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11/16/12 11:13:29 AM#141
Originally posted by Nineven Blizzard really isn't at fault here, they developed a world , with set rules and laws for the players. Then everyone afterwards, took that same rule and laws set by WOW and changed the landscape. Thats why we are all tired of it, its just the same virtual world rules and laws that has a new paint job, it was great the first few years, but its almost a decade and we are just very tired of the same virtual world. As Gamers, I wanted a new world, with new rules and new laws, that helps me escape my real one. Currently, if you look at various forums of single player games, there will always be talks about getting co-op as an Multiplayer aspect for the next game. Its definitely a trend, but its a trend that is moving away from Virtual worlds. And more as an add-on to an established world. Which in my opinion, ruins the experience than adding to it. Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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11/16/12 2:38:58 PM#142
Originally posted by Axxar i did. The horse is actually kind of slow. I know Skyrim is popular but just not my cup of tea. Dishonored, Deus Ex, Diablo 3, BL are all more entertaining games for me.
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11/16/12 2:43:36 PM#143
Originally posted by nariusseldon Honestly, and I don't mean to get too far off topic, let's say for example that you are walking from Whiterun to Winterhold, it is a long walk if that's all you do is walk and kill wandering monsters. However, Skyrim is absolutely packed with locations, during the walk you should easily have located 10+ sites, each of which you could go into and clear, whether you have the associated quest or not. Once you get the quest, the site gets restocked anyhow. So it's not a boring walk with nothing to do unless you choose to make it that way. What could have been a 20 minute walk could easily have turned into a 3 hour trek punctuated with a dozen dungeons. Heck, I used to do that all the time. I'd start in Whiterun and pick a direction and just walk that way. That's how I got so many sites I could fast-travel to, I just went walking and clearing dungeons. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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11/16/12 2:44:39 PM#144
Originally posted by Banaghran Well .. if you look at it that way .. then yes. My PREFERENCE is narrow. But i do consider all options. It is not like i haven't TRIED slow travel, and decided that it is a waste of my leisure time. It is not like i haven't tried a "realistic" game like the SIMS and decide decorating a room is not my idea of fun. But, my view is also BROADER in the sense that i do not limit myself to see MMO in a certain mold. If there is no world, but lots of MMO type features, i will take a look and see if it fits my style of play. And to be fair, i do enjoy more than just combat gameplay. Stealth travel is also one of them. In a game like Deus Ex, Dishonored or Splinter Cell, going from point A to B *is* exciting because you have to use your power and abilities (like those stealth abilities in Deus Ex or Blink in Dishonored) to avoid being detected. I have also no problem fighting my way from point A to B. Doing nothing but walk .. i do havea problem with. And you should also open to other types of games. People who like big worlds and slow travel have Fallout 3 and Skyrim, and countless GTA. MMOs are not the only games out there. |
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11/16/12 2:45:18 PM#145
Originally posted by Ironfungus Ultima Online already proved it. What more do you need? |
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11/16/12 2:48:11 PM#146
Originally posted by Cephus404 But most of those locations are generic. There is where combat comes in. In Diablo 3, mobs have some variety but essentially you are fighting the same mob in the same random dungeon again and again. I like that because the combat mechanics is fun (and i am not going into why in this post, we can discuss WHAT combat i find fun later). The problem with Skyrim is that combat is just NOT fun for me. Personally, location, size of worlds are all pretty much unimportant to me. The core gameplay is. Deus Ex is good ... primarily because of the mechanics that let you hack, stealth or fight in in interesting (and you can combine) ways. It also have differnet locations to add flavor. But flavor means nothing (to me) if the core gameplay is not entertaining. |
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11/16/12 2:50:03 PM#147
UO did not cost fifty million dollars to develop, it peaked at less than 300k players and those players rapidly left when other options became available. A lot more is needed. Join the League For Gamers. |
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11/16/12 3:14:44 PM#148
We're going to need more than just a world to play in but yeah, that concept is very appealing to a lot of us. We're in a loop hole of doom atm. Companies are asking developers to build them a nice, quick cheezy game that will turn a profit. They're releasing, making a little bit of money, and thinking "gawd, what a pain in the ass this was I shud a listn to mom and become a lawyer or manga artist instead." Producing and maintaining is a beatch people and I'm sure it's figured in. No one is thinking along the lines of "make something unique and awesome that will be spoken of in history books for generations to come!"
We need a pervasive simulative world. Trees grow. Flowers bloom. Rabbits can be skinned for pelts but don't beat you up cause thats STUPID and dont drop armor because thats STUPIDER.
We need it not to lag on anyone's PC. That's impossible. I propose developing a new type of game station in the shape of PC's instead of Wii's, X-box, PlayStation, or DS's. AND MAKE IT CHEAPER THAN BUYING A HOME COMPUTER.
No auto log out after idle for 5 minutes. Auto log out after idle for 1 1/2 hrs (except personal shops).
Auction House yes. Limit three digits so highest price can only be $999 gold.
No personal shop on person. Personal Shop be stalls in home city that can be rented for 24hrs at a time, no consecutives, and earned thru in game privileges like quests, rep, etc. Better rep get shop brownies/moogles w/e. [I hate the disorganized way shops are splayed out in games and lagging up the place. I hate how they bind a player char to one spot.]
No lvl cap; skill caps only (like Mabinogi bloody cheezy game I keep playing).
