| 37 posts found | |
|---|---|
|
11/14/12 6:59:07 AM#21
Usual suspects are making mountain of the mole, and usual defence force is out to put out the flames. So everything is going on as usual. However call it tiered or whatever you want to call it. people are more pissed about the prinicple behind sudden change in the end game design. Exotics was suppossed to be the stats cap for GW2 and only new content released was suppossed to be cosmetic and appearance gear. I am however, happy with gear progression but i will never trust what Anet devs say. They have gone back on what they said earlier. Their words is not the gospel. |
|
|
11/14/12 7:00:02 AM#22
Originally posted by Digna I agree with that though. I bought for 80 Euro gems in the shop until now to support the game. I won't spend one more cent until I'm sure this won't become another WoW clone like gear grind. One key point is how they will make that ascended gear available through other means than the dungeon(s). I'm way more worried about that "agony" stat than about the slightly better gear for now. "agony" screams "radiance", LOTRO players will know what I'm talking about. Let's see how this turns out. |
|
|
11/14/12 7:19:56 AM#23
I dont' mind a little progression, so long as it avoids power creep and doesn't make you so powerful any content but the latest and greated dungeon can be done blindfolded (ala WoW). GW2's progression of about 7% for each 'tier', with anything beyond exotics only really useful to the achievement crowd who wants that Legendary and that Ascended gear for the dungeon(s). I suspect agony will only affect dungeons and since I only run dungeons sparingly I don't expect it to be that important, so long as the amount you need is kept low. Only time will tell on that however. Over all, for me GW2 does it just right. Enough progression to feel like your.. progressing, but over-all a very lateral progression design gives the game a bit of a sandboxy feeling in a great themepark. I don't play MMOGs for the gear treadmill, never have and never will. So GW2 is right up my alley and Anet has proven to me over and over that they are level headed about this business, so I trust them not to make Agony a big deal. |
|
|
11/14/12 7:29:44 AM#24
what is the use of white, blue, green items in game? they are not connected, u cant upgrade from blue 80 item + some mats = green 80 item, usually skins are worst than high end gear, stats are lower! at the end u sell them, or salvage them!
this is same in most mmo games, thats the big problem! they need to make really item progression/upgrade, for example: - u have 3 tiers of items, starting/plain (white), medium/buffed (blue), end game (green)! - u can only get white from drops or professions or WvW or dungeons, and only these can be sold on TP! - u need to gather specific material so u can upgrade ur white to blue item, and this can be done if ur right profession, or trough some NPC, or something else - after that u can upgrade blue to green, and so on…! - u cant sell any item past whites! economy is still saved cos crafters will make white items and sell them on TP! (different base stats, or skins, …) - u can have sockets, have gems/runes, similar progression as items - different dungeons for different white item stats/skins, and different mats upgrades this is just for u to get idea, how it could be done item progression, where all tiers r connected, and lower items wont get obsolete, economy stays the same, dungeons wont become obsolete, player base is happy, …! ![]() OFC, there must not be huge difference in stats between item tiers, only more epic looks, achievement or prestige! |
|
|
11/14/12 7:30:40 AM#25
Doom.
