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News & Features Discussion  » [Column] The Elder Scrolls Online: Tamriel One Thousand Years Ago

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34 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13041

 
OP  11/18/12 8:02:56 PM#1

One of the things that seems to strike a chord in fans of The Elder Scrolls Online is the way that ZeniMax is making the game feel like an Elder Scrolls game. Sounds weird, but it makes sense to those who love the series. We have something to say about that and hope you'll join the conversation in the comments.

One of the things that is very exciting in the Q&A was the mention of Dragon Shrines in the Skyrim region. It is elements like this that will make the game feel very much like Elder Scrolls and not just another MMO. It will be these minor touches that really work the player into the game world. If I am traveling in Skyrim the first thing I want to do is go out and find the Dragon Shrines. Or possibly explore cities like Riften. These places stay with you as a gamer. So having them presented to you in a brand new game will be very exciting. The fact that the team is working heavily with other source materials from other games helps. However the real challenge is the re-delivery of these epic places. 

Read more of Garrett Fuller's The Elder Scrolls Online: Tamriel One Thousand Years Ago .

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Jakdstripper

Novice Member

Joined: 2/14/10
Posts: 2108

11/19/12 12:11:37 PM#2
I'm still not convinced. the first video i see with a Tab targeting system, and quest givers standing there with an icon over their heads and i'm gonna scream "i effing told you so".
  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

11/19/12 12:23:59 PM#3
they need to find the right balance of players per 'mega-server 'pocket''.  i understand that it's an mmo but that doesnt mean the zones have to be overflowing with people.  part of makes the ES games great is the intamacy between your character and the world.  nothing would screw that feeling up more than overcrowded zones full of people /dancing.

I think the prostitute mod corrupted your game files man. -elhefen

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7684

Logic be damned!

11/19/12 12:35:52 PM#4

I actually hope they let us give our preferences for how populated the areas we go to are.

Like, I don't want to be in a pocket of a PvE area with hundreds of other players.

Ever.

Not in an ES MMO.

One thing Skyrim and other ES games did right that no MMO has been able to match is the feeling that being "out in the wild" is really a far more dangerous and unpredictable place than the comforts and security of civilization.

I want to run into other players in towns and cities, and fight with and party with players at my choosing.

But running into tons of other people "in the wild" would be a huge no no to me in an ES world.

I just hope they don't completely screw up the quest to kill XP / skill gain ratios.

I want to be able to just wander the world killing stuff and exploring to level my toon and not be forced to quest.

Now Playing: D3:RoS, Watch Dogs
Looking Towards: Destiny

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2052

11/19/12 12:48:54 PM#5

Really, for the small dungeon areas that are very similar to one another, (which is how it is in oblivion and skyrim, don't remember morrowind), instancing isn't a bad idea.  For larger dungeons, a controlled instancing (where each instance can have a certain number of people) is a better approach.  Then finally, for some massive dungeons that are more like regions themselves or contain raid like bosses, no instancing or at least allow a LOT of people there.

 

But for the tiny places, there's no need to run into 15 people down there.  The only time it would make sense to run into ANYONE not already in your group is if it was a world pvp game and they were a diff faction or ffa pvp.  Which neither of these is what they are planning.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/19/12 12:51:52 PM#6
No instancing is a bad idea
Zoning them dungeons is an acceptable idea though.
  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2052

11/19/12 12:55:26 PM#7
Originally posted by ShakyMo
No instancing is a bad idea
Zoning them dungeons is an acceptable idea though.

uh, wut?  Of course zoning is acceptable... LOL acceptable.  THAT'S HOW IT WAS DONE IN THE SINGLE PLAYER VERSIONS!

 

don't make my keyboard yell, it hurts my fingers.  What we are talking about is multiplayer and obviously SOME concessions have to be made.  Running into a bunch of other players looting chests and setting off traps in a small cramped cave obviously isn't going to work.  No one is incapable of grasping this... I hope.

  User Deleted
11/19/12 1:16:36 PM#8
Come on TES we need you to save the mmorpg " massively multi.....roleplaying grouches" community. Please deliver all that we want and make us forget about this past year in mmo gaming come on TES you can do it.
  fatboy21007

Novice Member

Joined: 3/24/10
Posts: 419

11/19/12 1:36:57 PM#9
itll be fun, but same as all mmos, when it launchs 1 week later people will say its not fun, 2 weeks later people will say mass exodus, games dying, fourms will get riddled with i hate thie game posts. a mmo could have Everything everyone wants in the world in the game and same thing will still happen, There just is NO pleasing people period.
  logan400k

Novice Member

Joined: 1/05/09
Posts: 68

11/19/12 1:55:22 PM#10
I will be impressed if they reach back as far as Arena and Daggerfall and work the lore of those games into ESO.

Just My 2 Lunars

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2661

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

11/19/12 1:55:57 PM#11
Originally posted by fatboy21007
itll be fun, but same as all mmos, when it launchs 1 week later people will say its not fun, 2 weeks later people will say mass exodus, games dying, fourms will get riddled with i hate thie game posts. a mmo could have Everything everyone wants in the world in the game and same thing will still happen, There just is NO pleasing people period.

