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11/22/12 3:45:00 PM#41
Narr they are fine infact i'd say they are a little Too accurate. playing sniper ("infiltraitor" but that name is a joke tbh with how easy cloak is to see, my main victims are infils "cloaking" lol) i've lost count on times some AR (auto rifle) has out sniped me, sometimes all i hear is 'THUD! THUD! THUD!' 3hits dead. now considering i'd need to hit him once in the head or twice in the body with a 1-2seconds wait between shots also haveing been zoomed out to reload the bolt action seems abit unfair how accurate they are, but meh they die easy enough with a tank runnin them over lol), also thing i've been noticing is once you get hit while zoomed (not sure if this is from being hit in the head) but you aim sways also screen shakes from bombs an crap are very annoying. Also the thing with sniping is leading your target, problem is it kinda varies on how manny people are around ect with how laggy it is, it does get unplayable (to snipe atleast for me) in some of the huge fights not talkin slide show but a 1-2ish second delay = not sniping. also if your playing Vanu (like myself) GET A BOLT ACTION (100 points) because the stater sniper for this faction is a joke 2head hits or 3body with insane recoil is pathetic. |
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11/22/12 4:48:32 PM#42
I had problems with Sniper rifles until I realized you had to hold your breath to stop your gun from swaying so much. No problems with accuracy after that. I'm Vanu though, Terran and Conglomerates have to compensate for bullet drop off.
All other guns seem to be fine. Some upgrades seem to improve accuracy. |
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11/22/12 4:57:18 PM#43
Originally posted by bishbosh2 Ever shot full auto with a real gun? I am a pretty good shot but that is hard. While moving it is almost impossible except in real close quarters. It is not recoil that is the worst thing IRL, it is moving. hitting something is a lot harder than most people think, breathing, the right position and so on is very important. Lying down and with good time I can hit a dollar coin from 200m every time with an old 50s submachine gun (a Swedish K, a variant of the Greasegun). While moving I am happy to hit a person from 25m. So there is some realism to it but the question is if it is fun or not. |
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11/22/12 5:33:35 PM#44
Originally posted by Loke666 its not recoil im complaining about its the spread/CoF. im not too worried about realism its just that i think much of the map is wasted because of the inaccuracy of the guns restricting people to very close range combat. the game although large ends up feeling very small. |
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11/22/12 5:37:46 PM#45
be lucky that u can play the game, me and others still cant download it yet (launcher or steam) |
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11/22/12 5:51:07 PM#46
Originally posted by bishbosh2 Here a Simple Video that teach you how to shoot. Maybe you would like to have shotgun who hit the target at 300 meters... http://www.youtube.com/watch?v=TFpbybTvr-Q |
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11/22/12 6:56:02 PM#47
Carbines and machine guns are inaccurate at long range and I think they are meant to be.
Pretty much they are all designed for near compound fights or storming compound (which is the main infantry fight in this game anyways - on field infantry especially light assault are pretty useless).
Think if you want to shoot at long range you have to go sniper or tanks. |
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11/22/12 7:01:17 PM#48
Originally posted by Arcondo87 dude u need to play it more :P |
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11/22/12 8:40:10 PM#49
Originally posted by LoboMau all is good and well at 10m no complaints. also im not complaining about recoil. im complaining about spread/CoF. i would like if assault rifle could hit a stationary head side target at 100m with single shots but it cant because of spread. this is just a game design issue, this thread is pretty much over. there is fairly large spread to encourage closer range combat -- working as intended and most people seem to be happy with it. i would prefer greater accuracy however, recoil can be increased to compensate. really not impressed with the condescending l2p comments... |
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11/22/12 9:15:23 PM#50
What are you expecting, no COF/Spread? You are contradicting what you are talking about in your replies OP. Before you stated those of us who disagree with you (And I do), do not know the difference between COF and Spread. You then stated there is a difference, and now you are stating they are the same thing and recoil is another factor. Spread refers to the reticule "Blooming" on your screen, COF is the bullets firing within (sometimes, outside) the cone of fire reticule on your ingame cross-hair. Recoil is the real life term that applies to both. So if you want to complain about "Design Issues", that's fine, but it seems majority of us do not see eye to eye with what you're saying. And if you're going to shut down a thread that simply disagrees with you, why even post this to begin with if you can't take criticism. Cheers TwitchTV:NeokiLIVE |
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11/22/12 9:48:04 PM#51
Originally posted by NeokiNaomi i made the simple distinction earlier and i have been consistent with it
recoil is when your crosshair moves in response to firing of the weapon. spread or w/e u wanna call it is when the bullets simply do not land where the crosshair is pointing.
you can have recoil without spread. in planetside 2, the amount of spread increases the longer you hold down the trigger as does the recoil. this increase in spread is commonly reffered to as bloom (crosshair bloom) and is visually indicated by an increase in crosshair size. CoF (cone of fire) is simply the radius of the cone in which the bullets will land due to spread.
i think the amount of spread is too much. i think there should be no bloom. recoil is fine. this is simply a preference and you are free to disagree with it and enjoy the way spread works in ps2. |
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11/22/12 10:42:08 PM#52
That does clarify what you are saying better. That said, I will disagree but hopefully you find ways of enjoying the game aside from this. And I'm sure over time the outside spread of the reticule will improve with server-side hit detection. PS1 was plagued with hit detection for a LONG long time for some people in area's too far from servers. Usually I am the one plagued by it, myself living in Alaska quite a ways from the California servers. Cheers TwitchTV:NeokiLIVE |
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11/23/12 6:24:59 AM#53
Even after being a part of this thread and looking for the exagerrated spread, I played for a few hours last night and didn't notice it. If I was standing still in my safe zone, aiming down the sight aimed at a wall firing 1 shot at a time there was no spread. Center of the crosshair everytime. While moving and holding down the trigger is at the other end of the spectrum. I would have to agree with this design decision because running and shooting accurately just doesn't happen.
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11/25/12 3:47:38 PM#54
I haven't had a problem yet and I am unlucky and an FPS noob..
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11/25/12 3:49:26 PM#55
The other thing is, if you keep missing earn your certs with a medic or engineer, you will level faster.
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11/25/12 4:01:19 PM#56
VS guns aren't that bad, NC guns are terrible but TR guns are TOO accurate, you can snipe even with the heavy assault LMG. |
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11/25/12 4:02:09 PM#57
I approve this response, I play medic & engineer and I get good xp/certs per hour. Getting kills isn't everything. |
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cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
11/25/12 4:04:20 PM#58
OP press alt+f you will get FPS:XX then [GPU]or[CPU] if you get CPU that's your problem |
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11/25/12 4:11:56 PM#59
Originally posted by bishbosh2 Doesn't surprise me in the least. This is going to be another cash grab attempt by SOE. The game is going to go downhill fast. SOE just cares about making money and not putting out a stellar product for people to enjoy. |
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11/25/12 4:15:56 PM#60
I didn't really read much past the first page as the thread's kinda getting long, but if you haven't tried the Forward Grip upgrade it really helps accuracy a lot.
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