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11/16/12 6:28:46 PM#41
Originally posted by Lahuzer Sorry but your words are contradicted by the threads on the MO forums. I've played MO in the last month and it is at its most complicated state its ever been in... but that does not mean it is in its 'best' or 'most fun' state. Beta was certainly way more fun than it is now. You have testimony on the forums from people like Energyo whose entire guild quit after coming back post-awakening because the game feels more like a chore than something fun. Mortal Online is more chore than fun. What is it that you do that is fun for you in game? Maybe you could describe it for these nice people. ;) |
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11/16/12 8:27:04 PM#42
Originally posted by ZekkCC "Why aren't you people doing something useful like...playing video games?" |
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11/16/12 9:05:23 PM#43
MO is a lot of things, but it certanly isn't easely forgettable. whether you love it (the few) of hate it ( the many) you are going to remember it for a long while. It's just so damn close to something so incredibly wonderful....but it never gets there. like the endless tease that just ends up pissing everyone off.
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11/16/12 9:11:17 PM#44
Originally posted by w4ffl3 You just described the lead of every sandbox game to come out in the past 5 years. |
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11/17/12 12:20:47 AM#45
Originally posted by ltank
First off most of us have said we've played recently, secondly you're the one who's avoided question after question while you continue on your crusade of making MO look even worse. Very obsessive.
Originally posted by Lahuzer Well, I can tell you most people that play MO right now, are all agreeing that the shape of MO as of today, not as it was two years ago, is better then it has ever been. And we actually play the game now to know this, not only read about it like some here do to base their "facts" on how bad SV and MO are. Is it where it should be? Not at all. But it´s more playable then ever. SV brings us new patches on a regular bases. They communicate more or less on a daily bases with their community, and really seem to listen and care for what we have to say. So I´m really hopefull, that if they keep this momentum going, they very soon can start to promote the game.
So much wrong with the above post, most people playing do not agree with that at all and in fact the few hundred left playing I'd say only 20 or 30 are left from two years ago to even make that call. They do not communicate on a daily basis, unless it's regarding their donation scheme which they seem all too happy to talk about. They've lost the games two biggest guilds due to communication in the past 6 months, that's a fact not an opinion like what you gave. Two weeks ago in IRC Discord admitted himself he didn't know why the game is dying and that there's no more than 200 people left playing. The LGM can see the fail but the fanbois are always the last to see. |
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11/17/12 12:21:48 AM#46
Originally posted by grimgryphon this pretty much there are 2 types of mmo, imitators and innovaters. |
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11/17/12 1:40:41 AM#47
Originally posted by grimgryphon I agree totally. The first competent team to make a sandbox MMO will stand to make a decent amount of money... Won't be as big as WoW or anything like that, but I think an actual well-made sandbox MMO could easily do as well as EVE... |
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11/17/12 3:30:54 AM#48
Originally posted by deathshroud It's a shame that incompetent teams take on such complex games, only to later realize that just a raction of their promises can actually be implemented. |
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11/17/12 6:08:51 AM#49
What psykobilly said is correct. The game is much more complicated now and more of a chore now than it was 2 years ago. I would rather the game patch itself to pre-butchery. I will admit that I am playing now and that the last patch and next patch kind of gives me some hope. But that hope comes from them fixing several weapon balance issues that has been in the game since release and more importnatly, moving skills like skinning to secondary which may just give fighters a chance to be out in the wild farming again. The reason I decided to keep playing even with the many issues and low population is because there just simply is not another option for me. What I find a little funny is some of the names that pop up on these forums that are constantly making the same posts and are very carefully watching SV for any mistakes they make. It is almost like a few of the posters here are obsessed with hating SV. But whatever, I don't really care I just find it kind of funny. The people that are currently playing MO mostly agree the game is not in great shape. Everyone acknowledges that the population is down and things can be much better. I also want to throw out there that it was not SV who started begging for money, the MO community wanted to donate to SV to help game development. Now I know that there is deep hatred toward SV for some reason but does this not favor SV at least a little? That there is a community so dedicated to the game that they are willing to throw thousands of dollars at? There is also more subs then I think some people realize, including myself. Many are not logging in to the game and are keeping their