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General Discussion

General Discussion 

News & Features Discussion  » [Column] General: Do Graphics Matter?

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117 posts found
  beel

Novice Member

Joined: 9/18/05
Posts: 65

11/22/12 5:13:38 PM#101

when I first looked at wow I was like no way I could ever play that the graphics suck! but when I gave it a shot I was hooked due to the depth of the game.  I played never winter nights II because I wanted to try a rpg and it was rated so highly on the internet, at the time I played it, it was several years old and seemed like something my 8 year old would be playing but that game was excellent despite very dated graphics.  It was so immersive that after a very short time I didn't even notice the visual deficiencies.

So the long and short of it is that the good game play is what matters, visuals really are the icing on the cake.

beel Xfire Miniprofile
  Asm0deus

Hard Core Member

Joined: 9/06/10
Posts: 800

11/22/12 5:27:49 PM#102

To me graphic, art etc is as important as gameplay if either one sucks I will move on. Now the thing is we all have different ideas of what "sucks" means.

 

I want  both gameplay  and something great to look at so I'm not constantly in the back of my head saying meh feels like I'm playing something on my old NES.

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  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 701

11/22/12 5:35:49 PM#103
The old saying goes you can polish a turd, but it is still a turd applies here. Without solid gameplay and mechanics, regardless of how realistic, awesome, or modern the graphics look. the game will fail. There will always be a segment of the population for whom looks are everything, and they will not care about the gameplay or mechanics. They will still play because it looks good, doesn’t have a monthly subscription, and very little else.

If I was designing an MMO my priority would be first Movement and UI interaction. Second crafting, gear, and the economy. Third combat and animations. Fourth story and quests. Last graphics and music. I am a coder and a 3D modeler. I am not a musician or a texture artist.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
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  alakram

Hard Core Member

Joined: 11/02/06
Posts: 2236

11/22/12 5:55:10 PM#104

I don't play a game If gameplay is bad.

I don't play a game If graphics are bad.

So graphics matter, of course, as much as gameplay in my case.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  Bookah

Advanced Member

Joined: 2/04/10
Posts: 237

"you are not prepared!"

11/22/12 10:40:04 PM#105

Spot on Pokket.

I enjoyed playing "City of Steam" beta this week more than i have enjoyed almost all the games I have played this year and it is a Browser game.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5403

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

11/22/12 11:29:09 PM#106

the graphics matter to me as long as the gameplay is even better. With that said, if the gameplay is awesome but the graphics are bad, i wont touch that game. If the graphics are awesome but the gameplay is bad, i wouldnt bother either.

 

Devs have to start making good games in all departments, gameplay, graphics, progression, endgame, story, all of it. I would gladly download a good chunk of gigabytes of a game very well made and full of good stuff rather than a small and fast download from an incomplete mess.

I noticed that when somebody complains about subscriptions they are told by subscribers to get a job... well if thats the case then, ill say if your PC cant run X game then get a job and upgrade too

Im all for great graphics, like i said, as long as the gameplay is as good as the graphics.

 

My endgame begins with character creation and ends with a new mmorpg

  Storman1977

Apprentice Member

Joined: 5/06/06
Posts: 202

11/23/12 12:45:11 AM#107
Graphics are always going to matter.  The way a game plays is what will get people to stay with a game, but the visuals are usually going to be the bait that lures them to the game in the first place. 

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2640

11/23/12 4:38:01 AM#108

I dont mind playing UO with the 2D client, so that is my answer on if graphics mean everything.

 

Most of these pretty mmos have shallow systems in them, such as harvesting/crafting...I find them boring.

 

  Estelvea

Novice Member

Joined: 10/09/11
Posts: 5

I'm just a tangle in this trampled wheat.

11/23/12 5:37:27 AM#109

"Does it look good? Yes? Sell it. Look at Call of Duty, look at the Halo games (past the 2nd one). Even the latest GTA mainly has a lot people commenting on how good the game looks. Therefore their marketing ploy is working. I am just going to throw out there that the story will probably be predictable, not that exciting, and the gameplay will not blow very many people out of the water. "

 

Jesus Christ, the staff here are ridiculously bad. On topic? Of course graphics matter, but more than gameplay? Of course not., but it still matters a hell of a lot this day and age. In regards to MMORPGs, if all I'm going to be doing is click mobs and wait for them to die, you need something pretty to look at.

