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11/17/12 12:35:56 PM#241
Originally posted by xpiher What would make any new gear "required " in order to complete new content? Your own mind? I don't believe there's a game mechanic that checks your armor to see if it's top end before letting you in to play that content... I think this is more of a need to keep up with the joneses, which is a personal flaw, and not a game flaw. If you think others won't let you group with them because of your gear, then group with like minded players that already have the same gear as you, there are apparently enough of you out there. Play the contents as if that armor/weapon doesn't exist and take as long is it would have taken you to kill those stronger mobs, and take as much damage as you would have IF that other gear didn't exist. |
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11/17/12 12:51:17 PM#242
Originally posted by Vorthanion In this case people that pre-purchased the game.
Currently playing: GW2 |
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11/17/12 12:55:01 PM#243
Originally posted by Emeraq
"New Condition: AgonyIn the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony. This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge." We can discuss what is optional content, what isn't, whatever. But lets not pretend that: a) Not using max stats is gimping yourself. Anet also knows that, that is why in sPvP everyone starts with everything available (actually an improvement over GW1); b) That they didn't say that they will be introducing mechanisms that will hamper progression once you inside the content. Currently playing: GW2 |
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11/17/12 1:38:07 PM#244
Originally posted by Gaia_Hunter
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
11/17/12 1:54:31 PM#245
Love the first comment. If what they are added is an 'expansion pack worth of content' then holy crap, those are tiny expansion packs. XD
Anet Redrick asside, I really don't see where they are getting how it really dispells what everyone isn't happy about. I'm one for earning loot mind you, but taking a stance from a person who isn't about working to earn something (aka a sense of accomplishment) it just feels a bit lack luster and more so a "We are adding it no matter if you like it or not, and its going to involve grinding" which to be fair, is what keeps people involved. Its going to be the same farming you have been doing (grinding for cash) but just involving more specific and new content.
Again, I'm the type that feels like working for gear helps build a sense of achievement, so I'm for that change (granted I'll admit I have 0 plans of playing the game ever again) but as for an answer, while its nice to hear from them, it seemed to mostly push redrick and just push them off in a 'its not going to make you that much better' argument that people will likely just not like considering how bipolar it can be where it 'exists fully or exists not at all' (which btw, it EXISTS RIGHT NOW). I get people like to get all of the gear and be done, but really then what? My only issue is the WvW advantage it could give for having it, outside that it at least has something to work for in pve |
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11/17/12 3:24:15 PM#246
Originally posted by Emeraq There is no denying gear progression already existed. The content, aside explorer dungeons, is fairly easy and clearly not built to punish a player not fine tuned. Still, a player with gear around his level will have an easier time, especially against mobs 5 level higher. After levelling alts I can see the difference. The offset to the gear progression present is that maxing stats wasn't that hard and you only had to do it once per character. Difficulty based on stat buffs to mobs offset by player gear stats is basically a zero sum. I would rather see better team coordination and combos as a requirement to defeat higher dificulty content.
Currently playing: GW2 |
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11/17/12 10:42:10 PM#247
Originally posted by Gaia_Hunter You are being wilfully obtuse. Hardcore gamers are the primary beta testers and not representative at all of the majority of MMO gamers and certainly not representative of the casual gamers GW2 is suppose to be targeting. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
11/17/12 11:02:05 PM#248
I havn't read this whole thread but thought I'd put my 2 cents in. From Anet's reply it just seems they consider smaller progression to be less of a treadmill than larger progression.. which doesn't really help their position here. Just because the reward bonuses are smaller doesn't it make it any less of a treadmill.. now it's becoming the same old treadmill we are used to but we get even less out of it compared to what we already had. ANet's approach here is actually worse than what we had before... because at least we get substantial rewards the old way. Very, very poor system design imo. The carrot is still there.. we will all seek out any and all minor gear improvements.. just like we will seek out any and all major gear improvements. We can't help ourselves.. it's not optional, human nature goes against ignoring self improvement. Since it was concieved, the whole RPG genre goes against ignoring better gear, even pen and paper RPG's. If better gear is there, it is not optional to go seek it out. You are doing it wrong if you don't. Doesn't matter how they wrap it up.. this is a carrot on a treadmill just like everything else, but being on this treadmill offers you less. Raid gear in other RPG's isn't required if you don't raid.. GW2's gear isn't required if you don't do their new dungeons. There is no difference. |
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11/18/12 12:39:52 AM#249
Originally posted by xpiher They will tell you..... when they feel like it. There you go answer recieved. lock thread http://medias.luna-atra.fr/gw2/char_tool/CT_imageGenerator.php?pseudo=Centurion%20Mikal&lang=EN&code=&code=TSwtLDUsLSw2LC0sMjksOSwyMiwyMywyNCwtLDEwMiwzNiw4MSw4NCw4OQ%3D%3D |
