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Guild Wars 2

Guild Wars 2 

General Discussion  » Its time for a dungeonfinder

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81 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3303

Magic Propels my Rolly Chair.

11/25/12 12:03:06 PM#41


Originally posted by fundayz

Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
How so?

I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 935

11/25/12 12:10:48 PM#42
Originally posted by ForumPvP
Originally posted by drivendawn
Originally posted by fundayz
Originally posted by DavisFlight
Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

How so?

Yes I would like to know as well.

That game,how they put it,they will find new friends because of automated teaming everywhere,automated "friends" everywhere,in WvWvW in quests ,bosses ,can be in multiple guilds and x-server too i think,whatever there is.

If that was true that they will find "friends" that way,its good for socializing etc,now where is those "friends"

They have teamed now for about 10,000 people or something like that,they should now have atleast 100-500 friends on their friendlists but what kind of friends are those if they are not willing to help in dungeons and theres only 9 of those,says wiki.

to me it looks like that those kind of socializing tools are scumbag finders.

 

So people who use dungeon finder are scum back this crap up with numbers and proof. Like I said people will often use this when guild mates are busy calling these people scum is BS.

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/25/12 12:14:09 PM#43
Originally posted by ForumPvP
Originally posted by Whitebeards

Dungeon finder will be implemented sooner or later this is something  MMOS really need these days. Nothing is worse than insane 'lfg' spam in chat.

I usually add spammers to my ignore list.... there that is how much i give a damn about your community spamming the chat channels.

You play wrong games thats all,go to dungeon and find players there,inside or outside.

 

If this really worked people wouldn't be spamming their ass off in chat. Easier said than done.

  User Deleted
11/25/12 12:21:51 PM#44
Originally posted by drivendawn
Originally posted by ForumPvP
Originally posted by drivendawn
Originally posted by fundayz
Originally posted by DavisFlight
Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

How so?

Yes I would like to know as well.

That game,how they put it,they will find new friends because of automated teaming everywhere,automated "friends" everywhere,in WvWvW in quests ,bosses ,can be in multiple guilds and x-server too i think,whatever there is.

If that was true that they will find "friends" that way,its good for socializing etc,now where is those "friends"

They have teamed now for about 10,000 people or something like that,they should now have atleast 100-500 friends on their friendlists but what kind of friends are those if they are not willing to help in dungeons and theres only 9 of those,says wiki.

to me it looks like that those kind of socializing tools are scumbag finders.

 

So people who use dungeon finder are scum back this crap up with numbers and proof. Like I said people will often use this when guild mates are busy calling these people scum is BS.

Thats just how you see it and most likely think that way.

But what im talking about is the result what these people gets from that kind of tools.

 

  fundayz

Spotlight Poster

Joined: 10/14/10
Posts: 471

11/25/12 12:23:41 PM#45
Originally posted by Nitth

 


Originally posted by fundayz

Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
How so?

 

I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..

People haven't changed, they've ALWAYS liked quick and easy. The MMO playerbase has changed:now it is not limited to basement dwellers who have all the time in the world to pretend their life away.

 

 

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/25/12 12:28:44 PM#46
Originally posted by fundayz
Originally posted by Nitth

 


Originally posted by fundayz

Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
How so?

 

I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..

People haven't changed, they've ALWAYS liked quick and easy. The MMO playerbase has changed:now it is not limited to basement dwellers who have all the time in the world to pretend their life away.

 

 

 

And what is interesting is that GW2 is a game for casuals and dungeon finder fits perfectly in this which is something casuals appreciate. It saves time and is great convenience for those who can not spend hours spamming for groups.
  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 935

11/25/12 12:31:26 PM#47
Originally posted by ForumPvP
Originally posted by drivendawn
Originally posted by ForumPvP
Originally posted by drivendawn
Originally posted by fundayz
Originally posted by DavisFlight
Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

How so?

Yes I would like to know as well.

That game,how they put it,they will find new friends because of automated teaming everywhere,automated "friends" everywhere,in WvWvW in quests ,bosses ,can be in multiple guilds and x-server too i think,whatever there is.

If that was true that they will find "friends" that way,its good for socializing etc,now where is those "friends"

They have teamed now for about 10,000 people or something like that,they should now have atleast 100-500 friends on their friendlists but what kind of friends are those if they are not willing to help in dungeons and theres only 9 of those,says wiki.

to me it looks like that those kind of socializing tools are scumbag finders.

