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Guild Wars 2

Guild Wars 2 

General Discussion  » Ranger Updates announced - and the Rangers are PISSED

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52 posts found
  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2416

"Free crack and everybody gets laid."

 
OP  11/15/12 8:23:47 PM#1

Oct 22nd: Previous major update.  All classes receive an update except Rangers.  Ranger are disappointed

Oct 23: Rangers updated on next update. Rangers are told they will be included in the next major updated slated for mid November. 80k views in 23 days (meaning a very popular thread for GW2 standards).

Nov 15: Today's Major Update: Again, all classes receive an update.  Rangers are included this time! While some minor things were improved,  unfortunately the update fails to address most of the concerns of the rangers and instead focuses on useless things like Spirit proc chance (still has a 10second cooldown after proc) and underwater weapon fixes (nobody cares about underwater fighting). Rangers are pissed, disgusted, disappointed, ect.  I haven't seen a thread filled with so much QQ in awhile.

Nov 15: Traps received a stealth nerf. Adding insult to injury.  Atleast Anet is now claiming its a bug.

 

  Kalafax

Advanced Member

Joined: 9/05/05
Posts: 500

11/15/12 8:28:21 PM#2
I dont have any issues with my Ranger, but like the posters say, it is disppointing to read the notes that practicaly did nothing, except for nerf out traps a minor amount.

Mess with the best, Die like the rest

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4511

The only luck I had today was to have you as my opponent.

11/15/12 8:31:04 PM#3

one must not speak evil of GW2.

 

Mother is good, mother is the way. Mother protects us from the meat who would harm us. The meat must be destroyed so that the seedlings can grow. We are all mother's seedlings!

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2416

"Free crack and everybody gets laid."

 
OP  11/15/12 8:50:20 PM#4
Originally posted by Kalafax
I dont have any issues with my Ranger, but like the posters say, it is disppointing to read the notes that practicaly did nothing, except for nerf out traps a minor amount.

I don't mean to sound condescending but there are a lot of ranger issues, you probably just haven't noticed them yet. 

Ranger Bug list

The biggest issues, for me atleast, are pet pathing and pet attack animation.  Pets currently have a very small cast animation when attacking, however, if your target moves right when your pet is about to attack, your target will take no damage.  In other words, pets cannot attack targets who are constantly moving.

  ExpiredLife

Apprentice Member

Joined: 1/14/12
Posts: 20

11/15/12 8:58:30 PM#5
Another large reason as to why people are pissed is it's adding more insult to injury, happening at the exact same time that they do what they swore not to do: Add in vertical gear progression.
  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1001

11/15/12 8:58:35 PM#6

The only problem with ranger is it is too easy :P

 

  sibs4455

Apprentice Member

Joined: 9/22/08
Posts: 346

11/15/12 9:00:04 PM#7
Originally posted by TheHavok
Originally posted by Kalafax
I dont have any issues with my Ranger, but like the posters say, it is disppointing to read the notes that practicaly did nothing, except for nerf out traps a minor amount.

I don't mean to sound condescending but there are a lot of ranger issues, you probably just haven't noticed them yet. 

Ranger Bug list

The biggest issues, for me atleast, are pet pathing and pet attack animation.  Pets currently have a very small cast animation when attacking, however, if your target moves right when your pet is about to attack, your target will take no damage.  In other words, pets cannot attack targets who are constantly moving.

lol, so monsters are not allowed to kite anymore. Lets hope the GW2 team fix it so they just stand there.

  Kalafax

Advanced Member

Joined: 9/05/05
Posts: 500

11/15/12 9:14:15 PM#8
Originally posted by TheHavok
Originally posted by Kalafax
I dont have any issues with my Ranger, but like the posters say, it is disppointing to read the notes that practicaly did nothing, except for nerf out traps a minor amount.

I don't mean to sound condescending but there are a lot of ranger issues, you probably just haven't noticed them yet. 

Ranger Bug list

The biggest issues, for me atleast, are pet pathing and pet attack animation.  Pets currently have a very small cast animation when attacking, however, if your target moves right when your pet is about to attack, your target will take no damage.  In other words, pets cannot attack targets who are constantly moving.

I mean these are things I've noticed, most of that list for sure, but none of them are gamebreaking or really cause that big of a handicap, so I havent had any issue overcoming them. Which is why I said I dont have any issue with my Ranger, but I can see your point, there are minor bugs here and their with the class

Mess with the best, Die like the rest

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 322

11/15/12 9:16:50 PM#9

Sadly the pvp itself is simply boring now. I play a trap ranger and the stealth nerf is a big slap in the face, bug my #@$%@#.

They added in new pve content but didn't do jack to improve pvp or do anything about the boring pvp  boards. Every bit of pvp in the game is just one big zerg, WvW is just a zerg, spvp a zerg, there is no cotrol elements worth their salt at all in the game. Anything or any spec able to deal with high crits or massive condition dumps has been nerfed through the floor, lifesteal, healing, are worthless and the few control options you do have are dull and non interesting.

Basically GW2 pvp can all be smashed into a circulare AOE template, its predictable, dull and boring.

Now I am back to square one.

Looking for a game.

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 322

11/15/12 9:18:31 PM#10
Originally posted by aRtFuLThinG

The only problem with ranger is it is too easy :P

 

News flash every class in GW2 is easy. If you cannot master 5 buttons I feel sorry for you.

