| 88 posts found | |
|---|---|
|
11/20/12 4:23:16 PM#21
how much do you have to pay to have the soul put back in a soulless game?
i'd pay it. RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, POTBS Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
|
|
11/20/12 4:38:37 PM#22
Originally posted by vgamer i remember someone on this forum had a quote from EA that said when you in a game for 20min and you run out ammo and we ask for 1$ to reload your not going to be to price sensitive THE BIG PROBELM with that idealogy is that when we know we are going to have to pay that 1$ for a reload we will avoid that game because there is an almost endless sea of shooters |
|
|
11/20/12 4:40:12 PM#23
I played for 6 hours straight last night and I thoroughly enjoyed myself. I rolled a republic Trooper, spent about 4 1/2 hours doing Ord Mantell. General chat was wonderful and I had several interesting discussions with people, I grouped up a few times to do the 3 heroic missions (even after I had finished mine, just to help others), and then after I finished Ord Mantell and got to the fleet, some random player invited me to do the first flashpoint (the eisilles? sp?) and took me through it.
That said, I am fully aware of the restrictions and would prefer that some of them be changed and/or lifted. For example, the UI(actionbar) restriction is just silly. Also, I think restricting purple gear (pre level 50) is lame too because I got three purple weapon mod drops (levels 9-12-ish) and I can't use them >:( . |
|
|
11/20/12 4:54:34 PM#24
Paying for action bar slots. That should say it all.....
|
|
|
11/20/12 5:02:06 PM#25
See to me they should just add the actions bars to 4 for free players ethier way if we want the last 2 we can buy them as for the other restrictions if I pay to get preffered status then give me more then extra crew skill trading and a few other things for it allow me to have full chat, allow me to set ranks in guild and a few extras. Also allow preffered to get 2 extra character slots from the store then legecy will mean something to me. Other then that the rest of the restrictions are fine minus the Purple gear lock should start at lvl 40 + then restrict it till then let Free players chosse to pay the $15 to unlock it cause you can not buy just $12 in Cartel Coins.
|
|
|
11/20/12 5:30:53 PM#26
F2P the EA style, "attn dear loyal customer. You have exhausted todays movement allotment. To acquire a further 1000 steps, please your Cartel broker."
|
|
|
McGamer
Elite Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
11/20/12 5:39:24 PM#27
Like I have always said since I gave up on SWTOR; "I will never play that game again even if it was free." Which I stand by still today. BW would have to make drastic changes to the game for it to be even remotely worthy of being called a Star Wars game any longer.
|
|
remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
11/20/12 5:40:24 PM#28
If 15 bucks is too much to spend on your hobby every month, then maybe you should spend more time on your career, and less on grinding purples. Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
|
|
11/20/12 5:41:09 PM#29
It's a 100% linear game. You do quests, you gain levels and you do the next set of quests in the next area. LOTRO is divided up into zones, and some of the levels overlap so you have a choice where to go and what to do. You don't have that with SWTOR. You do your newbie planet, then go to your next two planets with everyone else. Because there is only one way to actually play the game, a quest grind for levels, they cannot restrict that otherwise the whole thing would be pointless. So they have to restrcit the other areas of the game, like sprint or UI bars or things that directly stop you from actually playing the game. Their philosophy is that if they let you play the game, then you are led by the hand into a brick wall, you will pay money to get around that brick wall. So they hope you play the game and like it and as soon as you like it, they say "Aha! now take THIS!" And you suddenly find the need for an extra UI bar, or sprint, or the ability to use purple loot. It's pretty much the direct opposite of every F2P game. |
|
|
11/20/12 5:42:27 PM#30
Sorry, but when you have to pay to get use the bedst gear in game, thats called PAY 2 WIN Free to play, is when you cant pay real cash for better gear, in SWTOR, you have to pay to be able to use epix (or artifact) gear. so who ever is paying real money, is always going to be in better gear, no mater how much you farm as free player. (have fun in PVP)
And yes, making game where you have around 20 skills to use, but only can use 10 at at time, is also the dumest thing i ever heard.
