| 54 posts found | |
|---|---|
|
11/23/12 9:07:50 PM#21
My only minor concern on the new video is that an even more minimalistic look would look even better (smaller icons, slimmer tabs, etc).
Originally posted by DarthRaiden
They already stated in a blog that they are going to introduce crafting masteries ingame so i guess they'll be in. So imo a tier limitation along with a bigger chance for failure will make sure the economy will be diverse and player driven enough. But limiting crafting too much along with the absence of an Auction House at the release (as stated) will force players to log out if they are unable to find what they need to buy. Like what happened in MO were individual players and small groups were afraid to venture out and fight because they wouldn't be able to replace some of their stuff in a case of death. |
|
|
11/23/12 9:27:19 PM#22
Originally posted by Kaminaxius Go go loot script |
|
|
11/23/12 9:33:23 PM#23
Originally posted by Cecropia Only noobs manually dragged and dropped, it was a crap system which was easily exploited. I'm all for any changes in UW that negate the "need" to macro/script. |
|
|
11/23/12 9:42:13 PM#24
Originally posted by Kaminaxius this this this click and drag inventory was one of darkfalls worst features. its got nothing to do with mainstream it was simply retarded. |
|
|
11/23/12 10:48:02 PM#25
Cool looks promising...
|
|
|
11/24/12 12:43:03 AM#26
I'm so looking forward to 12-12-12...I hope they launch it, finally.
|
|
|
11/24/12 1:21:45 AM#27
Originally posted by DarthRaiden If you played the original Darkfall you will know people already used loot scripts for the same perpose. Most were just made using AutoHotkey and became an accepted form of looting in the player community, for the most part. When you played the game for over three years, manually looting each item becomes a pain. You can easily balance it by looting more fairly in PvP fights, and most clans had rules regarding looting (no "bag looting" an entire gear set off a grave).
That said, we don't know what the UW loot mechanic is. If it is manual, people will simply use scripts again, unless Aventurine bans the use of AutoHotkey and other keybind programs.
ANYWAY! GUI looks amazing, feat/achievement system was unexpected but a GREAT addition to replace quests for new players. And I like the 'hidden' information in the video a lot, such as the dodge roll, crafting skill names (engineering, wut!), and so on. Can't wait to play darkfall again. |
|
|
11/24/12 1:53:58 AM#28
Originally posted by Cecropia I honestly don't see much of a tactical or strategic advantage here. When you compare the tactical part and the annoyance part, the annoyance part is far more troubling in my opinion. I played Ultima Online and Darkfall, and it is a dated inventory system that is more annoying to deal with than anything else. If anything, it reduces the need for scripts, which I believe was a main goal when looking at the GUI and how their systems operated.
Don't fool yourself. Scripts was a very large contributor to the newbies to veteran gap that was created. In fact, it is nearly exclusively the reason. Sure, AV not enforcing rules to stop macro'ers and scriptors didn't help. The bugs and exploits not being fixed fast enough didn't help. All the same, reducing the need or ability to cheat the system is a step forward in my book. People are people, they will get whatever advantage that they can, even if they know it is wrong.
I don't see much cookie cutter or mainstream changes. I see a few ideas to bridge the gap to the hardcore nature of Darkfall. This almost always happens though, these conversations, it attracts the extremes in fans. Some fans believe that anything deviating from the hardest of hardcore is complete carebear, and therefor trash. Others believe the opposite. I believe that Aventurine should have done this a long time ago. They are now finally realizing that the only way to really succeed in this market is the soften up the learning curve, create a more user friendly combat system, and figure out a way to even the playing field a little bit.
I don't see anything shallow about the reasoning behind the changes. It takes some big balls to admit your failures. And let's not gloss over that fact, they have been failures. Under 10,000 active concurrent players in a MMO does not equal success. I don't care how much money was spent on it or if it is targetting a niche market.
I don't think any of us could even begin to imagine the amount of time spent on making these decisions. |
|
|
11/24/12 2:18:20 AM#29
Now that looks like a UI my 2560x1440 screen can appreciate.
|
|
|
corpusc
Hard Core Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
11/24/12 2:59:40 AM#30
Originally posted by DarthRaiden
because there's SO much "depth" to repetitive drag & drop fests The End |
|
11/24/12 6:58:40 AM#31
Try to loot someone in combat - and you are as good as dead. But there always are some greedy idiots, so yes, it's about tactics. |
|
|
Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
11/24/12 7:16:02 AM#32
They are doing it right this time around, can't wait to try.
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/24/12 7:44:05 AM#33
The new UI does look pretty crisp and clean and a big reason why I'm going to give DF:UW a try this time around.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
11/24/12 8:41:13 AM#34
Looks very promising.
|
|
|
11/24/12 8:45:22 AM#35
Originally posted by Kshahdoo And how is that a tactic? Anyway, DFs system added nothing and only really impacted the noobs/bads. If a system can be exploited to get an edge, it will be. |
|
|
DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
11/24/12 2:35:04 PM#36
Under which rock crowl suddenly so much Edie Zitrons ? Darkfall had and still has with UW other problems then changing something that was working and almost epic, the drag and drop inventory... Dunno if you all are aware then now with this inventrory you can see only a partial potion of your bag (limited to 14 items if i am not mistaken)..chew on that ... About looting in combat being a no no, the drag and drop helped to expose those who did it. More important i had the freedom to organize my backpacks how i liked them ...no freedom now ..like with everything else less and less and less sand in the box... i cant believe AV gave in to Zitron working on things irrelevant to gameplay features like graphics, animations and backpacks... -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
|
11/24/12 2:54:54 PM#37
Originally posted by DarthRaiden do you want a game with population or do you want a dead game ala darkfall? alot of people dont like that older type of system BUt i didnt mind it plus we dont know nothing about it yet drag and drop can still be in |
|
|
11/24/12 8:33:37 PM#38
Looking good.
|
|
|
11/25/12 1:23:41 PM#39
I loved the UO drag drop style inventory system. I'm sorry to see it go. It had it's issues but added a tactile element that did apeal to a fair amount of players. I'm not so much of a fan boi that I can't see the advantage of the change and not give it a chance before raging.
|
|
|
11/25/12 1:51:53 PM#40
At 2:17 in the video you can see an option to "Purchase Boosters" in the bottom left hand part of the UI. There seems to be four (4) stages to these booster. Is this some form of micro transaction or is that an in game gold price?
|
|