Agree 100%

 

Theres alot of people who like being negative for negativeity sakes and it stinks like hell.  Its funny how so many bitch about vertain games and request it to be like X game when theres like 4 X style games in development for those guys to follow but instead they sit around bitching about Y game.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  User Deleted
11/19/12 2:13:56 PM#12
Originally posted by fatboy21007
itll be fun, but same as all mmos, when it launchs 1 week later people will say its not fun, 2 weeks later people will say mass exodus, games dying, fourms will get riddled with i hate thie game posts. a mmo could have Everything everyone wants in the world in the game and same thing will still happen, There just is NO pleasing people period.

So true. The mmo gamers are playing a boring meta game with "wow-clone", "epic fail", "lulz" as main tags....Rather annoying thing tbh

  ereyethirn

Novice Member

Joined: 10/23/11
Posts: 79

11/19/12 2:52:02 PM#13
Originally posted by mymmo
Originally posted by fatboy21007
itll be fun, but same as all mmos, when it launchs 1 week later people will say its not fun, 2 weeks later people will say mass exodus, games dying, fourms will get riddled with i hate thie game posts. a mmo could have Everything everyone wants in the world in the game and same thing will still happen, There just is NO pleasing people period.

So true. The mmo gamers are playing a boring meta game with "wow-clone", "epic fail", "lulz" as main tags....Rather annoying thing tbh

I'm pretty sure everyone on these forums has a different idea of what constitutes a 'good mmo' and they are all different, so if you manage to make half of them happy (which would be very difficult) then you'll still get the other half raging about how terrible the game is, however its generally not that it's a terrible game its just that its not those people's sort of game...

  dzoni87

Advanced Member

Joined: 10/23/08
Posts: 553

11/19/12 2:58:10 PM#14
Originally posted by fatboy21007
itll be fun, but same as all mmos, when it launchs 1 week later people will say its not fun, 2 weeks later people will say mass exodus, games dying, fourms will get riddled with i hate thie game posts. a mmo could have Everything everyone wants in the world in the game and same thing will still happen, There just is NO pleasing people period.

Agree 100%. Also, the awfull thing is that devs may change and shape the game to cater to that audience, like they will care for it after they hit level cap in 3 days (not saying that ESO will be that fast to level, im just reffering to those "omg im max level in 3 days and there is not enough content" idiots).

Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online

  coldcorpse

Apprentice Member

Joined: 5/08/09
Posts: 3

11/19/12 5:56:42 PM#15

I better be able to steal all the forks in a house if not this game is not worth it.

 

I am only somewhat kidding.

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2306

11/19/12 6:03:13 PM#16

I think what they should do for a mega server is have players spawn randomly in the world instead of having dedicated starting zones. If players want to play with their friends they can take a carriage or something. I think they are gonna put in phasing, which is nothing new. I don't really like it though.

I'm wondering how the player emperor thing is gonna work out too.

  BitterClinger

Novice Member

Joined: 11/19/12
Posts: 205

2014 Watch List: World of Warships, Wildstar Online

11/19/12 10:59:04 PM#17
Originally posted by Jakdstripper
I'm still not convinced. the first video i see with a Tab targeting system, and quest givers standing there with an icon over their heads and i'm gonna scream "i effing told you so".

How else would you move between targets, especially if mouse-click is the attack button?  How else would you identify quest givers?  Please don't tell me you want to go back to the old MUD days (and old MUD player numbers) of having to talk to and remember EVERY NPC to find quests?

Top Games Played JAN 2014: World of Warplanes, Guild Wars 2, World of Tanks

  yaminsux

Hard Core Member

Joined: 12/23/05
Posts: 624

11/20/12 12:00:28 AM#18
Originally posted by mymmo
Originally posted by fatboy21007
itll be fun, but same as all mmos, when it launchs 1 week later people will say its not fun, 2 weeks later people will say mass exodus, games dying, fourms will get riddled with i hate thie game posts. a mmo could have Everything everyone wants in the world in the game and same thing will still happen, There just is NO pleasing people period.

So true. The mmo gamers are playing a boring meta game with "wow-clone", "epic fail", "lulz" as main tags....Rather annoying thing tbh

Please....they now start to bitch 1-2 weeks into BETA. Mass exodus 1 week after launch.....that's how they roll these days.

  zomard100

Apprentice Member

Joined: 11/16/11
Posts: 232

11/20/12 1:03:38 AM#19
It will be huge success
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2735

11/20/12 1:11:31 AM#20

A big problem for me is that the devs have been talking about how each player will "See the world in regards to how their quests have been done" or words to that effect.

How does this not sound like "a single player game in shared space". Again.

Were they not paying attention to what happened with TOR?

Plus all the other bad design decisions are being made: locked  race/factions, only being able to go to 1/3 of the world, and on and on.

 

How anyone (let alone a fan of the ES games) can be even remotely excited about this title is beyond me.

 

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