hunt them when it's safe. More than once they organized quite big search party just to take me down. This keep enemies in the base while my folks attack :-) ~ sometimes I just take 12X scope and I hunt down enemy players from far far away. Even if they see me, unless it's a sniper they can't take my down. It's so much fun!. Especally in enemy base when I flank them and kill them using silcencer one by one starting from medics. More than once I sneak in, throw granade on bunch of people behind building scoring 5-10 kills! ~ sometimes I take biggest rifle I have as heavy assault and I just sit on frontlines killing and getting killed.
I do all stuff that one should do on battlefield but can't do in games like BF3, CS and other shooters because short rounds, small maps or score board that respec only amount of people you kill. Here I have no pressure that I must kill as much people as I can so I just PLAY :-) I LOVE Planetside 2. |
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11/25/12 2:26:55 PM#31
Originally posted by TeknoBug Can't argue that PS1 still has many aspect that are better than PS2, but I will disagree on is the size. PS1's max population was about 300 per continent... PS2's is 2000 per continent. Battles are noticibly bigger in PS2, and this is coming from a vet from back in the early days where battles were big. I was in the 666th and we wouldn't be able to zone in all our member to the continent in PS1. In PS2 we can and we're a force to be reckoned with. |
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MadAce
Novice Member
Joined: 6/04/05
"The best argument against democracy is a 5-minute talk with the average voter." Winston Churchill |
11/25/12 6:08:03 PM#32
One of the best mmo's in years. Also one of the best shooters in years. Pretty much a game-changers PlanetSide 2 is.
The "no point" argument is bullshit of the highest order. In the least it has the same point any other shooter has. You can win or lose a match in the same way you can in COD or BF. Secondly you hav the continent-based objective, which is to conquer the continent. Lastly you have the objective of getting to conquer all continents on the server. Last but not least, the point could be progression of your character. There's more a "point" to the game than any other shooter on the market right now.
The "less large battles than PS1" suggestion is complete and utter BS. There have been battes for a base that were larger than ALL PLAYERS of an entire PS1 continent.
The "it's a zerg" argument isn't true either. There's a shitload of Outfit-vs-outfit action going on that's highly coordinated and organized.
What makes this game amazing to be, is that it's an EMG. An Epic Moment Generator. That's something you can't find in any other game. Those scenesof complete and total war. ACTUAL war. Not make-believe. WAR. |
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11/25/12 6:35:53 PM#33
Game of the year never mind f2p
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11/25/12 6:37:41 PM#34
And this in a year with awesome competition like farcry 3, dishonoured, gw2, Xcom, Torchlight 2 & borderlands 2 (except for annoying day 1 dlc)
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11/26/12 3:30:20 AM#35
Huge fight on woodman yesterday, never seen so many vehicles. No idea who captured what, I didn't care. I sat in my skyguard lightning and set the sky on fire, it was glorious.
Pleasantly surprised by the teamwork too, engineers repair, medics heal etc. Always plenty of spawnpoints thanks to the sunderers pushing behind enemy lines, and i'm not even in an outfit yet. |
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11/26/12 4:11:02 AM#36
Not sure if serious but if you are, I disagree. PS2 wears off after a while, sure the massive battles are cool but it just becomes a game of follow the crowd from one base to another. Sure its fun for maybe an hour or 2 a day but its not OMGAMAZING!!!! Fix the bouncey ball grenades pls.
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11/26/12 4:16:17 AM#37
Originally posted by MeGaTronPower Agree, it is pretty amazing. The only gripe I have is that it is sometimes difficult spotting enemies in a scrum. It is a blast and definitely worth playing. |
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11/26/12 4:16:41 AM#38
It's actually insteresting that the average PS2 Player does what his class is supposed to do. Snipers don't fight in the frontline. |
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11/26/12 4:20:14 AM#39
Im just glad it gives that same epic feeling the original gave in its hey day
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11/26/12 5:19:39 AM#40
Originally posted by Kyleran
Yes it's very much like that HOWEVER if you dislike zerging, there's always dozens of smaller skirmish fights happening around the world. |
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