| 735 posts found | |
|---|---|
|
11/17/12 10:17:07 AM#161
Originally posted by Onomas Fair enough :p |
|
|
11/17/12 11:31:25 AM#162
Originally posted by maccarthur2004 You might want to look up LARP. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
11/17/12 12:20:31 PM#163
Originally posted by Quirhid oh lulz |
|
|
11/17/12 12:47:25 PM#164
Originally posted by Thane
|
|
|
11/17/12 1:13:45 PM#165
Originally posted by Quirhid LARP is a gay thing. And wear fantasy clothes don't represent 0,1% of the fantasy simulation allowed by a good mmo.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
|
|
11/17/12 1:17:41 PM#166
I agree with the OP. Too many "games" - ones that fail to take advantage of the one major advantage MMOs bring to the table, a persistent world with a massive potential society. There are games, like Mortal Online, Xsyon, and Perpetuun, that provide a "world" instead of just a game. They aren't perfect, either, but are a lot closer to the mark in what an MMORPG should be. Hell hath no fury like an MMORPG player scorned. |
|
|
11/17/12 10:38:37 PM#167
Originally posted by Banaghran
|
|
|
11/17/12 10:42:19 PM#168
Originally posted by Onomas That is the most arrogant and condescending post. Who are you to dictate what players should do? If MMOs are being more game-like, why shouldn't i play it if i like games more than world? Dumbing down? Making players sit for 20 min boat ride is not dumbing now, it is smarting up. It is trivial to take a boad ride and there is no challenge. Worlds are full of dumb, slow, moment. Don't tell me the need to sit down and eat for 5 min (realistic .. but boring) is challening. MMORPS are not meant for anything. They are entertaining products and change according to players' need. If the old ideas (like big world and forced social) are not working, why shouldn't something else (lobby games!) be tried?
|
|
|
11/17/12 10:53:04 PM#169
We want worlds. We want sandbox!! |
|
|
11/17/12 11:26:45 PM#170
Originally posted by nariusseldon
I disagree. Realistic rides boost strategies, since make the players plan better the position of your forces or a military operation considering the expected time to allys come in help of the enemys or theirs. I think that this struggle between mmo fans that want "true" mmorpgs and players that think that mmos are "just games" like any other will only ends when a AAA sandbox come and these 2 types of players become finaly separated, each one in your AAA mmo of your preference. At moment, the nearer of a AAA sandbox mmo to come is Archeage.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
|
|
11/17/12 11:37:27 PM#171
Originally posted by nariusseldon
Not arrogant at all. This is mmorpg, not single player, small world, no crafting, no exploration, no content, boring end game, and no social aspect of a console game. Whats arrogant is people that want kotor4 whinning and crying and we end up with SWTOR the most "epic" mmo ever that crashed and burned in a month. Or GW2 thats falling faster than a fat person being pushed out of a plane. Its simple the 2 must be seperated or you get failures. And there have been more than a handful of those lately. All trying to be like single player rpg's.
See you are a linear person. Thinking only of travel time compared to the other hundred mmo aspects of a true mmorpg. Most i have ever waited to travel was 10 minutes in SWG. But i took part of a true mmo and did some socialization and just talked to people at the starport. Something you dont see in todays mmo's. Crafting = dumbed down. Housing = dumbed down Social aspect = dumbed down- no one just chats with people any more. No one slows down and just has a good time. Its a race to max level and then a race to the forums to whine about how boring a game is. Exploration = dumbed down Combat = dumbed down Must i go on? You only can only think of travel time? LOL
MMORPG's are mass world with lots of people. Its an escape to an alternate universe so to speak. To explore, to craft, to make things, to build, to journey out and see what each area has to offer, to chat with strangers, to make friends, to enjoy the game. Not rush thru on a set path, being led around on a leash, with no mmo features what so ever. Its nothing more than consile rpg you are forced to pay a monthly fee for.
Yes mmo;s ahve been dumbed down and turned into games they think are worthy of a mmo. WARZ= mmo? lol FPS are being called mmo's now. lol So is BF3 a mmo because i can get 100+ people on one server? Give me a break.
Its the old ideas that are not working? Yeah let me see................. 45 mmo's released in the past 2 years, and 44 fell on their butts in 3 months or less due to being the new way. I think your logic is flawed and that is why you are seeing a huge number of sandboxes coming out around the corner. The new way is broke and sucks. Forced social? Since when is enjoying your community brothers and making small talk forced or a bad thing? Big worlds?Bad? Are you kidding me. Small world with a path you have to follow...you like that? A leash around your neck?
Why shouldnt lobby games be tried? They have been for 5+ years and all have failed. Only one to even come close to being successful is rift.
Sorry but you dont want a mmo, you want a console game. And funny thing is console games are actualy starting to come out with more content and mmo features than a real mmo lol.
No new way been beaten to death and nothing has come out of it. Time to renew the old ways. |
|
|
11/18/12 12:26:13 AM#172
Originally posted by Onomas This giant post is basically saying 'This is what an MMO is and shall be!' to other people. If you can't see why that is arrogant, then you are beyond help. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
11/18/12 12:46:01 AM#173
Originally posted by jpnz
Massively multiplayer online role-playing game (MMORPG) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world. As in all RPGs, players assume the role of a character (often in a fantasy world) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.
