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11/19/12 2:05:13 PM#61
Originally posted by Onomas Careful with that 'we'. I see several hundred entitled inviduals demanding exacting specs, pretty much daily. Occaisionally you can point out, to one or another of them, that what you {for any given you} want may not be what the industry can, should, or wants to make. That causes some hostility, usually. But it doesn't need to. Ignore the nattering of beldames, enjoy whatever you like. |
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11/19/12 2:06:18 PM#62
Originally posted by nariusseldon Sorry but this is wrong. Would you call a dubstep song country? Why do you want to say your online games are MMOs? What's in it for you to call them that? Are they not good unless you think they're MMOs? I have cars on my feet. No they're not shoes. I've decided to relabel them as cars. You can quote the dictionary with your closed minded attitude of 'words have a meaning', but in the end they don't! Doll stove sandy snickers Africa silly! (I just said I can redefine words how I please) All words have a specific definition, else nobody would be able to talk to each other. You can't change something just because you want your game to be in the sexy category. COD is not an MMO. D3 is not an MMO. MMO is MASSIVELY multiplayer online. It's built right in to the accronym for god's sake. No more debate from me on the topic. I've already fell for the trolling. nethervoid - Est. '97 |
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11/19/12 2:10:50 PM#63
Originally posted by nariusseldon The problem is, most people don't want to create anything, they play games to be entertained, not to have a second job. If I buy a product, I don't expect to get a box with random parts that I have to figure out, I expect to have a fully-functioning product that I can actually use right away. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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11/19/12 2:17:07 PM#64
Originally posted by Cephus404 Minecraft disagrees, good sir. Most sold downloadable game on XBOX in XBOX history. Most searches of any game on youtube by over triple. People love blank worlds, and they are constantly talking about how cool it would be to have more systems in minecraft, so they could build even cooler, more interactive stuff. nethervoid - Est. '97 |
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11/19/12 3:15:20 PM#65
Originally posted by nethervoid I don't. I did not coin the term MMO. The game industry did. I am just using the label for convenience. If the industry, gaming website, including this one, is calling WOW, DDO and other instanced, lobby heavy games MMOs, who am i to disagree? Are you saying WOW is not a MMO because you can play it like a lobby game? A thousand website will disagree with you. Language is base on common usage, not your whim. |
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11/19/12 3:18:25 PM#66
Originally posted by nethervoid Sure .. some people want to make stuff. But most people? Don't tell me you think Minecraft players outweigh Halo, COD, WOW and so on. Minecraft is currently behind Diablo 3 on the xfire chart, and it is the ONLY game that allows you to make stuff. If creating stuff is so hot, Second Life would be a lot more successful. I am not saying no one wants to do it but a) i don't think MOST would want to .. and b) even if some want to create, they are not really putting in major effort, or make anything worthwhile. My kids play minecraft for a while, and they just made some simple stuff like a house or two. I highly doubt they (or most minecraft players) are dedicated enough to make good content for others' to play. |
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11/19/12 3:55:44 PM#67
Originally posted by Wizardry You started of good but by the second sentence it started going south really fast. With your definition, well over half of the RPGs wouldn't be RPGs. I remember reading some time ago that the ecosystems you advertise really did not work as intended as they were exploited, broke under player influence or went unnoticed. Really hard to justify spending time and effort making such features when a mere fraction is there to appreciate it. Plenty of features sound good on paper, but are entirely something else in practice. Also, as I understand it, physics is a very resource-intensive to the server, which already has to handle hundreds of players in the same area. And the resources needed grow exponentially. So far, elaborate physics have only been done with single player games or in games with a controlled amount of players in the same area. I'm all for having physics in an MMO but the first step is to have it in a game such as DDO or GW1 which are entirely instanced. And seeing as most of the people who bring up what "real MMORPGs" should be are purists, I don't think you would be happy with that either. You are basically mad because the games and the technology they use has not met your expectations. Are you also mad because you don't have a hoverboard yet? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/19/12 4:04:18 PM#68
Originally posted by nethervoid You know Listerine, the mouth wash? It has been used as a detergent to clean floors and a disinfectant with the same exact formula. Still want to call it a mouth wash? I imagine people who have issues with labels are the same people who make sure the pens in their breast pocket are in the correct order and exactly parallel. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/19/12 4:31:32 PM#69
Originally posted by nariusseldon But just try to convince a pedant when the spelling of a word has changed to something not found in his dictionary. (See: Donut) Ignore the nattering of beldames, enjoy whatever you like. |
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11/19/12 7:48:03 PM#70
Originally posted by Quirhid Wouldnt something which retained its name while changing its formula be a more apropriate example? :) Flame on! :) |
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11/19/12 8:08:19 PM#71
