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11/15/12 7:30:11 AM#101
Originally posted by Anaba77 Politicians talk is never an answer. I don't mind the changes but a lot of people lost faith in Anet.... deal with it. |
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11/15/12 7:31:01 AM#102
Originally posted by xpiher *snip*
Your math is wrong. If one piece of ascended is 8% better than one piece of exotic, then 5 pieces of ascended aggregate will be 8% better than 5 pieces of exotic aggregate. Go talk to your math professor. You don't take the difference in one piece of gear and times it by the pieces to get the total difference. That's fuzzy math. If you dislike something, and you present it in a way that is totally wrong, people won't respect your opinion. I for one will take any opinion you have with at least 40% graint of salt, because your dislike is based on aba daba doo. |
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11/15/12 7:38:15 AM#103
Originally posted by bansan I didn't do that math, it came from a forum post that showed how the sacling effects, if extroplated to all pieces of gear, is equal to roughly 40% better than whats currently in game. But its not the stats that I have problem with, it could be 1 point difference it wouldn't change what I hate about the change. Its the fact that they may add more gear that and gate content to with the gear being previous gear. I would have the same problem with the system if the stats were identical, but the Agony resistence got compounded and was used for the new content as well.
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11/15/12 7:43:09 AM#104
Originally posted by Ethos86 Had you read stuff, you would know that the it isn't about just 2 rings. I guess I played GW1 about 5 times more you did. So, coming to the game you were expecting max stats tier to be replaced with a content patch? What is next? they introduce aggro mechanics, dedicated healers, and well it is just change? Or maybe they introduce higher stats items that can only be acquired in the gem shop? There are changes and changes. Changing rewards from cosmetics to stats related isn't just a change. And don't assume I feel butthurt. Think I'm affraid of change? Go to the www.guildwarsguru.com forums and search for the user Improvavel. Look how I defended controversial changes like allowing 7 heroes long before they changed it. My opinion is that this changes adds nothing positive, isn't required for anything, will solve no problem. You think it is ok that is your right, just doesn't try to throw dirt in my eyes like many have been doing ignoring all the evidence granted by Anet themselves. Currently playing: GW2 |
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11/15/12 7:46:50 AM#105
Originally posted by xpiher I don't think they will gate content- there is nothing in their posts that indicate that. Currently playing: GW2 |
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11/15/12 7:51:21 AM#106
Originally posted by xpiher Why you people don't read properly is really beyond me: - Ascended gear = agony resistance - Agony abilities only coming from certain enemies in certain areas This already answers that you can even stay in your exotics and enjoy future updates as long as you don't go after these types of mobs in the parts of the areas they are. You can even risk to go there with a group that has ascended gear and try your luck as also maybe survive if you manage to stay out of harm (or interupt when they try to use this skill on you). Was the same against the Mursaat in GW1. You could survive even without infused armor but it was very hard cause you could die very fast through their agony skill. Same thing applies here. The main difference is only that in GW1 you could infuse your current armor and only need to reinfuse if you changed to a other one while in GW2 you need the ascended armor and it's defensive ability slot for that. Hope this makes it a bit more understandable. |
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11/15/12 7:55:07 AM#107
They said they are going to add more progression in this style. They already added higher stats to gear. Why wouldn't they use Agony to gate content?
You would be right IF THEY DIDN'T ADD HIGHER STATS TO ASCENDED GEAR and then say "We will continue with this type of progression in the future" Its not clear at all. This isn't the same as Agony from GW1 either. In GW1 you could Ascend any gear in the game. This gear is tied to RNG as well.
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11/15/12 7:58:30 AM#108
Originally posted by Zeroxin Favor of the Gods to kill a boss? FoW til this day has no boss and Dhuum was ony introduced 1-2 years ago, still no favor of the gods required. Urgoz and Khanaxai required what? There as been ranks, like lightbringer, deldrimor or Agent that helps against certain types of mobs and generally affects the stats of some skills. Curiously (or not so much) the direction with GW1 was to diminish the differences between ranks. Currently playing: GW2 |
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11/15/12 8:04:06 AM#109
Originally posted by xpiher While we can't be sure about anything anymore, since they changed a core design, it seems to me they will allow you to gain whatever gear with buffs to those exclusive areas inside the content itself. It seems logical that any other system will affect only the content they are designed for. A bit like lightbringer rank. Obviously we can't be sure, but opposed to the item tiers where there is evidence provided by Anet, in this case is all speculation. Currently playing: GW2 |
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11/15/12 8:05:42 AM#110
Originally posted by Icewhite Ah, you are just ariund to say your piece about other people and move on, no opinion on the subject (at least there is no wrong "facts"). Roger and out. Currently playing: GW2 |
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11/15/12 8:08:56 AM#111
Originally posted by xpiher You should take note that Legendary is still the final tier. Ascended comes before Legendary.
What I see happening is this: Ascended gear (and probably future Legendary armor and items) has infusion slots. These slots allow for a lateral progression through various new content (such as the new dungeon and future ones), giving players more gear to chase after and more infusions to find to enhance their gear. So right now, the new dungeon has infusions to counter Agony, plus new Ascended armors. So you get yourself, eventually, a set of Ascended armor and the infusions to counter the current dungeon. Later on, a new dungeon comes out with new Ascended armor and a new type of infusion. The armor is comparable to the current ascended statwise but obviously is a new skin. You have a choice, chase down the new set of ascended gear or get the latest infusions and modify your existing ascended gear for that dungeon. The "gear treadmill" isn't a permanent uphill grind. Instead it's a choice... do I want that new set with comparable stats or am I happy with the current and willing to upgrade the infusions on it instead for the new dungeon?
