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11/15/12 2:40:04 AM#21
Originally posted by SirFubar Especially if you pick and call your targets, can make short work of twice your odds. I join up with strike teams in WvW and stay clear of the huge zerg pack myself. |
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11/15/12 2:53:08 AM#22
People learn a way of doing things and when they are confronted with a situation where that way doesn't work they complain and leave instead of trying to learn something else. Sometimes they will even say if they wanted to do that they would play some other game genre because mingling things is a very bad thing. Things should always remain the same, with no differences, because otherwise is too much confusion and the brain can't adapt. No tanks, green is better than blue, red circles instead of green goo...
Currently playing: GW2 |
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bartoni33
Elite Member
Joined: 5/03/06
Admit nothing, deny everything and make counter accusations |
11/15/12 2:54:19 AM#23
Originally posted by spookydom Bartoni33 always advocates Bacon for Breakfast. Bartoni33 feels that non-clogged veins are for losers. Cholesterol or death Bartoni33 always squeakes out of his bloated pie-hole. Was he right? Not trying to stir Museli by the way. Serious question about his cholesterol levels in the past. |
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11/15/12 3:00:49 AM#24
Originally posted by Gaia_Hunter
Ethos86 thinks that you just made the best poll he has ever seen on these forums. Kudos to you from him. |
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11/15/12 3:01:22 AM#25
Originally posted by bartoni33 Piiritus agrees with him. |
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11/15/12 3:03:36 AM#26
Originally posted by MMOExposed You really think that you are going to get an honest answer in the GW2 forum lol. You really think that people are going to admit that GW2 dungeons are mainly a graveyard zerg.
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11/15/12 3:05:10 AM#27
Originally posted by bartoni33 Spookydom wants to reply to this post but can not reach his keyboard due to sever arterial cloggage because of eating too much bacon. Was he right not add another poll asking the community if he was having a heart attack for fear of moderator wrath? Only time will tell. One day he may come back and start another thread looking back at this post. Was he right? |
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11/15/12 3:17:11 AM#28
Not really. Any game with 20-30 players on the same quest or PvP map will be a zergfest, it doesn't matter if it has tank or not.
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11/15/12 3:17:30 AM#29
Didn't read the original article. Didn't vote since almost every poll I've ever seen on the web like this one, is stupid with crappy options. I'm of two minds here, and me and my friends (generally playing GW2) feel the same way. It's kind of silly that tanks can magically hold threat and be the focal point of mob attacks (when you have a good tank), and it's sometimes a PITA to get groups in trinity-based systems (never is for me since I play with friends and don't solo my way thru MMORPGs then whine when I have no friends), but... There's a certain elegance to grouping when people have roles and it's all done well. Grouping in GW2 to me, even with friends who are long time MMORPGs, groupers, raiders, just feels like a group of soloists. There are no real roles. Some melee might get hit more but he surely isn't tanking, it's just that mobs tend to hit what's close much of the time (GW2 supposedly has AI variance here but let's be real - most mobs hit the melees if they're in melee - slaping extra toughness and vitality on said melee doesn't magically make them a tank, it just helps them survive the inevitable beating better). There is no healer. Everybody is a solo dps/hybrid with some element of support they may or may not use. If you wanna call a group of soloists in a dungeon a zerg, so be it. The dungeon content itself isn't that bad, it's ok for the most part, but I've seen better in several games (more interesting environs, mechanics, bosses, trash pulls, and definitely loot). The grouping is meh. In most trinity dungeon situations you have to play smart (ideally) but you can also be that amazing tank that makes a run smooth as silk (or that crappy tank that people talk about), you can be that healer or whatever that bails out a horrible pull or situation, you can be a noticeably amazing dps who plays smart and puts the smack down. In GW2, there's no real distinctions. You're all a bunch of hybrid clones with nearly the same mechanice, you can play smart, avoid damage, and that's about it. What else are you gonna say? Wow, that dude really does his support hybrid stuff amazingly well! Maybe but the difference between someone doing it at all and someone doing it well is barely noticeable. One thing that really stands out is that in many different trinity-based MMORPGs I've been in situations that seemed hopeless or ridiculous but heroic effort and pulling out all the stops bailed out a sure wipe - those epic moments that make memories. I've yet to experience anything remotely like that in GW2 because down state, being able to run back to battles, no clear roles, different style of tactical and such, just don't provide that kind of experience. In GW2 it's more common to have utterly miserable battles where you're laughing at how obsurd it all is and you beat it thru attrition and are glad it's over - do better next time. It's like no matter how poorly you execute/play you can still eventually win, you'll just have a higher repair bill.
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11/15/12 3:37:48 AM#30
Dumbest thread question in a long time please lock this, It won't add anything just a lot of OT babbles. A zerg is a zerg no matter how you see it either 2 tankers aggro the mobs while the rest dps or no tankers and all dps It's all a zerg no matter what, yes this goes for all MMOs If it's not broken, you are not innovating. |
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11/15/12 3:40:21 AM#31
Originally posted by Rimmersman I don't think that's the point. Posters will post whatever, but the fact doesn't change that it is a zerg-fest. It is always nice to 'rub it in'. :P Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
11/15/12 3:40:49 AM#32
Originally posted by Karteli To be fair you stand by the same statement on most threads - regardless of what the thread is about.... |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
11/15/12 3:48:57 AM#33
I think he was both right and wrong. You see here Anet dropped the ball entirely.
