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The Secret World

The Secret World 

General Discussion  » Patch 1.4 pvp changes - what do you think?

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33 posts found
  User Deleted
 
OP  11/16/12 4:00:35 AM#1

So how are the pvp changes working out so far?

 

I popped in to check Arcadia (totally dominated by Templar or Illuminati. There wasn't a close second on any of the servers I checked: Arcadia, Leviathan, Cerberus.

 

Bad news if you're a Dragon.

 

What do you think about how the changes are working out so far?

 

EDIT: I just checked the official forums and FC said they are aware of the problems and will take the servers down and fix them tomorrow. I'm glad they are up on this and I'm happy with FC efforts and transparency.

 

 

  atuerstar

Apprentice Member

Joined: 5/12/10
Posts: 240

11/16/12 4:09:47 AM#2

The cross server functionality isnt working - so we are not even seeing the efeects of the cross server battlegound technology. Servers come down in a few hours for a fix. Later in the weekend will be a better showing of what we can expect with the multirealm system moving forward.

 

I did expect a lot more changes in geography, architecture layout, time to kill and well respawn timers. Its only opinion of course but I think they have lots more work to do.

  User Deleted
 
OP  11/16/12 8:02:32 AM#3
I'm glad they are aware of it and working on it. I'm back to Storm Legion till they get it worked out. I will pop into Fusang again this weekend and check it out.
  Thillian

Advanced Member

Joined: 5/31/06
Posts: 3221

11/16/12 12:32:32 PM#4
The new PVP is a huge improvement. Each faction has half a dozen of roaming warbands tagging spawn points, attacking or defending, instead of one big zerg group as it was before. Plus the rewards are a lot more reasonable.

REALITY CHECK

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/16/12 12:33:31 PM#5
Too late for me with planetside about to release.
  J-icepd

Novice Member

Joined: 7/12/12
Posts: 23

11/16/12 12:34:18 PM#6
Yesterday the IL rule the cerber server and i recive great reward, but the fight was not equal and got borrowing. Today i didt want to logg of, but sadly have to. The fusang is now equal and the fight is hard and very good.
I still havent check out more than fusang. And next time i will log back. I like the new fusang, and there is a lot of player there finaly!
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/16/12 12:34:33 PM#7
If it had worked like this from the start I would have probably stuck with tsw and not bothered with gw2 though.
  User Deleted
 
OP  11/16/12 8:35:29 PM#8

I'm glad to hear all the positive stuff. Gonna go log in right now :D

 

EDIT: 2 hours later -- just had some of the funnest pvp I've had in a long time. Fusang is packed. Great battles going on everywhere holding facilities, wells, even finishing kill quests....I had to tear myself away to deal with some RL stuff. But I will be back later.  I'm really glad and it should only be getting better.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1044

11/16/12 10:02:01 PM#9
Glad the server merges worked out.  I think next week will be better once a few tweaks are in.
  User Deleted
 
OP  11/17/12 2:01:40 AM#10

Just played for an hour and Fusang is still jacked up.

 

This morning was better, but the zerg has gotten worse. The underdog buff doesn't counter it. The zerg side is just getting way more marks than the underdog, making the equipment gap get even worse than before.

 

Merging servers into battlegroups has also made the imbalance worse. There needs to be some caps to balance the sizes of teams in Fusang. The zerg side will just need to wait in f--king queue. That might encourage some of them to join the underdog, as well. 

 

I'll be playing Rift till this gets sorted. 

 

Fusang is  messed up. How should FC fix this? Any ideas?

  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

11/17/12 9:59:06 AM#11

Ah, it looks like the developers are aware that things haven't balanced out as well as expected...

From Nophex ala the forums:

"As everyone is aware we went out with some big changes to Fusang yesterday. We are very excited to see the amount of people participating. This morning we implemented the Fusang battlegroup merge to attempt to maximize the population in each map and make sure the factions are balanced properly.

Unfortunately our efforts to ensure that the losing faction has a chance to come back did not work as well as we expected. We will be implementing some changes next week to make sure that the Underdog faction is able to participate in the faction conflict.

The rewards are also currently too high for a faction that owns a vast majority of the map. We will be reducing the rewards immediately until we can put a proper cap in next week. In addition we are limiting the max amount of White Marks a player can have on them to 1500. If you have more than that amount it will not remove them from your inventory. You can leave Fusang, cash them into Black Marks, and come back into the fight."

So they're aware of the problem, and are working at a solution.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1044

11/17/12 10:30:50 AM#12

Crazy discussion going on over in the forums -- everything from it's broken, to greatly improved, to heading in the right direction with more tweaks needed.  The fact that they are doing 24/7 PVP with no queues is something new, and balancing the zerg and rewards is the biggest challenge:

Here's the talk since the server merges went in:

http://forums.thesecretworld.com/showthread.php?t=61481&page=7

The really good news is that the devs have been very responsive and talkative about further tweaks to the system.

  Chtuga

Novice Member

Joined: 8/04/09
Posts: 111

11/17/12 10:30:54 AM#13

But I do have to say that the pvp now is a ton better than before.

Now today there is real pvp happening here all day, at least on Grim server.

