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11/15/12 3:07:43 AM#21
Originally posted by Robokapp awesome game.. :)
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11/15/12 3:55:08 AM#22
It's not a matter of them being too good. BUT too easy and not multi player. This is how marketing works now : Make the game easy, suck in younger people as fast as possable. Who cares if they stay, the money is really in box sales and digital DL. If they stay, good will suck $15 out of them as long as we can if their willing to stay. After sometime will make it free to play and suck more money out of them. It's not about you its about them !
People think developers are stupid. No, they just don't really care about six months down the road like we think they should ! |
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11/15/12 4:33:21 AM#23
I kinda have this problem with gw2, it feels too slick, too worked out, too fitted into a whole. It could do with more roughness around the edges. It's hard to explain though.
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11/15/12 4:35:02 AM#24
"Over produced" is what I'm grasping for, like 80s music.
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11/15/12 4:35:40 AM#25
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11/15/12 5:42:56 AM#26
Shiney....yes....TOO good? no.
They are shallow, and made quick access/convienience....While that is what the majority has demanded, it also lends to a game being used up quickly.
Quality adventuring, pve, harvesting, crafting, and economy are things I look for, and many of these "TOO good" titles have pretty much quality pve and fall flat on the others imo. Rift was mentioned, it is a good mmo for what it was when it launched, I played it....But it was small/railed, not many choices for level content, the harvesting/crafting system was shallow imo, and was a daily repeat game...I find daily repeat stuff boring, I don't mind repeating stuff, but I don't like felling like to optimize my time, I should do this dungeon, daily quests in this place and such....I want to do what I want, and not feel like I am screwing myself.
So yeah, stuff has more shine and polish at launch, but are the majority of these MMOs blowing away the features of say UO, a mmo over 10 years old? No. |
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11/15/12 5:44:28 AM#27
No. Just no. |
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11/15/12 6:33:59 AM#28
Mmorpg nowadays are boring. Hand-holding, no sense of world and complete combat only focus. Also matchmaking lobby like gameplay. They are just not designed anymore to hold me for long time. Hell most of the time they are not even worth time you spent to install and play-research them. |
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11/15/12 8:03:52 AM#29
Those MMOs would probably do a hell of a lot better if released 10 years ago. Why wouldn't they? The gameplay has gotten old and stale, the MMO business spent most of those 10 years re-releasing the same damn MMO over and over to the same people, and you people actually bought into it.
Then again, if something like Rift released alongside DAOC or Shadowbane it could have absolutely failed when placed along side games with actual, good, gameplay, and not retarded repetitive gear/renown grinds. |
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11/15/12 8:43:01 AM#30
Originally posted by Vunak23 Yeah, those are not bugs, they are features. Old MMOs had more features in them. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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11/15/12 9:25:43 AM#31
Not too good. But too many, too easy and too quick to level. |
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11/15/12 9:28:37 AM#32
Originally posted by Robokapp Unfortunately, "too good" meant "crashes too frequently", when you were networking it :/ I dunno op, that sure is a difficult premise to support, given all of the evidence of miserable, entitled people we see all around us. But that's a "first world problem", isn't it? -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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11/15/12 10:41:35 AM#33
Originally posted by Roxtarr Pac-Man was released in 1980 and is still played to this day. I think it's fair to say it has stood the test of time. Where do you think Rift and GW2 will be in 32 years? The mindset of the players has changed over the decades. Back then, Pac-Man players expected to lose. Modern day mmorpg players expect to win. When they don't win they bitch how the game is unbalanced, they were outnumbered, lag and whatever other excuses they can muster. "How should I know if it works? That's what beta testers are for. I only coded it." |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
11/15/12 10:43:14 AM#34
It's not that they are too good, but rather, too streamlined. More world, less linear game please. Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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11/15/12 10:46:18 AM#35
MMO's are becoming worse as time goes by imho. The lack of innovation and the rush to meet the release dates therefore making the game release with lesser content is all too common nowadays. The golden age of MMO's has gone and now we are left with clones and MMO's going F2P due to their lack of success. The only thing that has got better is the graphics. I do live in hope that someday a reall blockbuster of an MMO will be released but I don't see it happening anytime soon. |
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11/15/12 10:57:58 AM#36
Originally posted by MMOExposed I don't know about "too good." It's more like players have to settle for what developers dish out, and what developers are dishing out may not necessarily be what players are looking for. Yet they keep dishing out the clones year after year because... where are players going to go? Its funny but, if some developer out there figures this out and decides to make a game with all the features players are looking for and don't have, without cutting corners, he/she stands to make a lot of cash. |
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11/15/12 11:05:31 AM#37
Originally posted by Onigod And this is why I find myself Roaming the interwebs and have turned into a MMO junkie. Nothing holds anymore. Heck i reinstalled EQ2 and for once I'm haven a blast not cause of the game but the people. Most new mmo's arent even MMO's. I can sit and name a ton of mmos that promote and even reward solo play. Others have since changed to allow the players to solo the whole game to cap lvl's. I'm not going to tell people how to play the game they paid for. At the same time if people are so anti grouping why play online games. I digressed there sorry lol |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
11/15/12 11:10:34 AM#38
MMOs of today have nothing on classics like UO, EQ and SWG except for improved graphics. Other than that, they suck in comparison. Just a bunch of linear, gear-grind fests with very little substance or longevity.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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11/15/12 11:22:02 AM#39
MMO's are far to easy and to casual for my taste and far to solo friendly even though I do play them, Unfortunately I didnt play UO or Everquest back in the day but I did play FFXI for a couple of years. I just wish Developers would go back to its grass roots of MMO development and create a world that is challenging as much as FFXI was. Crafting actually had meaningful purpose, missions felt epic, levelling required a group to progress. Thats how I liked it and actually encouraged more social activity compared to the recent tosh that gets released these days. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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11/15/12 11:36:44 AM#40
Modern MMOs are, graphically, enourmous improvements over the early forebears of the genre. Of that there is no doubt. However new features are relatively uncommon, many being 'gimmicky', many segregating the community. In all these years nothing much has really changed at the core of the genre beyond graphics. People keep using the lower playerbase of the older MMOs are proof that they were not as good whilst ignoring the struggles they had to endure at the time (internet speeds many wouldn't tolerate today, high barrier to entry due to costs of PC MMO gaming at the time, stigma of being a 'gamer' etc.). Even the vaunted WoW took almost all it's ideas and concepts from those who came before and introduced very little to the genre. Now, I am not saying the older MMOs were perfect, the were far from it, I just find it a bit dissapointing that despite all this time nothing much has changed with the games (aside from becoming a far more solitary experience), the largest change probably stems from the community playing the games nowadays, and I'm not so sure that is a positive change. |
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