 

And in regards to traditional games, writing is becoming stronger and more cinematic (Halo 4 had a great story and if Red Dead and Max Payne 3 can be used to benchmark GTAV, hold onto your butts. Rockstar's writing is stellar). You need brilliant visuals to sell the believability of a world the player immerses themselves in and for players to grow attachment to a well-written protagonist. Of course, if the game itself is just going to blow as a result, then forget it. But graphics DO matter. The staff writer's stupidity in what I quoted is almost unfathomable.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3094

11/23/12 6:28:45 PM#110
It's not high up on the list, bu they do matter.  Gameplay is first for me.
  ET3D

Apprentice Member

Joined: 4/16/06
Posts: 171

11/25/12 2:50:43 AM#111

I don't think that graphics come at the expense of gameplay or content. Sure, the developers could theoretically divert money towards gameplay and content, but if they really were inspired in that departement they'd do that anyway. If you took away the graphics, you'd just be left with a game that's bland in all ways.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

11/25/12 10:07:07 AM#112

The more expensive the game, the more important for marketing the game, the graphics must be. As mmorpgs tend to be expensive, they therefore tend to "need" good graphics and then as they are competing against each other, that raises the acceptable bar even more.

Do good games need great graphics? No. Eg

Elite:

Elite

Minecraft:

minecraft

Dwarf Fortress:

dwarffortress

==

All these games players spend HOURS and HOURS playing/played. So I believe graphics is purely for attractive value which is very non-lasting but seemingly very profitable.

That said, a game's style of graphics has an affect and if it's the icing on the cake instead of what most mmorpgs are, the cake on the icing (!) then it definitely contributes.

Eg Some artists work on an IP for so long their work becomes the STANDARD of that IP eg Star Wars, Games Workshop and more. For comparison of a style that may suit a culture, the anime style makes me barf in most mmorpgs compared to like it in actual anime films *some styles more than others!*.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/25/12 10:50:42 AM#113
Originally posted by Vyeth

This is what happens when an age old formula of good gameplay meets traditional but updated graphics. (done right imo)

MMOs already exemplify that well enough, considering they developed from games that did not have graphics at all.

The end result of MMOs existing as an enormous genre demonstrates the power of graphics, as a market-builder.

The nearly complete degradation of communities over the same period demonstrates graphic's inherent weaknesses.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

11/25/12 10:24:33 PM#114
  The famous question that should be obvious to answer on it's own by now.  If graphics were important to the majority of people, Maple Story and Minecraft wouldn't be on top of the world right now, population wise.  Graphics, as I always like to say, means bull if there is no content and gameplay to keep a player busy. And we didn't have much offered to us in the MMO market when it comes to high end graphics in the past 4-5 years.   I fail to see why Devs cannot start with a crappy graphic game but loaded on content and innovative stuff and awesome game play , and from there work on graphics.   But no , Devs work in reverse , 95% effort on graphics + 5% on the rest = garbage release day.  Graphics on a MMORPG will never be important , and nothing in this world will change this known fact. The only ones that can change this fact are the Devs , but they are too busy having their heads up their rears to realize. Putting adverts of a big cleavaged sprite is more important then adding some fun content. And when it comes to cleavage , the Devs sure deliver ... pathetic.
  LordDmaster

Novice Member

Joined: 6/06/09
Posts: 125

Look inside yourself, before you point out others faults.

11/26/12 4:29:14 PM#115

50/50

50% graphics

50% game play

If I own a 2K system? Make my system work at 70% best settings.

If I payed 2k for a system, give me my moneys worth.

If I pay you 15 d a month, give me my moneys worth.

If you are selling a F2P, make it work on those Walmart & Best Buy systems.

…..it’s a guideline, not a rule, as players we must remember: “It’s a Game”.

  TheMonkeyLegacy

Novice Member

Joined: 12/27/05
Posts: 2

11/27/12 4:57:30 AM#116

 

 
 
 
  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

11/27/12 10:55:59 AM#117

Graphics matter in modern games because they make up for a lack of good story, interesting and unique mechanics, and diverse challenges that were the hallmark of games before plug-in-play engines, design patterns and various object oriented methodologies began to streamline releases targeted at the broadest video gaming demographic  without concern for appealing to any sub-division therein.

If it's pretty, it's looked at. I believe that also applies to many other entertainment industries.

 

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