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11/18/12 10:28:28 PM#21
Originally posted by david06 Technology from when, 2002? |
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11/18/12 10:46:46 PM#22
Problem with WWIIOL isn't really developers - but they have no real management - Lack of Focus So the development team have very little progress, there is a stop gap technology development , hence recoding and reprogramig the existing content - hence no real progress Take any comparable indy project, in their lifespan you see more unique content development, than I saw in my entire duration playing and keeping faith in WWIIOL for roughly 4-5 years. Am I bitter no, I still hope they somehow will pull it off somehow - Just not going to support it again until it show some real progress towards their initial concept. If I want to play something like Rapid Assault, there is already better products out there that is F2P or an initial cost that does the same for me and better than the infantry model from Battleground Europe. Ironic they have an incredible patient playerbase, perhaps due to there is no real alternative.. |
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11/19/12 9:20:57 PM#23
Rapid Assault is not a completed product, it's a very early BETA stage project that needs a lot more work. Outside investments (not from WWII Online Subscribers) paid for (fully) Rapid Assault's efforts. I recently published this article that has a lot of information to offer. RA & WWIIOL ARTICLE HERE Xoom@Playnet.com |
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11/20/12 8:32:48 AM#24
Originally posted by manus The lack of focus issue is a common issue everywhere in the MMO world now days, even on this site. The last part is the most true, but players will leave for other MMOFPS and just accept that there will never be a good WWII online FPS. So much crap, so little quality. |
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11/24/12 10:51:16 AM#25
HIstory will study the game as an example of how to mismanage a popuulation and lose your game culture.
Merc88 |
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