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11/14/12 10:56:14 AM#61
That doesn't inspire seeing as they still made an instanced world anyway. Although maps were much larger. |
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11/14/12 10:58:42 AM#62
Originally posted by Nitth Instances as in cities and dungeons? world is very much open and a lot bigger than any recent themepark i can remember. Compared to GW..GW2's open world is a huge step forward. |
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NBlitz
Advanced Member
Joined: 2/16/08
"Give a man a mask and he will show you his true face." |
11/14/12 11:01:33 AM#63
Originally posted by Whitebeards Open zones is more like it. Open world, open world, open world...I think I remember a large thread debating that term. ![]() |
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11/14/12 11:03:21 AM#64
its not open though. going through a gate opens up a map 'instance' it breaks immersion for me personally knowing that there's nothing beyond that hill but a skybox. The only way to get over that hill is to go through a gate and open the corresponding map. |
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11/14/12 11:04:47 AM#65
Originally posted by Nitth It's a proper MMORPG... GW1 wasn't mmorpg since you couldn't play with people outside of your group when you left the outpost. So I think they improved the old GW1 model, by far. (Ok, maybe the pvp is lacking a little) :) GW2 is instanced but it's not really noticable since you have the option of teleporting anywhere you want, so loading screen (or just a freezed screen unitll your computer loads everything) would pop up even if the world wasn't "instanced"... Tho since gw2 zones can support such a large amount of players I don't consider them as standard instance as I did in SWTOR for example. Also, they made it instanced in order to keep their model of B2P since it reduces the costs of servers and etc. etc.... That's the main reason why it's "instanced" and I think it's alright... The game gives me far better experience for the money I payed than any other mmorpg so far. "Happiness is not a destination. It is a method of life." ![]() |
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11/14/12 11:07:44 AM#66
Originally posted by Nitth Dare I ask what games wouldnt break immersion for you then? Only one I can think of without any zoning whatsoever is perhaps UO. EQ1 had zoning to some areas, and WoW just had large maps in the form of continents, you still had to zone between them. Vanguard also has zoning between continents (and horrible tearing when you loaded a new chunk). |
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11/14/12 11:16:11 AM#67
World of warcraft actually doesn't break immersion for me (i dunno about currently) Zones in wow load on the fly you can walk over a hill and see beyond. you may not see all the npcs yet but its a master-craft of illusion. Your right, all zones were consolidated into 2 LARGE landmasses. the trick here is that you had to que for boats to reach the other side. if you tried to swim you would die. - atleast you got the chance to try. I understand how it all works, (sometimes i wish i didnt) but if you can create the illusion of a seemless world then your doing it right. |
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11/14/12 12:23:30 PM#68
Originally posted by evolver1972 This is exactly my point. They say they're not creating a gear treadmill, but they're going to buff legendaries and add another tier in between. What else would you call that? A gear elliptical machine? Let's not mince words. They're trying to PR spin this so hard instead of just being upfront and honest. They can't deny creating a gear treadmill when in fact that's exactly what they're doing. Especially when they state they have new (non-cosmetic) item progression planned for the future. So does that mean in 3-6 months they'll add Super Ascended gear and then buff legendaries again to keep them on top? This is just stupid design. Make no mistake, I'm not saying the game is going to die or that I'm quitting by any means, however, I clearly take issue with the intended design change. Twitter: @Nephaerius |
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11/15/12 4:28:39 AM#69
Originally posted by Nitth You zone for dungeons, you zone for battlegrounds, you zone quite often in expansions. Magically teleporting to a dungeon or battleground from anywhere in the world would surely be immersion breaking. I know what you are saying, you can do the world in chunks like WoW and Vanguard do. WoW handles it a lot better obviously, but you do notice a slight tear occasionally when you cross zonelines. I guess the only game that would be up a true immersionists alley would be Vanguard, since all the dungeons and raids are open world. Everything else isnt a real MMO by your standards, including WoW.
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11/15/12 4:31:35 AM#70
Never said anything on the lines of "not a real mmorpg". I said they continued to instance their worlds instead of a more zone streamed approach. |
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11/17/12 11:37:37 AM#71
Originally posted by Nephaerius What they could end up doing that would NOT make it a treadmill is to offer these rewards for every kind of content. Once you start making it one play style only, that's where it becomes the treadmill. |
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