Although modern MMORPGs sometimes differ dramatically from their antecedents, many of them share some basic characteristics. These include several common features: persistent game environment, some form of progression, social interaction within the game, in-game culture, system architecture, membership in a group, and character customization. Also, traditional in the genre is the eventual demand on players to team up with others in order to progress at the optimal rate. This sometimes forces players to change their real-world schedules in order to "keep up" within the game-world. A good example of this is the need to trade items to achieve certain goals, or teaming up to kill a powerful enemy.
MMORPGs almost always have tools to facilitate communication between players. Many MMORPGs offer support for in-game guilds or clans (though these will usually form whether the game supports them or not). In addition, most MMOs require some degree of teamwork for parts of the game. These tasks usually require players to take on roles in the group, such as those protecting other players from damage (called tanking), "healing" damage done to other players or damaging enemies.
WELL im DONE quoting YOU can READ more ABOUT mmo's HERE: http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game
I mean jesus, not like it isnt written out in black and white lol. Want me to make a mspaint picture for you, to dumb it down so you can get it?
|
|
|
11/18/12 12:52:24 AM#174
Originally posted by ForTheCity And no one is saying that those games are bad. On rails storyline is a thing, its appealing and is great for the market.
The problem is that most MMOs have chased this type of gamer too and they play the MMOs just like they play single player games. These gamers treat them as an extended single player game. So while they might spend 2-4 weeks in a single player game they spend 4-8 weeks in an MMO and play "through the content" and bail.
What this thread is saying is that MMOs if they want long term success need to give us a world and not a game designed to be played for a bit and passed for the next big thing. If MMOs like the current trend and profitability, feel free to keep doing the same thing. |
|
|
11/18/12 2:12:49 AM#175
Originally posted by zekeofev A lot of companies are actually realizing that MMOs don't have to go long term to be profitable. Think of it as 'make slight profit on box sales and pure profit on the DLC (subs for MMOs)' model that a lot of games have right now. Whether this is good or bad is irrevelant as everyone will have their own opinion on things, it is just how the market is right now.
I kinda expect a lot more MMOs to come out, do reasonably well (make profit for the company) and kinda go into maintanance mode / make expansion packs etc. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
11/18/12 2:16:46 AM#176
Couldn't agree with this thread more. The few that try to make an actual world are so buggy and non-immersive it's embarrasing.
|
|
|
11/18/12 2:20:34 AM#177
Originally posted by JimmyYO I understand why people want 'worlds' but they are the minority. Here's a question, which 'world' MMO do you play and support? Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
11/18/12 2:38:03 AM#178
Originally posted by jpnz
How can you be so sure that "they are the minority". Done correctly I think it could be a big hit.
Currently? None. In the past I have played SWG until just after the NGE and AC->AC2. I played Vanguard a little bit as well.
One of my major definitions of worlds are the ability to do something non combat related to progress (even if it is horizontal or progression in another area). I absolutely loved creature handling or dancer/musician in SWG as well as crafting in AC.
I enjoyed SWG and AC for long periods of time much longer then any other game I have played and I miss that longevity in my MMOs. I came for the world of SWG and I stayed for the creative and different gameplay yet today we get formulaic encounters and on rails play instead of rewarding exploration. |
|
|
11/18/12 3:02:30 AM#179
I honestly do not understand why anyone would want a smaller world. Just because there is a large world and 100 features, doesnt mean you have to take part in them. But to not have the choice, or to be limited in every way........ you people want and like that? I mean come on, majority of the reasons for small world is just down right sad. So what if a game has housing....dont like it dont use one. Crafting you dont like.......... dont craft Exploration you dont want to spend 5 minutes looking at cool things?......... dont Dont like social aspect? Dont talk to anyone lol.
I mean seriously. You would rather have a game already lacking content and then have it so easy you can hit end game in 3 days and cry on the forums? This is your idea of fun? Sandboxes and large world are making a huge come back. 4 of the top 8-10 games listed here to be released are sandboxes with huge open worlds. Many of the asian companies are switching over to sandbox because themeparks have been raped 1000 times by you linear people. I like the option, i like having the choice if i want to pvp today or craft, run by the lake to fish, or climb a mountain to look at the valley below. I like wide open worlds with all the features to keep me content. Not wait around for a release of more raids and warzone to keep me occupied lol. You are forced into pvp and one line moving forward with these types of games. There is nothing else to do but dailies, raids, and pvp. Why i like sandboxes, i can do 100 things while you are limited to 3 lol.
And remember: PLAYER CONTENT> EVERYTHING ELSE. Lot of creative people out there, and most fun i have had playing a mmo came from the community not a dev team trying to make garbage updates to keep their players happy. |
|
|
11/18/12 3:34:13 AM#180
Originally posted by zekeofev You think it could be a 'big hit'. Would you invest millions of dollars into what one person (or just a group of vocal people) thinks could be a 'big hit'?
At the moment, games > world when it comes to $$$ made. That's just fact. So yes, you are the minority. Whether you enjoy games or world is irreverent when it comes to that fact. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|