Complex animations akin to Sims 2. Using toilet, eating at dinning tables, watching plays; all go to ONE bar called overall emotional health or stamina, w/e. Give player choice of many things they can do to raise this bar so if they wanted to play a char that never used the john or ate food then great.
Farms. Real economy. I still like medieval not space age but...
Have planet zones but keep continents - space travel avail but not space game.
LET US DESIGN OUR OWN ARMOR.
Dragon / pet / mount breeding on TS2 breeding system where you don't know what your will get. Breed red dragon with white dragon get either a red and white, pink, polka dot, etc. Dna carry to the 10th generation. That was Sims 2 brilliance; simulated genetics.
Mobs more realistic. No respawns. Can raise young. Need to keep from extinction. Genetics lab. Farms. Ecology.
NO F'ING BOUND ITEMS EVER AGAIN EVER!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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11/16/12 4:34:08 PM#149
Originally posted by nariusseldon Well, i could very well argue the opposite, that you have more than enough arcade games and action rpgs :) But in the end it is like arguing in circles, and the essence gets lost. You actually mentioned a thing which very well illustrates why i think we have gone too far towards arcade games and action rpgs, stealth. Back in the day a stealth class could enter a dungeon/instance, loot some chests, gather some resources for itself or to trade with other players, lets say someone who is good at aoe farming and has a easier access to other resources. This aspect is nonexistent now. Not even mentioning other advantages which had to be payed for with disadvantages. But at a point someone decided it is not fun, the life threatening dilemma of picking a stealth class or not, or coming up with content that would be meaningful for all (stealth, aoe, groupers and so on) while not excessively favoring either. I dont see that as progres, even if i can understand that if combat is your preference it may seem as progress, due to the fad in recent years that everything below 10 keybinds and 3 keypresses per second is for noobs (and not even mentioning "your opponent has done XYZ, YOU HAVE TO DO ASDF ID THE NEXT 2 SECONDS OR YOU WILL DIE!!!!1!1!!!1" :) ) Flame on! :)
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11/16/12 5:06:03 PM#150
Originally posted by Banaghran Arcade games .. may be. Action RPG ... not so much. How many action RPGs (with online co-op) are released in 2012? I would also make a difference between what you call stealth and what i call steath. There is NO true steath class in MMOs before. Not one that focuses on getting from point A to B undetected, by the use of many abilities (like in Thief). Noise/visual detection is simply not modelled in old, nor new MMOs. I am not talking about sneak up with invis and nab one chest. I am talking about steath as a core gameplay element. To be fair, MMO is probably not the best setting to do stealth. It is probably better done in SP games. Well, aside from reacting with the right skill, you also have to consider the meta game that one has to have the "ASDF" skill before it will work. I think customizing what skill to bring is another interesting aspect of combat. Aside from that, there are lots of other progress, like the use of CDs and procs .. which were not there in the EQ/UO days. Managing those are fun. |
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11/16/12 9:44:34 PM#151
Originally posted by Lobotomist Thank you! |
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11/16/12 9:50:29 PM#152
Originally posted by Baramos79 Yes this pretty much sums it up. |
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11/17/12 7:56:01 AM#153
Originally posted by nariusseldon As for action rpgs, maybe good point, there are not THAT many of them coming out every year (and we could argue about whether or not they should, you know, replayability, longevity), however, 2012 is a bad year to make the point, d3 came out, tl2 came out, poe is in a playable state WITH a engame for hardcore people. As for stealth, we are once again at combat, in this sense that you seem to replace the challenge of beating a monster with the challenge to evade it, throwing in another well talked about foggy concept - "core gameplay". I simply look at it more strategically, if i can put it that way. What you can do with it >> how specifically you are doing it. As for the combat metagame, It is fun to a point, as everything, where grind is discouraging people with the number of monsters to kill and similar things, we are now dangerously close to discourage players by the sheer amount of decisions needed is a small timeframe, which is as dangerous, if not more, due to lag and other online limitations (and less and less posibilities to avoid the decisionmaking by putting in more "work" outside combat). Look at class composition, we fool ourselves in thinking that players go for fotm because of power and that they want to perform at "150%" due to being op, but in reality for most people it stops at 100% with just the advantage of being 50% less effort. That is why a hard to do fotm op thing never is as visible as one that is easy to pull off. Flame on! :) |
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11/17/12 9:16:52 AM#154
Originally posted by nariusseldon Better games, maybe. Better worlds...definitely no. "What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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11/17/12 9:19:47 AM#155
Personally I prefer good games because I have one world already where I live in. I don't need more worlds. Just a good game is all I want.
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11/17/12 9:43:36 AM#156
Originally posted by Piiritus There are already thousands upon thousands of games. Using your line of reasoning you shouldn't want another one of those either. |
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11/17/12 9:53:37 AM#157
Originally posted by bunnyhopperOriginally posted by Piiritus Want just a game, go play a console RPG game. Don't try turning mmorpg's into console games. Mmorpg are meant to be huge with lots of features, social aspects, and much more. Stop trying to reason for dumbing down mmorpg's. |
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11/17/12 10:02:46 AM#158
Originally posted by Onomas Is that aimed at me? |
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11/17/12 10:12:29 AM#159
No to the guy u quoted. Was agreeing with u in a way, just didn't tell u ;-)
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11/17/12 10:15:41 AM#160
Originally posted by Piiritus But in our real world we can't much be a feudal lord, a pirate, a knight, a king, a hero, to participate in political intrigues, fight for conquer lands or defend ours, search treasures, etc etc etc with or againts characters controled by actual human brains.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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