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Rift

Rift 

General Discussion  » Is rift endgame raid or die?

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84 posts found
  demarc01

Advanced Member

Joined: 3/06/08
Posts: 429

 
OP  11/15/12 11:03:40 PM#1

I played Rift when it first released and did the GSB>RoS raids, i stopped playing just before HK raid hit.

I've heard that rift has alternate progression routes these days, how viable is that? Is the endgame of rift still at its heart a raid to progress game? Or did they add more viable paths to progress without 20 and 10 man raids?

I looking for a game that does not require me to raid all the time, 10 mans i could prob handle on occasion but i really dont want to raid 2-3 nights a week in a 20 man setting to feel that i am reaching *end game progression*

 

 

  azzamasin

Advanced Member

Joined: 6/06/12
Posts: 2827

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

11/15/12 11:23:17 PM#2
Yes it is a WoW clone through and through.  Albeit with better content, better class systems but way worse off character animations.  The aniamtions were my biggest hurdle and I could never get over it.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6095

11/15/12 11:25:12 PM#3
You can get decent gear not raiding.  There is a world currency and dungeons both provide access to mid-tier gear.  The very best gear and drops are locked squarely behind raiding.  If you don't mind getting second best gear, you don't have to raid.

Curse you AquaScum!

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

11/15/12 11:26:21 PM#4
you absolutely never have to raid.  just like in wow,  as the guy above me stated.  raiding is not required.  there is plenty of other stuff to do.

I think the prostitute mod corrupted your game files man. -elhefen

  User Deleted
11/16/12 2:14:13 AM#5

No.

  jblah

Hard Core Member

Joined: 5/21/08
Posts: 374

11/16/12 3:07:51 AM#6

I have been playing since launch with a 3-4 month break (1 week break when GW2 came out) and I have never done an instanced raid. They have a system in place called chronicles which are 1-2 person instances that play out the story from the instanced raids in game which is a good way to see the raid without the 10-20 people. 

I play maybe 6-15 hours per week and always have plenty to do and usually stumble upon 1 open world raid per play session. While the best rewards in the game come from instanced raiding there are good reward systems in place for open world raids which are great for casual non organized raiders like myself. 

On my server Faeblight I see pug raids for the instanced raids all the time (pre-Xpac) though I never care to join them myself as I enjoy the spontaneous raids that occur while I am out doing dailys or looking for crafting materials. The open world content provided I feel is what makes this game worth playing as I had my fill of instanced raiding playing WOW for 5 years.

I just log in and never know what I might end up doing as sometimes I just do a few dailys and log off or I may find myself in a 20 person zone invasion for an hour. I have never played a game with as many different options of things to do outside of instanced raiding. This is the only game I can log in and play for 30 minutes and log off feeling like I accomplished something.

Playing- Guild Wars 2, SWTOR
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  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

11/16/12 9:24:55 AM#7
Tons of stuff to do at endgame, more than any other themepark I have played. Anyone saying othewise is bullshitting you and either 1. Haven't played the game since launch or 2. Never got to endgame, or both. Plus, there are ways to get raid gear without ever raiding.. takes longer but you can do it.
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/16/12 9:59:27 AM#8

I have never played a game that is raid or die endgame.  I have played EQ and WoW, and both those games had significant gear progression for non raiders.  Rift is no different.  You wont (and shouldnt) get the best gear without raiding, but you can still progress in power.

 

And Rift does add fairly easy/casual 10 man slivers so the 10 man thing is there

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/16/12 10:05:45 AM#9
Yes its a raid orientated game like wow / eq2
It does offer outdoor stuff to, but the big rifts and what have you are more old school eq1 / daoc type raiding imo.

If your more into pvp its not for you there are much better mmos for pvp e.g.eve,perpetuum, gw2.
  User Deleted
11/16/12 10:37:46 AM#10


Originally posted by ShakyMo
Yes its a raid orientated game like wow / eq2It does offer outdoor stuff to, but the big rifts and what have you are more old school eq1 / daoc type raiding imo.If your more into pvp its not for you there are much better mmos for pvp e.g.eve,perpetuum, gw2.

No. Raids are one of many viable things you can do at endgame. The question is if Rift is raid or die at endgame and it is definitely not. I dont raid. I dont pvp. I barely do dungeons. There is more to do in Rift than I have time for despite ignoring those three systems.

  User Deleted
11/16/12 3:56:04 PM#11

Why play this game if you dont enjoy raiding?

 

I played this game at launch.  The leveling up part was standard issue and the lack of different starting points and ability to really choose areas made rerolling  far to painfull for me.  Saving grace of this game was the raids and HM dungeons, which were ridiculously hard...i loved it.  Unfortunately for me my server had 2.75 raiding guilds, both on the other faction, so while i enjoyed the raids we always had to pug a few people and it made things overly difficult.

Most players just spammed pvp queues and ignored pve, which was hard and fun...very rare these days.

Anyway i left right around when they started making endgame pve easier so more would do it.

 

If i ever get back in the mood for themepark pve this would be my go to game i think. PVP without risk or loss doesnt interest me other than a side dish.

 

So is the endgame pve still really difficult or did they cave to the mouthbreathers?

 

Also, the soul system imo was a total fail, really leaving the door open for 1-3 builds that were viable and most souls had overlapping abilities that were the same ect..has this been fixed?

  User Deleted
11/16/12 6:35:25 PM#12


Originally posted by Crunchy222
Why play this game if you dont enjoy raiding?