 

So people who use dungeon finder are scum back this crap up with numbers and proof. Like I said people will often use this when guild mates are busy calling these people scum is BS.

Thats just how you see it and most likely think that way.

But what im talking about is the result what these people gets from that kind of tools.

 

Yeah whatever I made a few friends using said tool and the ones that I didn't make freinds with new as most people do that this is a tool of convenience.

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 3011

I liked MMOs better when gamers didn't play them, and just geeks did.

11/25/12 12:31:58 PM#48
I wouldn't use the dungeon finder in GW2, only because the game has the world's worst dungeon design and playability in the history of dungeon design and playablility. Worst multiplayer experience I've ever had playing a themepark MMO. They said they are going to address dungeons, but I don't see how you fix it with the current class mechanics.

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  drivendawn

Hard Core Member

Joined: 4/17/11
Posts: 935

11/25/12 12:32:36 PM#49
Originally posted by Whitebeards
Originally posted by fundayz
Originally posted by Nitth

 


Originally posted by fundayz

Originally posted by DavisFlight Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.
How so?

 

I guess the theory is if you make an engaging immersive world then you would not need a dungeon finder.

People have changed tho, They want quick n' easy access to dungeons without the "adventure" of seeking out others and adventuring across the land to the depths of a dungeon..

People haven't changed, they've ALWAYS liked quick and easy. The MMO playerbase has changed:now it is not limited to basement dwellers who have all the time in the world to pretend their life away.

 

 

 

And what is interesting is that GW2 is a game for casuals and dungeon finder fits perfectly in this which is something casuals appreciate. It saves time and is great convenience for those who can not spend hours spamming for groups.

This right here

  User Deleted
11/25/12 12:35:52 PM#50
Originally posted by remyburke
I wouldn't use the dungeon finder in GW2, only because the game has the world's worst dungeon design and playability in the history of dungeon design and playablility. Worst multiplayer experience I've ever had playing a themepark MMO. They said they are going to address dungeons, but I don't see how you fix it with the current class mechanics.

People shouldn't look surprised if they toss in more trinity-system-goodness. It's not like their word is worth anything anyways.

  Tiller

Guide

Joined: 9/14/05
Posts: 4971

11/25/12 12:50:56 PM#51

Problem I'm seeing a lot of is choosing agreeable paths. If a path doesn't suit a player once you get in, and he drops out on you then you're screwed and have to spend 30min finding a replacement. Happened last night when 2 people gave up since they didn't know we were just picking a random path (CoF path 3).

Also the chat spamming limitations make is a challenge in itself. Guilds are great for finding people to dungeon run with, but not all the time do guild members want to run a dungeon with you, or few are on if you are in a smaller guild(s).

 

I admit, pugs are not optimal in some cases for running dungeons for the most part, but 90% of the time I have found really good groups who I mesh well with, and we all kinda learn fast to work together because the dungeon really forces you to. It's that other 10% of the time you have those who drop out, or give up that makes it suck. GW2 is a great game for team building; WvWvW is a perfect example of how people who aren't guilded together can work; at least on my server.

 

I think a finder that allowed you to detail your plan before hand would allow people to pick and choose what they want before you bother inviting them. If it's random path then they know it's random path. If it's path 4, and they don't want to d path 4 they can keep checking or make their own group for other who need path 4. I really liked Aions system of dungeon finding, they should implement something like that. I do still think you should be in the area to enter, if anything this should only be a social tool. As it is now people spam chat in LA, this would at least make group building global.


SWG pre-cu vet, elder Jedi, elder BH -Bloodfin

  User Deleted
11/25/12 1:03:15 PM#52
Originally posted by drivendawn
Originally posted by Whitebeards

 And what is interesting is that GW2 is a game for casuals and dungeon finder fits perfectly in this which is something casuals appreciate. It saves time and is great convenience for those who can not spend hours spamming for groups.

This right here

    Its time to improvise,If GW2  disables all chat channels,people could only chat in front of dungeons.

   Would you go there ,could take most likely 5 minutes ,instead of spamming chat channels for hours in cities?

  And there do some teamin actions  like hey master,i think you want to do this dungeon because you are here,lets party.

Could it work,or is it really fun to spam chat channels or what is that magic behind it ?