|
|
|
11/14/12 7:44:04 AM#26
Progressing character is great and partially the reason i stopped playing was because i wasnt going to play for shiny looking things that didnt mean anything or carry a harder punch. Now this has happened ive actually jumped back on my necro....keep it going :)
|
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/14/12 7:55:49 AM#27
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
11/14/12 7:58:30 AM#28
Originally posted by DKLond All play styles want rewards, why the frak should it always be hardcores and their preferred content that get the best rewards, especially in a casual game?! |
|
|
11/14/12 8:07:17 AM#29
Originally posted by HeroEvermore In the old days when MMORPG players were all about social experience and world their avatar lived in, they were thinking that MMORPG should have: 1. great world 2. characters interaction 3. as many stuff to do as you could have This is how sandbox games came to life. Now it's all about level up, new pair of pants and new 3d model to kill... again and again... This is what happened when folks that like single-player games are trying to play multiplayer games. This is why EVE Online is still alive and kicking. Because CCP made MMO game for MMO players and they stick to it. Last time they were trying to appeal to non-mmo games they crashed and burned and in next patch they started to fix things. This is why everyone else failed. Yeah, go buy single-player cRPG because you are NOT MMO player. |
|
|
11/14/12 8:11:54 AM#30
Originally posted by GeezerGamer At least they started with the camel's nose. If this were SOE, we know exactly which part would have entered the tent first, based on past experience. ;-) |
|
|
11/14/12 8:12:38 AM#31
Threadmill .... Is this a new term or people just misspelling treadmill? edit - ive seen it used in several posts by different people. |
|
|
11/14/12 8:15:15 AM#32
Originally posted by DMKano I think Threadmill would describe what MMORPG.com has become to a T. ;-)
|
|
|
11/14/12 8:18:59 AM#33
Originally posted by dariuszp mmoRPGs need some kind of progression. This progression is not necessarily a gear progression. EVE has quite a lengthy progression curve to the point that some people argue that you can't catch up with the veterans. GW2 done away with gear progression. So far so good. What did it replace it with, besides legendaries grind? |
|
|
11/14/12 8:22:09 AM#34
As a person with one 80 and two level 40's and a couple of hundred hours played who doesn't have any high end gear, I don't give a shit. Would probably take me years to see the current content as well as the added stuff.
|
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/14/12 8:42:38 AM#35
Anet has set GW2 to be different from the pack by not having gear progression. In that way, they have something that distinguishes them. But now, they want to add a form of gear progression to their game. Well, OK, but this is something that has traditionally defined the themepark MMO for 10 years now. If Anet wants to go down this road, they need to do it better than everyone else or they will hurt their game more than help it. Players will no longer be able to say "Play GW2 because it's different" And what's more, if ANET does progression half-assed, players will also say "Why bother playing GW2 when I can get better progression from WoW?"
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
11/14/12 8:42:57 AM#36
Originally posted by DonY81 and when you get your armor and clear the dungeon you will quit until more is added while the people who actually enjoy the game most seem very cautious on the new gear stuff game is still really new its actually to soon imo. but more content is always nice now i know the games are different but the first guildwars did pretty well for having a max level gear that never changed over years so lets hope theres no more new high tier armors.. if the new gear isnt craftable and isnt availible in wvw and other sources theres a problem. if you think the new gear isnt a problem it is. now i know spvp and pve/wvw are seperate and thats awesome. but the more the add more gear the more skills they change between the to. the more and more gameplay changes. builds that work in pve/wvw dont work in spvp and the other way around. and with spvp gear being set and in turn adding new tiers for pve/wvw damage and defense difference become even further apart. i understand the reason for the seperation but getting to far apart i dont like at all. thats why i like pve/wvw more because your character is your character not some preset version of it. and dont get me wrong i like spvp also. if you think this is some new idea it isnt most likely had this planned even before launch. some of you arent thinking far enough ahead the problem becomes once they finish releasing the entire set of gear. what are players going to do then complain till more comes. or leave like they always do kinda like the guy or girl above would do.. there need to be progression thats for sure but chasing gear over and over is really not that fun it can be depending but eventually you need more.
because it makes playing anything but a main pointless. replay actually goes down because you can and only want to do the stuff so many times. new content comes out new gear come the further the gap. the whole attunement stuff agony i already know what to expect kinda annoying and will definately create lfm only attuned. which is more segregation
either way its either gonna be the last tier of armor once its all release or people the real fans will leave least thats what it seems like and while it might not kill the game it will hurt bad considering the people who only play to get new stuff like armor and complete it and quit will only be around amonth or so at a time leaving the game empty till new stuff comes. |
|
|
11/14/12 8:44:39 AM#37
Originally posted by Naral lol ! |
|