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11/14/12 4:54:11 PM#221
I still remember the first day WoW went live w/ LFG and everyone had their world turned upside down. It was addicting as hell... at first =/ meh... I'd be against it in games w/ open world pvp/siege-type objectives. Otherwise, why the hell would I want to walk all the way over there XD ...And no SoW buff either ;P |
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11/14/12 5:02:26 PM#222
Originally posted by Hycoo That is your issue. You have this strange idea that this label of games have to be different. To me, games are just games. Some SP games have open world, and many MMOs have lobbies. So what if lobby games should be another genre. Just relabel all the MMOs that have lobbies. They don't magically becomes better games with a re-labeling, nor they becomes worse games. They are the same. It is funny to see people choose their entertainment based on labels, rather than whether they like the product. |
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11/14/12 5:22:12 PM#223
Originally posted by nariusseldon As i said i enjoy both real mmorpgs and lobby games. |
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11/14/12 7:01:35 PM#224
Originally posted by nariusseldon Except we don't have more variety. There's been less variety than ever in the last 8 years of the MMO genre. We had variety in 2002, we don't have variety now. And a growing company with a strong core is much better as a business plan than one that just shits out a quick game and then implodes on itself. |
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11/14/12 7:02:51 PM#225
Originally posted by FrodoFragins Er, that's because no game has TRIED to. The closest anyone has come is Planetside 2 and GW2, both copied their RvR from DAoC, and both are doing better than most other games. Games that have used EQ as a base? Implode almost right after launch, or are forced to use instances. |
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11/14/12 7:04:59 PM#226
Originally posted by Quirhid People are still delusional... if they were making a profit they wouldn't have fired so many devs. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
11/14/12 7:25:48 PM#227
Originally posted by DavisFlight Someone obviously has no idea how the industry works. They dump devs to increase the profit margin plus you don't need anywhere near the same number of employees to fix bugs and make expansions as you do to create a game from scratch. |
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11/14/12 7:37:37 PM#228
Originally posted by Latronus
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/15/12 5:24:43 AM#229
Originally posted by Rydeson Semi-casual. :)
I have to agree on the concept that devs going does not mean that much for a game comments, but it is a industry news item every time it happens like it is a surprise to all concerned. "MMO X is the 8th MMO this year to loose devs after launch, what a shock!" It is not a surprise at all. |
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11/15/12 7:23:17 AM#230
Auto-magic 'group finders' (more like: 'group creators') fill me with so much hate. But I will attempt to avoid a pure rant, and instead discuss the LFG system as a whole.
I don't have anything against a good player-driven LFG system. My favorite out of the games I have played is the LFG system in Dungeons & Dragons Online, as it was a very good system for you to post yourself & what you were looking for, or to have your group post what it was planning and what it was looking for. I wish other games would look towards DDO's LFG system. I haven't played DDO in years, but I have yet to find a game that is its equal in LFG systems. DDO's was the closest to the AutoMagic Creator as possible, while still leaving the final decision up to the players... which allowed the players to find exactly what they were looking for, and not having to simply hope the AI picked well.
Simple LFG systems that do nothing more than flag a player LFG just aren't enough, so I can understand the cry for a better LFG system in that circumstance, but I (obviously) dislike the opposite end where you flag yourself LFG and the AI Group Creator crams everyone looking for the same thing into a group. There's so many situations that can lead to Group Creator Fail (sticking a first-timer into a group of pros that wants nothing more than to speedrun an instance, for example, or sticking someone who doesn't identify themselves as a healer into a group AS the healer because their class has the ability to heal).
I don't want an AI to decide the particulars of my group, I prefer some interaction and thought by the players for that. Player interaction in creating a group tends to also lead to more player interaction while IN a group, and I'd rather have that interaction than have a group full of people who never say a word besides acronyms and terse terms like 'rdy?' 'r' 'k' 'go', if you even get that much chatter. Situations like that make the game feel like a lobby system waiting for the AI to match you up with others who might as well be little more than AIs themselves... and I prefer to feel as if I am playing in a world filled with other players. Something about the Group Creator system nullifies that feeling for me.
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11/15/12 7:28:18 AM#231
100% agree about group finder. And anyone saying its a good thing, well... never played a good mmorpg. And is probably not that old. NO offense ofcourse! To be honest, there will never come a mmorpg again, which i will enjoy, sad as it is, cause i used to love the genre, all the way back to Ultima Online. Instant travel is also a bad bad thing... |
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11/15/12 10:35:07 AM#232
Originally posted by nariusseldon
Its not an MMO anymore though if they never want to work with other people. They are playing a single player RPG at that point with a chat lobby. Now don't get me wrong, single player RPGs have been trending this way for a while with limited comunity interaction for games like D3 or Dark Souls and the like. D3 specifically tried to add all of the good things a comunity brings while getting rid of all the bad things (More people selling stuff on ah, yet you do not need to meet them. Can group to join others on a dungeon but its clearable by yourself). There are facebook games that would be single player games except to include a social media aspect, most of which you don't really need to know who anyone is, rather you just need a large friends list or to click a popup for you to progress in your solo RPG.