accounts active to support the game. I think that should say a lot about the type of game it is. Take my post however you'd like to take it. I've been very very critical over the direction and development of MO. I have been vocal about it in game, in the forums (both here and on MO's forums), and on IRC. I don't think Henrik is a guy who is trying to rip people off, it really does not make much sense. If it were all about the money then the game should have been shut down by now. Awakening was not a great expansion, honestly it should never have been billed as an expansion. What awakening did was allow SV to fix and patch systems at a faster rate. They had to rebuild many of the core systems of MO, that was part of the Awakening expansion which took an enormous amount of time but did not right away show those results with its release. The initial development of Mortal Online was clearly done by many incompetent programmers, if not incompetent programmers it was just poorly managed which ultimately lead to many of its systems being poorly coded resulting in slow patch times, etc. |
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11/17/12 6:15:42 AM#50
Originally posted by ZekkCC Uh. Why? I mean, you admit you never liked it, why switch to promoting it? Just curious, the game's never even shown up on my radar. |
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11/17/12 6:41:46 AM#51
Did not want a huge long super wall of text post so going to continue a couple of thoughts onto this post. Mortal Online can still be a great game, there have been a changes going on with its staff (GM's) which have been for the better. Discord is definitely still possibly a problem, not sure if he has learned from past mistakes or not, but probably should not have his job for the major issues that he is evidenced to. Still, while Discord may have been an issue in the past I doubt that those problems will be reoccuring. Where Mortal Online has been struggling is through the development of many complex systems that give very little fun gameplay, putting more work into the game. The balance between complexity and simply fun is something that I think they are attempting to address. I still believe to this day that butchery is what put the game down to its current state. There are many that will disagree with me on that statement but I think if you were to think about it logically it is quite obvious on its major issues. 1. Butchery made it where players had to take carcass to a butcher who had to be next to a butchery table and butcher it. Each stack of carcass is approximately 1 minute and 30 seconds of standing doing nothing making this a boring JOB. 2. Butchery had made it where fighters were next to useless in the wilderness, tamers could just tame the creatures they needed and walk it to wherever and butcher it. 3. Hotspots were thus removed from the game. 4. With no hotspots PKs have to resort to camping guard zones around towns in hope for pvp or battle in Kranesh or GK as most random PvP encounters were now removed. 5. With Awakening wandering guards were introduced and would roam outside towns. This forced PKs to have to find other ways to find action. Problem is now they can't fight people outside towns like Fabernum like they used to and they cannot find people out in the wilderness. The game then becomes a snoozefest for them and nearly all PvP RPK guilds have quit the game which is why it appears the population has dropped further after the release of Awakening. Those guilds are now gone. 6. Butchery made solo play incredibly difficult, borderline impossible. The need for multiple accounts to enjoy the game was increased with the implementation of butchery. Now the big argument for butchery here is that "all you have to do is take the carcass to town and have a butcher butcher it for you, it's just one more step". No it's not just one more step. I honestly do not think there needs to be much explaining to this on why it is not just one more step, I'm thinking anyone with common sense can figure out why this becomes a pain in the ass. 7. Butchery made it harder for newer players to get into the game. If you jump into any MMO, see a limited amount of mobs (which is already a red flag) and when you kill the mobs given you cannot do anything with the loot it simply is offputting. As a veteran it is annoying, how do you think a new player feels about having to hunt down a butcher that is non existent. So the counter-argument usually to this is that "if the population was better more butchers would be around." "You can put the carcass up on the trade house or you can go to the forums and ask for a butcher". This is another one of those things that for me it seems like it does not take much thought in to figure out why this is severely flawed. One should not have to result to a tradehouse or forum just to make simple coin from killing basic mobs. I really do not believe I need to dig deeper in to this as it is like point 6 I made, common sense should figure out why this is a pain in the ass. 8. The counter to butchery so people can make coin are Undead mobs and Bandits. I am sorry but anyone who says that making money through this was is just lieing or not playing the game. Since Awakening I have killed approximately 300 bandits, each bandit drops a head worth 50 silver. This is about 150 gold, you'll get a few extra gold from other stuff it drops. Now that may not seem that bad but think about the time it took into bringing down that many bandits. Not only does it take a lot of time but you will also go through many weapons and armor, bandages, arrows, whatever it is that you use. A steel greatblade currently costs around 15-25g. A set of armor costs about 20g. To kill that many bandits would cost you most likely more money than you are able to bring in netting you a loss of money. Skeletons and such are only okay money for noobs, other than that you still need a butcher. 