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11/19/12 7:48:38 PM#41
Originally posted by fat_taddler i was a bit skeptical when it came out to trying rift but thanks to raptr rewards i got the base game and 30 days free .so i tried it out and i am having a blast .much better than gw 2 grind treadmill . |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
11/19/12 7:50:35 PM#42
Originally posted by lotaparty Seriously Grind Treadmill? Umm exactly what is Raiding in RIFT? Grinding Treadmill. Thats right. ALL MMOS starting from level one. Are grinding treadmills End of story. If you dont like to Adventure for new treasure/gear that will improve your character why bother playing these games? |
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11/19/12 7:54:39 PM#43
Originally posted by fat_taddler Say what?? I already felt the rinse and repeat of Rifts the first day i played the game.They happen in the same spots albeit there are several spots.They feel exactly the same from one to the next.I have not been able to play Rift past day 3 on three attempts and yet i got way too far in those 3 days like i really had it easy. Gw2 events are also not DYNAMIC ,they are pre rendered content/quests that simply need triggers to advance,absolutely no different than a normal quest,the ONLY difference is they keep the next part usually invisible,but as far as code goes,it is still there waiting for a trigger to be met.Both games so called dynamic content will repeat over and over. Neither game does REAL Dynamic events and i think most know what a real dynamic event is.It would be a one time deal,only to repeat perhaps the next year at same time or during a holiday seasonal event.Even the seasonal events in all games are usually rinse and repeat from the previous year,sometimes games add one or two new items to each repeating holiday event,however the actual event is usually the same assests. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
11/19/12 7:55:34 PM#44
Originally posted by lotaparty Give it a couple weeks. While I am somewhat dissapointed by GW2, I Have sunk over 400 hours and am still playing. Rift on the other hand gave me a couple weeks before I realized how linear it was. By the OP's idea of dynamic then I would say Rift trumps GW2 because yes the rifts are not triggered and do not appear to spawn in the same location due to how wide spread they are. I can tell you that they still spawn in the same spots though because I remember them taking over the same exact places everytime I ran an alt through the zone. I can say this without a doubt because Rifts is one of the most linear leveling experiences I have ever had in a game and after a few characters did the same zones it wasn't hard to figure out when and where the rifts were. Yet by my understanding of the events in GW2 as well as the way they were always explained, I feel I get a more dynamic feeling out of GW2. They are both themeparks so lets not play like we really expected truely dynamic content because that's not really thinking realistically. I think we can just agree to disagree. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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11/19/12 7:56:31 PM#45
Agree with OP, didn't find GW2's all that different from regular quests.
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11/19/12 7:59:10 PM#46
Originally posted by fat_taddler Try the Secrets in the Swamp in Queensdale. In my research efforts I'm still unable to learn how to trigger all sub events so I can fight the Shadow Behemoth. You know the Boss spawns there, but you don't know how or when it would spawn, just as you know that a spot in Telara spawns a Rift, but you don't know when. |
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11/19/12 8:09:00 PM#47
Originally posted by fat_taddler GW2s content could be more dynamic yes, but Rifts is nowhere near. Opening up the same rifts and invasions over and over kinda feels like having 5000 kill 10X quests and state they are all very different. Asherons call felt more dynamic to me than Rift. I dont know if you even can make "truly dynamic content" without having GMs run everything. GW2s dynamic content can surely be a lot better and I assume it will be with time, I would love personal DEs based on you (and where you are in the story) instead of where you are for example. Some nightcourt sylvaris jumping my ranger, a thiefguild that got upset on my thief, or a fellow noble sending assasins, or try to force me to vote with him in the council spawning anywhere (but being downleveled just like me) would be really cool. Some bosses with more random abilities would also be nice. There is plenty more GW2 can do, but Rift is no good example here.Rift is a very well made game but it still is a regular MMO with a little dynamic content to spice it up at times. |
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11/19/12 8:09:35 PM#48
Originally posted by Psychow Because GW2 is the center of the mmorpg universe. "How should I know if it works? That's what beta testers are for. I only coded it." |
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11/19/12 8:11:32 PM#49
Originally posted by fat_taddler
This point actually dampened your credibility. An event that pops up that is the same everytime, even if it you cannot tell when it will occur, is not dynamic by definition. If left unchecked, the same thing will happen; only in GW2 can "events" move in different paths depending on the actions chosen by the people involved. It'd be folly to call either truly dynamic at its core, but I'd certainly pick one that has differing objectives and thousands of different outcomes (via thousands of different events) than "Oh, a rift appeared and enemies are spawning again like they have the past few years I've played. Neat." Though I have been enjoying the new tools in the expansion; been playing Rift moreso than any other game at the moment. To add to the "pro" side of the arguement, player made content may in fact have the potential of being dynamic in nature; you enter an area that a player made, and that player may tend to alter the area every day just out of habbit and you'll never know when, how or why he/she did it.