Originally posted by nariusseldon Most people dont care about online games, lets drop that idea altogether :) And as for worthwile, look at flash/apple/android stores, what we are really interested in is the one (guy or gal) of 100 000 that does something worthwhile. So i am not really saying that you are wrong, just that this is a tricky argument, i am quite sure MOST people did not care about the wheel back then :) (Or we could always go back to singleplayer just with achievments from people all over the world popping up in the top left corner and call it a mmo revolution and progress :) ) Flame on! :) |
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Some interesting comments but it too focused on 'what is a sandbox?' I feel. I don't care what it is, but if 'sandbox MMO' is something that this community loves, how do we add something to that design without touching the 'sandbox' of it? Adding a good story / char in a sandbox doesn't hurt the 'sandbox' of it. Adding a good gameplay (maybe an interesting combat system like DMC) element doesn't hurt the 'sandbox'. Actually, a better phrased question might have been, 'if you can improve Skyrim what would it be?' Once again, mine would have been 'how about an NPC that I want to remember because it is a good char? I mean the only reason I remember Lydia at all is because once again, she is in my way!' Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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11/20/12 2:32:32 AM#73
The baulk of the player base is migratory casuals, any MMO coming out now faces that. Sandbox or not after two months they will leave. Regardless of the industry starting to face up to this, regardless of how good the new sandbox is they will not stay after a couple of months. This has lead to some soul searching in the gaming industry which as usual has led to the wrong answer. They cannot just make the games more sandbox and go back to having players with long term commitment. They let the genie of the casual player out of the bag, he is not going to just go back into his bag! |
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Originally posted by Scot I don't see anything wrong with the casual migration to be perfectly honest. Gamers experience more games and more MMOs will be played by lots of players. There isn't an infinite amount of MMO players so as long as the game makers make smart business decision, both the player and the game makers win. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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11/20/12 2:59:17 AM#75
Originally posted by Scot I admit migrating from game to game but I am far from casual. When I play games, I really get into it. The short while I spend in the game I often know more than some veterans. Back in 2005 when my guild won the European Championships in GW1, I had clocked about 800 hours playing that game. And I know some people had close to 3000 hours by that time. One of the finalist teams in the latest League of Legends World Championships had a player, who had played the game for just 2-4 months IIRC. It is not how many ours you've spent playing but how you've spent them. Some players just play more "efficiently". I was done with WAR in just 2 weeks. I had seen most Eve has to offer in just 6 months. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/20/12 3:09:23 AM#76
Originally posted by jpnz But in the very first post I explained not only that it does but how it does that. :/
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/20/12 3:42:26 AM#77
Originally posted by Zekiah His statement was that it wasn't easy, not that it can't be done. Are you suggesting that there was nothing to SWG and UO, and that the developers just created a blank world in those games and then sat back and watched? If so, why are so many developers avoiding such an easily-accomplished solution?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by Loktofeit Does it though? EVE-Chronicles is something I read long before / after I un-subbed from EVE. And some of those were really good. Not all were outstanding and it got really samey-twists stuff at the end but as media from a gaming scene, it was awesome. Not saying I disagree as a really nice story don't give players much wiggle room but I think it can give something for players to play for / launch them. Imagine if EVE guys finally make a good story in-game. Or they finally let faction warfare actually influence their story. FW when released was absolutely filled with people cause they thought it might matter. When players realized it doesn't matter at all, it just died and I think most are just milking it for ISK / IP. But if properly done, I think it can rival some of the 0.0 stories. Lets face it, 0.0 stories are good, like how one person brought down BoB and went to Goons but they are too few. And some are just boring, like the ROFL stomping of AAA in the south when it had the potential to become this epic firestorm this year. You had literally every 0.0 alliance except NC. (and BL I think? Or was it IRC?), 50k pilots all piling in... And......... 'AAA undock please'. -_________-; Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/20/12 6:42:37 AM#79
Originally posted by IcewhiteOriginally posted by Loktofeit I do love it when you bring up sports in your replies, very helpful. My grandfather loved football. My father loved it a well. So do I and my two daughters. So it has been enjoyed by people in my family spanning more than 100 years. But you feel the MMO mechanics I enjoyed 10 years ago are too dated and out of touch for "todays" younger, more modern gamer? Sorry, I just don't agree, they just need to be shown the light. They really don't understand what they are missing. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/20/12 7:36:18 AM#80
Originally posted by jpnz I have to ask tho, concerning the part I highlighted.. Original MMORPG's were not designed to tell you a story, but gave you the stage in which to write your own.. If I want to be told a story, I'd read a book.. If I want to relive a story, I'd dig out the console game box and play it.. This is one thing I noticed is the hijacking of the original MMO genre.. I want a game that allows me to customize my own character due from my actions.. I refer back to EQ where my actions often effected my "faction" status.. I can't think of one mainstream game today that allows this.. Can a human be allied with the Ogres in WoW? NO.. That was just one simple example of how this genre changed.. I want a world where I can choose for MYSELF who I'm friend or foe with.. That is my preference |
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