  DanitaKusor

Apprentice Member

Joined: 6/17/09
Posts: 528

11/15/12 9:20:31 PM#11
What about the incredibly major Mesmer nerf?  I can no longer nuke enemies on top of wall in WvW with my phantasims.  That's a pretty big nerf in my books.

The Enlightened take things Lightly

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 322

11/15/12 9:42:47 PM#12
Originally posted by DanitaKusor
What about the incredibly major Mesmer nerf?  I can no longer nuke enemies on top of wall in WvW with my phantasims.  That's a pretty big nerf in my books.

Mesmers actually got a dps buff.

  DanitaKusor

Apprentice Member

Joined: 6/17/09
Posts: 528

11/15/12 9:52:40 PM#13
Originally posted by Sleepyfish
Originally posted by DanitaKusor
What about the incredibly major Mesmer nerf?  I can no longer nuke enemies on top of wall in WvW with my phantasims.  That's a pretty big nerf in my books.

Mesmers actually got a dps buff.

Hmm that might be one way to look at it but if I can't kill enemies in WvW while hiding out of line of sight of them that's a nerf in my books.

The Enlightened take things Lightly

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2416

"Free crack and everybody gets laid."

 
OP  11/15/12 10:27:05 PM#14
Originally posted by DanitaKusor
Originally posted by Sleepyfish
Originally posted by DanitaKusor
What about the incredibly major Mesmer nerf?  I can no longer nuke enemies on top of wall in WvW with my phantasims.  That's a pretty big nerf in my books.

Mesmers actually got a dps buff.

Hmm that might be one way to look at it but if I can't kill enemies in WvW while hiding out of line of sight of them that's a nerf in my books.

Mesmers were considered overpowered.  Additionally you shouldn't be able to kill somebody while line of sighting them.  Mesmers were just put more inline with the other range classes.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1362

11/15/12 10:36:38 PM#15
I assume all of the ranger complaints are pvp related other than the longsword, underwater weapon and utility skill issues.  my ranger at 55 is pretty godly.  Oh and longbow dmg is way off.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5574

11/15/12 11:10:16 PM#16

Rangers DIsappointed.... Again.  More news at 11.

Rangers face disappointment in <insert_game_x>.  The latest <insert_game_x> patch has failed to address core class issues and focusing on stupid fringe skills.  At first rangers are demoralized because they never make the patch notes.  Then the first nerf patch comes and they dread the patchnotes forever after.

This is the life of a ranger in <insert_game_x>:

Ranger class mechanic y got a stealth nerf, while the already OP dps class got simultaneously buffed, when confusing combat mechanics formula got adjusted "for smoother game play". 

After several months of player feedback complete with factual support in the form of combat math, screen shots, youtube videos the class dev feels rangers are "right where they're supposed to be".

Forturnately, player_z, a class dev ass-kisser, trolls the frustrated ranger community with bullshit examples of how great and easy rangers have it.

My personal list of <insert_game_x> where I've experienced this:

Lineage (elves weren't that bad, but always second fiddle - the only class that had to track ammo)

Guild Wars (thank god there is subclassing so I can do damage)

Lord of the Rings Online (this was probably the worst)

Everquest 2 (clunky mechanics but at least it could do some damage)

RIFT (the best up to this point, but mostly as a support soul to a primary)

Guild Wars 2 (the best to date, but still weak - jack of all trades, master of none - the pets are cool - tied with RIFT for the most fun to play)

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2757

I actually still like MMORPGs

11/16/12 3:38:48 AM#17
Hey could be worse! Mesmer updates just keep giving longer cool downs. Eventually I won't have anything to do except cast winds of chaos.

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

11/16/12 6:28:28 AM#18

FUN FACT: Warriors got a 10% damage buff on Longbow! 

Those 2 developers working on the class balancing are really rubbing it in now.

===============================================================================================

PS: For those fanbois that will inevitable say that there are more working on this, here is an official ANet post that there are indeed only 2:

 

https://forum-en.guildwars2.com/forum/professions/ranger/General-Patch-Discussion-merged/page/3

There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.

 

 

"Give players systems and tools instead of rails and rules"

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

11/16/12 7:49:47 AM#19
Originally posted by TheHavok
Originally posted by DanitaKusor
Originally posted by Sleepyfish
Originally posted by DanitaKusor
What about the incredibly major Mesmer nerf?  I can no longer nuke enemies on top of wall in WvW with my phantasims.  That's a pretty big nerf in my books.

Mesmers actually got a dps buff.

Hmm that might be one way to look at it but if I can't kill enemies in WvW while hiding out of line of sight of them that's a nerf in my books.

Mesmers were considered overpowered.  Additionally you shouldn't be able to kill somebody while line of sighting them.  Mesmers were just put more inline with the other range classes.

However that was the mesmers only real means of AoE for those situations. Ah well, we adapt.

 

The nerf to portal cooldown time... that was odd. Not sure if that has a real effect on portal bombing... just take a couple more mesmers if you need to, or slow down a little. The healing limit of five, however, that seems interesting. No more massive, unrelenting turtle heals. It'll be interesting to see how that all plays out.

Oderint, dum metuant.

  umie214

Apprentice Member

Joined: 4/10/12
Posts: 125

11/16/12 8:23:12 AM#20
You forgot to mention that most profs were nerfed significantly. Rangers received a massive buff to the most problematic weapon. As someone who mains a ranger I'm content, but expect more changed to come. An entire trait line is useless along with spirits, and pets need a little work.
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