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Diablo 3

Diablo 3 

General Discussion  » Diablo 3, are we to blame for the disappointment?

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61 posts found
  expresso

Tipster

Joined: 3/10/10
Posts: 2066

11/18/12 2:56:41 PM#21
Originally posted by evilized
Originally posted by expresso

Whaaaaaaa whaaaaaaaa whaaaaaaaaaaa D3 was a great game, what? Did you expect it to cure cancer too?  I got 70 hours of play time out the game that's a damn sight more than I have got out of most games today, such as all of 30 mins out of touch light 2 before I fell asleep at the keyboard.  You all expecting far to much, take your D2 rose tinted glasses off and then take a proper look at diablo 3 in the context of today not 12 years ago.

 

Ok, give me a minute.

 

 

 

Yep, D2 was and is still better than D3 by leaps and bounds. And what do you mean by "in the context of today?" The fact that it has been over 12 years since Diablo 2 came out means Diablo 3 should have at least been an improvement of the old system, like they did between Diablo and Diablo 2 right? Unfortunately for us WoW came out between the release of D2 and D3 and contaminated the recipe. The fact that none of the original Diablo team from Blizzard North is still around calling shots is probably what sunk the ship though, all of the free thinkers and innovators were forced out of Blizzard in exchange for cheap labor and market predictors. It probably doesn't help that they built the game as a test bed for RMAH rather than a stand alone title. Titan, whenever it is revealed will be closely tied together with an "improved" RMAH. Just you watch.

I disagree on all points, nothing more to say.

  User Deleted
11/18/12 3:00:34 PM#22
If Blizz didn't take a cut of the RMAH...would people still complain? 
  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2712

11/18/12 3:03:08 PM#23

That article lost me when it stated:

 

"D3 offers nearly all the same amenities that D2 offered, minus a few classes (if including the expansion’s additions), and several new ones. With an updated graphical presence, and new leveling systems."

 

It certainly didn't meet that statement on release and it still has a way to go even today.  The product you release is what determines how many people stick around.

  niceguy3978

Advanced Member

Joined: 6/14/06
Posts: 1963

11/18/12 3:10:47 PM#24
Originally posted by WhiteLantern
Originally posted by Senadina
Originally posted by ShakyMo
No greed is to blame. Greed of wanting a steady stream of rmah cash, then designing the game around it, even if it means sacrificing fun.

 Mostly this. Where are the phat loot drops in D3? I play an ARPG for the compulsive loot chase. But when you have a RM auction house you're taking a cut of, you get real stingy with the loot. I have 3 friends and myself who played D3 for aprroximatey 10 weeks each and none of us ever saw a single set piece drop. A SET piece, that needs multiple pieces to really work, and 4 people playing for 10 weeks can't get even 1 to drop??!!! That is beyond ridiculous and into new heights of ludicrousness. Blizzard's greed indeed ruined D3.

Set peices were also one of my big issues with the game. According to the strategy guide, all of the set pieces are level 60, so Inferno mode drops?

Can anyone confirm if this is still the case?

No, it isn't the case.  They are just so freaking rare that since you spend the vast majority of your time at 60 that is where you will get almost all of your set pieces.  I had one at level 42 but never got another one so it didn't really matter as 1 can't make a set.

  evilized

Hard Core Member

Joined: 10/02/11
Posts: 380

11/18/12 3:16:37 PM#25
Originally posted by Psychow
If Blizz didn't take a cut of the RMAH...would people still complain? 

The problem is the AH in general, it ruins the immersion. With the previous two Diablo games a person had to either find their own gear or find something they could trade for an item they wanted. There is a very elaborate barter system in place completely driven by the community. This meta is what led to the success and longevity of Diablo 1 and 2. With Diablo 3 you:

A. Kill monsters.

B. Sell loot to vendors for gold.

C. Buy whatever you want from the AH with that gold.

 

OR

 

D. Spend real life money on the items and have the gear to max out your character without having to set foot inside 1 game.

 

There is no metagame to keep people occupied. Everything is neatly tucked into its own little box with no room for users to make their own fun. I'm hopeful that Blizzard will continue to work on fixing the game and turn it into something that I can pick up again 7 years from now and have some fun. The Paragon system, the legendary and set piece revamp and the other smaller changes they have made recently are a good start but they have a long way to go. If Blizzard can keep plugging away, maintain forward momentum and not just write off D3 as a loss and look to their next game I think there is a chance to salvage the title. Hopefully they see it the same way.

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

11/18/12 3:19:19 PM#26
Lol , I wasn't expecting much out of D3 coming out of the WoW team , and Torchlight 2 is sooooo much better!!   The only thing  D3 confirmed is that Blizzard are crap outside of WoW , even the original WarCraft which Blizzard was well known for in the past has lost it's sparks.   Only a matter of time before the WoW population wakes up and start playing something else alot more worth while.
  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2432

11/18/12 3:25:02 PM#27

It is disgusting how much misinformation is being spread in this thread. Sometimes I wonder if you guys every played D2. Let's clear a few "misunderstandings" shall we?