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11/18/12 1:27:32 AM#250
Looks like our fears were justified. From reports: Ring get awared after you complete level 10 fractal, in the bouns chest Condensed essence is a random number generated drop throughout the entire dungeon that is account bound. If you want the back piece (which will be needed for future content updates) then prepare to mindlessly run fractals all day. So not only is there treadmill and its grindy, its the worst kind of grind: Random drops :/
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11/18/12 10:11:35 AM#251
Originally posted by xpiher I believe you only need one condensed essence to make the acended back piece and its probably the easiest material you need to get. http://wiki.guildwars2.com/wiki/Vial_of_Condensed_Mists_Essence I got it just after completing level 1 fractal. I don't think you need to be worried about them adding multiple tiers of gear. There was definately something missing between exotic and legendary and they're trying to bridge that gap. Exotic is too easy to get. Just get to 80 and buy full exotic off tp. Bam. Best gear. There should be more to aquiring the gear with the best stats than just that and that's what I think they realized after they launched the game. So if they every announce a tier beyond ascended, then ok you can start complaining again, but until then I think your fears are unjustified. I definately felt like there was something missing and now I'm very happy they are adding the ascended gear. |
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11/18/12 10:13:53 AM#252
Originally posted by fayknaym Yeah but that would make more sense if Legendary had higher stats than exotics which caused a huge gap of missing stats. But that was not the case now is it? Legendary were only different because they were more flashy. That was the only difference. So why try to fill the gap which never existed in terms of stats? |
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11/18/12 10:22:10 AM#253
Originally posted by fayknaym Execpt essence is a random drop. I've spent a little under 10hrs in fractals already. I have yet to get one. Apparently they increase in dropping chance once you hit level 10 and at level 10 you get an ascended ring after completing the daily. Assuming your group is godly, you can get to level 10 in 10hrs. I'm level 6.
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11/18/12 10:29:53 AM#254
Originally posted by Whitebeards Maybe there didn't exist a gap in terms of stats, but there was definately a huge gap in terms of player satisfaction. It was too easy to get the best in slot. I think arena net realized that and that is why legendaries weapons will also become of ascended quality once ascended weapons are released. There will be a higher sense of satisfaction from obtaining one because of 1) the unique model and 2) best stats that can't be obtained by buying a weapon off the tp for 3 gold. You now get two things for all that hard work instead of one. There is more of a reward so it is more satisfying. In other words, if the way to obtain exotics at 80 had been what getting ascended gear is right now, they wouldn't need to add another tier of gear. It makes the game feel more meaty, ya know? |
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11/18/12 10:36:24 AM#255
Originally posted by fayknaym And that is where majority of unrest comes from. Change in pholosphy. I have no idea who were these people that led to these changes. Not that GW2 was bleeding players and servers were going empty. They could have easily kept the end game focused on mere looks and keep the stats cap at exotics like originally planned. So yeah in terms of stats there was no gap. And it wasn't even necessary to begin with based on over all population which was same as itw as on release so surely things were working fine. Such fumbling decisions are usually made when too many players leave and companies make last ditch effort to keep the players from quitting. This gap of 'looks' could have been also be filled by making ascended same as exotics in stats but better looking and unique. |
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11/18/12 10:39:32 AM#256
Originally posted by fayknaym You sir are wasting your time, humans will be humans, you cannot satisfy everyone. The game is b2p they give people content and you hear well WHY ISN'T IT CONTENT THAT I WANTED. btw 12 condensed essence in 2 hour there were 3 parties 15 of us, only 3 didnt get it.
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11/18/12 10:47:54 AM#257
Originally posted by Whitebeards Not bleeding players? I don't know about everyone else, but for me playing on Tarnished Coast, the sub 80 zones have become nearly barren of players. It's *stark* difference to where it was a month or more ago. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/18/12 10:52:54 AM#258
Originally posted by grimal My guess is based on serrver status. All EU servers full/high after two months same as release. Same on US majority of servers on full and others on High which is amazing after 2 months. So i doubt that players were quitting in droves that such decisions had to be made. |
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11/18/12 11:05:39 AM#259
This game is a themepark at heart (a enjoyable enough themepark, but a themepark nonetheless); what other kind of progression did you expect? Themeparks always end up being a gear grind. The leveling/skill/abilities progression only goes so far in themeparks and that is to the extent of the current lvl max. Unless they constantly raise the lvl cap and constantly add new skills/abilities then gear grind is gonna be it.
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11/18/12 11:17:41 AM#260
It's not an answer, deal with it.
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