 

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5577

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

11/25/12 1:13:26 PM#53

there is a flaw in the system.

1) if there is LFD system, everyone sits in the cities just using LFD.

2) if theres no LFD system, everyone sits at the entrance of the dungeon they want.

 

someone has to come up with something to fix both issues and keep people playing and not spending hours sitting in one spot waiting for dungeons

but i dont know im fine in GW2 without a LFD. Look at Rift and Swtor, nobody uses their LFD system.

My endgame begins with character creation and ends with a new mmorpg

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/25/12 1:33:28 PM#54
Originally posted by rojo6934
omeone has to come up with something to fix both issues and keep people playing and not spending hours sitting in one spot waiting for dungeons

Does exist.

But we're always presented with a choice between the two extremes--dungeon finder (the worst of the grouping tools), or no grouping tool.  (Well, not entirely accurate, since it was Blizzard's fourth crack at a LFG tool, and the previous ones were arguably, amazingly, even worse).

People forget that other tools did exist, without Meeting Stones, without spamming /flg, without cross-server and without the teleport-to-instance.  But on the one hand, you have players (who will not stop until every game is Just Like WoW), and the opposition (who will never consider anything called a 'dungeon finder').  They won't be compromising, because they're diametrically opposed.

The basic issue is that the gaming population forgets there was ever any other options, or any other system.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

11/25/12 2:10:31 PM#55
It was time on day 1.  I wanted to level in other zones while waiting for a queue to pop for a story mode dungeon.  They didn't have it so I skipped the dungeons altogether until I hit the level cap.
  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2771

11/25/12 2:13:12 PM#56
Originally posted by rojo6934

there is a flaw in the system.

1) if there is LFD system, everyone sits in the cities just using LFD.

2) if theres no LFD system, everyone sits at the entrance of the dungeon they want.

 

You are wrong on #1:

 

You could be farming karma out in the world, exploring, doing hearts, whatever.  In games with dailies I'd do dailies while waiting for the queue to pop and then get sent to the dungeon.

 

Any themepark that releases today without dungeon finders and ports to the dungeon are losing customers.

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

11/25/12 2:15:13 PM#57

Oh heck yes. 

 

Its one of my few complaints about GW2.  How do they not have this?  Because of this I've run one single dungeon.  I'm not a dungeon fan really.  In fact its my least favorite part of an mmo.  But occasionally I will tromp into one for some variety and I end up having fun.  But if there's no dungeon finder I just don't bother.  Forget it.  If I'm going to do something in mmo's I'm already kind of "Meh" about I'd appreciate a tool to just make it as painless as possible.  Not having a dungeon finder just kind of makes me entirely avoid it. 

 

Again this is one of the few complaints I'm having about GW2.  I love the game.  Lovei t.  But the lack of a dungeon finder is irking me and has since I began playing. 

  User Deleted
11/25/12 3:04:42 PM#58
Originally posted by SirFubar
Originally posted by drivendawn
Originally posted by fundayz
Originally posted by DavisFlight
Putting in a dungeon finder in any game is basically admitting that you screwed up the game design and have given up.

How so?

Yes I would like to know as well.

[mod edit]

Okies ,lets imagine that dungeon finder wont ruin anything.

Now i do dungeons in my offtime with my friends  and i dont have time to mine resources or craft or kill world bosses while im doing dungeons.

So by using your logic,i find it very usefull to use hacks,teleporting to nodes and monsters  and getting items and whatever rewards there is from bosses ,+1000 x speed crafting  ,its really useful for those people who dont care to wait other players or dont have time to craft.

This doesnt change anything to you,its only useful for people who plays offtime.........

Whatever there is in the game there could be a "tool" for it,but these tools destroys the original idea.

 

 

  dotdotdash

Hard Core Member

Joined: 6/01/11
Posts: 349

11/25/12 3:34:11 PM#59

I alwasy considered that it was indicative of the quality of Guild Wars 2 that people did not complain about the lack of dungeon finder right from the outset, where they complained violently about it when Bioware omitted a DF from SWTOR.

;D

  Tenjou

Novice Member

Joined: 3/22/10
Posts: 20

11/25/12 3:35:22 PM#60

They need to create similar functionality for dungeon finder - localised version.

For example: create board near dungeon, where ppl can sign for a party approval or that they search for a new members. 

Problem fixed.

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