Classic Turn-based/Party RPG: Divinity: Original Sin Kickstarter is finished, but still accepting paypal until May 10th. |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
11/19/12 8:12:58 PM#50
Originally posted by Loke666 This has been done before in CoH/CoV... Ambushed when you left one of your instances? I could imagine it could be easility placed in your Story.. Could you imagine you left a story instance, and untill you finished the arc you would be plagued by things from that story spawning outside from time to time.... Good ideas, that have been implemented before. Arena net needs to get on it. |
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11/19/12 8:44:06 PM#51
Originally posted by Vhaln C'mon Vhaln you know this isn't true. Every single rift on the map always spawns in the exact same location. There are predefined hotspots for rifts. Neither rifts or invasions, or GW2s dynamic content change the map for longer than the zone event. If no one comes and defeats a major invasion it despawns after a set period of time no greater than one hour. Why do people spin this shit like no one else knows about it? Is this the best storm legion fans can come up with? How's this? Rift is total pay to win because if you don't buy the xpac you're essentially douched out of the game despite still paying for a sub. GW2s first event was the worst event I've probably seen in an mmo in forever. Rifts dimensions are buggy and weren't totally thought out. GW2 doesn't have a single engaging system to keep players entertained long term. Trion's outdated P2P model is holding rift back from great success. There is a ton of good criticism one could make of either game (especially if you play both) that would make interesting discussion and we're making things up that aren't true about dynamic content. Lame. Updating my journal. |
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11/19/12 8:50:47 PM#52
I'm a little conflicted on this. I really liked Rift, but none of my RL friends wanted to play it so after a few months I stopped without really accomplishing/experiencing too much of it GW2 on the other hand, I had an enormous amount of fun for the first month, but I was in the same no friends wanna play it situation, AND I pretty much felt like I had experienced pretty much all the game had to offer(every dungeon on story/explorer, countless hours in wvwvw, 4 80s)
I think they're both good games but I think I'd almost have to vote for Rift in this, just because I wasnt able to plow thorugh everything the game had to offer twitch.tv/boonmackle |
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11/19/12 8:53:11 PM#53
Why is everyone so focused on the dynamic events only. If you truly want to look at both games dynamics then you cannot just brush aside GW2's dynamic leveling system as well. Anyone can pop into WvW and enjoy it because of the dynamic leveling system as well as the zones. If I am level 80 and my friend just starts I can go to his starting zone and run with him without any problems because of the way dynamic leveling works with the zones in GW2. So now ginving that information I would say GW2 hands down offers much more in the department of dynamic game play. Rift has nothing to compete with this side of the dynamic discussion.
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11/19/12 11:30:29 PM#54
Originally posted by Soraksis This isn't a very good argument against Rift... Rift has a mentoring system that lets you scale down as you please I believe. So it's optional if someone wants to scale down to play with their buddies. GW2 it is mandatory if you go down to lower zones. Both methods have pros and cons associated with them. Btw I don't know how the scaling works that well in Rift, as I haven't played the game when that was implemented. I just know of it. |
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11/20/12 2:31:42 AM#55
OMFGGGGGGGGGG.. Both Rift and GW2 use computer code to create their events.. NONE of them are truely random created content.. They are all FIXED once they are popped.. The only thing random is the trigger on both games.. Whether it be the rifts or whatever.. I played Rift and every "Fire" rift in whatever zone is coded the same way.. So depending on how the population zone reacts will effect the outcome.. This isn't much different then GW2 events, other the in Rift they are zone wide events, whereas GW2, they are localized.. I actually like GW2 better because they are scaled to the size of the population (group) doing the event.. Unless things have changed since I quit Rift, once a nasty rift event starts and it's early morning when no one is on, your'e screwed.. It was a no win scenerio in defending the quest hubs and town from rift invasions.. And is you were on at night when the servers are busier, it was a simple ZERGfest with no challenge.. From where I sit.. GW2 events are better.. but we are subjective to what we like and don't :) |
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Originally posted by Badaboom http://guildwarstemple.com/dragontimer/
End of thread :) |
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11/20/12 9:41:10 PM#57
Originally posted by fat_taddler So you think that Rift is more dynamic because GW2 has a few timed events? In GW2 there are quest chains where you start off by completing a event, then a new event spawns because of the success or failure of that event in which upon completion a new event begins determined by the success and failure of the previous event, and after the subsequent event is completed a new event will start up depending on the success or failure of that event. In Rift, the game vomits a bunch of mobs out onto the map and people can team up to defeat the mobs. Exciting stuff. And once you defeated those mobs, the game will vomit more for you until finally the game vomits the big chunky bits and its all over. GW2 events follow a subplot to the storyline, and each part of the chain allows the player to take part in progressing the story. It would almost be comparable, if the events in Rift had a storyline, but storyline requires creative writers and nobody is accusing Rift of having creativity. I think the creativity in Rift peaked with, we're not in the land of the game we copied anymore.
End of thread :) All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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11/20/12 9:51:48 PM#58
Originally posted by eyelolled You can't argue against a fanboy, they'll drag you down to there level and beat you with years of experience. End of thread :) |
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11/20/12 10:00:59 PM#59
Originally posted by Nsein1 I didn't call you a fanboy, and I have no idea about how much gaming experience you have, as your mmorpg account was just made the other day.
End of thread :) All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
11/20/12 10:01:01 PM#60
Players have acces to upwards of 50 types of rift lures and trigger them in a persistent world. They range from crafts, puzzles, pvp, raid sized and dozens of bosses that can be summoned. For the record, i dont think either style of dynamic content can be compared because they deliver it in very different ways. But i do feel that rifts are more player controlled and the option to create objective based pvp in the open world gives rift the edge for innovation. Themepark is not a sub genre, its an excuse. |