I enjoy crafting, fishing, cooking, housing, roleplaying, and exploring open world dynamic content. Thats why I play this game :)

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3552

11/17/12 5:51:14 AM#13

     Rift's end game is pretty much WoW clone... Spend your end game life queueing up for instances whether it be dungeons or raids..  oh sure you can do PvP fights.. and I found those just as boring as I did in WoW.. If I never did another WG it would be too soon.. lol  Games like WoW, Rift and (insert wannabe name) aren't designed to be PvP games.. but they are still there for those crazy enough to pay $15 a month to play "call of duty" with swords and lightsabers.. lol  

     Rift's dynamic rifts was there best option for me, but that part of the game was nerfed and ignored because the raiders demanded more attention.. Rift events fell short of their potential.. oh well..

  Whitebeards

Hard Core Member

Joined: 12/02/11
Posts: 823

11/17/12 5:53:20 AM#14
So much mis information. After this new expansion i don't know how anyone can say that Rift is all about raid or die. If you haven't bought and played Storm Legion, why even bother spread wrong information?
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5201

11/17/12 9:07:15 AM#15
Originally posted by Rydeson

     Rift's end game is pretty much WoW clone... 

http://www.youtube.com/watch?v=DDBoqg1RcfU

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/17/12 9:59:21 AM#16
Originally posted by Whitebeards
So much mis information. 

Its not as mch misinformation as player stupidity.  I have yet to see an MMORPG thats raid or die.  Even EQ was never raid or die.  WoW sure as hell isnt and Rift isnt either.

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6394

11/17/12 10:05:44 AM#17
Originally posted by strangiato2112
Originally posted by Whitebeards
So much mis information. 

Its not as mch misinformation as player stupidity.  I have yet to see an MMORPG thats raid or die.  Even EQ was never raid or die.  WoW sure as hell isnt and Rift isnt either.

 

My thoughts exactly.

 

  User Deleted
11/17/12 10:09:08 AM#18


Originally posted by DMKano

Originally posted by strangiato2112

Originally posted by Whitebeards So much mis information. 
Its not as mch misinformation as player stupidity.  I have yet to see an MMORPG thats raid or die.  Even EQ was never raid or die.  WoW sure as hell isnt and Rift isnt either.  
My thoughts exactly.

 


I thought the phrase "raid or die" came from WoW when battlegrounds came out and the pvp gear was a joke compared to raid gear.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

11/17/12 10:15:26 AM#19
Originally posted by strangiato2112
Originally posted by Whitebeards
So much mis information. 

Its not as mch misinformation as player stupidity.  I have yet to see an MMORPG thats raid or die.  Even EQ was never raid or die.  WoW sure as hell isnt and Rift isnt either.

 

Maybe you misunderstand what "raid or die" means, then?  When people say they want more to do at endgame, what they usually mean is that they want things to do that are worth doing.  Rewarding.  Character progressing. Etc.  Things to do that won't feel like being left in the dust, by players who raid.  It's not really a question of what there is to do besides raiding, but what is there besides raiding that will still feel like some sort of progression.

 

Since I haven't played Rift since it launched (and I got three characters to the cap before my free month was even up) and I'm seeing all these glowing impressions of the expansion, I'd kinda like an answer to this question, too.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  User Deleted
11/17/12 10:57:16 AM#20


Originally posted by Vhaln

Originally posted by strangiato2112

Originally posted by Whitebeards So much mis information. 
Its not as mch misinformation as player stupidity.  I have yet to see an MMORPG thats raid or die.  Even EQ was never raid or die.  WoW sure as hell isnt and Rift isnt either.
 

Maybe you misunderstand what "raid or die" means, then?  When people say they want more to do at endgame, what they usually mean is that they want things to do that are worth doing.  Rewarding.  Character progressing. Etc.  Things to do that won't feel like being left in the dust, by players who raid.  It's not really a question of what there is to do besides raiding, but what is there besides raiding that will still feel like some sort of progression.

 

Since I haven't played Rift since it launched (and I got three characters to the cap before my free month was even up) and I'm seeing all these glowing impressions of the expansion, I'd kinda like an answer to this question, too.


So the standard progression is still there: Do quests to gear up for dungeons to gear up for raids.

Crafting also has epics for every gear slot and is nearly as good as raid gear. Trion has been pretty good at keeping crafting current with the release of a new raid tier.

PvP gear via conquest and warfronts has its own tiered system in place with epics on par with best in slot.

Now we have Hunt Rifts which offer a tiered gear system as well which can be upgraded as you progress. Almost all gear slots are available here.

Dimensions are an alternate way to progress your character that involves crafting and creating instead of combat. Drag and drop hundreds of earned, found, or crafted items into a plot of land that is your home. You can move, rotate and resize items to create whatever you want. Dimensions can be set to public and people can hang out in your place and bump it up in rank if they like it.

Planar Attunement combined with the mentoring system keeps the entire game world relevant at level cap. Right click your character icon and type in the level you want to be, anytime anywhere. Now you can visit any area and make it as challenging as you want, play with people leveling up still, gain rewards relevant to your actual level, and gain xp towards planar attunement (PA). PA is a series of honeycomb like grids that you can fill out as you gain PA levels via xp. Benefits include increased stats, defense and damage bonuses, mount speed, swim speed, weapon enchants, special rift lures, and more.

There are a bunch of other activities you can do at endgame as well. But the ones I mentioned are the main systems for character progression at level cap.

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