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11/21/12 6:20:55 AM#21
Originally posted by Vesavius PS. edit.. I would like to try out STO as well, but I'm wanting to pay a sub for that either.. now we are up to $100 a month, and ArcheAge, NWN and ES are just around the corner.. Should I add those 3 games to my $15 a month list as well? Not sure about you, but I don't have $150 a month to waste on subscriptions.. |
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Helleri
Hard Core Member
Joined: 5/26/08
“If I had asked people what they wanted, they would have said faster horses.” |
11/21/12 6:21:22 AM#22
Originally posted by CalmOceans That is a point I want to expand on. The industry has discovered that a cash shop makes more then a sub. It's still nice to throw the sub in their if you can to scoop up every dollar (the idea of some level of special attention is all that sells a sub these days in a game that also has a cash shop).
But, make no mistake this is a trend. And when a trend dies, and what it is replaced with is usually tottaly unpredictable.
There are probably 3 games that set this trend...
- The first game is...wait for it...World of Warcraft. It created a desprate situation by being wildly successful. To the extreem that other MMO's were loosing players to WoW by the 10's, then the 100's, then 1000's!
- The second game is Runescape. When other games only had a concept of subscription based play. Runescape started as a free game (paid for by ads) and later to expand it's content added an optional subscription for more features. And, it was the only big MMO that was not only not taking a hit from WoW but still growing at a healthy pace. It had this weird thing called a "free to play model"!
- The third game is Dungeons & Dragons Online. They were an intitial buy in with continued subscription games. But, they were falling hard. The MMO makers of the time probably considered runescapes thriving in the ever growing shadow of WoW as a fluke soon to be undone
Since then it has been a struggle. The bulk of the industry is going with what works. And, others are trying to slide back into the subscription model (figuring if it can trend one way it can trend the other).
But, cashop free to play models work well for a few good reasons...
- People initially feel as if paying is completely optional. And to some extent it is. But often you will hit a low cealing, which is when they want small amount from you. Less then you would likely pay for a sub game. But, yeah...one purchase to make the entire game a lot easier. Just pay once and everything will be fine. Sounds like a great deal
- And that's when you get locked in to what I like to call, the open-subscription model. Pay what you want, when you want. This is the most deviously clever thing in MMO's. When you pay them the amount you want from a range of in their own right seemingly fair choices you feel empowered to carve your own way. You feel, all the wiser when you make your carefully planed purchases. And then the cash shop updates
- This is too brilliant, it plays of the concept of putting someone at ease, presenting them with the devils deal, then waiting for them to come find you with their wallets open when they discover the catch and that they have no recourse but to repair it with more money. I have spoken to quite a few Players on various MMO's who claim some months upwards of $200.00 USD spent just to stay in the game.
While I am certain this will change form over the years it will never fully die. it's just to clever to kill. It preys on the worste kind of stupids, shopping addictions and gambling addictions (Play Aika online if you have a disposable income and would liek to see what I mean).
I can say one thing with 100% certainty, this will never be broken by a flat subscription model...and with relative certainty I can say the best way to halt this trend is with a better spin on it. |
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11/21/12 6:27:30 AM#23
Originally posted by Helleri So you're saying they would let you buy 100 "coins" from the cash shop, and price items at 60 coins, which leaves you with 40, which would entice you to spend some more. If that's true that's pretty clever. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/21/12 6:40:53 AM#24
Originally posted by Strycker
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/21/12 6:44:42 AM#25
Originally posted by CalmOceans It'slike that for any form of gift certificate or pre-paid currency. MMOs, retail stores, phone cards, electronic/hobby stores. The value of the cards are always slightly higher than average purchase tiers. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/21/12 6:53:33 AM#26
Originally posted by Helleri What's disenchanting is you have a few good points in there, but it's lost in the sea of made up nonsense to support it. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/21/12 6:56:57 AM#27
Originally posted by Loktofeit Well, in truth, you don't have any other counterpoints since most of what he wrote is his personal preference which of course isn't universally shared with others. In his own mind, he is generally right. I'll go with the theory that F2P/B2P is generally favored more by people who want to play a broader spectrum of MMOs/games (and more intermitently )while subs are more acceptable to MMORPG "purists" such as myself who rarely plays more than one title at a time. (and is willing to stick to that one title for months if not years) Neither approach is wrong, and a smart publisher would offer both options and cater to all types of buyers.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/21/12 7:18:56 AM#28
The way i see things is very simple... i'm paying for entertainment, let me explain. For example, when i go to the cinema in my country i usually spend around 10 euros f(movie, popcorn, etc), in one night. When i pay a monthly fee for MMO's i have entertainment for 30 days, if you do the math it will be a very small amount per day. This example could be applied to other things just use our imagination. And yes i prefer to pay a monthly fee because i've had terrible experience with F2P & B2P games. Normaly you have better CS, you aren't constantly reminded that you have to unlock or buy X or Y feature in order to continue playing or improving your experience. I understand the people who don't want to pay for a monthly fee, i truly do, but please stick to your ideals. I know some guys which are truly annoying, they are constantly saying things like "paying monthly fees is dumb" yet they've played several monthly fee games and some even bought games at launch and never installed them. Hilarious i know.
