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Just wanted to make this observation about my return to WoW for the MoP expansion. Additionally, I encourage rebuttal as long as it remains progressive (trying to avoid hate although its basically hypocritical). To my main argument, there are a few things I found incredibly anti-social as I was leveling up my character, and couldn't be overlooked. Barely any socialization through LFG 5 mans. It's honestly a struggle to get a response to a group "hello" message. I wouldn't even consider this an issue but as soon as you wipe or anyone dies, people instantaneously bitch about someone not performing correctly. This isn't just 1 or 2 instances, this is a status quo as far as random dungeons are concerned. Additionally, joining a largley populated guild (as far as I have noticed from my 5-6 guilds ive joined, sorry to generalize) and chat is Barren (see what I did there), with people becoming members primarily for the benifits. I understand that a guild will help to correct this problem, but even then, youre still randoming at some point and dealing with stagnant chat as always.
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11/18/12 4:38:02 AM#2
ive noticed this myself recently. Returned after a year absense, rolled a monk tank and , as i always do in wow these days, ive leveled him solely using dungeon finder. and no one talks... at all!! its never ben that sociable but it used to be maybe one in 3 runs there might be a bit of conversation going on but that seems to have completely stopped now. even stuff like telling ppl your going afk or you need a mana break seems to much effort these days. last saturday i did 30+ dungeon runs and i have a seperate tab for my grp chat. at the end of the day i checked the tab and in 30 runs there had been a combimned amount of 4 lines of dialogue! If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it! |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
11/18/12 7:35:11 AM#3
It's pretty much true for all modern theme park MMORPGs, not just WOW, and it's really not so much due to the players as it is to the lack of interactive design and interdependent game mechanics.
Making titles largely solo centric and providing all sorts of non-interactive tools such as DFs and instant travel, combined with little forced downtime between fights means player have little reason to chat, the only goal is to hurry up and fight. In early titles if someone in the group wasn't quite skilled enough or unfamiliar with the dungeon it was worth the groups time to teach them since finding replacements was more wasted time. Now groups can just kick and replace in minutes, and so they do. Worse, very often these days, very early a after a games launch, you will see adverts saying "must know fights" which just sort of turns me off MMOs all together. "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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11/18/12 7:42:31 AM#4
Originally posted by plescure How many of those were your own? if it was 0 then you don't really have any right to complain. |
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11/18/12 7:47:07 AM#5
Originally posted by dlld haha well said i was thinking the same exact thing.
honestly hive collective internet folk from beyond the grave... what do you expect??question mark?
you play a game that is completely built from the ground up on playing ALONE until you get to the last level and then are required to do either raid/expert/master/ultra arm flexing dungeons for and or loot?
and then you are surprised when the majority of the community hates talking to anyone at any given time? It is what you are being herded to dooooooooo just sayyyy moooooooooo. stop being a sheep and following your breadcrumb poka dot path from 1 to 9194994 in version 1,2,3.... etc of these games.
make a friend, talk to a noob, pinch a npc's ass.
LIVE IN YOUR WORLD MAN!!! in a dungeon say hey! whoever doesnt say hi is a chinese inmate! and see what happens. LIVE MAN LIVE Playing: LoL / GW2 |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/18/12 9:02:31 AM#6
Was it ever sold as a social game?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
11/18/12 9:16:36 AM#7
Originally posted by dscar23
It's not just WoW, it's across the board really. Even in games where grouping is accessible and fun most people solo if possible and don't even bother saying hello or goodbye to their guildies when they come and go, even ignoring those that DO, and just bark out questions when they get stuck or whatever. God forbid if they were ever forced to actually have a friendly conversation or engage with others beyond immediate needs... Most don't even seem to be capable of it in most games I have played. It's crazy tbh, but it's just how the modern MMO culture has been trained to be by years of games designed to focus on solo independent play I guess. I guess what I am saying is that it isn't fair to single WoW out for this. It's all over. Just focus on the good people you find is my advice and accept that 90% of folks that you ecounter have no desire or intention of ever becoming your buddy... I guess one of the weird things in these games is that they are at their best when social experiences, but they tend to attract a lot of folks that are pretty socially inept.... it leads to a strange contradiction in the playerbase.
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11/18/12 9:22:28 AM#8
don't blame wow. blame the internets.