9. Butchery made it difficult on guilds to find things to do. This might sound silly to some but think about this. As a guild leader needing materials to support constant PvP fighting you need to come up with ways of keeping materials in stock. One way is to farm money up and buy materials from trade guilds like Forsaken. Another is to go gather them yourelf. The days of getting together a bunch of FIGHTERS and going to the jungle to kill mobs and storing scales in the Jungle Camp bank are gone. This was a fun experience, gave guilds something to do and also put more wilderness encounters in the game. Then after gathering thousands of scales you would have to run out of the jungle in a group to whichever destination, for us it was Fabernum, hoping not to get PKed along the way. That's one scenario that is totally gone. I think with that one scenario you can see how everything else as a guild is effected when it comes to getting people together to work on things of that sort. Think about how this is done now. You can go with naked tamers and tame stuff then run them out of the jungle and lead them to where they will be slaughtered (them being shore prowers) and then butchered. Or you can go down there kill 1 (one) shore prower and be done because it drops so much carcass (carcass drops may have been altered with the last patch but still the same thing remains, you instead kill 2 more then...). It's a boring process, people don't like to do this and they just quit. It's too much work, too much downtime, not enough risk and did I say boring already? Now with the points I have made above (by the way there are many more ways butchery has effected the game; the market, inflation, downtime.) I think it should be clear as to why a system like butchery has Mortal Onlines population down to an all time low. You can also just think back at when butchery was first implemented, the population dropped drastically. When butchery is brought up as something of one of the core issues to the game there tends to be a few people who will angrily disagree and think that you do not know what you're talking about. All of my above points are 100% factual, I'm not sure that you can get many people to play the game described above. I think the current population of the game backs that up, it has changed everything from PvP to PvE, to crafting, trade, economy, etc. Now with all of that said the last patch and next patch attempts to address some of these issues. By making skinning secondary it is possible that we may get some of our hotspots back. The downtime of killing 1 creature and then having to sit there and skin it for 30+ seconds is likely to be an issue but it is a step in the right direction. IF the patch does its intended things then I would expect things to become less of a job in MO and more fun. (I get that this post may not exactly be on topic but it does present issues within the game currently and SV's attempt to fix them). |
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11/17/12 7:54:27 AM#52
Originally posted by Energyo
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11/17/12 8:09:53 AM#53
Energyo if you wanna discuss the problems of MO from the beggining and the possible ways to solve them i strongly suggest (if we take as a fact that all the problems are known) is to start from the core ones. Butchery is one of the problems of MO and while some people will stand for it the majority will not. The problem here is that SV simply doesnt give a damn about feedback. Challenged Theia who came basicly to throw a glimpse at these forum, make a little bit of advertisement and reasure everyone that MO is well and dandy to link to us one single point from the feedback and suggestion part of MO official forums that did make it in game. The only one that went live is the donation system for obvious reasons. Honnesty i dont know why is that happening and lets face it if its simply innability to code or its just their mentality is thick similar to the one of mules, it doesnt really make much difference at this point since the result remains the same. I doubt if anyone in the ranks of SV has the honesty to talk about that and give some explanation. And the other and final thing is that a process should start from the beggining. While butchery or Dawns glitching and retarded horses might be problems that needs fixing i dont think its where they should start focusing at. Bugs, glitches and loopholes are MO's no 1 problem. Some time now they are supposely focusing on bug fixing and still the game is buggy as hell. if the dont iron them out its plain silly (to put it lightly) to discuss about which features should stay and which ones should go. But lets try to be realistic here: if they could to iron out the bugs, dont you think they would? |
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11/17/12 9:02:41 AM#54
