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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
11/15/12 1:03:33 PM#121
hey parents, hide your cards quickly, your kids want to spend double for the same crap mmo!
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11/15/12 1:09:42 PM#122
If by "just that incredible" you mean Ultima Online 2 ( A real sequel, with all of the goodness still found in the original, with housing, guilds, skils, itemization, customization, only expanded and enhanced, with a modern graphics engine)? Yes... Yes I would. But since it's pretty obvious it will never happen, the answer is no. It has nothing to do with FFA PvP and full looting. That can stay in the past. But the housing system, fully customizable EVERYTHING in your house, furniture and all, non-instanced in a world with limited space for everyone to see.. The Skill system, with better thought to consequences of skill selection. The crafting and itemization, with better balance and a larger variety in appearance with the same ability to do small things, like dye everything a different color. The faction system, with territorial control, politics, capturable POI's and keeps (Think DAoC). A better more flexible UI.. The methods by which people can make their own activities, and RP can take route in lasting ways. THIS I would pay for.. but THIS will never happen. |
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11/15/12 1:11:28 PM#123
Originally posted by rojo6934 so.. a price increase would mean less kids in my game ? bonus. |
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11/15/12 1:15:38 PM#124
Originally posted by rojo6934 Oh, now I remember why I stayed away from this site for so long. Idiots that cannot read. Idiots with no imagination. /strolls away If you use "plz" because it is shorter than "please" I will use "no" because it is shorter than "yes." |
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11/15/12 1:28:54 PM#125
I would pay 50E/month if needed for my dream mmo
Open World - Daoc, Darkfall, other Free for All PvP - Daoc, Darkfall, other Full loot pvp - Darkfall, other Very small cities - safe zones. - Darkfall, other 20-30 classes to choose from. - Daoc Clan owned keeps - Daoc, Darkfall, others Dungeons owned by realm (specific pvp quests - conquer the Main Keep, open portal of the dungeon for your realm, zone in, when u lose keep, another realm can enter the dungeon and you meet there for more fascinating pvp) - Daoc Housing area - Daoc, FF11 Good crafting - Daoc, other Specific class armor - quests that are impossible to solo, full party minimum. Chain quest that will take you few months to do it. - FF11 PvP Ranks/Levels - Daoc, Rift, other Player designed world - Buy land, build a small area with NPCS, buildings, npcs with quests: craft questios, gathering quests, grind quests, pvp quests, cash only reward, 24h timer for each account to repeat one quest. Not ez to exploit, player will search for more habitats to gain rep. Each habitat gives Prestige xp, each owner of habi receives Awesomeness xp. There are zillions of ideas how you can create a world of your own. I cant imagine some guy NOT spending all of his resources by creating the best habitat around that is. Its like you build your own fantasy in a game. Then again,since its a sensitivive subject pvping is not allowed inside this. After you build a small habitat, you can upgrade your habitat to even bigger one. Maybe let players buy houses inside your city ? Naval system - Trading routes, fishing routes, warfare routes, clans can handle The Harbour very good.
As you can see its all about Open World, Player Created World, Free For All and SOCIALISING!!!
ALL WE NEED IS A FREAKIN HUGE BIG WORLD!
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11/15/12 1:41:45 PM#126
easy answer, 100% yes.
Half the people on these boards pay $100+ a month for their cell service/data plan. I spend far more hours playing a good MMO then I do putzing around my phone, so 30 bucks is a no brainer. |
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11/15/12 1:52:03 PM#127
Back in the day Island of Kesmai cost upwards of $12 per hour to play, granted it was a MUD. But back to the OPS question. no I wouldnt, Subs these days are just an extra cash grab and don't pay for the bandwidth as they did when MMO's first hit the market.
![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
11/15/12 1:54:03 PM#128
Originally posted by JohnH2005 as idiot as you, i doubt it. |
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11/15/12 1:56:31 PM#129
LOL!! I'm currently paying yearly for Eve-Online which saves me about 40-50$ a year then if I were to pay 15$ a month. If CCP would to up the sub price of EVE , I would totally agree with it 100% !! EVE-Online is just that awesome!! :D Been a player for almost 7 years now!!!
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11/15/12 1:56:45 PM#130
my standards have gotten so low that I'd pay that much just for an mmo that didn't outright suck after a month.
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11/15/12 1:57:17 PM#131
Naw
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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11/15/12 1:57:44 PM#132
Originally posted by rojo6934 not sure if serious. |
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11/15/12 2:00:59 PM#133
For an amazing game, yes. If it can beat buying or trying any other games, offer entertainment and storytelling that rivals the best of television or reading, and allows me to not feel like I'm sinking time, then I think something like that would be worth the price per month. However, if it didn't amount to that, charging twice a month what other games do would just be developer/publisher hubris.
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11/15/12 2:01:28 PM#134
Originally posted by MMOGamer71 Same. |
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11/15/12 2:07:29 PM#135
It depends. I both have the time to play an MMO (but they bore me hellishly right now) and dishing out 30$ and more for a monthly sub isn't an issue either. The only remaining question would be, would such a game exist and would I like it?
But most probably I'd need to make my dream game on my own (without the need to make much compromises and experimenting a lot). That would mean dishing out money for software/hardware (hardware would be less of an issue when renting cloud computing resources) and investing lots of working hours in my free time. Well, at least you'd improve your technical knowledge this way. What would the alternative be? Spend the time farming and grinding in some existing MMO? ,) |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
11/15/12 2:08:40 PM#136
Originally posted by adam_nox apparently he is |
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11/15/12 2:16:23 PM#137
Originally posted by rojo6934 I think you missed a bit Rojo. This is a "pie in the sky - what it" sort of thread.
There is not one person here who indicated they would pay double for the "same crap mmo". Not one. But for some reason you missed this. Then again, I suppose english isn't your first language so I guess I can undertand the confusion. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
11/15/12 2:25:37 PM#138
Originally posted by Sovrath i did not miss it. By "same crap mmo" i mean just any mmo, its all the same. It doesnt matter how much of an improvement it is over the current mmos, its still not worth more than $15 a month. Ill repeat what i said in other thread. MMOs are not failing because the companies aren't charging enough. Its because they are becoming too greedy and many gamers instead of realizing it they just let the brainwash do its job. |
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11/15/12 2:25:52 PM#139
I allways think over mmorpgs in another direction.Its like a heroin junkie that wants the feeling of the first hit you can do more and more,but you never get the feeling back that you had in your first mmorpg.
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11/15/12 2:45:43 PM#140
Originally posted by rojo6934 But again this is really just a "shootin' the sh*t" thread. No game company (as you suggested in this last response) has been able to make a subscription game and hold the entirety of its player base except perhaps wow. So no game company would even think of doubling its sub price as they would lose more than they would gain. However, in some respects I say "good" let the larger companies read this and know that it they stepped up their product exponentially then they could be making more money. However, until that time they are going to have to get by on f2p and floundering to understand what they need to do to be better.
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