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11/21/12 7:25:45 AM#29
I am not oppsed to any of the models as such. It all comes down to fairness. If I am given a fair deal, I am happy. EVE gives me a good deal. * The P2P model works in the favor of the game. In a shared competitive world limiting players from content is balance and emersion breaking. * Expansions are included * Good intial purchase price Dungeons & Dragons Online give me a good deal. * The F2P model fits nicely to its heavily instanced model. This is mostly comparable to normal multiplayer games, with an advanced lobby and item trading system. Another comparison is DLC for a single player game. * Pricing on most options & items are fair * I can play when i want to. It does not matter if I burn out on the game, as I own the content, and can return to it when I like without additional cost. Other game of notice: RIFT: + Good initial purchase price, - Payed expansions |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
11/21/12 7:27:26 AM#30
Originally posted by Rydeson
Questions before I answer... Are you saying, honestly, that you really need to play all these games concurrently? Really? How many do you play at once right now and which ones are they? Why did you choose these sub games to play rather then the tons of F2P ones out there, taking your play needs into account and all? How long do you spend in each title? Also, how much do you think that it would cost you to unlock the ability to fully access high level/ raid play in these games under a cash shop? Please be honest rather then fib to support a point. I am just trying to get a clear picture of your true play habits rather then a lot of 'used to's and 'want to's.
Are you saying that the main benefit to F2P is that it allows a handful of players to play 5+ MMORPGs for maybe 3 hours a week each?
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Normandy7
Advanced Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
11/21/12 7:29:56 AM#31
So you would rather be nickeled and dimed to death rather than just a paying a flate fee and be done with it. Interesting because potentially you can pay more out of your wallet each year for a f2p game.
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Enerzeal
Spotlight Poster
Joined: 6/27/10
There is no good or evil, only power - and those too weak to seek it. |
11/21/12 7:41:16 AM#32
May free to play die a horrible death.
PS. To the person who said Eve had laid off 20% of it's staff as an indicator of it doing badly. Please learn to research your facts properly. CCP laid of 20% of its staff because it was dealing with the development of three different MMO's at once - all paid for by their SUBSCRIPTION based game Eve Online. They were finding it just a little bit expensive and laid off a large portion of their World of Darkness development team, they back burnered it, scaled it down some, and are focusing on getting their second MMO out the gate. |
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11/21/12 7:42:30 AM#33
I one respect though I do think the P2P model haven a potential inherent problem. Personally at least I am the type that only actively play one p2p MMO at the time. (I might have multiple subs to that game, but that is another story.) So in short for a new P2P title to make money on me another have to suffer. And I hardly think I am alone here. So I can see why the publishers want to move to a model taht is more B2P like, be course history shows we are more likely to pay larger sums for that type of game when viewed on a per month basis. |
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11/21/12 7:42:57 AM#34
Generally speaking MMORPGs were designed to be an immersive experience that you just sat down and felt obligated to sub because of the intriguing content and social structure of the game. The problem people are having (exaggerated by the guy above me who mentioned $150 sub fees) is that people have no attention span, they want to try everything at once all the time rather than sit down with a group of friends and commit to something (I think people value their spare time far more than it's worth). That's why F2P will reign for quite a while, people can just easily digest content in a deriative experience that isn't meant to last a long time and then hop to the next game, dropping $20 for some classes/bagslots ect to get themselves comfortable and then jump to the next bandwagon with no feeling of commitment. I don't think it has to do with a barrier of entry, it has to do with the fact that the market is just fully saturated. If there was like 10 MMOs I think every gamer could find one that appealed to them and have no problem subbing to it, but there are hundreds, and more being advertised and released every week. People can't commit to a game when there's 10 more that appeal to them right around the corner, you want to try those as well and feel obligated to stick with the one you paid for and have a subscription to. I agree with the OP, I vastly prefer sub based games. I like the feeling that I get all of the content, don't get advertisements all over my UI, and can focus on the world I'm involved in and the interactions with players moreso than opening up a browser to unlock more bag slots ect. I also tend to think that a F2P game has to have additional development attention shifted to it's cash-shop systems and balance, the games always feel more focused on what they can annoy you with to convince you to buy stuff moreso than focused on making an engaging title. They always feel cheap, nickle-and-dime style, it feels like greasy development to me. I'm an indie developer myself and I would prefer to charge a low sub-fee like Runescape did, than spend my time developing systems to convince people to buy mechanics off the store. If you feel the need to game-hop every week, and can't find yourself commiting to an MMO world, then why is this genre for you? Awaiting - Darkfall: Unholy Wars |
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11/21/12 7:44:54 AM#35
Originally posted by Enerzeal And just to refresh my memory, what is they monetization model on that second MMO? :-p Just kidding. I get your point. |
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11/21/12 7:57:20 AM#36
Are we really so damn cheap that we have to have the subs argument every week? Buy one less can of Mt. Dew a day--your gaming bill is paid! Huzzah. |
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11/21/12 8:05:08 AM#37
any game with monthly fee has a cash shop now so yeah go ahead pay your monthly plus some stuff you wanted but couldnt have in game because its in cash shop only
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11/21/12 8:29:45 AM#38
Originally posted by Tonin109
There is one way this setup can make sense. If the people that create items for the cash shop (cosmetic only, such as mounts, vanity pets, housing items, appearance items, etc) only have a job because of the cash shop. What I mean is that the income brought in by the cash shop pays for thier dev time spent on creating cash shop items and that those developers and artists would not have a job with the company otherwise. If this is legitimately the case, they are only adding to the game and if they did not provide cash shop items to purchase, the rest of the game would not receive any additional benefit (such as having more developers and artists to work on 'core game' features). |
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11/21/12 8:36:10 AM#39
$0.30 a day is just too much! /folds arms |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/21/12 9:35:46 AM#40
Originally posted by Enerzeal I didn't state why it laid off it's staff. I simply stated it laid off 20% of it's staff. Thats it. Obviously it didn't have enough funds to conver the development of all three games. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |