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Guild Wars 2

Guild Wars 2 

General Discussion  » Ranger Updates announced - and the Rangers are PISSED

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52 posts found
  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 603

Shit Happens!!

11/16/12 8:41:35 PM#41

Great, I just created a Ranger. Maybe I should start over now with something else.

 

  Thupli

Advanced Member

Joined: 7/25/11
Posts: 408

11/16/12 8:49:02 PM#42
Bro, what happened to my warrior buffs?!  I'm more pissed!
  Thupli

Advanced Member

Joined: 7/25/11
Posts: 408

11/16/12 8:54:18 PM#43
Originally posted by Elikal. But for me, a class, a game, it's all feeling. It feels right or it doesn't. And Ranger definitely doesn't. So thanks for telling me why. ^^

Just had to point out the irony of you saying that it's all about the feeling when you have Spock as your icon.  ;D

  DoomsDay01

Hard Core Member

Joined: 5/14/08
Posts: 786

11/16/12 9:11:48 PM#44
Originally posted by Thupli
Originally posted by Elikal. But for me, a class, a game, it's all feeling. It feels right or it doesn't. And Ranger definitely doesn't. So thanks for telling me why. ^^

Just had to point out the irony of you saying that it's all about the feeling when you have Spock as your icon.  ;D

And you get an F in Star Trek knowledge. :P

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

11/16/12 9:27:46 PM#45
Originally posted by Thupli
Originally posted by Elikal. But for me, a class, a game, it's all feeling. It feels right or it doesn't. And Ranger definitely doesn't. So thanks for telling me why. ^^

Just had to point out the irony of you saying that it's all about the feeling when you have Spock as your icon.  ;D

Aww, first it's Sarek, Spocks father, but then... I admire the Vulcans, because I always thought controlling your emotions or having none would be good, because my emotions mostly get me in trouble. >.< So it's an ideal rather than a self-representation. ^^

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Anaba77

Apprentice Member

Joined: 9/14/12
Posts: 34

11/20/12 2:00:31 AM#46
Originally posted by Torvaldr

Rangers DIsappointed.... Again.  More news at 11.

Rangers face disappointment in .  The latest patch has failed to address core class issues and focusing on stupid fringe skills.  At first rangers are demoralized because they never make the patch notes.  Then the first nerf patch comes and they dread the patchnotes forever after.

This is the life of a ranger in :

Ranger class mechanic y got a stealth nerf, while the already OP dps class got simultaneously buffed, when confusing combat mechanics formula got adjusted "for smoother game play". 

After several months of player feedback complete with factual support in the form of combat math, screen shots, youtube videos the class dev feels rangers are "right where they're supposed to be".

Forturnately, player_z, a class dev ass-kisser, trolls the frustrated ranger community with bullshit examples of how great and easy rangers have it.

My personal list of where I've experienced this:

Lineage (elves weren't that bad, but always second fiddle - the only class that had to track ammo)

Guild Wars (thank god there is subclassing so I can do damage)

Lord of the Rings Online (this was probably the worst)

Everquest 2 (clunky mechanics but at least it could do some damage)

RIFT (the best up to this point, but mostly as a support soul to a primary)

Guild Wars 2 (the best to date, but still weak - jack of all trades, master of none - the pets are cool - tied with RIFT for the most fun to play)

 

You miss one game: Age of Conan where ranger was/is pretty the ganking class pvp-wise and good dps + support in pvp.

Even after many nerfs it's still a class that manages to output really heavy dps while having nice CC and survival tools.

Negative about this ranger is that it lacks a bit on support buffs  for group play and I miss pets.

 

 

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

11/20/12 2:10:13 AM#47

I don't play the ranger class. Never have in any MMO that had one ... but riddle me this.

  • Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds. (150% damage increase is good, right?)
  • Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill. (First half of this is also good, right?)
  • Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill. (Again, good.)
  • Maul: This skill’s damage has been increased by 40%. (40% damage increase, also nice)
  • Whirling Defense: This skill was updated so that it interacts better with combo fields. (performance update, good)
  • Splinter Shot: This skill is now a small projectile combo finisher. (good)
  • Coral Shot: This skill is now a projectile combo finisher. (good)
  • Feeding Frenzy: This skill is now a projectile combo finisher. (good)
  • Mercy Shot: This skill is now a projectile combo finisher. (good)
... I don't get where the complains are coming from. This reminds me of the game update patch 1.2 back in SWToR. I had just maxed my mercenary healer and suddenly got EVERYTHING nerfed almost to the point of unplayability. Compared to that this ranger stuff is immensely positive.
 
So you didn't get the uber-buffs you wanted. Big woop. Good luck next patch.

  User Deleted
11/20/12 2:48:45 AM#48
Originally posted by TheHavok

Oct 22nd: Previous major update.  All classes receive an update except Rangers.  Ranger are disappointed

Oct 23: Rangers updated on next update. Rangers are told they will be included in the next major updated slated for mid November. 80k views in 23 days (meaning a very popular thread for GW2 standards).

Nov 15: Today's Major Update: Again, all classes receive an update.  Rangers are included this time! While some minor things were improved,  unfortunately the update fails to address most of the concerns of the rangers and instead focuses on useless things like Spirit proc chance (still has a 10second cooldown after proc) and underwater weapon fixes (nobody cares about underwater fighting). Rangers are pissed, disgusted, disappointed, ect.  I haven't seen a thread filled with so much QQ in awhile.

Nov 15: Traps received a stealth nerf. Adding insult to injury.  Atleast Anet is now claiming its a bug.

 

Same for the Engineers except, engineers didn't get ANY land fixes (we too were told we'd be happy with this patch).

Amongst the long list of Bugs in the game for engineers that have existed since BWE2, one of the major ones is the miss chance for Flame Thrower/ Elixir Gun.  

Anet said they would fix it. Didn't happen, now it misses even more.

We have been having problems with Deployable Turrets with Kits not scaling with gear with kits not being affected by Runes. The list is just getting longer. They didn't even touch the things they promised would be fixed. Right now Engis are the lowest played class and it's because somewhere along the way Anet lost their minds and didn't plan well enough to handle the bug fixes, even the ones they claimed they would fix.

And now they add insult to injury by adding buffs when someone equips an ele created weapon.

  • Vapor Form: Fixed a bug that allowed this skill to contest a capture point.
  • Flame Axe: This weapon now grants the wielder power and condition damage.
  • Frost Bow: This weapon now grants the wielder increased condition duration and increased healing power.
  • Fiery Greatsword: This weapon now grants the wielder power and condition damage.
  • Magnetic Shield: This weapon now grants the wielder vitality and toughness.
  • Lightning Hammer: This weapon now grants the wielder increased precision and critical damage.

Rangers have it easy. Play an engineer and then play any other class, you'll see how well the other classes abilities work compared to the borked engi class, no wonder it's the least played profession.

At least as a Ranger your abilities work.

  Fdzzaigl

Elite Member

Joined: 8/22/09
Posts: 2093

11/20/12 7:07:17 AM#49

Elementalists got their blast finishers in the arcane tree nerfed, as well as the conjured frost bow (haha) and received some stat buffs to said conjured weapons while using them (no one uses them, except for specific occasions). Tornado, an elite that was only good when you cancelled it immediately for the stability it gave you, was nerfed further.

They supposedly fixed ride the lightning stunning you or bugging out in the middle of the charge (usually means instant death), except I notice no difference and it still bugs.

I can tell you I was more than a little pissed as well when, after the patch, I got on my 2800 armor ele in sPvP and immediately got a thief on me out of stealth with 3k steal / 8k backstab / 3k x 3 hearthseeker = 21k damage in 3s = instant death.