Who told you that the drop in D2 was great. I say it was just as bad as in Diablo 3. The rare stuff which was actually worth something had like a 0.002% chance to drop. I hope you didn't get all excited when you got a Vipermagi which wasn't worth much. The runes you needed for the formulas and some of the rare items didn't drop at all. This is one of the reasons whya HUGE number of people used bots. Pretty much everyone used bots in D2. Why? Because you either had to play tons of hours to get anywhere or get extremely lucky. Or you were extremely poor. So gold selling and botting was the norm in the D2 not the odd occasion. I even used bots and I have played thousands upon thousands of hours of D2. 

Also when D2 too launched it wasn't so good. The real treat started with LoD. Before 1.09, it was so hilariously easy that the game would make WoW's level 1 quests look like rocket science. And do I need to talk about all the duping? People duped so much to the point where loot wasn't worth anything. 1.10 was a great patch though! The game was amazing during 1.10 

In Diablo 3 it was hard in the beginning, now it's faceroll. Even if you are handicapped you will breeze through inferno with any class with no gear whatsoever. Nowadays I doubt anyone uses the RMAH as BLizzard buffed the dropped rate so much that now set items which used to cost millions now sell for 150k gold lol. The drop is extreemly high now. You would probably get 1-3 legendaries per run. True, now their value has greatly decreased but you still get orange/green items.

I think a lot of the people who are complaining about D3 are the ones who played singleplayer/open battlenet in Diablo 2. But then again those people are not the hardcore fans who played the game for years. I mean I saw people complaining that D3 forces you to repeat the same content over and over again on a higher difficulty. To that, all I can say is /facepalm, did you play D2?

I tried Torchlight 2 and it is horrible. I mean it's a fun game to play for 20-30 hours but nothing more than that. There is no closed multiplayer, the graphics are mediocre, the world is bland, no real atmosphere. It's just not a game which a Diablo 2 fan who loved pvping and grinding for loot would enjoy. YOu get items all over the place. I lost count of how many legendaries dropped in that game. Is that what makes people happy? Then again for 15 pounds, 30-40 hours is great value but it's not the Diablo series.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

11/19/12 1:22:11 AM#28

D3 was a disappointment because its creators in their arrogance didn't borrow enough from the legacy of previous Diablo games. But now with patch 1.0.5 it's much closer to what it should have been from the very beginning.


Originally posted by fivoroth
In Diablo 3 it was hard in the beginning, now it's faceroll.

First, it was prohibitively hard. Second, MP10 isn't faceroll. 


Originally posted by fivoroth
Even if you are handicapped you will breeze through inferno with any class with no gear whatsoever.

Wrong. You still need gear for act 4 and late act3. And I mean serious gear - 30k DPS, 1k LoH and 400 all resists at least. With Hell gear you won't even do Act 1/MP0. 

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  asmkm22

Elite Member

Joined: 11/29/06
Posts: 1622

11/19/12 1:29:52 AM#29
Blizzard is getting very close to jumping the shark with every one of their franchises.  It's arguable that WoW has already, with MoP.

You make me like charity

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2624

11/19/12 1:30:32 AM#30

Had Blizzard not gotten rid of all the people that made D2 (i.e. Blizzard North) then the game would likely not have been such a departure from previous games.

Plus, designing the game around the need to use the RMAH and having online only play were also very large negative factors.

The crappy security for D3 on Bnet was just the final kick in the groin.

 

So, no: the players are not responsible for the disappointment in the game (and frankly they almost never are) it was a bunch of poor / shortsighted decisions by Bliz management that led to a departure from what people expected a Diablo game to be.

 

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4702

I got so much trouble on my mind Refuse to lose.

11/19/12 1:34:07 AM#31

Diablo 3 released with only 50% of features that were promised in the first public showing. Not only promised, but demoed.

Blizzard decided to scrap everything in order to make it as streemlined as possible for the RMAH.

Everything since act 1 feels tackled on in last moment.

I think there were two developments. First that was good and second that scrapped the most from first and kept onlythe bare gameplay (which is only good part)

  monstermmo

Apprentice Member

Joined: 10/08/10
Posts: 1071

11/19/12 1:46:19 AM#32

Every single thing about Diablo 3 is superior to the previous 2 games except for what gives the game most of its replay value: loot.

The loot in the game is so horrible and un-rewarding it destroys the replay value.

Nobody wants to play a monster farming game that has little to no reward. 

The game is incredible and will easily give every player a fun time until they hit max level or even 50 and get tired of getting trash loot.

I really cant believe how bad they did with the items. Its too bad because the game is damn good.

Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4669

11/19/12 2:02:56 AM#33
Originally posted by FrodoFragins

D3's launch failure was due to an idiot producer, Jay Wilson, not understanding what made D2 special.  Luckily the community let him know what was wrong and they've worked to address it.  Unfortunately they've probably lost millions of people in the process who won't return.

 

The RMAH wasn't D3's problem.  It was the difficulty of Inferno, lack of a long leveling grind (finally addressed with Paragons),  and boring grinding just for gold.

