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One of the things that seems to strike a chord in fans of The Elder Scrolls Online is the way that ZeniMax is making the game feel like an Elder Scrolls game. Sounds weird, but it makes sense to those who love the series. We have something to say about that and hope you'll join the conversation in the comments.
Read more of Garrett Fuller's The Elder Scrolls Online: Tamriel One Thousand Years Ago . Associate Editor: MMORPG.com |
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11/19/12 12:11:37 PM#2
I'm still not convinced. the first video i see with a Tab targeting system, and quest givers standing there with an icon over their heads and i'm gonna scream "i effing told you so".
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11/19/12 12:23:59 PM#3
they need to find the right balance of players per 'mega-server 'pocket''. i understand that it's an mmo but that doesnt mean the zones have to be overflowing with people. part of makes the ES games great is the intamacy between your character and the world. nothing would screw that feeling up more than overcrowded zones full of people /dancing.
I think the prostitute mod corrupted your game files man. -elhefen |
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11/19/12 12:35:52 PM#4
I actually hope they let us give our preferences for how populated the areas we go to are. Like, I don't want to be in a pocket of a PvE area with hundreds of other players. Ever. Not in an ES MMO. One thing Skyrim and other ES games did right that no MMO has been able to match is the feeling that being "out in the wild" is really a far more dangerous and unpredictable place than the comforts and security of civilization. I want to run into other players in towns and cities, and fight with and party with players at my choosing. But running into tons of other people "in the wild" would be a huge no no to me in an ES world. I just hope they don't completely screw up the quest to kill XP / skill gain ratios. I want to be able to just wander the world killing stuff and exploring to level my toon and not be forced to quest. MMO History: |
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11/19/12 12:48:54 PM#5
Really, for the small dungeon areas that are very similar to one another, (which is how it is in oblivion and skyrim, don't remember morrowind), instancing isn't a bad idea. For larger dungeons, a controlled instancing (where each instance can have a certain number of people) is a better approach. Then finally, for some massive dungeons that are more like regions themselves or contain raid like bosses, no instancing or at least allow a LOT of people there.
But for the tiny places, there's no need to run into 15 people down there. The only time it would make sense to run into ANYONE not already in your group is if it was a world pvp game and they were a diff faction or ffa pvp. Which neither of these is what they are planning. |
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11/19/12 12:51:52 PM#6
No instancing is a bad idea
Zoning them dungeons is an acceptable idea though. |
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11/19/12 12:55:26 PM#7
Originally posted by ShakyMo uh, wut? Of course zoning is acceptable... LOL acceptable. THAT'S HOW IT WAS DONE IN THE SINGLE PLAYER VERSIONS!
don't make my keyboard yell, it hurts my fingers. What we are talking about is multiplayer and obviously SOME concessions have to be made. Running into a bunch of other players looting chests and setting off traps in a small cramped cave obviously isn't going to work. No one is incapable of grasping this... I hope. |
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11/19/12 1:16:36 PM#8
Come on TES we need you to save the mmorpg " massively multi.....roleplaying grouches" community. Please deliver all that we want and make us forget about this past year in mmo gaming come on TES you can do it.
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11/19/12 1:36:57 PM#9
itll be fun, but same as all mmos, when it launchs 1 week later people will say its not fun, 2 weeks later people will say mass exodus, games dying, fourms will get riddled with i hate thie game posts. a mmo could have Everything everyone wants in the world in the game and same thing will still happen, There just is NO pleasing people period.
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11/19/12 1:55:22 PM#10
I will be impressed if they reach back as far as Arena and Daggerfall and work the lore of those games into ESO.
Just My 2 Lunars |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
11/19/12 1:55:57 PM#11
Originally posted by fatboy21007 Agree 100%
Theres alot of people who like being negative for negativeity sakes and it stinks like hell. Its funny how so many bitch about vertain games and request it to be like X game when theres like 4 X style games in development for those guys to follow but instead they sit around bitching about Y game. |
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11/19/12 2:13:56 PM#12
Originally posted by fatboy21007 So true. The mmo gamers are playing a boring meta game with "wow-clone", "epic fail", "lulz" as main tags....Rather annoying thing tbh |
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11/19/12 2:52:02 PM#13
Originally posted by mymmo I'm pretty sure everyone on these forums has a different idea of what constitutes a 'good mmo' and they are all different, so if you manage to make half of them happy (which would be very difficult) then you'll still get the other half raging about how terrible the game is, however its generally not that it's a terrible game its just that its not those people's sort of game... |
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11/19/12 2:58:10 PM#14
Originally posted by fatboy21007 Agree 100%. Also, the awfull thing is that devs may change and shape the game to cater to that audience, like they will care for it after they hit level cap in 3 days (not saying that ESO will be that fast to level, im just reffering to those "omg im max level in 3 days and there is not enough content" idiots). Main MMO at the moment: Guild Wars 2 |
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11/19/12 5:56:42 PM#15
I better be able to steal all the forks in a house if not this game is not worth it.
I am only somewhat kidding. |
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11/19/12 6:03:13 PM#16
I think what they should do for a mega server is have players spawn randomly in the world instead of having dedicated starting zones. If players want to play with their friends they can take a carriage or something. I think they are gonna put in phasing, which is nothing new. I don't really like it though. I'm wondering how the player emperor thing is gonna work out too. |
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11/19/12 10:59:04 PM#17
Originally posted by Jakdstripper How else would you move between targets, especially if mouse-click is the attack button? How else would you identify quest givers? Please don't tell me you want to go back to the old MUD days (and old MUD player numbers) of having to talk to and remember EVERY NPC to find quests? Top Games Played APR 2013: World of Warplanes, Guild Wars 2 |
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11/20/12 12:00:28 AM#18
Originally posted by mymmo Please....they now start to bitch 1-2 weeks into BETA. Mass exodus 1 week after launch.....that's how they roll these days. |
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11/20/12 1:03:38 AM#19
It will be huge success
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11/20/12 1:11:31 AM#20
A big problem for me is that the devs have been talking about how each player will "See the world in regards to how their quests have been done" or words to that effect. How does this not sound like "a single player game in shared space". Again. Were they not paying attention to what happened with TOR? Plus all the other bad design decisions are being made: locked race/factions, only being able to go to 1/3 of the world, and on and on.
How anyone (let alone a fan of the ES games) can be even remotely excited about this title is beyond me.
"There is zero gold spam in most F2P games." - Nariusseldon |
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