Originally posted by argirop They've been bug fixing... I've also never said the people in these forums were wrong I was stating that it is funny to see the same names pop up on these forums raging about MO. It's the same names that have been raging about it for years, it looks more like an obsession, some of the guys are reporting issues with MO the day the issue happens meaning they are literally following it daily. If sebastian really is going to school for programming it is a good thing and for him to have done what he has without going to school for is actually pretty impressive. Him learning and following good syntax will only help himself and make things easier. Bug fixes will always be a part of a MMO, the issues where they didn't do bug fixing goes in line with them putting in complex features that I mentioned in a previous post. The population dwindling is in large part due to the points I've made above, I really didn't think that I had to state that bugs were also a part of that. To say that they don't listen to their community is pretty absurd. For one Henrik does make posts in forums in reply to feedback and suggestions. The last patch and this upcoming patch I know were helped in part by community feedback and actually Theia has been great at what he has been doing. I'm not trying to advertise the game btw, look at my post history, I've been critical over MO. I'll tell you the real deal of what's happening not a fanboy's or a raging haters viewpoint of the game. Btw skinning in a large part is being changed because of feedback from the community. |
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11/17/12 9:30:20 AM#55
MO's problems are not it's mechanics or how the game works.....it's how the game doesn't work and has a ridiculous ammount of bugs. that, and the completely biast and uprofessional GMs that actually take sides in conflicts and directly meddle with gameplay.
there is not one aspect of the game which is completely bug free. not one. once you have played this game long enough you realize that 90% of all you do is just try and avoid falling victim of this or that bug, or that exploit, and so on....they just can't fix this game. |
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11/17/12 9:45:08 AM#56
I think if SV from day one just said. Our game is going to be broken and buggy but if you can set that aside there is some fun to be had here then people would see them in a different light. Just admit what you cant do well, get that otr on the table and people will appreciate the things you do do well.
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11/17/12 9:55:26 AM#57
Originally posted by snapfusion that is what they said pretty much, back in alpha. They also have a free trial. there are 2 types of mmo, imitators and innovaters. |
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11/17/12 10:14:03 AM#58
Originally posted by deathshroud They also said they had a revolutionary AI better than any other game. They also said they were making a capital city (Tindrem) which was the largest and most complex city in any MMO. It was so amazing that you could spend your entire playtime in the city and never leave. They also said their breeding system (was that 2 expansions back or 3) was going to revolutionize the industry.
The problem is that, even after all these YEARS, they still repeat the same basic mistake. Over promise and under deliver.
On top of that there are numerous "shady" issues the company has engaged in... many of which you yourself have acknowledged. Just as I told Thea... the people (or person) in charge of the company did some things that many people find reprehensible. When they (or he) is no longer in charge of the company, then those complaints will no longer be valid.
That said, I think the last thread I started on here was January. Interest and dicussion on the game (pro and con) are at an all-time low. "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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11/17/12 10:46:42 AM#59
ain't no love in here
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11/17/12 10:48:21 AM#60
Clearly one of the issues is a common mistake with game design and programming. Sometimes you start to plan out things and shoot for goals that you're just uncapable of achieving. You start thinking ooh I can do this, I can do that, oh this will be neat and it's just overly ambitious. Not only that, a lot of these features sound better on paper than in an actual video game. These are mistakes that first time game developers make, SV's problem is that their first game happens to be a MMO. They should have worked on something smaller scale first then move on to this. With that said they are still here, they are trying and they claim they can continue for like 2 years or something. Some people are actually enjoying the game, they want more out of it but people do enjoy the game. It offers a lot of what no other game can offer. Now by me saying that I am not trying to defend MO from all of its faults like some may try to make it seem. I'm only pointing out that people still do enjoy the game, people still play it and the game is still continuing on. I have started playing it again. Unfortunately it is not as good as it used to be (I thought MO around release and beta was great, they fix bugs and they would have done really good) but I am still able to enjoy the game. The lack of professionalism is definitely something that is very visible to all people especially with the handling of the keep seige being reverted and then changing their minds on that. I and so many other people wish these things would change but we are aware they may not change for quite some time or ever change. But that still does not change the fact that we are still able to find enjoyment within the game. MO unfortunately seems to remain as the best option for a sandbox similar to UO. I am sure that statement will get me all kinds of flak but it's fine. |
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