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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/14/12 3:56:54 PM#301
Originally posted by DAS1337 I won't answer due to baiting. Your post proved why. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/14/12 4:00:45 PM#302
So this armour is only useful/necessary for use in the new dungeon because of the new condition, Agony?
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11/14/12 4:03:18 PM#303
So far what we know is: The armour is useful throughout PvE and WvW but not PvP, infusions are only useful against the mobs in the dungeon. |
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11/14/12 4:39:44 PM#304
Originally posted by Badaboom Higher stats work everywhere. Currently playing: GW2 |
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11/14/12 4:40:59 PM#305
Originally posted by GeezerGamer You don't answer because stats is an artificial way of gating content. Difficulty of content isn't measured in stats. A wolf hitting for 500 damage when I have 500 health is as hard/easy has a wolf hitting for 5000 damage when I have 5000 health. Currently playing: GW2 |
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11/14/12 4:42:05 PM#306
Sounds to me like a WoW raid that ppl will have to do over n over n over to grind and get geared for sumthing...and so the decent into a WoW clone begins....
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11/14/12 5:15:06 PM#307
Does anyone know the drop rate of the ring?
Looking at the dungeon something seems a bit different from the norm, any thoughts?
Also did ANET mean adding more Tiers or pieces of ascendant?
http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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11/15/12 2:11:47 AM#308
Originally posted by Gaia_Hunter - actually introducing a new armor with no difference to the exotics only because of the infusion slot would be dumb and that's why they added the slightly increased stats but with the difference that you are less flexible on changing them than you are with the gems on the exotics Cause with a gem you could go as example: toughness, magic find, vitality while your armor has precision, power and so on... The Ascended on the other hand, doesn't have such combos and it's either the one or the other and that's it. Due to this you are boosting only 3 abilities with ascended while you can boost 6 abilities with exotics (even the stats are lower then). - the skill gap argument isn't void, it just shows that designwise the game is still skill over power instead of unbalance through power like you are trying to prove here the whole time. - you can take as many rings as you want configurationwise, there will still be the difference that with exotics you will be able to boost up to 6 stats while with ascended you can boost only 3. This setup gives you a advantage on the 3 stats solely due to the higher stats but the exotics wearer is more flexible and has a boost on areas you don't have through the extra stats the gem is giving. So once again not a void argument but one that doesn't suit the mindest you already setup yourself and basing your opinion upon. Your mindsest: ANet adds more power, the design is cheap My mindset: they are keeping the balance, they are following the lore, they are trying to prevent us for having extra problems and bugs with armor that already works in the game As a designer myself I can assure you that your practical thinking on "updating" the current armor would mainly lead to many problems because they already have a slot which is connected to the gems and adding a infusion slot on all available items in the game will lead to bugs, broken functions, code issues among others. There are millions of players in the game wearing many different types of armors in various combinations. Since it is a mmo, you can't handle it as if it were a offline game that contents like 30 pieces of armor and that's it. So introducing a new armor that has the infusion slot is better for the developer AND the players, cause no matter how it turns out, both parties will have to deal with one part of a set of armors at the beginning and if issues appear, they will be able to fix them and update much faster and easier. That's something they wouldn't be able to do with all the sets of exotics currently in the game and something that would affect everyone currently wearing it. |
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11/17/12 11:43:19 AM#309
Originally posted by Gaia_Hunter That would be true if he weren't talking about the game which is his job. Most companies frown very much on employees that discuss work in any detail outside of work and certainly when discussing it with current or potential customers. |
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11/17/12 11:48:25 AM#310
Originally posted by InFlamestwo In GW1 these upgrades were called inscriptions and runes. But I agree the system is very nice. |
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11/17/12 12:03:49 PM#311
What I don't understand is, if the game was supposed to be about skill, not gear and gear was supposed to only matter cosmetically, then what was the point in adding stats into the game in the first place? An illusion of depth?
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11/17/12 12:09:37 PM#312
Originally posted by QuicklyScott Kinda, the stats only give you a slight edge. In the end it still comes down to skill. |
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11/17/12 12:10:08 PM#313
Originally posted by QuicklyScott
Seriously. It's like they're just confused, and don't have a clear idea of which side of that issue they want to come down on. They're probably afraid of alienating players who will disagree, but by getting caught in the middle, they're alienating both sides. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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11/17/12 12:19:11 PM#314
Originally posted by QuicklyScott The main stats themselves allow for mechanics and force choices - they are valves and knobs for players to tinker with. But the numbers displayed are arbitrary since what matters is the algorithms that control them - 1000 armor halving damage taken or 5 armor halving damage taken is fluff.
Currently playing: GW2 |
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