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3739

11/17/12 4:14:40 PM#14
Fusang is absolutely 100% better.  That's not to say it couldn't still use some tweaks here and there, but overall, it's a completely different experience, and that change is definitely for the better.

Hell hath no fury like an MMORPG player scorned.

  User Deleted
 
OP  11/18/12 5:53:36 AM#15

I agree. Fusang is absolutely 100% better if you're a Temp or Lumie. But in my battlegroup it's a 100% worse if you're a Dragon. You get more black marks just pve-ing and queueing for Stonehenge (even if you lose)  than spending hours in Fusang. That's BS.

 

FC needs to fix it for Dragon since we are a tiny majority, or just make this a 2-faction game and let Dragons xfer factions and bring whatever we have with us. 3-factions is not working here since so few NAs or Euros want to be Dragon. And I'm not re-rolling to join the zerg. Just get rid of Dragon and let us xfer, or give us a buff. Or do something. 

 

Just gonna play Rift some more, till this gets sorted.

 

/end rant

 

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1044

11/18/12 8:22:50 AM#16
Yeah the offsets for the low pop factions not quite enough yet -- the new custodian needs to be startable from inside the HQ, so it doesn't get camped.  On the right track though -- tuning needed!
  User Deleted
 
OP  11/20/12 6:41:39 PM#17
Originally posted by Ortwig
Yeah the offsets for the low pop factions not quite enough yet -- the new custodian needs to be startable from inside the HQ, so it doesn't get camped.  On the right track though -- tuning needed!

I'll looking forward to that tuning. I realize the devs needed a weekend off.

 

Any word on whether Fusang is going to be patched when they patch in the raid?

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1044

11/20/12 7:00:52 PM#18
Originally posted by PWN_FACE
Originally posted by Ortwig
Yeah the offsets for the low pop factions not quite enough yet -- the new custodian needs to be startable from inside the HQ, so it doesn't get camped.  On the right track though -- tuning needed!

I'll looking forward to that tuning. I realize the devs needed a weekend off.

Any word on whether Fusang is going to be patched when they patch in the raid?

There's a few things going in, but not enough to address the overall imbalance,.  I'm sure they're still working on that and the reward system.

 

PVP Notes from Test-Live 1.4.1

PVP
* Fixed an issue where the underdog custodians could sometimes go back into being shutdown after combat.
* Illuminati Turrets can now also be upgraded.
* Underdog custodians can no longer knock Gate turrets back.
* Underdog Custodians Cleave attack now deals damage.
* All Faction home bases now have a console that allows players to charge their underdog Custodian remotely.
* The entrances to the home bases are now protected by turrets.
* Increased the healing done by the underdog Custodian aura.
* Reduced the amount of anima shards needed to activate the underdog Custodian.
* It is no longer possible to heal the turrets protecting the facilities.
  User Deleted
 
OP  11/20/12 7:25:22 PM#19
Originally posted by Ortwig
Originally posted by PWN_FACE
Originally posted by Ortwig
Yeah the offsets for the low pop factions not quite enough yet -- the new custodian needs to be startable from inside the HQ, so it doesn't get camped.  On the right track though -- tuning needed!

I'll looking forward to that tuning. I realize the devs needed a weekend off.

Any word on whether Fusang is going to be patched when they patch in the raid?

There's a few things going in, but not enough to address the overall imbalance,.  I'm sure they're still working on that and the reward system.

 

PVP Notes from Test-Live 1.4.1

PVP
* Fixed an issue where the underdog custodians could sometimes go back into being shutdown after combat.
* Illuminati Turrets can now also be upgraded.
* Underdog custodians can no longer knock Gate turrets back.
* Underdog Custodians Cleave attack now deals damage.
* All Faction home bases now have a console that allows players to charge their underdog Custodian remotely.
* The entrances to the home bases are now protected by turrets.
* Increased the healing done by the underdog Custodian aura.
* Reduced the amount of anima shards needed to activate the underdog Custodian.
* It is no longer possible to heal the turrets protecting the facilities.

Thanks for posting this info, Ortwig.

 

I'm glad to see FC is still working on it.  I'm a bit sad to see I can't heal the turrets any more. As petty as it was, t was one of the few pathetic things I could do as a Dragon healer when we were being massively zerged down. It wasn't very effective, but at least I could mildly annoy the zerg by making it take a little longer to get the turret down  :D

 

I will still be looking for more changes to address faction imbalance in my battlegroup (for Dragon) before going back. I just can't stand the frustration when there are other games I could be playing. I miss TSW, though.

  pazuzuz

Novice Member

Joined: 6/12/12
Posts: 12

11/21/12 7:11:37 AM#20
Still a lot left until Fusang is good PvP it seems. A few times my battlegroup has been fairly balanced, and then it was lots of fun. Most of the time it's completely dominated by the same faction though. The Underdog Custodians are not helping much, and it's really stupid that they let the dominant faction charge the custodian if they've kept the mission in the journal. The custodian should just fire up when a faction has no facilities for a certain tim. No mission required.Now it's not really an underdog custodian since anyone can charge it up as long as they picked up the mission at some time. None of this is fixed in the upcoming patch... I think the only solution is to merge all dimensions into one group. This would lead to queues for the popular factions, but at least we would have a balanced Fusang. Now it's just free gear to the dominant factions.
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