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11/19/12 5:48:06 PM#21
Originally posted by Mogcat What server are you on? |
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11/19/12 5:50:18 PM#22
Originally posted by Aeolron A waste of Game-Time. It's quite a precious resource for us family-folk :P. I'm dead-serious, by the way. Our games need to be full-on entertaining. I wanted to type something really smart as a reply to this subject, but the Scarlet Blade ad got me distracted and I forgot what I wanted to type. |
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Originally posted by Swanea The oceanic pve one. I cant belive they have oceanic servers that are actually in the oceanic area... No company does this for me not even the mighty Blizzard. 30 ms in swtor what... WHAT This doesnt make... I need to lie down. |
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11/19/12 5:56:01 PM#24
Originally posted by Mogcat 1) You didn't buy the game for full price 2) You haven't reached the point where the quickslot bar limitation becomes a problem 3) You haven't reached an endgame that doesn't warrant a sub
I bought the game because I really enjoyed the sith assasin story in the open beta. I didn't have a well informed opinion of the game until hitting the level cap |
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11/19/12 6:01:39 PM#25
Originally posted by Mogcat Ah, I would have bought you a ui bar if you were on pot5 |
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Originally posted by FrodoFragins 1) I agree. I have no money invesment from the start plus I know when it starts to suck I can walk away with no money spent. 2) I agree and left the excerpt from my op. 3) I would only get a sub if by lv50 I really really REALLY REEEEAAAALLLLLYYY like it and even then probably not. I understand where you are coming from. |
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Originally posted by Swanea DAMNT! I need my free stuff! Moar free stuff! |
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11/19/12 6:12:37 PM#28
Originally posted by FrodoFragins CE owner that's been (and still is) subscribed since launch and followed the game development before it was even officially anounced: FrodoFragins is 100% right. Now about the responsiveness the combat isn't right. You'll notice it as soon as you're doing some (serious?) PvP or play together next to a friend/husband/wife or do multiboxing.
The story gets old after the first planet for too many classes and it's the same scenarii on every each planet with slight differences.
Companions are required to play in solo mode unless you outlevel content, which is I must say prety easy. Epics... well soon enough you'll care, trust me ;)
Finally as you're saying SWTOR ain't a bad co-op game but it's far from a good one in a 2012 world or what it could have been. |
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11/19/12 6:38:25 PM#29
Types like the OP reminds me of those posters on SWTOR about pvp, and then they admit they only have a level 25-30 toon.
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11/19/12 6:49:43 PM#30
Originally posted by superniceguy Oh boy, here we go with the SWG comparisons again. I played SWG off an on for a bit. I saw it populated and then barren towards the end. The game was only as good as its population. All those cool sandbox features? Pretty useless when no players were around. The point I was trying to make before you injected SWG into this...was that most people these days find a month's worth of satisfaction in an MMO, then leave. This has been true for every release for as long as I can remember. I remember when WoW came out, friends of mine from EQ2 complained how WoW sucked and they burned through it like nothing. I played for maybe 3 months. One of my longer sessions have been with EQ2. Had a lot of fun. Yet, I know some whom didnt even make a month. I digress. It's called the month dropoff for a reason....most MMOs have trouble retaining players after the initial month or so. You may be the exception to the rule, but as much as you dislike SWTOR and like to bring up everything awful about it, there's someone else who finds it so much much better than that buggy mess called SWG. As for living in the game....yeah, SWG felt really lived in after the NGE. Haven't seen a more dead feeling world than that.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/19/12 6:59:30 PM#31
Originally posted by Deewe Story gets old in anything. I've yet to play an MMO with a story that I didn't find boring after a while. Still, the story in TOR is leaps and bounds ahead of its predecessors. I've actually never had an issue with the responsiveness in combat and I have pvp'ed quite a bit. But I have heard this brought up time and again. It's a fun MMORPG but not nearly the epic game everyone was hoping for. I've had a sub since early access and have just started playing again after a much needed break.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/19/12 7:04:28 PM#32
OP, just enjoy the game and don't listen to other people complain. If you like it, that is all that matters. |
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11/19/12 7:08:19 PM#33
Originally posted by Mogcat 9 out of 10 really bad MMORPGs are really fun the first few hours. Most decent MMORPGs become bad ones by mid level...and some good MMORPGs become crap by end game. |
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11/19/12 7:10:21 PM#34
enjoy it, the first character playthrough is much fun. Even the second on other faction, ok. But then... it's over, like KOTOR. Damn I spent over 100$ on game+timecards back then, now I could have it all for free. Meh... at least I got some coins i will save up for the space expansion, should it ever come Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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11/19/12 7:35:25 PM#35
It's the hotbar restriction that has basically made F2P SW:TOR unplayable for me. I'm also not a fan of the XP restrictions, but I don't know how bad they are.