I think the prostitute mod corrupted your game files man. -elhefen |
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11/18/12 9:26:51 AM#9
This happened with cross server dungeons and the dumbing down of the game. You always group with random unknowns that aren't relevant to your server. In addition youtypically don't need to coordinate well in dungeons as they are facerollable. People tend to just drone on in the game while watching TV, so their attention isn't very into what they're doing, much less the chat.
- vigilo confido - |
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11/18/12 9:27:49 AM#10
Originally posted by dscar23 it is society problem overall . people are more mean . the living conditions are deteroating .people are getting unemployed , families are falling apart . so it is not a game problem ,it is society problem . |
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etlar
Old School
Joined: 10/14/04
Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00% |
11/18/12 9:28:03 AM#11
Im talking more with people in wow than i am in gw2..which is kinda sad, but nonetheless true.
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11/18/12 9:34:37 AM#12
Well what is it you want to talk about? Politics? Weather? Sports? Gaming? Maybe you just want people to say" hello", which results in what? If it makes you feel better, when someone gives a greeting I always respond. At the end of the day, you're choosing the wrong medium for holding a discussion. I don't see people complaining on forums that all people do is talk but no one ever wants to play a game with them. As for the guild issue, that has never changed. Big nameless guilds have always existed and have always been terrible. Find a better guild sometimes looking for a "family style" guild will get you better results. Unfortunately, finding good people can be tough, but it's doable. But the last thing I want to add is that WoW has one of the best features that other games don't have . . . people don't talk about WoW in WoW. Chat in every other game is filled with people talking/bitching about WoW (kind of like nearly every thread on the mmorpg site). If you don't want to hear people talking about WoW, you just play WoW.
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11/18/12 9:36:04 AM#13
Originally posted by dscar23 even Guilds are anti-social, this game has always been like that when they look at your gear first, personality later.
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11/18/12 9:36:11 AM#14
WoW (or, let's be honest here now, come on, ANY online game) comunity is shit. That's why I've made it my endgame, for years now, to kill them all. Ganking ftw. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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11/18/12 9:40:20 AM#15
The WoW community was never a great one. Even when I played years ago when BC launched...it was just bad.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/18/12 9:43:36 AM#16
Originally posted by Loktofeit
I would say yes, since using the "MMO" acronym means well....massively multiplayer online....which SEEMS, at least, to imply it should be social in some way. Maybe it's wrong to have ever assumed that, but it used to be true anyway. President of The Marvelously Meowhead Fan Club |
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11/18/12 9:59:15 AM#17
We are in the I want it now generation. Talking just slows things down, even in real life. Just text me so I can look at it later. How dare you expect me to actually put any effort into something or slow down to help someone. there are a lot of people these days that will push those that don't know what to do aside because they don't feel like teaching them a dungeon, then turn around and complain that there is no one to group with. 70 monk eq1 |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
11/18/12 10:11:20 AM#18
Originally posted by dscar23 Wow has some great points. But the ease of grouping (i.e., Dungeon Finder and instanced PvP) made it pointless for anyone to give a care. Why talk to Bob the Mage if he's on another server? Point is, best you can do in a game like WoW is try to get on a social server, i.e, Moonguard, and get into an old school RP'ish guild. Try to group with them when able - that's one way around it.
Hope this helps.
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11/18/12 10:23:35 AM#19
As so many others have already pointed out, this isn't a problem peculiar to WoW. As themepark games have increasingly made a conscious effort to make their play solo and casual friendly, the need to be social in what should be a social game has been reduced to almost zero. Why do developers waste so much time and money creating persistent worlds with massive concurrent player populations, when they do very little to capitalize on this fact? Follow the money. The solo and casual players make up the bulk of most game's players, so developers seek to cater to them. WoW, RIFT, GW2 - all games that are designed to be anti-social with the overwhelming majority of their gameplay and game systems. Hell hath no fury like an MMORPG player scorned. |
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Originally posted by lotaparty This made me laugh, has to be a troll. To comment on a couple thigns people have said: first, sorry I want social interaction in my MMO, i guess thats an odd request? Secondly Vanilla WoW was FARRR from anti-social. You grouped with ppl on your server, people knew other people, blacklists etc. They chose to make it anti-social, which imo kills a big part of the game for me. WoW FUCKED the whole MMO sphere up by making everything instantly attainable, so now if you dont bring that to the table no one wants to play. WoW was never marketed as a singple player experience and frankly never was until LFG finder. Now I can play the game, obtain raid loot and LITERALLY never say 2 fucking words. Its sad. |
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