When Anet stated they are removing the trinity - it promised that any class could do any of trinity roles. In other words - elementalist could be dedicated tank , warrior could be dedicated healer and necromancer could be nuker...
Which is not what actually happens. Guardian is still by far most effective tank , elementalist is by far most effective nuker ... and healer yes that is guardian again.
What anet did is not remove trinity , they broke trinity. Now you dont really have effective tank (no way to hold agrro) , there is no real healer ( everyone can heal , some better than other - but no one is really good at healing ) - basically what everyone can do is nuking. This is what everyone can do effectively. So if you can not tank, or heal ... you have no choice but to nuke and hope you will come on top - or run fast enough back , before the whole party wipe.
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11/15/12 3:57:31 AM#34
Originally posted by Lobotomist Except Warrior and Assassin are crazy damage dealers and Necro is a beefy tank. And Earth elementalist have no problem surviving damage and elementalists are awesome condition removal support. And rangers with a single skill are one of the best healers and even warrior shouter can do a nice amount healing. Anet didn't say there would be dedicated tankers, healers or nukers. Currently playing: GW2 |
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11/15/12 3:58:56 AM#35
ANet only needs to scale content up in other dimensions too, so zerging alone is not the most effective way. If DEs would be expanded depending on the number of players participating, it would be more challenging. Right now there are not enough mechanics to punish mindless zerging in high level areas (pve).
WvW is fine, because not zergs decide battles, war machinery does. If you think otherwise you haven't been crushed by a good opposition yet. Dungeons are fine as they are. You are rewarded for being tankier or squishier if you can manage to dodge the most damaging attacks, you will be fine. GW2's combat is supposed to be rather chaotic, but it still is fun and challenging. If you die more than the average player than it will cost you a lot. Difficulty in GW2 is a money sink. Good players will always be wealthier than bad players and need lesss time to complete something. Just because you have tried x times to clear a dungeon doesn't mean the dungeon is easy. Try to clear a dungeon without being defeated once, then the dungeon is either too easy or you the player are really good.
Difficulty in GW2 makes stuff more time consuming and expensive.
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11/15/12 4:02:50 AM#36
It depends what you think a honest answer is. In my and many other peoples opinions that are playing dungeons with barely anyone dying, dungeons aren't graveyard runs. For people that never learned to utilize what they have properly and aren't good teamworkers either, dungeons are "graveyard" runs. As about the tiring claims of some other people that GW2 is a "anti social" game, I can only say that people need to finally sit down and understand that GW2 as also almost all MMOS out there, are as social as they can be. The main difference between GW2 and other mmos is that in GW2 it is YOUR CHOICE if you wanna be social or not in most parts of the game (except of dungeons and spvp as also certain bosses in the open field you can't defeat alone). So the game is actually very social and all tools to be social are given. The problem in it is that many people don't care about grouping and are anti social soloers themselves. If you wanna be social then do something about it yourself instead of expecting the game to do everything for you. It's as easy as that. Forced grouping is rather anti social than social in the first place. Most of all in games with trinity design in which people need to have a certain class or build or they can't join a group. This prevents them from enjoying further contents, leads to drama and issues as also frustration to say the least. Last but not least: MMOEXPOSED wasn't right. At least that's that's what Raekon told me. ;p |
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11/15/12 4:12:46 AM#37
Originally posted by IPolygon There is no doubt DE's need a better scalling - they work very well up to 5-10 players (depending of the particular event) but just adding more mobs and/or beefing the boss hp doesn't compensate the addtion of more players over 5-10. They need different mobs with different skills and coordination. WvW is not exactly working properly atm - in the BWE everyone feared the arrow cart, now no one cares. Siege weapons being capped at 5 targets isn't good, neither is the fact the battle locations are indicated in the map. Currently playing: GW2 |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
11/15/12 4:15:55 AM#38
Originally posted by Gaia_Hunter They didnt say there will be dedicated. What they DID say that each class could spec into being dedicated. Did this happen ? No 1. Every class can do hell lot of damage - but some can do hell lot more < - Everyone can be nuker FAIL 2. Every class can tank - Yet tanking dungeon boss with elementalist , even Necro is cute , but not as effective as Guardian < - Everyone can be dedicated Tank FAIL 3. Every class can heal others - Yet Elementalist and Engineer can do it whole lot better - And no class can heal enough to keep people effectively alive - Dedicated Healer FAIL |
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Omnifish
Hard Core Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
11/15/12 4:17:57 AM#39
Omnifish no function, beer not without!
This looks like a job for....The Riviera Kid! |
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11/15/12 4:26:22 AM#40
Originally posted by Karteli Exposed, next time at least remember to login your other account........... |
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