But that is the single player RPGs doing that. MMOs SHOULD be about interacting with people. You should want to play with other people. Raid and dungeon finders are some of the things used by these single player rpgs to give the illusion of community when there is none. I get why these features are popular, I just don't understand why EVERY genre has to trend to it.
Social media based RPGs, Single Player RPGs and MMOs are becoming blended more and more because of features like this.
And this is why people complain about old school MMOs not really existing now, because emphisis on living world and community are being replaced by other things more important to the average gamer. |
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11/15/12 12:46:14 PM#233
Originally posted by DavisFlight We don't have more variety? How many more MMOs in different settings aer released in the last 10 years? Or you define "variety" only as those games you like? |
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11/15/12 12:49:25 PM#234
Originally posted by zekeofev Not a MMO anymore? So? ... who gets to decide what a MMO is? It is just a label anyway. By your definition, WOW is not a MMO .. and more a Diablo clone since most play it as a lobby game. If you really want to change the name .. well .. you have to convince a lot of people to change the usage. The "MMOs" are moving in that direction because that is what people want. A lot of them are already changing to be more like online co-op RPG instead of virtual world game. I don't see that as a bad thing. If i find it fun, i will play it, and i don't play games to socialize. |
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11/15/12 1:01:02 PM#235
Raid/group finders may have ruined MMOPRG's (whatever those are - I'm no expert in that acronym), but MMORPGs seem to be going strong even with these tools.
Maybe they ruined MMORPGs for a select group of people. That would be a more accurate / less sensationalist thread title. |
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11/15/12 1:12:50 PM#236
Originally posted by nariusseldon Honestly that little piece of fiction is yet another sign of how divorced most of those arguing endlessly around here are from actual games and gameplay. The notion that everyone just logs in and stands around Org/Stormwind (or Dal/Shat/Whatever) queueing is, and always has been, pure BS. People don't run dailies from Org. They don't farm crafting mats from Org. They don't capture new mini-pets from Org. They don't do a hundred different things that most of the playerbase engages in on a regular basis from Org. Honestly, most of what gets said here is such BS that it's hard to imagine anyone taking these arguments seriously. |
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11/15/12 1:33:50 PM#237
Originally posted by Ban_Khaeros I agree. And luckily i do not belong to that small group of people. In fact, i won't play a game without raid/group finder. I went back to WOW precisely because it put in a LFR. |
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11/15/12 8:28:52 PM#238
Originally posted by nariusseldon I define variety as games that are different from one another. You know, how everyone defines variety. If a shop has 20 colors of paint, but only 40 paint cans, it still has more variety than a giant megaplex that has 3000 cans of paint, but they're all white.
Originally posted by Ban_Khaeros After almost the 100% failure rate of the last 8 years of AAA MMOs I wouldn't say "going strong". And no, I'd say they ruined MMOs. The new games are not what most would call MMOs. |
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11/15/12 9:51:30 PM#239
Originally posted by nariusseldon I would argue that WoW changed its design philosophy. Vanilla WoW is not like current WoW at all except for the storyline. You agree it is more of a lobby game now with players hanging around the major hubs. It was not like that to start with. So yes I would argue that with every patch WoW has become more like a single player RPG with a chat room and trending farther and farther away from its EQ+AC2 roots. The patch that added group and dungeon finder was definately a landmark point on this journey (to try and get this back on topic).
I understand its popular and I love some single player RPGs from time to time. The problem is that there is no Massive Multiplayer Online World for me to play in with the key word being world. I want reasons to interact that are not just combat and reasons to meet people in a game. Current games do not have the lasting appeal for me because of the focus on the single player type of content and thus I generally do not pick them up. |
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11/16/12 2:55:09 AM#240
Originally posted by Arcondo87 I see your post completely off. I see need for 5mans and raids as ENDGAME entertrainment. So guess world have been explored pretty good at that point (especially for altholics like me having all classes maxed out). The only thing left at some point is endgame, where you do need company. So do not see any problem standing in front of ah if no gathering on that alt. With my gatheres I have been usually out there ... well ... gathering. LFG is best invention ever for those that want to play end game and at same time do not have real life friends in guild. |
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