 

P2W existed in D2.  It was called D2JSP.

 

I'm very happy with the changes.  They need to next deal with bots.  It's a freaking joke.  They destroy the economy, but luckily I can still enjoy the game even with them around.  It's just not as rewarding as it would be without bots.

The RMAH was the problem!  The entire game was designed around it!

Games like Diablo are about fun and finding tons of loot for your character.

Instead they killed the fun by try forcing people to use the RMAH due to making loot drops so incredibly random, that 99,9% of the loot drops you get are TOTALLY useless for your character!

Even in your average MMO the loot drops are not that bad!

Like another poster said.... it was all about GREED!  Blizzard hoping for heavy use of the RMAH to create a continious cash flow into their pockets!

It's the sole reason I will not buy a Blizzard game anymore! I have absolutely no fate in their new titan MMO! Not after what they did with Diablo 3 and their RMAH abomination. /Facepalm

  LazerChicken

Novice Member

Joined: 12/07/11
Posts: 29

11/19/12 2:06:31 AM#34

 

I have around 500 h played. I did not played for a long time now.

Can't really say that 500 h is disappointment, not much games now offer more than 10 h entertaiment.

I believe that the expectations were to high for a hack&slash, both from a WoW/MMO crowd waiting for its messiah and from D2 hardcore playerbase wanting to feel like 10 yaers ago when upacking D2.

Above plus:

LACK OF PVP

DROPS AROUND AH

BAD BNET DESIGN

made many ppl disappointed with the game.

For me it was quite great month or even two of fun.

I have my fears so they don't have me.

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

11/19/12 2:49:32 AM#35
Originally posted by monstermmo

Every single thing about Diablo 3 is superior to the previous 2 games except for what gives the game most of its replay value: loot.

The loot in the game is so horrible and un-rewarding it destroys the replay value.

Nobody wants to play a monster farming game that has little to no reward. 

The game is incredible and will easily give every player a fun time until they hit max level or even 50 and get tired of getting trash loot.

I really cant believe how bad they did with the items. Its too bad because the game is damn good.

This was addressed in 1.0.4. Loot is now adequate, I'd say. Gearing up for Inferno/MP1 takes maybe a week of gold farming, then you can find upgrades on your own.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  simmihi

Novice Member

Joined: 6/11/10
Posts: 501

11/19/12 4:02:40 AM#36
Yes, it's obviously the fault of the players. As many devs and fanboys of any of today's games say, "you're playing it wrong!"
  Divion

Spotlight Poster

Joined: 9/09/10
Posts: 385

Those that never took a chance, never had a chance -

 
OP  11/19/12 7:03:56 AM#37
Originally posted by evilized
Originally posted by expresso

Whaaaaaaa whaaaaaaaa whaaaaaaaaaaa D3 was a great game, what? Did you expect it to cure cancer too?  I got 70 hours of play time out the game that's a damn sight more than I have got out of most games today, such as all of 30 mins out of touch light 2 before I fell asleep at the keyboard.  You all expecting far to much, take your D2 rose tinted glasses off and then take a proper look at diablo 3 in the context of today not 12 years ago.

 

Ok, give me a minute.

 

 

 

Yep, D2 was and is still better than D3 by leaps and bounds. And what do you mean by "in the context of today?" The fact that it has been over 12 years since Diablo 2 came out means Diablo 3 should have at least been an improvement of the old system, like they did between Diablo and Diablo 2 right? Unfortunately for us WoW came out between the release of D2 and D3 and contaminated the recipe. The fact that none of the original Diablo team from Blizzard North is still around calling shots is probably what sunk the ship though, all of the free thinkers and innovators were forced out of Blizzard in exchange for cheap labor and market predictors. It probably doesn't help that they built the game as a test bed for RMAH rather than a stand alone title. Titan, whenever it is revealed will be closely tied together with an "improved" RMAH. Just you watch.

I feel like this is a key point that ties into the article, and my feelings as well.

 

If we expect a game to be better then it's predessecor that is' over 12 years old,  it should be, sure the market demand progresses faster then the market can keep up, but Blizzard is WAY behind the innovation curve since 2004, it's like after WOW launched they stopped trying.. or the Activision Merger ruined their SOP on development.

  User Deleted
11/19/12 7:16:46 AM#38
it fell short of its promise 
  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1418

11/19/12 7:58:14 AM#39

To whom it concerns:

Instead of crying how easy it is, try buffing the MP system to 10. If it still is too easy(LoL?), try doing it in the Hardcore mode. This sollution also fixes lousy drop rates(especially in Inferno). And yes, I agree that some stuff are just...cheap(jailers come to mind). All in all-I am on the verge of buying it-a feat unthinkable before 1.05(because I am aware of few things and Like the Path they are currently on)...

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

11/19/12 8:01:31 AM#40
You expect people to be honest with this poll? Come on - let's be realistic. People wanted and hyped the game to be exactly like D2 - they NEVER said they would deliver that. I blame the hype - plain an simple!

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

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