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11/23/12 12:34:42 PM#101
Originally posted by Thebigthrill No you didn't do much research did you? It's like me buying Warcraft and expecting to play Call of Duty. This is a case of learn to play. Yes you take bases and then defend them but there is a lot more to it than that, Join a squad and use tactics. Great fun. |
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11/23/12 12:36:44 PM#102
Originally posted by Storman1977 Even if you were to say there is no end to the match. Let go at this again from a different angle; for example the other FPS did end, so long as you DO NOT play on the server it will always persist without you. Persistant is a word that can be said about any online game. So long as you don't play it. The game will "change" you'll unlikely to play the same match or fight the same players. Which is why I dislike that word, it means nothing and is nothing more than a word to abuse to raise the hype bar for games that truely aren't a living world. |
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11/23/12 12:39:12 PM#103
Originally posted by grounnn I''ve seen much largerr clashes than 30 v 30. But, you're not going to care nor listen. You've made your decision on the games worth and ability. Frankly, I've seen very large scale clashes (200+ per faction with all three faction vying for control) with both ground and air vehicles and my performance never noticably dipped. As for the game being able to handle the entire server population being in one location, I think you'd be hard pressed to find ANY game that could handle 2400+ player characters at one ingame location, in a single instance, doing anything more than standing around. So, with that, I think we'll have to agree to disagree and move on. |
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11/23/12 12:48:40 PM#104
Originally posted by Storman1977 My performance doesn't dip at all in the form of my pc running well, but I play on Mattherson which is usually Very High/Full and the server has lag issues when larger scale battles last for long periods of time. I also see players skipping across the terrian in smaller scale battles. as for the 30v30 you should properly read my text. I said 66 per side which implies around 132-198 players depending on how many are actually fighting. I spent yesterday in a 4 hour battle where we won from both sides, but we never had more than 60 players fighting on each side at a time. As I said before Arma II can easily do 2000+ players in a game location, there are videos of the cpu tests on youtube. Go look it up. I will continue to play the game, it okay for now. However, it's by far not the best FPS to date and brings nothing new to the table that hasn't been done before. I also highly doubt you've seen 200+ players per side fighting for control. first of all 800 is the correct amount for a server it's split 3 ways between each of the maps. In addition there are WAY more than 1-2 battles happening at a time lowering the amount of players in a single area. The only time I'd say a server would have a full 200 on their side, is when they are in the corner of their warpgate getting camped. Other than that I think you're just spewing out numbers to otherwise prove that I'm wrong. |
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11/23/12 12:57:41 PM#105
Originally posted by grounnn I suggest you go back and look at those videos again. Every video that I found (granted, not really an exhaustive search, just hot searched "Arma 2 2000 person" or youtube) that had 1500+ "players" on the server were with one real person and the rest on the server being AI. Now, I'll be happy to look again if you can post me a link to a video that doens't have 1499+ NPC players... |
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11/23/12 1:01:22 PM#106
Originally posted by Storman1977 NPC or not, it can be done in ARMA II. Those videos show that it's possible to run smoothly under that amount of load. Also, lets not derail the thread. The whole point of the thread is just an expression of how players feel towards this subpar shooter. I'm holding my breath for when the hackers break their anti cheat and start ravaging the game. It's always happens to online shooters, and it's only a matter of time until the game becomes unbearable even more than it already is. |
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11/23/12 1:30:05 PM#107
That 800 players could very easily be ONE continent, when you look at each continent it shows the % population of each faction, last time I logged on Esamir had only 6% VS and the other 2 conts had 35-60%, and there were easily 100+ of us last night pushing the NC out of a base.
