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11/24/12 1:03:52 PM#41
I won't pretend this is something new, in EQ everyone looked up everything, allakhazam was used all the time. Part of the issue in Everquest is that quests would be extremely criptic. If you did your epic without looking up your quest fights most people would be pretty annoyed with you, looking up information was a requirement.
The issue wasn't really that it was too hard , it was just the fact that in EQ the quest giver would say something like "the dranik loyalists have hidden a gem amongst them", so the only info you get out of this is the fact it drops in a zone where there are dranik loyalists, which could be a handful of zones and a handful of mob types, what mob actually drops the item isn't clear until a few thousand people killed the mobs and found a gem, the issue is not that no one understands the quest, the issue is that it's criptic you could argue that you could find out this stuff on your own after a few weeks, but the item could be extremely rare and you purposely not looking something up keeping your guild waiting would mean you would not get any help
What is different now is that raids are explained online in videos and the likes, in EQ people purposely withheld information to keep an edge on other guilds. |
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11/24/12 1:53:52 PM#42
Originally posted by mikecackle Didn't he just say "unless quests will be randomly generated and enever repeat"? And i bet even if it is true, someone will do a statistical analysis (not unlike those done on D3 random items .. wth range and max and what-not) of the randomness of the quests.
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11/24/12 2:00:10 PM#43
Puzzle games cannot be competitive unless they are randomized nowdays unless they are designed to: only be solved once or to use google to assist.
Making content to only be completed once does not make much sense in an MMO and using google intentionally kinda breaks immersion (unless its something like TSW, but even that still breaks it for me).
That leaves randomized......yet most "randomized" things in games still have set parameters. The guy you need to find will be in one of 4 locations and he will need to be returned to one of 3 places. It is effort not well spent.
In short, puzzles do not offer competitive challenge for multiplayer games. |
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11/24/12 2:06:01 PM#44
I'm never going to understand people who complain about this. Expecially when they need "help" to keep themselves from looking up solutions. How about a little self control? |
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11/24/12 2:22:37 PM#45
It depends how well the quest description / hints were written, really. Some of the quests back in the early days of WoW were just mind-bogglingly confusing, simply because the descriptions were so vague. Ashenvale back then was a certifiable nightmare because of this. One quest I remember told you to go northeast and look for a doohickey. Well, I searched and searched to the northeast, couldn't find a damn thing. Must have been at least an hour, a few deaths, and a LOT of frustration later that I finally caved and looked up the answer online. The quest objective... was to the southwest. Rage and a somewhat curt bug report followed. So yes, if I couldn't look up anything outside the game for help, I would play the game IF the quests were properly written. Unless they were like LOTRO quests, screw that crap. Quest 1: Kill 10 Grognards! Quest 2: Go back and kill 10 more, then take the Magic McGuffins they carry! Quest 3: Go back again and search the Piles of Stuff around the Grognard area! Oh, and kill about 30 more of them. Quest 4: Go back to the same area again and light Grognard outhouses on fire! Quest 5: Go back to the same area again and BLAHBLAHBLAHBLAHBLAH /quit /uninstall
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11/24/12 2:32:58 PM#46
Originally posted by MindTrigger How about just give in and look it up? We are talking about games here. It is not like taking drugs and you need self-controls to keep you becoming an addict. |
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11/24/12 3:01:31 PM#47
Originally posted by nariusseldon
Puzzle games are not fun if you just look up the answers.
The problem with google and its relation to puzzle games is puzzle games cannot be competitive anymore. If there is a puzzle involved and there are multiple people in competition to solve something (such as a quest for quick leveling) and it can be looked up then it will be and it is foolish not to.
An example of a puzzle based system destroyed by information technology: Tapers in AC has certain combinations that would unlock spells. Once the forumlas were figured out it was foolish to not look up the spells rather then burn up countless mats in experimentation. Would you really grind for hours to get the materials so they could be consumed as you try to figure out the recipies for your next tier of spells?
Myself, as someone who likes to be competitive and enjoys puzzles will never again be allowed to fufill both desires at the same time. Which is sad.
If you are glad that everything it can be looked up its because you either dislike puzzles or you had some bad design thrown at you where it was needless complexity. But please be able to see it from the other side that puzzles basically cannot exist anymore. |
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11/24/12 3:04:51 PM#48
Why would you ever need google to complete mmorpg quests?!?! They are all mindlessly easy, go kill/collect X of X. go talk to this npc etc. The only mmorpg I can think you might need a guide to complete quests was some of the quests in runescape. Maybe secret world has some interesting puzzle quests down the road, but all I played was the same generic kill/collect quests. |
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11/24/12 3:07:04 PM#49
Originally posted by Consensus Not "need" .. but it is faster than searching blindly. Easy != not time consuming. It is pretty easy to find stuff if you just want every inch of the zone. Few wants to do that. |
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11/24/12 3:21:52 PM#50
Originally posted by Consensus Go look up some of the key quests in EQ or the AQ scepter quest line in WoW or the taper system from AC. There are absolutely some things in MMO that if you look up how to complete them can have significant cost/time savings. Your right, not every quest has enough complexity to look up online. |
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11/24/12 3:23:28 PM#51
I miss this soo much. Back in the EQ1 days where you could genuinely get lost and had to ask people for help. But hey I also miss going to old record shops and used book stores and finding that rre item I'd been searching after.. Meh plus and minus of the Web 2.0 age.
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11/24/12 3:27:32 PM#52
Originally posted by Consensus Do you remember when NPCs did not have exclamation marks on top of their heads and you didn't even know where to get such quests for starters? |
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11/24/12 3:31:10 PM#53
I'm not sure how far you could get with some of those EQ1 quests, without the internet. It would be impossibly time consuming guessing the right phrase to say to some of the NPC's involved in epic quests.
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/24/12 3:34:56 PM#54
Originally posted by Mardukk Actually it was pretty simple and usually just involved repeating part of the npc statement back to the, begin it with a what, where, why... and end in a ? The irritating part was gathering some of hte components for the epic quests especially if they were foraged, could go weeks/months and not find it.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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11/24/12 3:41:07 PM#55
I think -atleast- 40% of the players never used to use any website to play their game, and theseddays nobody does except for database sites to see were to get the best gear the fastest.. games are so mind numbing these days whit all the ! go here BIG RED CIRCLE that people dont have to think at all.
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11/24/12 3:43:22 PM#56
Retruning to EQ and trying tro find the quest with only the hint the NPC gave you, which you had to participate in the quets diaklog as well to get the information... god i miss that.
Once you start googling for information about a quest, you ruin the immersion of the game right away. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/24/12 3:55:53 PM#57
Originally posted by mikecackle You're working on the assumption that people google info because the game is hard or boring. In AC, I used to look up the quest info because my goal was to lead people through the quest. The discovery aspect was for them, but I needed to make sure we got through safely or that I had the information ahead of time to throttle the experience as required based on how the group was dong. Quest info on the net helped me create a more engaging experience for the followers in my monarchy. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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11/24/12 4:00:36 PM#58
Originally posted by nariusseldon You are missing the point. I'm referring to people who blame "the internet" because people post the solutions to quests and puzzles online. I personally don't care if people use them, and I don't think the internet ruined games. |
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Originally posted by nariusseldon Yes, and I say i can repeat them... how are you going to know what and just cuz its repeated don't me its where Regards, |
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11/24/12 4:52:40 PM#60
I only google for help when I absolutely can't figure out something on my own.
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