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11/12/12 5:07:59 PM#61
OP is right, no game can match WoWs ten years of content. People who expect as much will get perpetually disappointed. It is hard to invest yourself long-term in a game *hoping* it'll "get there" with content, however... My answer to people facing this dillema is to quit MMOs. At least for a couple of years (if not forever). http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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11/12/12 5:09:18 PM#62
Originally posted by ShakyMo It's so weird still reading comments like that. WoW's PVP hasn't been matched yet. I know it's hard to swallow, but there you go. It just hasn't. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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11/12/12 5:17:29 PM#63
Originally posted by dimnikar What a ludicrous comment. The fact is, it doesn't matter if a game like WoW has ten years of depth built into it. It still gets old and stale, and people aren't going to play WoW forever. Also, WoW had a long discovery and R&D process because they were doing a lot of new things. It only takes new game developers a fraction of the time to implement the same features WoW took ten years to build in. The issue now is, everyone is sick and tired of WoW gameplay and carbon copy games. Devs are going to have to start coming up with original ideas, and yes, they will take time to develop. Still, three plus years of development should be plenty to allow for a nice and robust initial game, including some thing that took WoW a very long time to implement. This is what is known as "standing on the shoulders of those who have gone before us". We are learning from the lessons learned by our predecessors. Tech in general is on an exponential growth curve because of this. Games are no different. In fact, more time is likely being spent on art assets, story and voice acting than on programming these MMOs. All I can think about is Star Citizen. |
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11/12/12 5:17:46 PM#64
Originally posted by Enigmatus Quirhid's post seems pretty jaded and heavily opinionated as he trounces on the opinions and dreams of others, probably because he's just sick of hearing all the wishful thinking going on from players who are realizing how shitty all these games really are. Anyways do you really need to be told what these words mean and how they relate to mmos? Come on. People want dynamic content so that they don't end up with the same outcome everytime they do something. They want those something's to be deep and complex and seriously what gamer wouldn't?! And emergent content is content created on the fly through players actions in game. Neverwinters foundry is a good example but better would probably be Planetside 2. Players choose when and where and how to fight so every situation is different. And you're kidding yourself if you don't want what you do with your character in game to be meaningful to the world and people around you. I'm a unique and beautiful snowflake. |
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11/12/12 5:27:28 PM#65
Originally posted by Mike-McQueen I think it's worth mentioning that if you ask someone or challenge ;) someone to describe those buzzwords they will do so quite easily. I think a problem sometimes arises when companies will take the easiest way to be able to describe their game as one of these buzzwords so they can sucker people into buying them. In the companies defence on the other hand people won't always give the same answer as to what these buzzwords mean, sandbox is a great example of that. Now my post is “heavily opinionated and jaded” too but I don't think that is grounds for dismissal well atleast not entirely.
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11/12/12 5:30:19 PM#66
Originally posted by Mike-McQueen Considering that each individual person on this forum alone has a slightly different -> very different interpretation of the same word, I'd say yes. Also I never said anything about the last sentence. |
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11/13/12 2:32:02 AM#67
Originally posted by Quirhid Flame on! :)
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11/13/12 2:43:03 AM#68
The OP assumes that a themepark can only succeed if it has as much endgame as WoW. Why does an MMO have to be focused on the endgame? If it was an MMO it would have content during the journey also.
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
Originally posted by Magiknight Guild Wars 2 has tons of gameplay during the journey. People are mass leaving due to lack of endgame content and things to do. And outside of WoW, has the most content I've seen from a themepark MMO...that has been released after WoW. And that is still not enough, as people end up going to WoW (half the guild of 200 or so, went back to WoW) or game x y or z.
But like said earlier in the thread. Content just goes by so fast...so that is a problem with the game design. So it is partly lack of content (in this case), but also because content goes far too fast. I think SWTOR ran into this problem big time...but SWTOR just ended up forgetting the story at endgame and became another raid MMO...so that was also a problem.
Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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11/13/12 3:54:03 PM#70
Originally posted by TheScavenger I think the problem with GW2, in relation to this topic, is that the content is just as repetative as any other MMO. Plus, your character progression more or less tops out after about 30, which means the majority of your gameplay has very little change at all. Ideally, you want to give players some new tools throughout the entire leveling process, to build them up for whatever endgame you have designed. GW2 seems to have just added 50 levels for no reason other than to add 50 levels. |
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11/13/12 3:57:29 PM#71
Originally posted by asmkm22 Don't you think the traits vary the gameplay? I do. Don't get me wrong though, as I know what you are saying and could definitely use additional elements. I find myself only utilizing the same weapons all the time so I could probably switch that up. |
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11/13/12 4:27:01 PM#72
Originally posted by dimnikar games ive played with worse pvp than wow - swtor, rift, coh, co, eq games ive played with equally bad pvp as wow - tsw, aoc (as now), dcuo, lotro games ive played with better pvp than wow - gw, gw2, war, aion, perpetuum, aoc at launch games ive played that rip off wows scabby pvp arm then beat it absoloutley senseless with it - eve, daoc, planetside |
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11/13/12 4:56:15 PM#73
Originally posted by Prenho Whiny complainers pining for the nostalgia of youth? If you are waiting for the perfect game, the only game you play will be the waiting one. |
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11/13/12 5:01:38 PM#74
Really, any game could be successful, if the developers accurately judge the number of players who want to support their game, and budget accordingly. Of course, they may not be the world beaters that so many want their prefered idiom to be.
If you are waiting for the perfect game, the only game you play will be the waiting one. |
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11/13/12 5:03:19 PM#75
I'm late to the party and there are far too many posts to sift through at this late hour, so I'll ask: has anyone defined "success" yet?
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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11/14/12 5:58:30 AM#76
Eve simulates realism which intern dictates the need for diplomacy and polotics as it would in real life. Diplomacy is not an eve game mechanic!! Its something only the players can bring to the game.
Sandbox basically means no game rules or boundries like you find in themeparks. No game rules or boundries such as no classes or level restrictions puts all players on a level playing field. Sure one player could have 50 mill sp but 4 new players can easily beat him with tactics game knowledge. |
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11/14/12 10:07:19 AM#77
People used to say the exact same thing about EQ. That no other game could beat it.
nethervoid - Est. '97 |
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11/14/12 1:10:06 PM#78
Originally posted by Kyleran Well said and fully agree with it. But today we have a new louder majority. Then again we also had them back then, just look at the NGE with SWG anyone who was active with the game and it's forums could already see that many wanted SWG to be different, yet those of us who actually played wanted pure fixes. I do believe if pre-cu SWG was hard on fixing issue's/bugs that the game eventually might have walked the same route as CCP did with Eve in my mind SWG might even have done better. But just like the majority of people into these games we also have impatient investors/company's...and yes WoW happend, which made every company re-think the things they where developing. As another poster mentioned SWG was already dripping subs well before the CU and the NGE, but I have noticed that many ex-swg players are completely ignoring those facts. The NGE was indeed the last drop for many players who played till the NGE. And to the OP: I have played WoW but have played other MMORPG that I felt where much better. Eve I only have tried a couple of times but just couldn't get the right fibe from it due to me being a spaceship. I don't mind being some sort of vehicle in regular games, but I just want a character when I play a MMORPG. So eventually to me the reason why most MMORPG don't succeed to capture me playing them has to do with being spoiled with SWG, there isn't one MMORPG that even comes close, and I do know there are a few MMORPG's that do come close to a certain extend of feature's I loved in SWG most of the time they seem visually not appealing to me. And I am sure there plenty of gamers around that also are not spoiled by WoW or EVE but perhaps by other MMORPG's. |
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