So rangers aren't the only one who have it though, but yeah, they are one of classes that aren't in a great position atm.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  CookieTime

Novice Member

Joined: 6/02/10
Posts: 359

11/20/12 7:28:23 AM#50

GW2 really did bring in the worst of the worst (players that is).

In GW1, they nerfed and buffed skills ALL THE TIME. It was this aspect that made playing GW1 fun and challenging even to this day. Now everytime Anet does something you morons make a whole new shitstorm. GET OVER IT. It's how Anet operates so your precious profession is not going to stay godlike because balance is one thing Anet does best

 

NEWSFLASH of how things are going to be in the future of GW2. If you don't like it, go away and stop making stupid threads for every single change.

Eat me!

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2516

My words are not here to sway you,they are here to make you understand.

11/20/12 8:43:53 AM#51

I don't know if you Ranger's have noticed but, your pets are freaking annoying now. A few weeks ago I could laugh at a ranger and punch him to oblivion now I have to make sure the pets aren't in the path of my projectiles because that is all they do. They stand in front of the Ranger and take all the ranged damage for them and a weird bug had my target switching to the pet every now and then and it just made killing a Ranger so freaking annoying, it could be considered funny.

I don't know if you guys are sleeping but Rangers are pretty good for those people who know how to play them.

This is not a game.

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2516

My words are not here to sway you,they are here to make you understand.

11/20/12 8:48:34 AM#52
Originally posted by itgrowls
Originally posted by TheHavok

Oct 22nd: Previous major update.  All classes receive an update except Rangers.  Ranger are disappointed

Oct 23: Rangers updated on next update. Rangers are told they will be included in the next major updated slated for mid November. 80k views in 23 days (meaning a very popular thread for GW2 standards).

Nov 15: Today's Major Update: Again, all classes receive an update.  Rangers are included this time! While some minor things were improved,  unfortunately the update fails to address most of the concerns of the rangers and instead focuses on useless things like Spirit proc chance (still has a 10second cooldown after proc) and underwater weapon fixes (nobody cares about underwater fighting). Rangers are pissed, disgusted, disappointed, ect.  I haven't seen a thread filled with so much QQ in awhile.

Nov 15: Traps received a stealth nerf. Adding insult to injury.  Atleast Anet is now claiming its a bug.

 

Same for the Engineers except, engineers didn't get ANY land fixes (we too were told we'd be happy with this patch).

Amongst the long list of Bugs in the game for engineers that have existed since BWE2, one of the major ones is the miss chance for Flame Thrower/ Elixir Gun.  

Anet said they would fix it. Didn't happen, now it misses even more.

We have been having problems with Deployable Turrets with Kits not scaling with gear with kits not being affected by Runes. The list is just getting longer. They didn't even touch the things they promised would be fixed. Right now Engis are the lowest played class and it's because somewhere along the way Anet lost their minds and didn't plan well enough to handle the bug fixes, even the ones they claimed they would fix.

And now they add insult to injury by adding buffs when someone equips an ele created weapon.

  • Vapor Form: Fixed a bug that allowed this skill to contest a capture point.
  • Flame Axe: This weapon now grants the wielder power and condition damage.
  • Frost Bow: This weapon now grants the wielder increased condition duration and increased healing power.
  • Fiery Greatsword: This weapon now grants the wielder power and condition damage.
  • Magnetic Shield: This weapon now grants the wielder vitality and toughness.
  • Lightning Hammer: This weapon now grants the wielder increased precision and critical damage.

Rangers have it easy. Play an engineer and then play any other class, you'll see how well the other classes abilities work compared to the borked engi class, no wonder it's the least played profession.

At least as a Ranger your abilities work.

It's the least played profession because most people don't understand how to play it. The Engineer is the MOST BALANCED class of all the class in GW2. It can do burst, it can do CC, it can tank, it can point defend, it can do condition damage, Ranged damage, melee damage is a bit slow though but the fact is, there are more viable builds for the engineer than any other class. To me and quite a few others, the Engineer is a great position right now.

This is not a game.

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