Overall, fail of "F2P" model, that is more of P2W model |
|
|
11/20/12 6:01:03 PM#31
Originally posted by Gaborik Get off my lawn! |
|
|
superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
11/20/12 6:22:26 PM#32
Originally posted by remyburke $15 is not the problem. If the game is good enough then you will easily put the money into it. WOW has not dropped from the top spot fopr 8 years with its $15 monthly fee. SWTOR is like a single player game with multiplayer functionality, and you do not pay $15 per month to play them. Besides SWTORs F2P system costs more than $15 in the month when you add it all up, and you can get the most out of the game in a month. Then it is just creating alts and doing 90% of the same content again on another profession - not exactly worth paying for. http://www.wired.com/gamelife/2012/11/future-of-mmo-games As the game development website Gamasutra put it, the most expensive game in history is now free: With a reported $200 million budget, the massively multiplayer RPG Star Wars: The Old Republic wasn’t attracting nearly the number of subscribers that publisher Electronic Arts needed if it was going to see returns. So EA added a business model that has been lucrative for other online games: Allow gamers to play for free, then charge them small amounts for upgrades once they’re hooked. But that may not be enough. Experts in the space say the reason Star Wars struggles while other online games are killing it isn’t because of the money, it’s because of how the games themselves are designed. It’s not the business model that’s obsolete, but the product. Star Trek Online - Best Free MMORPG of 2012 |
|
11/20/12 7:31:49 PM#33
TOR business model would not have been wrong, provided the game would have been a good MMO.
As stated above the Freemium is too restrictive, the worst being selling UI elements. Also the model feels a bit too much like wanting to milk players without giving them much in return. So they are making some money for now but eventually people will get bored with the cartel packs scam and well won't drop that much more money in game.
In the end both the players and EA looses. This game is in dire need of a direction that knows about MMO and delivering.
|
|
|
11/20/12 7:47:13 PM#34
Originally posted by remyburke Horrible logic, if something is worth $5 to me but they are asking for $15 means I will not buy it whether I have the money or not.
SWTOR is just not worth the sub or the F2P restrictions, which is the problem. If EA really wanted to turn things around they would of designed a F2P that is both profitable and inviting - now they will have neither. It won't be as profitable as it could of been because not many who bought the game will come back and the new players will soon find they have to sub or get nickled and dimed to be able to continue - many won't - they are F2P players for a reason.
I am not a GW2 fan - but I think SWTOR would be better suited to be B2P with a cosmetic cash shop. I want to be Uncle Owen again. |
|
|
11/20/12 7:47:26 PM#35
the only problem i have with TOR F2P is the reduced experience, that could throw off the balance of the game or force you to do boring grinding
|
|
|
11/20/12 7:50:33 PM#36
Originally posted by SuperDonk He is not saying YOU should give 15 a month because it is obviouse you do not like the game, he is saying that if you like it than 15 a mo for a hobby you like is worth it |
|
|
11/20/12 7:50:33 PM#37
Originally posted by SuperDonk He is not saying YOU should give 15 a month because it is obviouse you do not like the game, he is saying that if you like it than 15 a mo for a hobby you like is worth it |
|
|
11/20/12 7:57:00 PM#38
Originally posted by eddieg50 That might be the case, but many who bought SWTOR felt that it was not worth the sub fee. F2P should be designed to invite those players back, not push them away again. But I see the point, if you like the game it is worth the $15. But it is hard to like the game, EA missed up by launching SWTOR to soon, then they messed up by not fixing llum ASAP. Then they brought out the nerf hammer seriously hampering several classes. And now they roll out the worst F2P implementation I have ever seen. I want to be Uncle Owen again. |
|
|
11/20/12 7:59:44 PM#39
Originally posted by SuperDonk I enjoy the game, in fact I guess sony did a good job with the F2P because I will be subbing again, for one month anyway |
|
|
11/20/12 8:13:55 PM#40
Originally posted by eddieg50 Did he say that he didn't like the game in that post? Nope. Let's spell it out clearly for those of you who have a comprehension problem: The game isn't worth what they're asking for it. He's obviously not alone in that thought. You can disagree and pay the $15 and feel the game is worth it, but don't go all derp and say that people who won't pay that can't afford it. The game can be good or even interesting, but still not worth $15 per month or any dedicated recurring fee. I agree with him, B2P would be a much better model for these sorts of content churn MMOs. I also don't think B2P is the exclusive purvue of GW2. B2P just fits these sorts of themepark MMOs. ---------------------- Richard, I think their chintzy model, is based on the premise that subscribers are better, should be treated better, and have a more fun game experience. Their whole "f2p" is built on the idea that everyone will try and love the game and therefore subscribe. It's the same mistake Funcom made with the AoC free play transition and that really bit them in the butt. A very strong benefit of free play is the low barrier to entry. When a publisher artificially raises that barrier in their f2p model, they are sabotaging themselves. TOR isn't not worth playing to me, but I'm not likely to waste my time on it. For one there are better games and business models out there. For another, I actually support and pay for the F2P/B2P games I play and I'm nost supporting this sort of junk implementation of F2P. It is rubbish. |
|