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11/22/12 6:01:28 AM#21
Oh yes but it was pretty clear with a big orange circle that grew on each shot you fired, there's no indicator in PS2 on the spread. |
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reading through the responses in this thread and i dont know what to say.majority of you do not understand the difference between recoil/kick and spread(innaccuracy, deviation whatever) and seem not to understand what i am talking about.
recoil is when your crosshair moves up and side to side. the bullets still shoot where the crosshair is pointing. recoil is good as long as the recoil pattern are not random and hence can be compensated for by skillful mouse movements. one of the reasons CS 1.6 was a suitable for being an esport was because the guns had predicatable recoil patterns.
spread is when the bullets do not shoot where the crosshair is pointing. this promotes luck based gameplay where your essentially spray and pray that the RNG god gives your a nice spread.
most fps games have both recoil and spread. planetside has too much spread. |
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11/22/12 6:13:09 AM#23
Originally posted by bishbosh2 Okay - I haven't noticed any spread while engaging enemies at 50-100 meters then. I haven't really been in any infantry fire fights at long range. |
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11/22/12 6:17:26 AM#24
I haven't seen this issue really. I play as light assault mostly, utilizing the weapon you got with alpha squad (can't remember the name), and a 1x NV-scope. I find that hitting targets up to 100 metres away isn't particularily hard at all.
That said, i haven't experimented too much with other classes/weapons. |
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Originally posted by jonesing22 there is no way the carbines are effective past even 50 metres dude. i think you are exaggerating way too much unless you are talking about ingame metres?(i have no idea how long ingame metres are but spread is way too much) what . you can kill people from far away but it takes a lot of ammo and time because of the spread- and dont say i need to l2p-- no matter how good you are you cant compensate for spread..... most carbines IRL can engage targets 300m , i have no idea why the range is small in this game.... im not trolling. just have play of bf3 or any other large scale shooter and compare the spread. planetside2 has huge spread. |
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11/22/12 6:29:33 AM#26
Sorry OP, but you must not be aiming and controlling your fire. Also don't forget, this is not BF3/COD where the max players you have on a map are 64players. This is a large scale warfare game just like it's predecessor and WWII Online: BE. There's going to be server and client side hick ups. Especially this early in the game, different player regions will experience more severe or less of this. And yes, I do know the difference between spread and COF. Luckily myself and my entire outfit appear to not be experiencing what you are experiencing, then again, we come from years in PS1. We might just be used to it. Regardless, hope you get it dealt with. Cheers TwitchTV:NeokiLIVE |
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11/22/12 6:30:46 AM#27
Originally posted by bishbosh2 I don't know man - I can't help you. I do fine with my engineer weapon and haven't noticed exagerrated spread. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/22/12 6:37:43 AM#28
One of those rare situations where virtually no one agrees with the OP. Starting to think perhaps he has an issue on his side, perhaps inadequate PC hardware or internet connection that may be aggravating the issue for him.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
Originally posted by NeokiNaomi cod doesnt have 64 players and is very different to bf3. fyi bf3 plays very similar to ps2. it is essentially ps2 without world persistence. i beleive spread as i have described is the same as CoF. probably didnt read/understand what i said or you are mistaken about what CoF is or simply just a typo(hopefully) ps1 is known notoriously for huge spread/CoF so its probably just that you are used to it
one of the main issues with this exaggerated spread in ps2 is that combat is limited to short ranges and hence we have large parts of the map wasted. everyone sticks around the control points or w/e they are called. there is no reason to spread out and shoot from far away because you cant do jack from far away. |
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11/22/12 6:42:23 AM#30
Originally posted by bishbosh2 When it comes to carbines and standard rifles i cannot comment, however i've found that sniping works perfectly fine from really far distances. Hiding in mountains, shooting into a base that is being assaulted works really well for me, and has gotten me killstreaks on more than one occasion. |
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Originally posted by Kyleran possibly this. i am considering it.
i am just wondering if there are any bf3/cs players here which can provide me their feedback/opinion so i can confirm whether i am just retarded/lag
atm everyone here seems to be ps1 and/or mmorpg players and i am getting a strong feeling that they either dont understand what i a saying or they understand but simply do not share the same enthusiasm for accuracy at range. assault rifles can hit man size targets at 400m no sweat IRL. in this game anything past 50m feels like a gamble. for gameplay purposes id like to be able to hit the a stationary head sized target from 100m away everytime with an assault rifle but it isnt possible because of spread. also i cant seem to find an long range gunplay videos on youtube making me further beleive that the spread is just too much to fight at long range. |
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11/22/12 6:45:06 AM#32
Originally posted by bishbosh2 I completley agree... I was playing with sniper yesterday and you just can't shoot anyone unless you're lucky enough to target from first. Tho, you have to be lucky that the player you're shooting doesn't lagg and get's ported instantly 10 meters away when you shoot... But my sniper is just probably lag related. Tho inaccuracy with other "closer" range rifles is just terrible... If it's not 5 feet away you can't shoot him. I had to empty all of my rounds to actually hit someone 2-3 times and I had my aim at him the whole time... "Happiness is not a destination. It is a method of life." ![]() |
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11/22/12 6:46:48 AM#33
Originally posted by bishbosh2 I think i understand what you mean actually. It seems the weapons are actually designed that way. I know a lot of people complained in bf3 about rifles being almost as efficient as snipers at long range if you had a good scope. Perhaps it's a design decision? I haven't attempted to shoot anyone from a range above 150 metres or so with an assault rifle. |
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11/22/12 7:09:25 AM#34
Originally posted by Yohanu I'll have to try it out tonight. I'll start from point blank, and move back consistently stopping and shooting a round or two. |
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11/22/12 10:53:32 AM#35
Up close the spread isn't noticeable, you'll kill someone fast holding the button down, but shoot at a building wall from 100m away while ADS and you'll see the bullet impact, they're nowhere close to where your ADS is. Shooting at a sniper with my Quasar equipped MAX from range is a joke, couldn't even hit him because every round after the first shot would go haywire. |
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11/22/12 10:56:41 AM#36
move your mouse counter to the recoil while firing
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11/22/12 11:11:18 AM#37
Carbines aren't meant for long range battles. Most clearly state they're medium range at best. It may not be realistic but its clearly advertised and working on both sides of the field. You can fairly easily run through distant fire to get to cover and wait out the fools closing in on you to get to an easier to handle distance. If you're standing in the middle of nowhere taking pot-shots just 'hoping' instead of repositioning for an advantage, you deserve to be raging and complaining on a forum. |
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11/22/12 1:16:59 PM#38
I've spent pretty much all my time in game as an Infiltrator with the Conglomerate and I haven't had many problems with accuracy with their standard sniper rifle. The fact that the rifle is not automatic means you have even less room for error then the TR weapon. I think the problems may be latency related because there have been moments where people would literally be standing still and then a sec later be 10 feet away due to lag so I miss my shot completely. Its to be expected though with FPS games, I can't remember any online FPS that didn't have occasional lag.
Are you using the shift button to hold your breathe when you shoot? If they wanted to cater to newbs they wouldn't have bullet drop or made it so that you can't quick scope or fire back to back without accuracy loss. If anything I have always liked having multiple factors to worry about with sniping because then you wont have a million snipers running around. Also because...I think it makes those perfect long range shots all the more enjoyable. HEAVEN OR HELL |
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11/22/12 3:18:15 PM#39
The rifles aren't too bad at all. I do think the aimbots or hackers have already found this game however. Today I encountered the immortal team of light assault TR. They were beating my sniper easily with their carbine from about 150 meters. Every single one of their bullets seemed to hit, no recoil whatsoever. I know there are some great players out there, but the fact that they were all low rank and this was the first time I've ever witnessed something like that made the ABP cheater alert go off. |
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11/22/12 3:26:40 PM#40
It really boils down to a couple of things. One, which faction. Two, which gun. and Lastly, what "mods" have you put on the gun. There is a fourth, how do you handle the gun. ALL of these things factor in to the overall effectivenenss of any of the guns. The first one...faction...just deals with how your factions guns handle in regards to rate of fire, accuracy and damage. Each faction is different as to which of those are dominant for that faction. As far as I am concerned, this "shooter" plays no different then virtually any other shooter.
Let's party like it is 1863! |
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