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11/19/12 7:41:50 PM#36
Originally posted by Mogcat i am enjoying it too .good for ya :) |
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11/19/12 7:43:24 PM#37
Originally posted by grimal 1) Story is supposedly what's sells TOR and well I was answerring to the above poster ;) 2) Here's some detailed infos about ability delay: (source)
Hello,
**BIOWARE RESPONSES AT THE BOTTOM OF THE THREAD**
Notable Mention:
Bioware Responses
3) Fun.... I'd say not that bad. Difference being it lacks quality, polish and good game design choices. 4) Never needed a break as I took it very easy and knew what to expect.
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11/19/12 8:04:52 PM#38
I wouldn't use the term "really fun" ,i did have some enjoyment until around level 20 on each class.Everything felt the same from one to the next just a different region from good to evil side. The responsive comment ,i don't understand because i have not played hardly a game that does not respond decently. The reason i left the game was the combat just never improved,that is why i played until 20 or 22 around there in hopes i would see something that made it better. I didn't like the combat either from my side or the AI.enemy.Sure it was ok but ok at best,nothing exciting ,just press a few icons on the hotbar and that was it.Aggro systems were super generic. The so called story everyone keeps mentioning is way over played,i found it extremely bland,like there was a conspiracy in every quest to knock off my current boss or me.The choices in responses was minimal and really nothing more than maybe the odd fun choice but really never changed the game for me,it was just a cheap system to give points for picking the right choice. Overall i found the game was just too average,that does not mean it was horrible,it just means it didn't do enough to warrant more of my time.The crafting i think was the real kicker,it was like it was barely completed then some time restraint forced them to turn it into an automatic feature where some bot magically goes on some hikes to gather/craft. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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11/20/12 2:48:14 AM#39
Ahhh, the honey-moon phase, aint it sweet :) They expected you to pay 60+15/month for it They still expect you to pay 60+15/month. Let us know when you get past level 3, lets say 30 or 40, or better yet at 50 do restrictions bother you or not, is the game "best evah" or not...etc. You sound like all those magazines that play for few hours and then judge the game while they dont encounter any real problems yet, because, BW also said it themselves...first couple of levels are most imporant. In TORs case first 10-12. Oh, and let us know have you decided to pay 15/month+used cash shop since thats the goal of EA. |
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11/20/12 3:07:45 AM#40
Originally posted by superniceguy The 32 professions ahh those bissful 32 professions that always had a flavour of the month that where impossible to balance that made fighitng a naked joke in PVE or PVP with double stacking d0dge so you coudnt be hit, by becoming CM/RM, by stackin TK/dr right through to the day of the CU, and buffs oh my loveley buffs that people say created socialisation if standing in an hour long queue just to be abe to play is socialisation then offering zero challenge to any content.
I loved pre-cu but its time to take those rose tinted glasses off and what content lol, krayt/ns huting or space perhaps the occasional resource harvest.
Don't get ,e wrong I had a reason for killing those Krayt a i wanted to retain my name as the go to person for Krayt loots, I had a reason for the NS killing (searching for my sister) etc who I found when I unlocked her :) |
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