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
11/23/12 1:38:00 PM#108
Originally posted by TeknoBug There is no way that a new player can grab something worth 1000 points in 3 hours without paying. No way on earth. Don't bother arguing it cos I'm trying to do it. I'm not a perfect player but I ain't bad, plus I'm using +50% experience boosts (so I'm actually paying). It is definately taking a LOT longer than that. |
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11/23/12 1:49:02 PM#109
Well 3 hours is excessive, but I know a few players that was able to buy items that costs 1000 certs on the first day without using SC, if you play medic and engineer you'll get xp and SC much faster than sniping, flying an aircraft or randomly shooting at passing aircrafts with a burster MAX, I got 62 certs in less than half an hour last night which is my record highest so far and if kept that rate up then in 3 hours I'd have ~300. |
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11/23/12 2:08:16 PM#110
Originally posted by TeknoBug Okay, so lets say there are 800 per continent, that means there are 2400 players per side on each server, meaning there are 7200 players per server. I know for a fact, that there is NO WAY that many players on each server because I play on Mattherson when it's full. You cannot have 7200 players playing on a server at once. As for stability. I was playing a 3 way fight for a control point for 4 hours and there were no where near 500 players in that area and the server was lagging. You couldn't see opposing players because the models weren't loading, and players with lower quality ISP's than me were skipping across the field. to say there are 800 players per side on a map is just rediculous. I think it's a rather funny joke to say that the servers have bad hardware already seeing that the game was just released, those things should be brand spanking new. As for the game being persistant, see my previous comments, any game and be persistant, so long as it's online. Persistant means absolutely nothing and is a worthless word when it comes to online gaming. |
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11/23/12 2:15:39 PM#111
No your talking out of your bum about persistence.
Planetside 2 is persistent (like many mmos with pvp e.g. daoc, eve) Things like battlegrounds in wow, cod matches, battlefield matches, dota are not. |
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11/23/12 2:16:02 PM#112
Originally posted by grounnn persistant means that people are fighting over territory as i write this. and when i log in the map will be different than when i last logged out. your trying to tell me Battlefield 3 is persistant because it's online? I think the prostitute mod corrupted your game files man. -elhefen |
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11/23/12 2:16:03 PM#113
OP if I were you I would try out Rift.
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11/23/12 2:25:17 PM#114
Originally posted by muffins89 There are players fighting in PS2 for territories just like there are people who are fighting for territories in HALO BF3 COD MOH. so long as they're playing the game is persistant. Your ranks aren't reset, your guns aren't default, all that stuff is still there and players are able to progress whether you're there or not. However, dota 2 is one of those few online games that aren't persistant. |
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11/23/12 2:30:33 PM#115
persisting, especially in spite of opposition, obstacles, discouragement,persisting, especially in spite of opposition, obstacles, discouragement,persisting, especially in spite of opposition, obstacles, discouragement,persisting, especially in spite of opposition, obstacles, discouragement,Originally posted by muffins89 Persistant - Persisting, especially in spite of opposition, obstacles, discourgament, etc. That is the exact definition for persistant. If you are not there in any online game to obscure the course of the game it's persistant. With that being said, most online games can be considered persistant. Just because the game resets doesn't mean it isn't persistant. Just because you're not there doesn't mean it's not continueing without you. Because, in reality, It is. Which leads me back to my original statement. Persistant is a word that is worthless when it comes to defining an online video game. |
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11/23/12 3:16:53 PM#116
read a bloody dictionary.
Most online games pvp is not persistent because it is a TIMED MATCH What is it with all the bloody newspeak on here lately |
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11/23/12 3:22:23 PM#117
Originally posted by ShakyMo The definition of persistant that I gave is from the dictionary. No where along the lines does persistant mean infinite, it just means it's ongoing; and if a game whether it has a timer or not, continues while you're not there it's persistant. That's the definition, I'm sorry I can't word it any other way. |
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11/23/12 3:23:06 PM#118
Originally posted by ShakyMo
I'm curious if that might change by the time they're ready to release the game, but even that aside, just as someone who's looking for a more complete game to play than just a bare framework for PvP, I have to go with Firefall. It's far from perfect, and I'd love to see a more integrated PvP system, since it seems a little lame to do an FPS that's so heavily PvE oriented.. but still, just seemed like a much more subtantial game to me, than PS2, largely because of the much greater emphasis on a developed MMO gameworld. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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11/23/12 3:25:30 PM#119
Originally posted by Vhaln Firefall reminds me of Tabula Rosa, I can't wait to try it out. It might be interesting. I just hope they don't dumb it down for casual players, I loved it when it was first released, it was like a warzone. But, then they changed it and took a lot of the mobs spawns out and it became slow and boring. |
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11/23/12 5:06:19 PM#120
Originally posted by grounnn You know for a fact, huh? How do you know? Any sources you can cite for this knowledge? Or are you talking out of your own personal experiences? Seems to me that I'm not the only one to have witnessed and participated in high population battles that outstrip your expectations/experiences within the game. As for a game world being persistant, it is only so so long as there is a population playing it. If there are no people on the server, than that server is not persistant, regardless of the game. Many games have the ability to be persistant, but do not actually achieve persistance. |
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