Agony will likely be specific to this dungeon only. A new condition and related infusions will be likely for new dungeons, as well as new sets of armor that you can get if you choose to do so. Legendaries will always remain top-tier, as they are now. |
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11/15/12 8:15:52 AM#112
Originally posted by Volkon Your statements are only right if the new mechanic is limited to FOTM and does not lead to gating content. The issue is that ANET wasn't clear. They said they would add more progression in the same style and not add new gear every 3 months. They didn't say they wouldn't add more gear in the future. Also, the new gear has better stats. If it was just the upgrade, why not add the gear without the extra stat bounses?
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11/15/12 8:21:15 AM#113
Originally posted by Volkon That is all fine except for all the mistakes it contain. The thing is that Legendary tier is that crazy tier, only hardcore people will go for. According to Anet own filosophy, that lasted for about 7 years until a couple of days ago, items that required crazy amount of grinds should not give a statiscal reward to not force players to go for it. Only cosmetic. Of course it isn't lateral progression. Apparently everyone defending the Ascendant items have a reading disorder - they read infusion and then proceed to ignore the Ascendant item given as example, that has higher stats than any exotic equivalent. They also ignore Linsey own words where she says the new Ascendant items will have the inherent effects found in jewels, runes and sigilsas base.They even ignore that Legendary will be upgraded to match Ascendant stats because Legenary are supposed to be on par with BiS items. Somehow people read (sure they did) this and it for them this equate Exotic=Ascendant, lateral choice, etc. Now, being gimped isn't a real choice. Currently playing: GW2 |
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11/15/12 8:23:18 AM#114
Originally posted by xpiher You'll find out answers to those questions when event starts... Ain't that a bitch, eh? :D How is it NOT ruining the event and this new "expansion" if you know all the answers before the actual content gets out? :D
Well, my biggest concern was the availability of this ascended gear being tied to only 1 dungeon.... Glad that's cleared up. :D "Happiness is not a destination. It is a method of life." ![]() |
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11/15/12 8:24:13 AM#115
You would be right IF THEY DIDN'T ADD HIGHER STATS TO ASCENDED GEAR and then say "We will continue with this type of progression in the future" Its not clear at all. This isn't the same as Agony from GW1 either. In GW1 you could Ascend any gear in the game. This gear is tied to RNG as well. Higher stats comparison in PVE You can live longer than a level 11 in a level 11 area if you play properly and can withstand more damage after you got scaled down then someone with lower armor Higher stats in dungeons Applies to the same comment I did about PvE as long as you are playing equally good to the guy with the lower armor On the top of it your whole team benefits from it which is a good thing. Higher stats in WvsWvsW If you get zerged by a team you will die the same way others with lower armor die. If you come across a very skilled player than you, you will die even in a 1vs1 no matter if he has blue gear on or not because of the scaling and the buffs depending on how good your server does Higher stats in spvp not existant so it won't make any difference Difference between exotics and ascended - gem slot vs infusion slot - ascended higher stats in vs exotic more flexibility - ascended boosts 3 stats only vs exotics can boost up to 6 stats through the upgrade slot at the same time The design decision was good because - it gives level 80s more to do - it doesn't break the game - it doesn't make exotics or legendaries useless unless you are up against opponents that are using agony - the addition isn't random but rather connected to the lore which opens more possibilities for future content - adding new gear with new looks and more skins gives people that like to collect more to do aswell (yeah I know they could do that with new skins only aswell) - the exotics and all the other armor have an upgrade slot, replacing these with a infusion after millions of people are having on would lead only to issues that the developers and players would have to endure. Adding a new item instead is giving them more control over it, less coding issues which means less players affected if at all. |
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11/15/12 8:25:22 AM#116
Originally posted by korent1991 No I won't. As I have made clear to other in this thread, I won't know the answer until ANET either 1) Says they will or won't add more tiers of gear/upgrades that leads to gating of content or gear treadmill by adding more gear with better stats or 2) ANET launches a patch with progression with or without the gear treadmill or gated content
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
11/15/12 8:36:54 AM#117
Originally posted by xpiher They are not gating anything because EVERYONE will start the dungeon without infusions and ANYONE who does the dungeon will get AT LEAST ONE infused piece of gear. So really the only problem here is if you want to do the dungeon after the next 6 months and you've never done it before, you'd have to find a few more people who are also new or who want to play on characters that haven't gone through the dungeon yet so that you don't face things that require infused gear. This is not a game. |
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11/15/12 8:43:45 AM#118
Originally posted by Zeroxin The problem I have isn't with this PATCH as I've said plenty of time. Its with the precendent that it sets for patches after this one. Will the next dungeon require me to start with the ascended gear?
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11/15/12 8:45:18 AM#119
Originally posted by xpiher "Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two." So, that doesn't answer your question about treadmill? It's not their INTENTION, so it means, they don't know what the future holds but for now they won't do such things... I think it does answer the question, but you don't want the answer as it is, you want a crystal globe and look into the future. xD "Happiness is not a destination. It is a method of life." ![]() |
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11/15/12 8:48:47 AM#120
Originally posted by korent1991 They spefically said: every 3 months. They are going to release the ascended set over time. What happens when the set is complete? Will they add BLESSED ARMOR after? This doesn't change the fact that we don't know if the next content patch will require us to have the two pieces introduced in this one. They aren't clear at all.
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